Difficulty playing an assassin .

essce

Ascalonian Squire

Join Date: Aug 2009

N/Rt

Playing through pve was a difficult task for me using an assassin, and I know it wasn't a great idea to START guild wars with an assassin but it's too late now. I have finished the Factions campaign which took a very long time.

[Golden Phoenix Strike][Critical Strike][Moebius Strike][Death Blossom][Shadow Refuge][Critical Defenses][Critical Agility][Critical Eye] was what I ended up with. And now I am trying to run through Nightfall with this build which isn't being very effective. I wouldn't last a minute without H/H.

The purpose of my assassin now is to try and earn some money which I also seem to lack. Farming is a big issue for me. Soloing is an impossible task without SF for me as I can only last longer in the Shing Jea area. I spent hours on PVX, discussions on individual skills on wiki, and youtube but I can't find a build that works for me.

I have to mention I only have the Factions and Nightfall campaigns. May any of you give me some insight on farming with this assassin in factions or nightfall.
BTW I tried UW but I got demolished before I could even land my chain. < after I put on my enchants.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

You need an offhand attack, that you have to use between GPS and crit strike/Death Blossom

awry

Krytan Explorer

Join Date: Dec 2008

solution=jagged, fox. you have to rely on that high cooldown lead, gps=slow dmg. switch.

Dont Nerf The Perma

Frost Gate Guardian

Join Date: Jun 2009

A/D

http://pvx.wikia.com/wiki/Build:A/D_...cythe_Assassin Load this build. Win PvE.

If you want to continue using the build you're using I'd suggest replacing shadow refuge with Asuran Scan or Way of Perfection.

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

whats ur gear setup? 70al armor? sup vigor? other runes insignias? playin sin for me was probably the easiest way to go survivability wise. hero setup? do u use monks? alot can be changed to make u feel comfortable in ur party. enemies dont target sins neway unless u overextend.

N I T E Stalker

Ascalonian Squire

Join Date: Jul 2010

Warlords of Echovald [Woe]

A/

Try different builds such as Critical Scyther-recommended (crit scytehr ftw! :P )

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

I fiund a good skill chain is:
1. Golden Lotus
2. Fox Fangs
3. Death Blossum
4. Palm Strike
I go double major in Dagger and Critical with dagger as my helmet, I have Critical Agility and Blessed insignias giving me high armor, I cast Critical Agility the 1,2,3,4,3,4 then repeat until it's dead.

essce

Ascalonian Squire

Join Date: Aug 2009

N/Rt

[Assassin's Promise][Glyph of Elemental Power][Sliver Armor][Churning Earth][Aftershock][Death's Charge][Shroud of Distress][Feigned Neutrality]

After editing a bit the original "Solo Green Farm A/E" build, I ended up with this build for farming feathers. I don't know if this build is helpful in other areas though.

After Casting SoD and Glyph, I aggro and activate Sliver, Churning and Aftershock and Feigned Neutrality to be safe.

Is this effective at all without having a dagger build ?

Vecte

Vecte

Lion's Arch Merchant

Join Date: Dec 2005

Denham Springs, Louisiana

W/E

I've been playing Guild Wars since the original Beta, and I can honestly say, the Assassion is by far the easiest for me to solo ANY of the campaigns with. Now, when I say solo, I mean with heroes/henchies. The Assassin has by far one of the nastiest AOE attack combos in the game, Death Blossom > Moebius Strike. The best thing about this combo, is the ability to keep using it, over and over.

When you are PvEing with heroes/henchies, you are going to want to use this combo as often as possible. For a Lead and Off-Hand, you are going to want ones with the lowest energy cost, and the smallest cooldown. Jagged Strike costs 5 energy, has a 1/2 cast, a 1 second cooldown, and causes bleeding. It is honestly, the perfect lead attack, and there should be no excuse not to use it. For Off-hand, you have two choices, Fox Fangs or Wild Strike. Wild Strike has it's uses, but they are much more situational. If you know the enemies you are going to be running into use stances that can put a hamper on your progress, use Wild Strike(one example is Shiro). If not, go with Fox Fangs, as it again, has a 1/2 cast, and a 3 second cooldown, two things Wild Strike does not have.

With the Jagged Strike > Fox Fangs, you have a very fast advance to Death Blossom > Moebius Strike, a DOT, a respectable +damage hit, and very fast cooldowns to start your Death Blossom > Moebius Strike over, if need be. With that out of the way, you have four other spots for skills. I'll list what I use, and give further explanation as to why.

