War in kryta climax
aspi
Yeah and have an even worse ping, great, anymore of those fantastic tips?
Celestina
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Yeah and have an even worse ping, great, anymore of those fantastic tips?
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Of course then again, I didn't even have lag when I did it, so I guess you need a better connection.
VoiT
I've got Opressor's Sword.
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Oh, I dyed it black...
Screen:
Oh, I dyed it black...
DigitalFear
Look at these beauties!
Ranger Jaap
Do you need all the quests because i kinda stopped at a little help.
DigitalFear
Yeah, all quests.
Ranger Jaap
meh.... they are so boring on your own. and dont have any friends atm who want to do them
aspi
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Funny, I tend to go to foreign districts to avoid lag when needed. And guess what, works fine for me and most people in my alliance.
Of course then again, I didn't even have lag when I did it, so I guess you need a better connection. |
I have a 30MB connection and never got lag like this in any game. Usually it's damn good in GW too but not the last few days.
Celestina
Eh, not a problem, I'm partially to blame as well I think. Anyways, is your connection wired or wireless? Wireless I've found to be highly unreliable when a lot of lag can potentially arise so perhaps that's the problem?
Garreth MacLeod
It isn't just aspi lagging. A lot of folks are lagging, myself included. It's a big enough issue that a thread has been started about it. I've logged out for the night due to the lag in that quest.
majoho
I tried to do the last quest but it lagged like hell (europe) and I ended up quitting, will try again tomorrow.
Reminds me a bit of thunderhead keep back when it wasn't easy.
Reminds me a bit of thunderhead keep back when it wasn't easy.
aspi
Ended up go to the US servers, bad spiked there but the PUG I was in managed to get though it without many getting killed. The derv that was in the game could not even see where he was at one time.
We did manage to finish it, thank god.
We did manage to finish it, thank god.
AerisAMP
Alesia after beating Battle of Lion's Arch = lol
Darth The Xx
Can somebody post a screenie of all the weps or a link to one, I want to see if its worth my while actually doing pve. Thanks
Celestina
Arato
As far as finding a human group.. depending on your class that can be harder than it sounds. If you're a monk, easy, MM, easy, SoS Rit pretty easy but there are so many of them that you might have to find a time when not so many SoS are advertising lfg. Elementalist.. not too bad (though really SF is only good for about half of the mission and then even standing in vanguard ward or honor and using by ural's hammer, with a conset.. hitting jades for 49 damage per cast of searing flames = yuck).. panic mesmer shouldn't find it too hard to find a group.. but melees and rangers.. might have trouble. I'm kinda dreading trying to find a PuG on my ranger. The people I came back to Guild Wars with from another game all but stopped playing, and my alliance kicked my guild cause I was the only active one, and I don't know how active I myself will be (I'm in 2 beta tests, no I'm not going to say which ones) so joining another guild is probably just going to find myself guildless before I know it for inactivity again so.. PuG it is.. on a class that doesn't have a hell of a lot to offer..
Chrissie Quickdraw
This seems to be common to all heroes that have an npc character in the story line. If you bring Livia into the keep she'll show as shining blade necromancer, even tho the npc character isn't present in that specific map.
Celestina
Actually, if you go splinter barrage, you should be able to find a group easily as well. Splinter barrage really shines in the new mission.
Melee also shouldn't have much of a problem finding groups, as they have some pretty potent AoE options themselves and AoE is REALLY strong here since it's the same reward in normal mode, and mobs tend not to scatter in NM, and they clump up.
Melee also shouldn't have much of a problem finding groups, as they have some pretty potent AoE options themselves and AoE is REALLY strong here since it's the same reward in normal mode, and mobs tend not to scatter in NM, and they clump up.
The Scorpion Knight
The Drunkard
Del
Celestina
Well, since the other daggers are getting some love, Oppressor's Daggers dyed black
Hobbs
That was pretty damn fun, the tedium of the other WiK quest was worth it just for that battle, undecided on what to waste my Medals of Honor on.
Also: Isaiah's Balance, I lol'd.
Also: Isaiah's Balance, I lol'd.
-Makai-
Thanks again for the free content, Anet. It wasn't flawless, but with such a small workforce, that's to be expected. I do gotta say I'm a tiny bit miffed there aren't any commemorative items for Rits, Dervishes and Paragons. Yes, one could get an oppressor's weapon instead, but it's the thought that counts.
Speaking of Paragons, where the hell was Hayda for all this? You'd think someone with such illusions of grandeur would be at the front of this whole conflict.
