Sync Teams
R666
With the double RA weekend there are probably a good few of us that have had come up against cheating syncing gits. I had one earlier, was at 18-19 wins and the team had 3 from the same guild and the end of a very good run. Is it worth takin screenies and sending them of to anet if I see it again?
It's is a form of match manipulation and they should get banned for it.
You try hard and when u are lucky enough to get a good team its is not really fair for ur team to get screwed like that.
It's is a form of match manipulation and they should get banned for it.
You try hard and when u are lucky enough to get a good team its is not really fair for ur team to get screwed like that.
Meridon
No, it's not worth it.
True story:
I once entered an RA match and ended up with 3 synchers from the same guild on my team. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching. Obviously I wasn't, so I took screenshots of the matter and sent it to customer support for three reasons:
-to prove to them that I wasn't leeching so I wouldn't get banned.
-to report to them that the three guildies were abusing the /report command.
-to report to them that the three guildies were synching.
After a week of conversation through the ticket I submitted, they closed my report, because they said that I couldn't prove that I wasn't in fact leeching.
-edit: to make things clear: they never banned me for leeching in the end. Support just did what it was good at: absolutely nothing.
/facepalm
True story:
I once entered an RA match and ended up with 3 synchers from the same guild on my team. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching. Obviously I wasn't, so I took screenshots of the matter and sent it to customer support for three reasons:
-to prove to them that I wasn't leeching so I wouldn't get banned.
-to report to them that the three guildies were abusing the /report command.
-to report to them that the three guildies were synching.
After a week of conversation through the ticket I submitted, they closed my report, because they said that I couldn't prove that I wasn't in fact leeching.
-edit: to make things clear: they never banned me for leeching in the end. Support just did what it was good at: absolutely nothing.
/facepalm
Eragon Zarroc
if ur good enough, u will beat them. if not, u lose. play better
TheGuildWarsPenguin
Quote:
No, it's not worth it.
True story: I once entered an RA match and ended up with 3 synchers from the same guild on my team. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching. Obviously I wasn't, so I took screenshots of the matter and sent it to customer support for three reasons: -to prove to them that I wasn't leeching so I wouldn't get banned. -to report to them that the three guildies were abusing the /report command. -to report to them that the three guildies were synching. After a week of conversation through the ticket I submitted, they closed my report, because they said that I couldn't prove that I wasn't in fact leeching. -edit: to make things clear: they never banned me for leeching in the end. Support just did what it was good at: absolutely nothing. /facepalm |
Take that support!
aefghuys
yea, a good percentage of matches now are syncing. RA is really fun too, u dont have to wait to pvp. its ruining it but they will do nothing, sorry
RedDog91
Same thing happened to me Maridon. However, after all three reported me for leeching (which BTW, they did before 5 seconds had even passed and the match hadn't started) they immediately type /resign.
I refused to resign because I don't care that their poor little friend didn't make it (cuz if he did, they'd most likely be the team of 4 that my team fought) so they, guess what, leeched. They sat in the gate and stood there and did nothing until they all died.
I refused to resign because I don't care that their poor little friend didn't make it (cuz if he did, they'd most likely be the team of 4 that my team fought) so they, guess what, leeched. They sat in the gate and stood there and did nothing until they all died.
dare49devil
-That pisses me off. Just play with the 1 pug jeez.
Twin Blade Warriror
Quote:
if ur good enough, u will beat them. if not, u lose. play better
|
Quote:
Same thing happened to me Maridon. However, after all three reported me for leeching (which BTW, they did before 5 seconds had even passed and the match hadn't started) they immediately type /resign.
