Trinity of the Ascended's Hardmode Balanced DOA builds
toocooltang
Here are the DoA builds ToA has been running for DoA HM balanced. Avg time 1h25. Best time 1h17. Any questions please ask here and not ingame. The builds and team composition are below. Credit goes to the whole ToA guild
2x HB warriors
2x rits (1 ST and 1 channel)
2x monks (1 UA and 1 PnH)
1x necro (1 SS/MoP)
1x mesmer (1 keystone)
http://img17.imageshack.us/img17/7513/gw026kv.jpg
http://img62.imageshack.us/img62/7465/gw037d.jpg
http://img64.imageshack.us/img64/2254/gw033n.jpg
http://img13.imageshack.us/img13/9584/gw020u.jpg
2x HB warriors
2x rits (1 ST and 1 channel)
2x monks (1 UA and 1 PnH)
1x necro (1 SS/MoP)
1x mesmer (1 keystone)
http://img17.imageshack.us/img17/7513/gw026kv.jpg
http://img62.imageshack.us/img62/7465/gw037d.jpg
http://img64.imageshack.us/img64/2254/gw033n.jpg
http://img13.imageshack.us/img13/9584/gw020u.jpg
eonclipse
this is great fun, ive done this with ToA a few times, the extra 20 min it may take make up for change of pace, also u get more drops.
barbie pryncess
so strong <3 i love running with u guys, its a total different doa exp <3
Latham
Fun times, Fun experiences, Good build.
Horace Slughorn
You guys are noobs, don't you know you can do speed clear?
spun ducky
It is a very fun build the few times I've done the run and it is a nice change from the standard SC.
nologic
Quote:
Originally Posted by Horace Slughorn
You guys are noobs, don't you know you can do speed clear?
Who cares about speed clears gimmick builds they still sucks and mindless button spamming.
I'd rather go with a balanced build
Why bother farm the place to death when ectos and your millions of k wont tag a long in GW2..
I'd rather go with a balanced build
Why bother farm the place to death when ectos and your millions of k wont tag a long in GW2..
Fleeting
toocooltang
Horace is just teasing me
Full party wide consets are required. The only personal cons need are a speedboost on the warriors for veil (cupcake or BR)
Full party wide consets are required. The only personal cons need are a speedboost on the warriors for veil (cupcake or BR)
Masmar
Horace is in our guild, he's only joking :P
On another note, The balanced builds are very fun to run, and only sacrifice a small amount of time but gain alot more survivability, and mistakes can be much easier recovered from
On another note, The balanced builds are very fun to run, and only sacrifice a small amount of time but gain alot more survivability, and mistakes can be much easier recovered from
Eisha
It is fun to do it balanced way yeah, when I'm bored, I use to bring a hero bonder, go perma tank and farm city 100b way:P
1.2hrs at HM still gankz NM dwg way at like 1.3hrs.. tho SC meldway is my favorite anyway, but will test out the 100b team
1.2hrs at HM still gankz NM dwg way at like 1.3hrs.. tho SC meldway is my favorite anyway, but will test out the 100b team
chuckles79
I get tired of all the DwG hating, but I'm glad someone is promoting a team build that includes a warrior. I had a guy flame me for 20 min. straight because we didn't think that his DwG WARRIOR!!!1 build was suitable for our FR.
I also like the fact that it's a team build not going through post-sf nerf issues. Warriors have always been, and always should be, the main tank(s) for any group.
I notice that the way things are setup in this team that the bulk of the damage is from the warriors and necrosis. Does anyone think that an imba with Anthem of Weariness in place of one of the rits would work? I know most people think it's a trading dmg output for needless extra-protting but I'm just asking about feasability, not optimizing.
The problem with a team like this is that you need competent people, most likely your guild, to do it with. I'd hate to see someone try to get a PUG for this.
I also like the fact that it's a team build not going through post-sf nerf issues. Warriors have always been, and always should be, the main tank(s) for any group.
I notice that the way things are setup in this team that the bulk of the damage is from the warriors and necrosis. Does anyone think that an imba with Anthem of Weariness in place of one of the rits would work? I know most people think it's a trading dmg output for needless extra-protting but I'm just asking about feasability, not optimizing.
The problem with a team like this is that you need competent people, most likely your guild, to do it with. I'd hate to see someone try to get a PUG for this.
toocooltang
Imbagons eat up the hex removal on the team, which is often needed for the warriors. Gloom is also very hard on an imbagon; basically in the long run soul twist is better. Overall the back line is pretty set, but the midline is pretty flexiable with in reason.
Psirdark
So we finally released it. It's about time. I love how we can have bad spawns and still survive to finish the run whereas some other setups cannot survive ANY screw up.
And agree with Chuckles on this build not really for pugging. Try it out with your guild; it's something different!
And agree with Chuckles on this build not really for pugging. Try it out with your guild; it's something different!
chuckles79
I agree with HM Gloom but sadly I mostly only play para
Darkpower Alchemist
Still no ranger love in DoA...sad...
JackSchit
Quote:
Originally Posted by Darkpower Alchemist
Still no ranger love in DoA...sad...
I believe that DoASC uses a R/A. Atleast in some guilds to replace the sliver.
El Perma Shadow
Still nothing like that 48 min. FoCWay before the nerf right mas
MMSDome
Idk about this build. Looks like it requires something resembling a brain. PuGs may not like it!
toocooltang
It isn't puggable. The majority of the stuff is done via one stationary warrior and another warrior pulling mobs through the stationary. It requires about the same amount of tactics, knowledge and coordination as the meta speedclear builds, but it is very different from speed clears.