The Deal With Res Signet(s) In Your Build
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I just wanted to learn what people thought on this topic. Furthermore, let's keep this concise:
Do you players class a Res Sig as an essential skill to have no matter what? Or, do you only bring Res Sig in certain situations - mainly: pveMissions or pveVq.
Do you players see a point in bringing Res Sig in a vanquish when there are Res shrines located throughout. I do not know about anyone else, but I do not plan on getting 60%DP for everyone in the team per VQ. With the slightest of planning, one person - at the least - should not get 60%DP. So, therefore, to me Res Sig is useless.
I do see a point to use them in missions because they have been a life saver!
The main point I am getting across here is that I see slot 8 to be more useful (in VQ for instance) if it has Save Yourselves in it for instance.
How do other people feel about Res Signet, and when/whenNot do you use it?
Do you players class a Res Sig as an essential skill to have no matter what? Or, do you only bring Res Sig in certain situations - mainly: pveMissions or pveVq.
Do you players see a point in bringing Res Sig in a vanquish when there are Res shrines located throughout. I do not know about anyone else, but I do not plan on getting 60%DP for everyone in the team per VQ. With the slightest of planning, one person - at the least - should not get 60%DP. So, therefore, to me Res Sig is useless.
I do see a point to use them in missions because they have been a life saver!
The main point I am getting across here is that I see slot 8 to be more useful (in VQ for instance) if it has Save Yourselves in it for instance.
How do other people feel about Res Signet, and when/whenNot do you use it?
Azzy
Useful skill? Doubtless. Essential skill? Not a chance.
In my opinion, it seems res signet has a much more useful place in PvP than PvE. In PvP, getting a single person back up on their feet as quick as possible is much more helpful than it often can be in PvE, where you are, more often than not, well off unless you've messed up somewhere and, say, pulled a few extra groups. In PvE, it seems to often be the case that, if a lot of party members are dropping off, it's a much better idea to fall back and regroup.
As such, when it comes to res, I prefer rebirth, if my secondary class isn't already taken up, so that we can bring back dead party members and regroup without resuming the fight. ^_^
Also, when it comes to vanquishing, I must admit that I generally prefer an even wipe to some party members being 10% morale and some being 60% DP, as I like to spam items and an even wipe takes only three honeycombs to remedy. XD
In my opinion, it seems res signet has a much more useful place in PvP than PvE. In PvP, getting a single person back up on their feet as quick as possible is much more helpful than it often can be in PvE, where you are, more often than not, well off unless you've messed up somewhere and, say, pulled a few extra groups. In PvE, it seems to often be the case that, if a lot of party members are dropping off, it's a much better idea to fall back and regroup.
As such, when it comes to res, I prefer rebirth, if my secondary class isn't already taken up, so that we can bring back dead party members and regroup without resuming the fight. ^_^
Also, when it comes to vanquishing, I must admit that I generally prefer an even wipe to some party members being 10% morale and some being 60% DP, as I like to spam items and an even wipe takes only three honeycombs to remedy. XD
Dzjudz
If you are talking about taking a res in general: this recent thread in Q&A discussed several points of view.
If you are talking about Resurrection Signet in particular: I (almost) always have a profession in my party who can bring a hard res (UA, Death Pact Signet, Flesh of my Flesh) and I favour those over Resurrection Signet.
If you are talking about Resurrection Signet in particular: I (almost) always have a profession in my party who can bring a hard res (UA, Death Pact Signet, Flesh of my Flesh) and I favour those over Resurrection Signet.
Nijntjuh
I stopped using Rez signets in PvE when I heard about the resurrection scrolls i basicly always carry a few of them with me they don't cost much and save me a slot on my skillbar.
If you'r not planning on using the resurrection scrolls then I agree with you'r point of view on vanquishes as you will just be rezzed @ a rez shrine and besides some death penalty which can be removed easily with the overflow of candy these days its only about walking back to the spot you were before.