A/W:

12+1+1 Dagger Mastery
12+1 Critical Strikes

Jagged Strike
Fox Fangs / Wild Strike(very rarely, like I said, specific situations)
Death Blossom
Moebius Strike
Distracting Blow
Critical Eye
Critical Agility
Sunspear Rebirth Signet

I've already explained my first four skill choices, so now I'll explain the others. I chose Distracting Blow for a couple of reasons. For one, it's an unconditional interrupt, with a small cooldown. The second bonus to Distracting blow is it has an AOE effect. The AOE part isn't controlled like the initial hit, but it's still very nice. Now, despite Distracting blow not causing any damage, it still can crit, which means you will get your energy back from Critical Strikes.

Critical Agility should be self explanatory. A huge DPS increase, as well as a great defensive increase. With Nightstalkers Insignia, and max Sunspear Rank, you will have around 110 armor when attacking. You can use Critical Defenses in place of Critical Agility, if you choose to. Critical Defenses is excellent for defenses, but it's HIGHLY dependent on you critting, as well as how fast you can move between mobs. You will be Critting a lot, but without a guaranteed critical(Critical Strike), you do have a small chance of losing the buff prematurely, and you have an incredibly large chance of losing the buff between mobs. I just find Critical Agility has more uses.

Critical Eye, again should be self explanatory. Not only is it a great increase to your DPS, it also helps keep your energy pool up. With 14 Dagger Mastery, 13 Critical Strikes, and Critical Eye up, you have roughly a 60% chance to perform a Critical Strike, and you gain +4 energy every crit, +5 if you are using Zealous Daggers, which you should be.

As far as gear goes, insignia wise, I prefer Nightstalkers. You are pretty much always going to be attacking as an Assassin, and extra armor does a LOT more than extra Health does. A full set of Survivors insignias will only mitigate a small portion of a single hit, while +15 armor all around will mitigate a small portion of EVERY hit. As far as runes, Dagger Mastery, Critical Strikes, and Superior Vigor should be standard. For the last two spots, I prefer Restoration and Clarity, but this is personal preference. For weapon, Zealous Daggers with your choice of handle.

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Quote:
Originally Posted by Stealth Bomberman View Post
throw radiants away. go all survivor. the extra energy from rads is useless when u have crits. health is more important. dont worry bout armor. if ur using crit agility ull have enough to work with. Survivor are easily the most overrated insignia in the game. The extra 40 health (assuming Survivor on all armor pieces) is gone soon after closing on a mob, and then you get zero benefit from them. As upier said, Blessed or Nightstalker's is the way to go for an Assassin. The benefits are more substantial than Survivors imo.

For my Assassin (in general PvE), I use a build similar to the one Vecte posted.
Chaining the following:
Golden Fox Strike -> Fox Fangs -> Death Blossom -> Moebius Strike
and then alternating between Death Blossom and Moebius Strike for some nice PBAoE.

And since you should be enchanted all the time, the Golden Fox Strike and Fox Fangs combo is nice for blowing through blocking (Kournan Bowmen etc).

Fill your bar up with Critical Agility, Critical Eye, and whatever else strikes your fancy. Assassin's Remedy, Critical Defenses, Death's Charge, Way of Perfection, or a res are all decent options. Without EotN, you're pretty limited as far as PvE skills go I guess. Maybe go A/W and take "Save Yourselves".

As someone already said, a hero with "Strength of Honor" is pretty much a must. SoS Rit's have better energy management and are probably more useful, but a monk/ele/necro with 12 in Smiting (or 14 for monks) would be fine until you get Razah. Most of the hero builds on PvX with "Support" in their titles will usually have a smiting option with SoH included.

alvorton

Pre-Searing Cadet

Join Date: Aug 2009

A quick feather farm here:
Naphui Quarter factions, run the mission solo using this build:
http://pvx.wikia.com/wiki/Build:A/Mo..._Blades_Farmer
Buff up Live Vicariously as soon as you enter, go through the top right portal up the stairs.
Use skills 5,6 & 7 and attack the first bunch.
Carry on along, do not maintain infinitely, just apply 5,6 & 7 before attacking a group.
Its about a 10-20 minute farm and i can usually get 45 feathers.