By the way, are these weapons customized to your character like BMP equipment? Seems kind of silly for Medals of Honor to be personalized when their only use isn't.
W...wow...now I actually feel like playing my Sin...
Edit: Just finished the last quest. VERY well done, Anet! That's the most fun I've had in GW in ages: so much that I don't want to turn it in.
Speaking of Paragons, where the hell was Hayda for all this? You'd think someone with such illusions of grandeur would be at the front of this whole conflict.
By the way, are these weapons customized to your character like BMP equipment? Seems kind of silly for Medals of Honor to be personalized when their only use isn't.
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Well, since the other daggers are getting some love, Oppressor's Daggers dyed black
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Edit: Just finished the last quest. VERY well done, Anet! That's the most fun I've had in GW in ages: so much that I don't want to turn it in.
Celestina
No, the weapons aren't auto customized.
Ugh
WiK was awesome, fun, and challenging. No complaints here.
Also, there were some nods to the GW vets, which were lulzy.
I beat this mission with 2 rangers and a warrior.
Splinter Barrage is really good here since the mobs ball themselves (minions help a lot, though). All the melees are really useful, too; they all have AoE with scythes, sins have DB, and wars have HB/Whirlwind/Earth Shaker or whatever the hell they use. SY's always good, of course.
The greens are reused skin, so personally, I didn't want them anyway. The golds are purdy, new, have changable mods, and they dye quite well.
Also, there were some nods to the GW vets, which were lulzy.
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but melees and rangers.. might have trouble. I'm kinda dreading trying to find a PuG on my ranger.
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Splinter Barrage is really good here since the mobs ball themselves (minions help a lot, though). All the melees are really useful, too; they all have AoE with scythes, sins have DB, and wars have HB/Whirlwind/Earth Shaker or whatever the hell they use. SY's always good, of course.
The greens are reused skin, so personally, I didn't want them anyway. The golds are purdy, new, have changable mods, and they dye quite well.
Arato
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Actually, if you go splinter barrage, you should be able to find a group easily as well. Splinter barrage really shines in the new mission.
Melee also shouldn't have much of a problem finding groups, as they have some pretty potent AoE options themselves and AoE is REALLY strong here since it's the same reward in normal mode, and mobs tend not to scatter in NM, and they clump up. |
But PuGs have it in their minds that the only classes they specifically look for are 2 healers, an MM, and an SoS, if they want AOE ironically they go for elementalist, even though a splinter/barrage ranger is a more effective nuker (Favorable Winds, Ward of Honor, and splinter weapon all add armor ignoring damage, as well as the +21 damage from barrage is armor ignoring) against high armor targets. Melee's way of getting into a group is to start inviting people, most people (including myself) don't want to lead, so if they volunteer to start their own group that's how they can get a group, but a group already started to form will not look for melee and I've seen several groups reject melee outright. Melee damage is only really effective in an organized group with a team build that is built around them, then it's absolutely devastating.. but melee in PuGs is a joke.
Celestina
You're honestly going to tell me that DB+MS spam from a sin is a joke.......really?
Melee damage is effective regardless, having a party built around just makes it face-rape.
Melee damage is effective regardless, having a party built around just makes it face-rape.
Del
What kind of retard thinks an SY! spamming, ms/db or wota sin is bad for this? Shit's amazing.
Mustache Mayhem
face rape lol
the thing I didn't get.. why have a keep if your going to open the doors and let everyone in
the thing I didn't get.. why have a keep if your going to open the doors and let everyone in
Celestina
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face rape lol
the thing I didn't get.. why have a keep if your going to open the doors and let everyone in |
Basically, think of the gate as a choke point. In a real world scenario, one guy with a machine gun can completely decimate advancing forces in a choke point.
Or, for a far older example Boudica(SP)? against the..Romans I think. For a while, her and the other germanic tribes were making the Romans pretty damn scared that Boudica and her followers might actually be a major threat to them.........then however, a Roman general essentially back them into a narrow area, and slaughtered them.
Edit: My memory on the whole Boudica thing is a bit sketchy at best, but that's the basic idea.
Mustache Mayhem
ah like a face rape trap.. usually you would sit up top on the wall and rain arrows down on the guys trying to get in
kind of like what happens to the grasps in d'alessio seaboard
kind of like what happens to the grasps in d'alessio seaboard
Hugh Manatee
^Saw a thing on fort design on PBS and these guys are right, the attacker will always have the initiative but if you design your defenses well you should be able to funnel the enemy where you want them to go as they penetrate them, forcing them to go through a meat grinder.
