I need storage room, so I want to get rid of all items below ^^.
S/B on each item is 1k.
For the mods, prices are added (for most at least). So there you can just leave a message which one(s) you want (prices are as they are displayed).
this part I update regularly, since my mods often come and go.
If you prefer a fast trade (I do!!), you can always give me an ingame whisper, to get an item quickly.
You can reach me on Sirenia X.
Happy bidding!
Item part (ordered alphabetically per req.):
1) Air Wand - Q10 - Air - Uninscribable casting 19% - recharge 19%
2) Air Wand - Q11 - Air - Uninscribable - +5e^50 - recharge 10% -
3) Air Staff - Q9 - Air - Inscribable - +30 - +14 enchanted -
4) Storm Artifact - Q9 - Air - Inscribable - +44 enchanted - highly salvageable -
5) The Hundermaw - Q9 - Air - Green - +5e - 20% enchantments - casting 20%
6) SOLD (Syrius Mesmer - ingame)
7) Dolyak Prod Staff - Q9 - Air - Inscribable - +30 - +7a physical - +15/-1
8) Serpent Axe - Q10 - Axe - Incribable - 20/20 - +1 20% - +15 enchanted
9) Sephis Axe - Q10 - Axe - Incribable - vampiric - +20% enchantments - 15^50
10) Gothic Dual Axe - Q10 - Axe - Inscribable - +30 - Cruel - +15^stance
11) SOLD (Aeris Gravhaim)
12) Morning Star Axe - Q11 - Axe - Inscribable - 20/20 - +15^enchanted - +19% vs undead
13) Dwarven Axe - Q11 - Axe - Inscribable - lenghtens crippled - +29 - casting 9%
14) SOLD (Quality Prestige - ingame whisper)
15) Serpent Axe - Q11 - Axe - Inscribable - lenghtens bleeding - +15 vs hexed -
16) Mammoth Axe - Q12 - Axe - Inscribable - +19^hexed - +20% vs undead -
17) SOLD (Samuraj Alron)
18) Given away during Service
19) Hand Axe - Q9 - Axe - Uninscribable - Lenghtens Poison - +30 - +15 stance
20) Cleaver - Q9 - Axe - Uninscribable - +7a physical - 15^50 -
21) Fiery Blade Axe - Q9 - Axe - Inscribable - 19% enchantments - +15 vs hexed -
22) War Axe - Q9 - Axe - Uninscribable - fiery - +29 - 15^50
23) Cleaver - Q9 - Axe - Uninscribable - lengthens deep wound - +7a vs elemental - 15^50
24) Sickle - Q9 - Axe - Inscribable - lenghtens poison - +5a - +5e
25) Ungula Axe - Q9 - Axe - Inscribable - zealous - +7 vs physical - 15/-10
26) Amber Staff - Q12 - Blood - Uninscribable - +4e - +20 vs demons - casting 10%
27) Idol - Q9 - Blood - Inscribable - +29 - +5a -5e -
28) Pronged Rod - Q9 - Blood - Inscribable - recharge 19% - +14 enchanted -
29) Idol - Q9 - Blood - Inscribable - +43 enchanted - +14 / -1 -
30) Jade Staff - Q9 - Blood - Uninscribable - +5e - +7a vs physical - casting 10%
31) SOLD (Multi-Colored Death)
32) SOLD (Multi-Colored Death)
33) Skull Shield - Q8 - Command - Inscribable - - -
34) SOLD (Nikki Casts Spells - ingame whisper)
35) SOLD (Rol)
36) SOLD (Rol)
37) Amber Wand - Q11 - Communing - Uninscribable - +5e^enchanted - Halves casting 19% channeling -