NOTE - Stop and rezone once you reach the first celestial boss (The Turtle). This guy uses a massive enchantment removal (Gaze of Contempt) that will completely screw up your build.

NOTE #2 - The archer foes will use lightning reflexes which will block most attacks. DO NOT get frustrated, maintain 5,6 & 7 until lightning reflexes runs out. Try to get fox fangs in for energy management as it is unblockable.

NOTE #3 - For the optional skill I personally take Death's Charge. It is good for a quick 100hp heal if your getting low on health or a quick dash if your crippled so you can take out the Star Light's.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Haggis of Doom
View Post
Suggesting Survivor to a new player is very reasonable. Three reasons:

- New players will spend quite some time with only 1 set of armor;
- New players will die more often;
- New players will not be able to afford a Superior Vigor.

In the face of high DP, 40 health will prevent the player being insta-spiked by even non-spiky attacks. Sure, getting PS'ed is the end-all solution, but a new player will likely 1. not have the appropriate Hero bar for it 2. forget to do it 3. forget to cover it when facing Shatter. Discussed a bloody hell lot of times. And about your reasons , new players wont be always newbies , learning how to play involves knowing this kind of stuff so :

- New players will know there are other kinds of insignias when they buy 1
- New players will avoid stuff or things that kill them often
- New players will be able to afford a Superior Vigor with little time

40hp only works for 1 hit , armor works as long as you stay alive. Against armor ignoring damage , survivor is not going to make a diff and about that PS stuff and heroes and bla bla , that is not an Armor config matter or has nothing to do with "playing an assassin" , its about general knowledge.
Bad players will die with bad heros and bad skills will die and theres nothing that a survivor insignia can do. If they are not that bad , they will find Blessed or +10 phys or nightstalker are the best for sins AND they will discover collector weapons + secondary weap set ( you know , that 1handed weap + shield that can boost your HP and armor in case of spike ).

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Night stalkers blows! imagine all the time your switching targets, traveling to new targets, initial agro, blah blah.....

Night stalkers is giving you ZERO bonus unless your rooted to the spot swinging your daggers...

The permanent Armour boosting sigs > night stalkers..

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Initial aggro ? you mean that thing you should NEVER do as a Sin ? yeah right. Anyway , Survivor or Radiant suck even more than Nightstalker and thats a fact so ..... comment stays ^_^

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Yeah cos when your in a h&h situation (which apparently most ppl do most of the time..*shrugs*..) your gonna trust agro control to a hero which will 90%+ likely be a caster as melee ai is terribad?!.when your running a monster dps machine like a sin?...yeah right :P

And you ALWAYS have a warrior, in your team with earth shaker to take point and knock lock them all nope :P

You gotta think the time it takes to move between groups, and the damage you can take, the damage you can take while moving between individual mobs, the time your using your buffs(and not attacking) and your defenses like crit agility ect (and not attacking).or when your been sat on your ass ect (not attacking again)...the actual time spent not actually swinging your daggers is quite a lot larger than most people gauge. maybe 75% of the time attacking? after you get into agro range ofc providing the group dont all go ape shit and and kite around out of some puddings firestorms or jesus beams.

As to 'stalkers been better than survivors or radiant? well IF, and its a pretty big IF, you are expecting the majority of your damage to be Armour ignoring/degen ect, then it will come out better if you take survivors... tho with radiant?!...cant really see a time when zealous daggers wont do far far better /agree'd.

Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

*1ermanent or with a much easier more frequently met condition..

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

How about splitting the difference and taking blessed insignias instead? 5 less armor but between your self cast enchantments and a hero keeping Strength of Honor on you + protection enchantments, you are almost assuredly enchanted almost all the time.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Quote:
Originally Posted by Voodoo Rage View Post
How about splitting the difference and taking blessed insignias instead? 5 less armor but between your self cast enchantments and a hero keeping Strength of Honor on you + protection enchantments, you are almost assuredly enchanted almost all the time.
Aye dude! that was one of my points

Quote:
Originally Posted by me
Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

1ermanent or with a much easier more frequently met condition..