I refused to resign because I don't care that their poor little friend didn't make it (cuz if he did, they'd most likely be the team of 4 that my team fought) so they, guess what, leeched. They sat in the gate and stood there and did nothing until they all died. |
also u shouldnt fright at ALL about being reported...ive been reported many times for resigning and sitting there. ive also been reported by syncers just by ending up on their team..but i dont care..if ur running a decent build they probably wont mind at all that ur on the team because really.. if they can get glad pts out of it..they dont care..thats how most players think
harpharp
fix dishonorable from RA or at least fix the glad system plz!
this double weekend shld be fun for people who want the glad title, but its not for me. Syncers aside, i get a few dishonorable hex by people who report me for leeching as a monk when they couldnt even kill a single member of a 4 dps team for 2 mins, so i stop healing after the 2 min mark and technically i wasnt leeching, but 10 secs after i stop healing, i was reported for leeching and i get the dishonorable hex! that was despite the fact that only 1 person in the team reported me for leeching!
dishonorable for leeching just shldnt exist in the first place, or they shld at least be modified so that leeching report is possible only if the team has won at least once.
this double weekend shld be fun for people who want the glad title, but its not for me. Syncers aside, i get a few dishonorable hex by people who report me for leeching as a monk when they couldnt even kill a single member of a 4 dps team for 2 mins, so i stop healing after the 2 min mark and technically i wasnt leeching, but 10 secs after i stop healing, i was reported for leeching and i get the dishonorable hex! that was despite the fact that only 1 person in the team reported me for leeching!
dishonorable for leeching just shldnt exist in the first place, or they shld at least be modified so that leeching report is possible only if the team has won at least once.
N I T E Stalker
[QUOTE=Meridon;5193077]No, it's not worth it.
. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching.
OMG... a******s
. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching.
OMG... a******s
N I T E Stalker
lol dunno how to use the quote xD
nologic
Karate Jesus
Quote:
Just type everything under the quote..
Besides on topic never actually happened to me during RA but i guess it got worse when they removed TA. |
As someone mentioned earlier, support isn't doing a damn thing about this.
pinkeyflower
Of course it's annoying losing on a streak when you're so close to getting the next batch of glad points, but you just have to let go no matter how frustrating it is.
pinkeyflower
Not officially considered bannable by Anet, I think. It's not that support are lazy, they just don't have to be.
Meridon
Quote:
Not officially considered bannable by Anet, I think. It's not that support are lazy, they just don't have to be. |
pinkeyflower
It is for some people, it isn't for others. Anet are in the camp that think it isn't so it's not a bannable offence.
Del
Somewhat true, but mostly bullshit. I've seen several sync groups of mid/high ranking players, and relying on some random other people in a poorly balanced RA group, you're most likely to lose due to lack of coordination and poor team composition to a balanced sync team using vent.
Missing HB
Well to sum up RA this week end event : 0 monk for hours whereas opponent always has one ( but thats only luck anyway ) , most people bsurges , faither parasitic necros , empathy mesmers ( not many rangers , paras ..) , many w/mo , d/mos solo survivors .. and finally once you got a monk or an ok team , you lose to sync .... . So , as i said it already , luck > skill in this arena..
Killed u man
People syncing is the symtom, not the disease. The fact that you need a certain team set-up to win in random arenas fully defeats the purpose of having it being random.
The difference between Monk and non-Monk teams simply is so big, you shouldnt even bother trying without a Monk. (Talking about getting 25 wins here) Hence, people will result to syncing in order to get the illustrious 25 cons runs.
And then we havent even mentioned the fact that the majority of pveers playing RA are absolute shit.
What RA always should have had is:
1) Code to try and organize teams a little beat: Try and give every team exactly one Monk:
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless.
3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning.
Nerfing RA syncing will only further push this shitformat into the shitcrack of the shitabyss... It´s the only viable way for PvP´ers to play this format for more than 5 minutes without throwing their keyboard against the wall...
The difference between Monk and non-Monk teams simply is so big, you shouldnt even bother trying without a Monk. (Talking about getting 25 wins here) Hence, people will result to syncing in order to get the illustrious 25 cons runs.
And then we havent even mentioned the fact that the majority of pveers playing RA are absolute shit.
What RA always should have had is:
1) Code to try and organize teams a little beat: Try and give every team exactly one Monk:
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless.
3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning.
Nerfing RA syncing will only further push this shitformat into the shitcrack of the shitabyss... It´s the only viable way for PvP´ers to play this format for more than 5 minutes without throwing their keyboard against the wall...
GWfan#1
They should rename it to just Arena :P
belshazaarswrath
Quote:
1) Code to try and organize teams a little beat: Try and give every team exactly one Monk:
2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless. 3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning. |
Also if someone is bad at RA you think PvX will save them? If you're bad at RA the only thing that can save you is to STOP BEING BAD AT RA. Many do not heed that however...and never will.