38) Ghostly Staff - Q9 - Communing - Uninscribable - +5e - +1 20% air - casting 19% healing
39) Raven Staff - Q10 - Curses - Uninscribable - 20/10 - +4e -
40) Accursed Staff - Q11 - Curses - Uninscribable - 20/20 (blood) - +30 - +7a vs elemental
41) Accursed Staff - Q12 - Curses - Uninscribable - 20/20 - +5e - +7a vs elemental
42) SOLD (Olof)
43) Accursed Icon - Q9 - Curses - Inscribable - +27 - 14e / -1 -
44) Spiral Rod - Q9 - Curses - Inscribable - +14 stance - -
45) Unholy Staff - Q9 - Curses - Inscribable - Halves casting 9% - 14/-1 - +19% vs undead
46) Sailent Daggers - Q11 - Dagger - Inscribable - +20% enchantments - 19 under 50 -
47) Aureate Daggers - Q12 - Dagger - Uninscribable - 15^50 - Enchantments +19% -
48) Salient Daggers - Q12 - Dagger - Inscribable - 20/19 - enchantments +20% - +19^hexed
49) Celestial Daggers - Q9 - Dagger - Uninscribable - 14^50 - Poisonous - +1 19%
50) SOLD (Warmaster Aycee - ingame whisper)
51) Thunderfist's Knuckles - Q9 - Dagger - Inscribable - 15^50 - -
52) Ruby Daggers - Q9 - Daggers - Inscribable - zealous - +30 - 15^50
53) Arrowblade Daggers - Q9 - Daggers - Inscribable - +30 - 15^50 -
54) Forbidden Staff - Q13 - Death - Uninscribable - 20/10 - +30 wrapping -
55) Cyclopian Wand - Q8 - Death - Inscribable - 19 under 50 - (damage 11-21) -
56) Grim Cesta - Q9 - Death - Inscribable - +44 stance - +10 vs lightning -
57) Holy Branch - Q10 - Divine - Uninscribable - +5e - +1 20% healing - casting 20% healing
58) Holy Rod - Q9 - Divine - Inscribable - recharge 20% - +5e^50 -
59) Holy Rod - Q9 - Divine - Inscribable - 20 under 50 - rechage 20% -
60) Holy Branch - Q11 - Divine Favor - Uninscribable - +5e - +7a elemental - casting 20% smiting
61) Platinum Wand - Q12 - Divine Favor - Inscribable - Halves recharge 9% - +19 below 50 -
62) Divine Symbol - Q9 - Divine Favor - Incribable - +5a enchanted - -
63) Mungri's Flame - Q9 - Divine Favor - Green - recharge 10% - +5e enchanted -
64) SOLD (Claymore Milia)
65) SOLD (Samuraj Alron)
66) Byrr's Benediction - Q9 - Divine Favor - Green - +30 - recharge 10% -
67) Platinum Wand - Q9 - Divine Favor - Inscribable - recharge 20% - +5e^50 -
68) Byrr's Benediction - Q9 - Divine Favor - Green - +30 - recharge 10% -
69) Platinum Wand - Q9 - Divine Favor - Inscribable - - -
70) Byrr's Benediction - Q9 - Divine Favor - Green - +30 - recharge 10% -
71) Byrr's Benediction - Q9 - Divine Favor - Green - +30 - recharge 10% -
72) Holy Rod - Q9 - Divine Favor - Inscribable - recharge 10% - casting 20% -
73) Holy Staff - Q9 - Divine Favor - Uninscribable - 20/10 - +29 - +5a
74) The Scar Eater - Q9 - Divine Favor - Green - 20/20 healing - +60 -
75) Aureate Lamp - Q9 - Divine Favor - Inscribable - Halves casting 10% - higly salvageable -
76) Holy Rod - Q9 - Divine Favor - Inscribable - +14^stance - -
77) Inscribed Staff - Q10 - Domination - Uninscribable - 20/10 - +5e -