In missions you could take the rez signet I usually don't do it because I feel I can use the slot better also i generaly play a melee character or my monk so either I die as one of the first or I dont have a rez because having a rez on a monk bar is a waste of a slot imo as you couldve used that skill to save you'r party in the first place.
Anyway just buy rez scrolls and you'r pretty much always good to go.
If you'r not planning on using the resurrection scrolls then I agree with you'r point of view on vanquishes as you will just be rezzed @ a rez shrine and besides some death penalty which can be removed easily with the overflow of candy these days its only about walking back to the spot you were before.
In missions you could take the rez signet I usually don't do it because I feel I can use the slot better also i generaly play a melee character or my monk so either I die as one of the first or I dont have a rez because having a rez on a monk bar is a waste of a slot imo as you couldve used that skill to save you'r party in the first place.
Anyway just buy rez scrolls and you'r pretty much always good to go.
Lanier
Here is my point of view on the issue:
I never, ever bring rezzes on my player character (hard rezzes and the signets included).
I never, ever bring rezzes on my hero monks (don't want them rezzing mid battle, i want them healing/protting). Even if you disable them, that is still losing a perfectly good skill slot that could be spent on more energy management which is always something hero monks could use more of.
I try to slot a rez into every other non-monk hero. If that hero is already for whatever reason /rt or /mo, then i will use a reuseable rez. If that hero is already x/x and neither profession has reuseable rezzes, then i will put in a rez signet. If that profession doesn't use any skills from a secondary, then i will make him /rt and bring flesh of my flesh or death pact signet depending on whether he is frontline or backline (frontliners bring flesh of my flesh, backliners bring DPS).
I never, ever bring rezzes on my player character (hard rezzes and the signets included).
I never, ever bring rezzes on my hero monks (don't want them rezzing mid battle, i want them healing/protting). Even if you disable them, that is still losing a perfectly good skill slot that could be spent on more energy management which is always something hero monks could use more of.
I try to slot a rez into every other non-monk hero. If that hero is already for whatever reason /rt or /mo, then i will use a reuseable rez. If that hero is already x/x and neither profession has reuseable rezzes, then i will put in a rez signet. If that profession doesn't use any skills from a secondary, then i will make him /rt and bring flesh of my flesh or death pact signet depending on whether he is frontline or backline (frontliners bring flesh of my flesh, backliners bring DPS).
Riot Narita
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I stopped using Rez signets in PvE when I heard about the resurrection scrolls i basicly always carry a few of them with me they don't cost much and save me a slot on my skillbar.
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Or I let the party wipe if I'm H/H and rez at a shrine - there's Clovers, Honeycombs, etc if DP is racking up (cos the team has the wrong skills for that area and you can't be bothered to restart)
Feathermoore Rep
rez signets in pve are useless, theres bound to be at least 3 people in your party that can take a perma/hard rez, who should also be the ones that will most likely die last. So drop it for half the group and take an extra utility skill to keep the party up. and if you are that worried, take a rez scroll. they're pretty cheap and craftable.
majoho
People seem to forget Missions, people really should have one res for those.
X Ghoul
i bring 2 flesh heroes, the rest no sigs...
jazilla
In PvE it is pointless. Rez Scrolls and Party wide DP removal have made it that way. There is no reason for Rez Sigs in PvE. PvP on the other hand it IS essential.
Mustache Mayhem
ua monk will take care of it
ac1inferno
No point in bringing a Res Signet in PvE when one of your heroes can carry a hard res for you. And in PvP, usually someone or two brings hard res and the rest, except backline of course, Res Signets unless the extra slot is really needed.
Nubarus
I mainly play a Paragon and if I bring res I bring "We shall return!" but usually I don't need it anyway since dying partymembers are pretty rare for me, unless they manage to venture out of shout range and manage to get themselves killed.
For that I bring a nearly unkillable Minion Master hero with a hard res skill, I never use the signet.