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Blessed is easily the best for PvE physical Sins

12345

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

Quote:
Originally Posted by Bobby2 View Post
Blessed is easily the best for PvE physical Sins

12345 Yes, but your HP doesn't look as big.
O.o

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by maxxfury View Post
Yeah cos when your in a h&h situation (which apparently most ppl do most of the time..*shrugs*..) your gonna trust agro control to a hero which will 90%+ likely be a caster as melee ai is terribad?!.when your running a monster dps machine like a sin?...yeah right :P
Agro control =\= initial agro.
Sorry to bust your bubble but yes , when playing my sin with H/H i am NEVER the first to hit , i send the MM ( who tends to spend stupid amounts of time in backline using death nova outside combat ) with PS and its minions to soak damage ( initial agro ) and meanwhile i run to the key target.
So no , i dont get hit till i am attacking ( or almost there ) so nightstalkers is good , at least on me and ppl who deal with its "downside".

Quote: Originally Posted by maxxfury View Post And you ALWAYS have a warrior, in your team with earth shaker to take point and knock lock them all nope :P It has nothing to do with Nightstalker lol , that was crazy pal.

Quote: Originally Posted by maxxfury View Post You gotta think the time it takes to move between groups, and the damage you can take, the damage you can take while moving between individual mobs, the time your using your buffs(and not attacking) and your defenses like crit agility ect (and not attacking).or when your been sat on your ass ect (not attacking again) Once again no , depends on what you do :
-Between groups you are not recieving damage lol.
-Running from 1 mob to the nearest one ( almost always ) is less than 2 sec most of the time.
-Between mobs i have my crit agi
-If i sit on my ass ( lol never ) i tend not to do it while im recieving AoE or other stuff and if you mean KDèd , well shit happens .... and hell , not so often.

Quote: Originally Posted by maxxfury View Post
...the actual time spent not actually swinging your daggers is quite a lot larger than most people gauge. maybe 75% of the time attacking? after you get into agro range ofc providing the group dont all go ape shit and and kite around out of some puddings firestorms or jesus beams. Like i said , it doesnt matter. Since im not the first to agro , 90% or more of the time i dont recieve ranged damage . If i recieve melee damage or aoe is BECAUSE i am near a foe ATTACKING , not /dance and so on.

Quote:
Originally Posted by maxxfury View Post
As to 'stalkers been better than survivors or radiant? well IF, and its a pretty big IF, you are expecting the majority of your damage to be Armour ignoring/degen ect, then it will come out better if you take survivors... tho with radiant?!...cant really see a time when zealous daggers wont do far far better /agree'd. So thats what i said , its better than survivors or radiant. If someone dies of degen in GW ..... damn , he/she should look at heros builds once again and for the armor ignoring part ... bleh , 40hp is not going to save your life imo.

Quote:
Originally Posted by maxxfury View Post
Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

*1ermanent or with a much easier more frequently met condition.. The thing is that +10permas is vs Phys. According to phys attackers :
-Ranged : I dont agro first so , 90% of the time , i dont recieve ranged phys ( spears/bow )
-Melee : If a melee is hitting me is because i am hitting him or another melee , therefore Nightstalkers +15 happens.
Elemental damage is the key . Sometimes even if you dont agro eles , they do AoE and if it hits you because you are attacking someone else , nightstalkers will protect you. If you have +10vs Phys , it will NEVER protect you against ele dmg.

So , imo , equation stays because that "easy to meet" condition of some insignias :
1-Blessed ( Crit agi or micro PS on you , easy )
2-Nightstalkers ( agro control , positioning )
3-Stalwart

Easy : Stalwart > Blessed > Nightstalker.
Better protection : Nightstalker/Blessed > Stalwart.
Thats what i think and it suits better my playstyle , it may differ to you or any other but im not changing my opinion about them . Thanks anyway for replys thou .

PS: If you use Drunken Master all the time with your sin , then sentry is the best insignia hands down. Stance removal in pve ..... pfff .

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by maxxfury
View Post
indeed! it sounds like i play MUCH more aggressively that you do, hell i dont even use an MM with a melee. they are slooooooow i take point, agro converges on me, i blow it up! i dont die and im onto the next mob hella fast!

its much quicker imo to take point and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO agro on your self with a little ps, then most stuff is balling and dead. Me too. I love ambushing a mob via a shadow step and unleashing hell on them. I've been playing with the ER Protect Spammer hero and letting him maintain Protective Bond on both of us. This gives him one more enchantment to fuel his Ether Renewal and pretty much makes me untouchable. Currently I'm running with this hero, a MM/Curses combo necro, and a smiting monk. BTW, I think the smiting monk is a very underrated hero if you are playing melee, especially an assassin. If you are the sole frontliner, that RoJ is consistently getting cast right into the mob (instead of off on some random kiting monster). The 16 smite of course makes Strength of Honor all the more effective. He definitely maintains his energy without a problem (via Castigation Signet, Drain Enchantment, and Leech Sig). What I am missing is the Splinter weapon on a Rit. I might try doing what you do and just dropping the MM entirely (you're right, at the pace I am playing, he is not keeping up at all), and bringing the Ritualist back into play.