78) Cane - Q10 - Domination - Uninscribable - +5e^50 - casting 10% -
79) Inscribed Staff - Q11 - Domination - Uninscribable - +19% enchantments - casting 20% -
80) Inscribed Staff - Q9 - Domination - Uninscribable - +4e - +7a physical - casting 20%
81) Dead Staff - Q9 - Domination - Inscribable - +5a - +30 - +5e enchanted
82) Ominous Eidolon - Q9 - Domination - Inscribable - +30 - reduces poison -
83) Ominous Eidolon - Q9 - Domination - Inscribable - +59 hexed - +14e / -1 -
84) Earth Wand - Q10 - Earth - Uninscribable - casting 20% - recharge 10% -
85) Earth Staff - Q11 - Earth - Uninscribable - +5e - +7e elemental - casting 10%
86) Earth Scroll - Q9 - Earth - Inscribable - +45 enchanted - -3 hexed -
87) Earth Staff - Q9 - Earth - Inscribable - +27 - casting 9% -
88) Earth Staff - Q9 - Earth - Inscribable - +7 elemental - -
89) Earth Wand - Q9 - Earth - Uninscribable - recharge 10% - +5e^50 -
90) Earth Prism - Q9 - Earth - Inscribable - +60 hexed - recharge 9% -
91) Earth Staff - Q9 - Earth - Uninscribable - 20/10 - +27 -
92) Platinum Wand - Q11 - Energy Storage - Inscribable - Halves recharge 19% - +5e^50 -
93) SOLD (Mentok the Mndtaker)
94) Milius' Eye - Q9 - Energy Storage - Green - recudes dazed - +45 enchanted -
95) Silver Boar Scepter - Q9 - Energy Storage - Inscribable - recharge 10% - +7e hexed -
96) SOLD (ingame - Heidi Waldkraut)
97) SOLD (K. Kismet)
98) Fire Staff - Q10 - Fire - Uninscribable - +1 19% earth - casting 20% earth -
99) Flame Artifact - Q13 - Fire - Uninscribable - casting 9% - recharge 19% -
100) Dead Staff - Q9 - Fire - Inscribable - 20/19 - +59 while hexed - highly salvageable
101) Fire Wand - Q9 - Fire - Uninscribable - +5e - casting 10% -
102) Fire Staff - Q9 - Fire - Uninscribable - +5e - +5a - casting 19%
103) Ilsundur's Rod - Q9 - Fire - Green - +5e50 - recharge 20% -
104) Fire Staff - Q9 - Fire - Uninscribable - +4e - casting 20% water -
105) Celestial Hammer - Q10 - Hammer - Uninscribable - 20/20 - +7a vs physical - +14 enchanted
106) Mursaat Hammer - Q11 - Hammer - Uninscribable - 15/-10 - +20% vs dwarves -
107) Righteous Maul - Q12 - Hammer - Uninscribable - 20/20 - +5a - +14 / -1 energy regen
108) Ruby Maul - Q12 - Hammer - Inscribable - 20/20 - +1 20% - +5e
109) Golden Maul - Q13 - Hammer - Uninscribable - +20% vs demons - -
110) Tetsubo Hammer - Q13 - Hammer - Inscribable - Zealous - +5a - +19 below 50
111) Ruby Maul - Q9 - Hammer - Inscribable - 20/20 - +30 - 15^50
112) Wolf Hammer - Q9 - Hammer - Inscribable - fiery - +19 vs undead - casting 10%
113) Igneous Maul - Q9 - Hammer - Inscribable - Ebon - +7 vs elemental - +19 below 50
114) Healing Ankh - Q9 - Healing - Inscribable - reduces blind - -
115) Divine Staff - Q9 - Healing - Inscribable - +4e - +19^hexed - +20% vs undead
116) Cane - Q10 - Illusion - Uninscribable - casting 10% - recharge 10% -