Uh ok soooo teams with healers can get double healed now? That really solves the problem.
RA is what it is. Random players go in it because it's easy to get into and simple. There's gonna be bad people. A LOT of them. You really can't complain because it's goddamn expected. People who would rather circumvent the whole idea of RA and team up with their little buddies deserved to be banned no question. It's match manipulation and it matters even if it isn't in some hoity toity format like GvG or HA.
Karate Jesus
pinkeyflower
Quote:
People syncing is the symtom, not the disease. The fact that you need a certain team set-up to win in random arenas fully defeats the purpose of having it being random.
The difference between Monk and non-Monk teams simply is so big, you shouldnt even bother trying without a Monk. (Talking about getting 25 wins here) Hence, people will result to syncing in order to get the illustrious 25 cons runs. And then we havent even mentioned the fact that the majority of pveers playing RA are absolute shit. What RA always should have had is: 1) Code to try and organize teams a little beat: Try and give every team exactly one Monk: 2) PvE characters should get a big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pop-up with a couple of meta/PvX builds so that they´re actually not completely useless. 3)Every map shouldve had some sort of NPC healer so that teams without a healer can atleast fall back into this NPC´s range and have some chance of winning. Nerfing RA syncing will only further push this shitformat into the shitcrack of the shitabyss... It´s the only viable way for PvP´ers to play this format for more than 5 minutes without throwing their keyboard against the wall... |
2. This won't really help people and PvX is unofficial so Anet won't incorporate it.
3. So basically every map is Seabed Arena?
pumpkin pie
Quote:
No, it's not worth it.
True story: I once entered an RA match and ended up with 3 synchers from the same guild on my team. They probably had a 4th member synching with them because the three of them griefed and falsely /report -ed me for leeching. Obviously I wasn't, so I took screenshots of the matter and sent it to customer support for three reasons: -to prove to them that I wasn't leeching so I wouldn't get banned. -to report to them that the three guildies were abusing the /report command. -to report to them that the three guildies were synching. After a week of conversation through the ticket I submitted, they closed my report, because they said that I couldn't prove that I wasn't in fact leeching. -edit: to make things clear: they never banned me for leeching in the end. Support just did what it was good at: absolutely nothing. /facepalm |
Its useless, TheGuildWarsPenguin, email support that they do support is when players ask if it is okay to "press the enter button at the same time" in which case they say it is not an offece to do so. WHICH IS WHY I AM EVER SO ANGRY AT HOW ARENANET IS HANDLING THIS SITUATION.
Cantos
The last time I reported a team for synching, Anet support told me that it was fine to synch up with your friends to stomp newbs.
The last time I reported 3 individuals for abuse of the /report command, Anet told me they had suspended two of those accounts.
The last time I reported 3 individuals for abuse of the /report command, Anet told me they had suspended two of those accounts.
Killed u man
Quote:
1. Defeats the point of random which is what a lot of peopl are complaining about.
2. This won't really help people and PvX is unofficial so Anet won't incorporate it. 3. So basically every map is Seabed Arena? |
I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline.
Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory;
2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character.
They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc)
This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too.
3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice.
oscarmk
Quote:
1) Not having the slightest chance of getting 25 cons, and even being at a severe disadvantage when tryig to win 1 match when not having a Monk defeats the purpose of random arenas. Everyone who had the slightest clue how RA works knows it´s /resign or /leave untill you finally get a team with a Monk. Some people even go further and will only settle for a perfectly balanced team (W/R/Me/Mo), that defeats the purpose of random arenas.
I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline. Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory; 2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character. They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc) This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too. 3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice. |
The key is to actually use a good build yourself and know what you are doing, I agree that you will lose most of the matches without a monk, but there are many many times that I have done 25 consecutive wins without a monk or any kind of healer, so it certainly isn't impossible, although its more challenging and fun.
