prot bonds - infused armor
Coney
Is there a bug here? As in, the prots are all applied pre-infused, and post-forget to apply infused armor?
That's definitely the feel I got, against 2-3 jade armors. It was as if the multiple prot bonds made my party *WAY* weaker than it would have been, had I not bothered prot bonding in the first place...
No flames - testing results or STFU.
EDIT: By prot bonding a party member, it seemed I eliminated their infused armor *COMPLETELY*.
That's definitely the feel I got, against 2-3 jade armors. It was as if the multiple prot bonds made my party *WAY* weaker than it would have been, had I not bothered prot bonding in the first place...
No flames - testing results or STFU.
EDIT: By prot bonding a party member, it seemed I eliminated their infused armor *COMPLETELY*.
Coney
FWIW, here's how it went - running quest #3 of 5 WiK quests (Temple Intolerable). I've done this quest already on 3 separate characters, with only 3 heroes (4 player NM runs, on 3 different chars). The very first time, it was tricky, and I had to re-run from graveyard a couple times (modified the build after that)...
This time, I ran with my 'main,' and 3 heroes, and used my second account to buff each of my 4 party players with 2 prot bonders ([life bond][life barrier] on every party member). It was totally abysmal.
Complete and instant death to about -45DP, before I tossed my keyboard about 20 feet - when I was supposed to be prot bonded. It seemed more like I put a bunch of perma-curses on my party...
I restarted the quest, and left the 2nd account back at the entrance, and completed it with myself and 3 heroes - no issues whatsoever (completed for both accounts).
OBVIOUSLY the prot bonds are *BUGGY* as F\/K. Or maybe it's just the infused deally...
EDIT - I already smell replies from those who will argue 4 players simply do better, without the 2 prot bonders giving them addl damage reduction...
This time, I ran with my 'main,' and 3 heroes, and used my second account to buff each of my 4 party players with 2 prot bonders ([life bond][life barrier] on every party member). It was totally abysmal.
Complete and instant death to about -45DP, before I tossed my keyboard about 20 feet - when I was supposed to be prot bonded. It seemed more like I put a bunch of perma-curses on my party...
I restarted the quest, and left the 2nd account back at the entrance, and completed it with myself and 3 heroes - no issues whatsoever (completed for both accounts).
OBVIOUSLY the prot bonds are *BUGGY* as F\/K. Or maybe it's just the infused deally...
EDIT - I already smell replies from those who will argue 4 players simply do better, without the 2 prot bonders giving them addl damage reduction...
jonnieboi05
Quote:
Complete and instant death to about -45DP, before I tossed my keyboard about 20 feet
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May I ask why you're even running prot bonders? I haven't used one of those since Sorrow's Furnace back in 2005-06... :\
Zodiac Meteor
Quote:
If what you said is true then you take Guild Wars away too damn seriously.
May I ask why you're even running prot bonders? I haven't used one of those since Sorrow's Furnace back in 2005-06... :\ |
He was exaggerating.
Prot bonder/ER infuser are good healers that use Prot Bond for super prots.
He's saying Prot bond backfires during that quest and kills faster, sure it's not a huge deal but annoying when a spell does what it shouldn't do.
zwei2stein
Quote:
OBVIOUSLY the prot bonds are *BUGGY* as F\/K. Or maybe it's just the infused deally...
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http://wiki.guildwars.com/wiki/Pain_of_Disenchantment
http://wiki.guildwars.com/wiki/Shatter_Enchantment
Notice how both of them firing at same time can easily wipe party with some dp?
Guess what were support matle using ...
Mustache Mayhem
hehe so basically boom http://tinyurl.com/2ddhclk
Coney
I did flag all my heroes prior to pulling, so all 4 of us were separated (diamond pattern, just beyond the bridge). I suspect it's more than enchant removal doing mega damage. Not only that, but I personally was dropping 6 different spirits on the front-line (separated as well), and 1 MM necro had many minions...