117) Cane - Q10 - Illusion - Uninscribable - casting 10% - recharge 10% -
118) Koi Scepter - Q12 - Illusion - Uninscribable - Halves Casting 10% - +5e^50% -
119) Gorrel's Staff - Q9 - Illusion - Green - reduces deep wound - +30 - halves casting 10%
120) Jeweled Staff - Q9 - Illusion - Uninscribable - +30 - Casting 20% Domination -
121) Shadow Staff - Q9 - Illusion - Uninscribable - +29 - +7a elemental - casting 20% channeling
122) Cane - Q9 - Illusion - Uninscribable - +4e enchanted - casting 20% -
123) SOLD (K. Kismet)
124) Jeweled Staff - Q9 - Illusion - Uninscribable - +4e - +29 - casting 20% domination
125) Jeweled Staff - Q9 - Illusion - Inscribable - +28 - +19% vs undead - +14e / -1
126) Demented Artifact - Q9 - Illusion - Green - 15/-1 - +30 -
127) Jeweled Chalice - Q10 - Inspiration - Uninscribable - +5a - +20 health -20 health -
128) Crystal Wand - Q11 - Inspiration - Inscribable - +15 / -1 - recharge 20% -
129) Onyx Staff - Q11 - Inspiration - Inscribable - 15^50 - -
130) Starfish Focus - Q13 - Inspiration - Inscribable - +30 - +1 20% -
131) Dragon Spire Staff - Q9 - Inspiration - Inscribable - casting 10% - +44 enchanted - +19 hexed
132) Jeweled Chalice - Q9 - Inspiration - Uninscribable - recharge 9% - casting 19% -
133) SOLD (New Richard - ingame)
134) SOLD (Acoustic Vibe - ingame)
135) Bramble Longbow - Q12 - Markmanship - Inscribable - +29 - Silencing - highly salvageable
136) Aureate Longbow - Q13 - Markmanship - Inscribable - lenghtens dazed - 19% enchantments - +5e
137) Mursaat Hornbow - Q9 - Markmanship - Uninscribable - 15^50 - 20/20 - +30
138) Bramble Longbow - Q9 - Markmanship - Inscribable - Fiery - +19^hexed - +19% vs undead
139) Amethyst Aegis - Q13 - Motivation - Inscribable - +9 vs slashing - -
140) SOLD (ingame)
141) Protective Icon - Q9 - Protection - Inscribable - Reduces Crippled - casting 19% -
142) Protective Icon - Q9 - Protection - Inscribable - +5/-20 - (purple) -
143) Protective Wand - Q9 - Protection - Inscribable - recharge 19% - +15 / -5e -
144) Alem's Remedy - Q9 - Restoration - Green - +5e - +30 - +5e^50
145) SOLD (Test Wotcha Harry - ingame)
146) Shamanic Wand - Q9 - Restoration - Inscribable - recharge 20% - +5e^50 -
147) Bronze Scythe - Q9 - Scythe - Inscribable - +19 below 50% - -
148) Elegant Scythe - Q9 - Scythe - Inscribable - Icy - Enchantments +19% - 15^50
149) SOLD (Paloma Averde - ingame whisper)
150) Shadow Staff - Q10 - Smiting - Uninscribable - +27 - +20 vs undead - casting 10%
151) Smiting Rod - Q13 - Smiting - Uninscribable - +5e^50 - casting 20% -
152) Smiting Rod - Q9 - Smiting - Uninscribable - +5e enchanted - recharge 8% -
153) Smiting Rod - Q9 - Smiting - Uninscribable - +5e^50 - recharge 10% -
154) Claw Scepter - Q9 - Soul Reaping - Inscribable - Halves recharge 19% - +19 below 50 -
155) Bone Idol - Q9 - Soul Reaping - Inscribable - highly salvageable - -