Now if the mantle and mursaat were smart, they would have done what the charr did, which is how you really pull off a seige, blow em the hell up and make your own route in(in real life they dug tunnels, used catapults, balistas, cannons, other seige engines and dynamite to work this, the romans even built a damn mountain by piling dirt to get at a fort on a hill and rolled seige towers up it). But by opening the gates they triggered the fight early. before the mursaat could "sear" LA
Now if the mantle and mursaat were smart, they would have done what the charr did, which is how you really pull off a seige, blow em the hell up and make your own route in(in real life they dug tunnels, used catapults, balistas, cannons, other seige engines and dynamite to work this, the romans even built a damn mountain by piling dirt to get at a fort on a hill and rolled seige towers up it). But by opening the gates they triggered the fight early. before the mursaat could "sear" LA
Celestina
Eh, you also have to remember though that the Searing really wasn't the charr, it was the Titans if I remember correctly and by extension Abbadon.
Imaginos
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Because the way LA is set up, their advantage is there. Considering the fire power that backs up the white mantle (the mursaat) fighting them on their turf or even out in the field would be outright suicide, at least in LA the Shining Blade and their allies have defense set up, terrain advantage etc.
Basically, think of the gate as a choke point. In a real world scenario, one guy with a machine gun can completely decimate advancing forces in a choke point. Or, for a far older example Boudica(SP)? against the..Romans I think. For a while, her and the other germanic tribes were making the Romans pretty damn scared that Boudica and her followers might actually be a major threat to them.........then however, a Roman general essentially back them into a narrow area, and slaughtered them. Edit: My memory on the whole Boudica thing is a bit sketchy at best, but that's the basic idea. |
Celestina
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It's called a siege. Defenders stay INSIDE their protective walls and rain death via siege engines and arrows onto the enemies while keeping them at bay via their fortress. Opening the gate and letting the foes just pour in en-masse when you're outnumbered and lacking proper murder holes is just stupid.
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IlikeGW
Even though it was good strategy for the Shining Blade I can't believe they made the Mantle stupid enough that it was their whole attack to walk through the choke point. Hey White Mantle, ever heard of I dunno, a ladder? A siege tower? A catapult? Nah screw it we'll just walk into that fortified city to certain death. Not only that we'll send everyone we have left so there's no hope at all of us ever reorganizing. I guess they're all kamikaze but it was a bit disappointing that the devs didn't really catch the flavor of a great battle so much a videogamey mulch the AI battle.
Crystal Of Winter
Well first time I was running Spiritway and got wiped on the Ranger boss + 10 Jade Cloaks.
Second time I decided to randomway and bring 1 MM, 1 spirit spammer 1 Savan Nuker then a Mage and Healer henchmen. (I, myself was a Monk RoJ nuker + PvE skills).
Shortly into the fight I realized that the only person casting any form of a heal was the level 12 (un-infused) healer henchmen but decided to continue anyways...
Needless to say that the only people left alive at the end were Salma and Dinas and my H/H group on -60% DP.
Have to admit, that was the most fun and tense moments I've ever had in GW, good job Anet!
Second time I decided to randomway and bring 1 MM, 1 spirit spammer 1 Savan Nuker then a Mage and Healer henchmen. (I, myself was a Monk RoJ nuker + PvE skills).
Shortly into the fight I realized that the only person casting any form of a heal was the level 12 (un-infused) healer henchmen but decided to continue anyways...
Needless to say that the only people left alive at the end were Salma and Dinas and my H/H group on -60% DP.
Have to admit, that was the most fun and tense moments I've ever had in GW, good job Anet!
Celestina
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Even though it was good strategy for the Shining Blade I can't believe they made the Mantle stupid enough that it was their whole attack to walk through the choke point. Hey White Mantle, ever heard of I dunno, a ladder? A siege tower? A catapult? Nah screw it we'll just walk into that fortified city to certain death. Not only that we'll send everyone we have left so there's no hope at all of us ever reorganizing. I guess they're all kamikaze but it was a bit disappointing that the devs didn't really catch the flavor of a great battle so much a videogamey mulch the AI battle.
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Would definately add another interesting element to it though.
As as far as reorganizing, pretty sure they still exist in GW2 just not nearly as powerful.
Imaginos
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Did you see any siege weapons? Because I sure didn't. And you also have to remember, considering your strategy would require archers alone, the mursaat would slaughter them and dance on their graves, leaving the forces behind the gate at even more of a disadvantage as far as offensive strength.
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