But yeah, it's cake with only 4 party (me/3 heroes) - I just used the second account to prot bond with those two skills (they were at the far side of the bridge)... I figured, why just sit at the entrance, when they could do something *beneficial*...
Even if both disenchant skills were being fired by 2 different mesmers nonstop, that would have only been about 120-250 damage on 2 of my 4 players, every 15-20 seconds. Easily dealt with, given the healing build I had (all my heroes have around 560-620 health).
I still suspect there's a bug, whereby infused armor is *NEVER* applied (seemed most problems occurred when 1 or 2 jade armors appeared).
Not only that, but my MM prot'er was dropping [protective spirit][aegis] enchants *WITHOUT BONDING*, and it wasn't even close to the same problem...
EDIT: It's a quandary now, seeing as how I can't repeat the quest, to prove it - one way or the other...
(MM/prot at front of diamond)
But yeah, it's cake with only 4 party (me/3 heroes) - I just used the second account to prot bond with those two skills (they were at the far side of the bridge)... I figured, why just sit at the entrance, when they could do something *beneficial*...
Even if both disenchant skills were being fired by 2 different mesmers nonstop, that would have only been about 120-250 damage on 2 of my 4 players, every 15-20 seconds. Easily dealt with, given the healing build I had (all my heroes have around 560-620 health).
I still suspect there's a bug, whereby infused armor is *NEVER* applied (seemed most problems occurred when 1 or 2 jade armors appeared).
Not only that, but my MM prot'er was dropping [protective spirit][aegis] enchants *WITHOUT BONDING*, and it wasn't even close to the same problem...
EDIT: It's a quandary now, seeing as how I can't repeat the quest, to prove it - one way or the other...
(MM/prot at front of diamond)
Xenomortis
Coney
Hmm, just did that on the first post - I think it's still there...
EDIT: tried a second time - It seems like it should have worked...
Edit squared: even gave a reason this time - it's still there...
Edit cubed: still there...
EDIT HYPERCUBE - OK OK I selected the delete clicker... LOL!!!
EDIT: tried a second time - It seems like it should have worked...
Edit squared: even gave a reason this time - it's still there...
Edit cubed: still there...
EDIT HYPERCUBE - OK OK I selected the delete clicker... LOL!!!
Coney
zwei2stein
Necro skill deals 300 aoe damage alone, any other aoe skill (surge, smite hex, shatter ....) combined with it can easily down 600 hp character with some dp and remove bonds as well.
If you still think there is bug, i suggest start of ring of fire mission where you can immediatelly meet some jades and see how it goes for bonded and infused character.
If you still think there is bug, i suggest start of ring of fire mission where you can immediatelly meet some jades and see how it goes for bonded and infused character.
Coney
Quote:
Necro skill deals 300 aoe damage alone, any other aoe skill (surge, smite hex, shatter ....) combined with it can easily down 600 hp character with some dp and remove bonds as well.
If you still think there is bug, i suggest start of ring of fire mission where you can immediatelly meet some jades and see how it goes for bonded and infused character. |
1. I'm not seeing any Jade necros or mesmers in the "Temple of the Intolerable" quest on the wiki. And the white mantle necros/mesmers in this same quest do not seem to use either of those skills (well, white mantle necro fanatic has 25% chance to have [pain of disenchantment]). Maybe some white mantle have X/mesmer secondary and [shatter enchantment], but I didn't bother checking all variants.
2. When I read the description for [pain of disenchantment], it states that "if an enchantment was lost", X damage is done (supported by "Ckal Ktak"s commentary on damage triggering only once). It does not state that "for each enchantment lost", X damage is done. Therefore, the skill description is not clear...
Carinae
I've seen goofy insta-wipes on that quest. Enchant Removal + spike is usually the culprit. You should be able to see what skills damaged you along the right side of your screen.
ALWAYS kill the damn mesmers first, that applies everywhere in GW.
ALWAYS kill the damn mesmers first, that applies everywhere in GW.