156) Bleached Skull - Q9 - Soul Reaping - Inscribable - +27 - -
157) Amber Wand - Q10 - Spawning - Uninscribable - +5e^50 - casting 10% -
158) Ceremonial Cauldron - Q9 - Spawning - Inscribable - Reduces Dazed - +30 -
159) Spawning Wand - Q9 - Spawning - Inscribable - +7e hexed - -
160) SOLD (Tongue Tornado)
161) Darkhorn Rod - Q9 - Spawning - Inscribable - recharge 20% - 20 under 50 -
162) Ceremonial Cauldron - Q9 - Spawning - Inscribable - +45 enchanted - 15/-1 -
163) Platinum Wand - Q9 - Spawning - Inscribable - +15e/-1 - -
164) Silver Boar Scepter - Q9 - Spawning - Inscribable - recharge 19% - +15e / -1 -
165) Shadow Staff - Q10 - Spawning Power - Inscribable - +43 while enchanted - +5e^50 -
166) Embercrest Staff - Q12 - Spawning Power - Uninscribable - +5a - +1 19% - +14^stance
167) Onyx Scepter - Q9 - Spawning Power - Inscribable - Halves recharge 10% - -
168) Forbidden Staff - Q9 - Spawning Power - Uninscribable - 20/10 - +28 - +19% vs dragons
169) SOLD (Savage Poetry)
170) Solemn Spear - Q9 - Spear - Incribable - vampiric - +1 19% - +15 enchanted
171) SOLD (ingame)
172) SOLD (Bamboo)
173) The Darksong - Q9 - Spear - Green - lenghtens bleeding - +30 - 15^50
174) Magmas Shield - Q13 - Strenght - Inscribable - +58 while hexed - +9 vs blunt -
175) Gloom Shield - Q13 - Strenght - Inscribable - -2 enchanted - +44 enchanted -
176) Oaken Aegis - Q11 - Strength - Inscribable - +30 - Reduces weakness -
177) Guardian Of The Hunt - Q11 - Strength - Inscribable - +44 stance - -
178) Guardian Of The Hunt - Q11 - Strength - Inscribable - +30 - +9 vs earth -
179) SOLD (Nightmare June - ingame)
180) SOLD (Eugen Lowblow)
181) SOLD (Joobelix Moo)
182) Fellblade - Q10 - Sword - Uninscribable - zealous - +15/-5 -
183) Jade Sword - Q10 - Sword - Uninscribable - shocking - +7a vs physical - +15 enchanted
184) Fiery Dragon Sword - Q12 - Sword - Incribable - +5e - -
185) Katana - Q12 - Sword - Inscribable - Zealous - +5a - Halves casting 10%
186) Broadsword - Q12 - Sword - Inscribable - +7a vs physical - -
187) Elemental Sword - Q12 - Sword - Inscribable - vampiric - +7a physical - +15 enchanted
188) Fiery Dragon Sword - Q13 - Sword - Inscribable - highly salvageable - -
189) Elemental Sword - Q13 - Sword - Inscribable - icy - +1 20% - highly salvageable
190) SOLD (Seigibushi)
191) Elemental Sword - Q13 - Sword - Inscribable - 20/19 - +20% enchantments - +5e
192) Elemental Sword - Q6 - Sword - Incribable - show me the money - (damage 12-17) -
193) Elemental Sword - Q7 - Sword - Inscribable - +5a - +15 enchanted - (damage 12-17)
194) Fellblade - Q8 - Sword - Uninscribable - icy - +14 stance -
195) Elemental Sword - Q9 - Sword - Incribable - zealous - +30 -
196) Gothic Sword - Q9 - Sword - Uninscribable - fiery - +7a physical - + 15 enchanted