You will also lose a lot of matches because of people that are new to Guild Wars, but that's how it is supposed to be its RANDOM arenas, so just have fun and play your match.
belshazaarswrath
Quote:
1) Not having the slightest chance of getting 25 cons, and even being at a severe disadvantage when tryig to win 1 match when not having a Monk defeats the purpose of random arenas. Everyone who had the slightest clue how RA works knows it´s /resign or /leave untill you finally get a team with a Monk. Some people even go further and will only settle for a perfectly balanced team (W/R/Me/Mo), that defeats the purpose of random arenas.
I´ll settle with a random team (People can run whatever they want, as long as it´s effective), but the way Guild Wars works from the base up is simply that every team needs a healer/backline. Random arenas should imply that you play with random people with random bars, not wether or not you´re going to get a healer and actually a chance of winning. Having a Healer should be mandatory; 2) If you played Pre-NF, You´dd know that Anet already did something similar. When creating a ney PvP character, you were actually forced to go through several pages of wiki/meta builds (Although they became outdated due to lack of updates) before being able to create the character. They also had a wall of text going with each skill bar explaining it´s effectiveness and how-to-play. As I recall, back then, PvE-newcommers used to be alot better due to this nice little feature alone. They had better bars AND Anet atleast explained them the basics of PvP. (For example the Mesmer bars explained they had to shut the Monks down, etc) This will in the very least make some newcommers start off with a decent bar, and hopefully with a better mindset too. 3) And what is wrong with that? That map, so far, is the only map where I as a frontline can heal myself by collapsing within his heal area range, and actually have a small chance of beating Monk teams. But no, not every map will be like this. All I´m saying is that every map should have an NPC with Heal Other or some other not too overpowered heal. As a matter of fact, having environmental effects (such as the chasm, but then with positive effects) would simply be enough for non-Monk teams to staz alive long enough to stand a chance. An environmental Vigorous Spirit or healing breeze seems nice. |
Also the point of Random Arena's is not to get 25 wins. That's a goal attainable in random arenas but that isn't the core point. The point is to have a good goddamn time. Winning helps that but if everyone is taking the damn thing so seriously that their teaming up so they can get points for their arbitrary title the fun dies in my opinion.
It's not a competition anymore it's a complete slaughter. Also if you can't win at least one match without a monk against a team with a monk then you aren't doing it right.
Shake N Bake
Just please bring back TA.
Then the syncers can go farm their glad pts there. And they musn't use Ra to progress their Glad title.
But that's not gonna happen, so hey just stop QQing. Anet will
not change anything this close 2 GW 2.
Then the syncers can go farm their glad pts there. And they musn't use Ra to progress their Glad title.
But that's not gonna happen, so hey just stop QQing. Anet will
not change anything this close 2 GW 2.
Missing HB
Actually syncers would stay in RA than going into TA , since you can get glad points easier ( of course , you can do like in codex , sync accs , but that's not the point here ).
TA would remain as empty as Codex is , but anyway , as you said it , they didnt do anything in pvp since EoTN release , so it's not like something will happen now .
I understand you can want and try to play even with no monk , but since 3/4 people run degen/antimelee builds like mesmer , bsurge , poison ranger , degen necro, how could you win against a mix of those builds + a monk. Actually , they can just poison all team , go run back , then again and etc... .
Of course , sometimes you will win vs those builds for some reasons , but it's not like you will get to 5 consec....
Just take an example : you go in as a warrior ( any build ) , you get in fight with 1 assa 1 scythe dervish and 1 mesmer. Most people will just leave after the fight , because they KNOW any poison spammer , any bsurge , any empathy beats them ..
TA would remain as empty as Codex is , but anyway , as you said it , they didnt do anything in pvp since EoTN release , so it's not like something will happen now .
I understand you can want and try to play even with no monk , but since 3/4 people run degen/antimelee builds like mesmer , bsurge , poison ranger , degen necro, how could you win against a mix of those builds + a monk. Actually , they can just poison all team , go run back , then again and etc... .
Of course , sometimes you will win vs those builds for some reasons , but it's not like you will get to 5 consec....
Just take an example : you go in as a warrior ( any build ) , you get in fight with 1 assa 1 scythe dervish and 1 mesmer. Most people will just leave after the fight , because they KNOW any poison spammer , any bsurge , any empathy beats them ..