Arihiza

Arihiza

Ascalonian Squire

Join Date: Feb 2011

Quote:
Originally Posted by Vecte
View Post
I've been playing Guild Wars since the original Beta, and I can honestly say, the Assassion is by far the easiest for me to solo ANY of the campaigns with. Now, when I say solo, I mean with heroes/henchies. The Assassin has by far one of the nastiest AOE attack combos in the game, Death Blossom > Moebius Strike. The best thing about this combo, is the ability to keep using it, over and over.

When you are PvEing with heroes/henchies, you are going to want to use this combo as often as possible. For a Lead and Off-Hand, you are going to want ones with the lowest energy cost, and the smallest cooldown. Jagged Strike costs 5 energy, has a 1/2 cast, a 1 second cooldown, and causes bleeding. It is honestly, the perfect lead attack, and there should be no excuse not to use it. For Off-hand, you have two choices, Fox Fangs or Wild Strike. Wild Strike has it's uses, but they are much more situational. If you know the enemies you are going to be running into use stances that can put a hamper on your progress, use Wild Strike(one example is Shiro). If not, go with Fox Fangs, as it again, has a 1/2 cast, and a 3 second cooldown, two things Wild Strike does not have.

With the Jagged Strike > Fox Fangs, you have a very fast advance to Death Blossom > Moebius Strike, a DOT, a respectable +damage hit, and very fast cooldowns to start your Death Blossom > Moebius Strike over, if need be. With that out of the way, you have four other spots for skills. I'll list what I use, and give further explanation as to why.

A/W:

12+1+1 Dagger Mastery
12+1 Critical Strikes

Jagged Strike
Fox Fangs / Wild Strike(very rarely, like I said, specific situations)
Death Blossom
Moebius Strike
Distracting Blow
Critical Eye
Critical Agility
Sunspear Rebirth Signet

I've already explained my first four skill choices, so now I'll explain the others. I chose Distracting Blow for a couple of reasons. For one, it's an unconditional interrupt, with a small cooldown. The second bonus to Distracting blow is it has an AOE effect. The AOE part isn't controlled like the initial hit, but it's still very nice. Now, despite Distracting blow not causing any damage, it still can crit, which means you will get your energy back from Critical Strikes.

Critical Agility should be self explanatory. A huge DPS increase, as well as a great defensive increase. With Nightstalkers Insignia, and max Sunspear Rank, you will have around 110 armor when attacking. You can use Critical Defenses in place of Critical Agility, if you choose to. Critical Defenses is excellent for defenses, but it's HIGHLY dependent on you critting, as well as how fast you can move between mobs. You will be Critting a lot, but without a guaranteed critical(Critical Strike), you do have a small chance of losing the buff prematurely, and you have an incredibly large chance of losing the buff between mobs. I just find Critical Agility has more uses.

Critical Eye, again should be self explanatory. Not only is it a great increase to your DPS, it also helps keep your energy pool up. With 14 Dagger Mastery, 13 Critical Strikes, and Critical Eye up, you have roughly a 60% chance to perform a Critical Strike, and you gain +4 energy every crit, +5 if you are using Zealous Daggers, which you should be.

As far as gear goes, insignia wise, I prefer Nightstalkers. You are pretty much always going to be attacking as an Assassin, and extra armor does a LOT more than extra Health does. A full set of Survivors insignias will only mitigate a small portion of a single hit, while +15 armor all around will mitigate a small portion of EVERY hit. As far as runes, Dagger Mastery, Critical Strikes, and Superior Vigor should be standard. For the last two spots, I prefer Restoration and Clarity, but this is personal preference. For weapon, Zealous Daggers with your choice of handle.
My god. I just spent a lot of time (new to GW) getting as much of this as I can. I have got everything now except Moebius Strike, Distracting Blow and Superior Vigor.

I have to say... this is awesome. My killing speed and survivability have gone up so much in the last few hours. Makes me feel proud of my sin

Edit: Have now got Moebius Strike. Have to say that this is amazing. Love it