197) Adamantine Falchion - Q9 - Sword - Inscribable - lenghtens poison - 19% enchantments - 20 under 50
198) Ripper Blade - Q9 - Sword - Inscribable - +30 - 15/-1 -
199) SOLD (Eugen Lowblow)
200) Aureate Blade - Q9 - Sword - Uninscribable - +20 vs undead - -
201) Vampiric Dragon Sword - Q9 - Sword - Inscribable - vampiric - -
202) Shinobi Blade - Q9 - Sword - Inscribable - 15/-10 - +7a vs elemental -
203) Tattoed Scimitar - Q9 - Sword - Inscribable - Zealous - +15^stance -
204) Shield Of The Wing - Q10 - Tactics - Uninscribable - +41 enchanted - +10 vs earth -
205) Ornate Buckler - Q12 - Tactics - Uninscribable - +45 stance - -2 stance -
206) Gloom Shield - Q13 - Tactics - Uninscribable - -5/20 - -
207) Havok's Shield - Q9 - Tactics - Green - -2 stance - +30 -
208) Skull Shield - Q9 - Tactics - Inscribable - +60 hexed - +1 19% -
209) Skeleton Shield - Q9 - Tactics - Uninscribable - +27 - -2^stance -
210) Diamond Aegis - Q9 - Tactics - Inscribable - +27 - -
211) Shield Of The Wing - Q9 - Tactics - Inscribable - +43 enchanted - reduces bleeding -
212) Water Wand - Q10 - Water - Uninscribable - recharge 20% Air - casting 20% air -
213) Amber Wand - Q10 - Water - Uninscribable - +5e^50 - casting 10% -
214) SOLD (Legendary Q Q)
215) Flint's Artifact - Q9 - Water - Green - recharge 20% - +1 20% -
216) Water Wand - Q9 - Water - Uninscribable - +5e enchanted - casting 10% -
217) Flint's Wand - Q9 - Water - Green - +5e^50 - recharge 20% -
218) Water Staff - Q9 - Water - Inscribable - casting 19% - +1 20% - +14 vs hexed
219) SOLD (The Frozen Ele)
220) The Bison Cup - Q9 - - Inscribable - +30 - +5a^50 -
Mod part (mod - price - availability):
Sword
Sundering Sword Hilt (20/20) - 8k - 7
Zealous Sword Hilt (1/-1) - 3k - 1
Sword Pommel of Enchanting (20%) - 6k - 2
Sword Pommel of Swordmanship (+1 20%) - 1k - 1
Axe
Furious Axe Haft (10%) - 2k - 2
Sundering Axe Haft (20/20) - 5k - 4
Vampiric Axe Haft (3/-1) - 2k - 1
Zealous Axe Haft (1/-1) - 2k - 2
Axe Grip of Enchanting (+20%) - 4k - 6
Axe Grip of Fortitude (+30) - 5k - 3
Hammer
Sundering Hammer Haft (20/20) - 3k - 6
Hammer Grip of Fortitude (+30) - 3k - 2
Scythe
Furious Scythe Snathe (10%) - 2k - 2
Scythe Grip of Fortitude (+30) - 9k - 1
Dagger
Sundering Dagger Tang (20/20) - 5k - 1
Dagger Handle of Enchanting (+20%) - 5k - 4
Dagger Handle of Fortitude (+30) - 4k - 3
Spear
Spear Grip of Enchanting (20%) - 7k - 1
Bow
Sundering Bowstring (20/20) - 4k - 7
Zealous bowstring (1/-1) - 2k - 2
Bow Grip of Fortitude (+30) - 4k - 5
Shield
Shield Handle of Endurance (+45 health in stance) - 2k - 2
Shield Handle of Valor (+60 health while hexed) - 2k - 1
Staff
Adept Staff Head (halves casting 20%) - 5k - 3
Insightful Staff Head (+5 energy) - 1k - 6
Staff Wrapping of Devotion (+45 health while enchanted) - 4k - 1
Staff Wrapping of Enchanting (+20%) - 7k - 4
Staff Wrapping of Valor (+60 while hexed) - 2k - 1
Staff Wrapping of Fortitude (+30) - 5k - 1
Staff Wrapping of Mastery (+1 20% item's attribute) - 6k - 1
Wand
Wand Wrapping of Memory (halves skill recharge 20%) - 3k - 5
Wand Wrapping of Quickening (halves skill recharge 10%) - 1k - 1
Focus
Focus Core of Aptitude (20%) - 13k - 2
Focus Core of Swiftness (10%) - 4k - 2
Focus Core of Devotion (+45 while enchanted) - 5k - 3
Focus Core of Endurance (+45 in stance) - 1k - 1
Focus Core of Fortitude (+30) - 5k - 2
Focus Core of Valor (+60 while hexed) - 3k - 1
Inscriptions
Strenght And Honor (15^50) - 1k - 3
I Have the Power (+5 energy) - 1,5k - 1
Aptitude not Attitude (20%) - 12k - 3
Seize the Day (15/-1) - 3k - 2
Hale and Hearty (+5e^50) - 1,5k - 2
Forget Me Not (20%) - 38k - 4
Serenity Now (10%) - 7k - 1
Luck of the Draw (-5/20%) - 10k - 1
Sleep Now in the Fire (+10 vs fire) - 5k - 1
Riders on the Storm (+10 vs lightning) - 5k - 2
Leaf on the Wind (+10 vs cold) - 5k - 5
The Riddle of Steel (+10 vs slashing) - 5k - 3
Through Thick and Thin (+10 vs piercing) - 5k - 3
Not the Face (+10 vs blunt) - 5k - 2
Master of My Domain (+1 20%) - 3k - 3
Leftovers
Axe Grip of Deathbane (+20% vs undead) - offer - 3
Bow Grip of Deathbane (+20% vs undead) - offer - 2
Staff Wrapping of Air Magic (+1 20%) - offer - 2
Staff Wrapping of Blood Magic (+1 20%) - offer - 1
Staff Wrapping of Earth Magic (+1 20%) - offer - 1
Staff Wrapping of Divine Favor (+1 20%) - offer - 1
Staff Wrapping of Inspiration Magic (+1 20%) - offer - 2
Staff Wrapping of Protection Prayers (+1 20%) - offer - 1
Staff Wrapping of Restoration Magic (+1 20%) - offer - 1
Staff Wrapping of Water Magic (+1 20%) - offer - 1
Staff Wrapping of Death Magic (+1 20%) - offer - 1
Staff Wrapping of Healing Prayers (+1 20%) - offer - 2
Staff Wrapping of Deathbane (+20% vs undead) - offer - 2
Staff Wrapping of Dragonslaying (+20% vs dragons) - offer - 2
Staff Wrapping of Dwarfslaying (+20% vs dwarves) - offer - 1
Staff Wrapping of Skeletonslaying (+20% vs skeletons) - offer - 1
Hammer Grip of Deathbane (+20% vs undead) - offer - 2
Hammer Grip of Demonslaying (+20% vs demons) - offer - 1
Bow Grip Of Skeletonslaying (+20% vs skeletons) - offer - 2
Sword Pommel of Skeletonslaying (+20% vs Skeletons) - offer - 1
Sword Pommel of Deathbane (+20% vs undead) - offer - 3
Edit: Last mod update: 19/9 13h22 (GMT+1)
Misc:
Bottom Right Map Piece - 1k/ea
Bottom Left Map Piece - 1k/ea
Top Right Map Piece - 1k/ea
Top Left Map Piece - 1k/ea
Glacial Stones - 100g/ea (about 2 stacks available)
Elite Tomes (prof - price - availability):
Derv - 8k/ea - 4
Mon - 9k/ea - 9
Nec - 10.5k/ea - 3
Mes - 9k/ea - 6
Rit - 15k/ea - 17
Para - 7k/ea - 9
Ele - 9.5k/ea - 7
Ran - 8k/ea - 4
War - 8k/ea - 4
Ass - 3.5k/ea - 7
You can just whisper me how many tomes of which kind you want. I'll update this as often as possible ;-).
S