For that I bring a nearly unkillable Minion Master hero with a hard res skill, I never use the signet.
Need More Ectos
res sig -> pvp (but still builds in pvp use hard resses too)
hard res->pve
hard res->pve
jazilla
i scratch my head at people i group with that refuse to use a rez shrine due to pride. when you have partywide DP removal and rez scrolls there is no reason for a whole team to sit and wait for the monk to use rebirth, rez chant etc. in PvE. Stop thinking that this is somehow cooler than using a rez shrine. it's not. it's just a waste of everyone else's time.
Need More Ectos
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i scratch my head at people i group with that refuse to use a rez shrine due to pride. when you have partywide DP removal and rez scrolls there is no reason for a whole team to sit and wait for the monk to use rebirth, rez chant etc. in PvE. Stop thinking that this is somehow cooler than using a rez shrine. it's not. it's just a waste of everyone else's time.
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Levothar Kingdom
I disagree I almost always carry "we shall return" when I'm on a mission and when I'm vanquishing with other people because it's annoying when you have the occasional afker and they don't feel like doing a full party Rez or are going for survivor and don't want to die
Skye Marin
In PvP, especially RA, Res Signets win games.
In PvE, use the slot for more versatility, but always bring along a small stack of Res Scrolls in case of emergencies.
In PvE, use the slot for more versatility, but always bring along a small stack of Res Scrolls in case of emergencies.
N I T E Stalker
I dont even use res in PvE its useless and just takes another spot in my skill bar...
my heroes take res.
I would suggest that to you too.
my heroes take res.
I would suggest that to you too.
Painbringer
Solo heros/hench normal mode no need hench should be enough
Solo heros/hench hardmode ... maybe just because I seem to be the only one that walks away from AOE and melee. And even flagging some of these guys do not move
PVE Group communicate on who will take it or a rez scroll
PVP RA I try to bring one and yep I POWER CTL Click to let everyone and there third cousin know I am using it.
PVP Jade Quarry / FA you would be an idiot
PVP Alliance you would be an idiot
PVP organized group Communicate with group
Solo heros/hench hardmode ... maybe just because I seem to be the only one that walks away from AOE and melee. And even flagging some of these guys do not move
PVE Group communicate on who will take it or a rez scroll
PVP RA I try to bring one and yep I POWER CTL Click to let everyone and there third cousin know I am using it.
PVP Jade Quarry / FA you would be an idiot
PVP Alliance you would be an idiot
PVP organized group Communicate with group
Amy Awien
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Do you players class a Res Sig as an essential skill to have no matter what?
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I know it has been mentioned but there are rez-scrolls.
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i scratch my head at people i group with that refuse to use a rez shrine due to pride.
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As if using rez-scrolls and running back in as fast as you can to make the same errors is such a good idea. You didn't wipe because the team was operating flawlessly.
Quaker
In addition to what I said in the other thread, there's another point to consider....
Most often there are only 5 to 7 essentially skills that make up the main mechanic of your build. The other skills would fall into the "optional" category and it's often just as useful to have a rez as anything else.
The "not bringing a rez" thing seems to fall into the same category as Assassins using Scythes, casters using Spears, etc. - that is, it's more the "leetness-du-jour" that matters, than the actual benefits.
In other words, think about whether or not the skill you want to replace the rez with is actually needed.
The only character/build I use that never brings a rez skill is my SoS Rit. (She brings scrolls )
Most often there are only 5 to 7 essentially skills that make up the main mechanic of your build. The other skills would fall into the "optional" category and it's often just as useful to have a rez as anything else.
The "not bringing a rez" thing seems to fall into the same category as Assassins using Scythes, casters using Spears, etc. - that is, it's more the "leetness-du-jour" that matters, than the actual benefits.
In other words, think about whether or not the skill you want to replace the rez with is actually needed.
The only character/build I use that never brings a rez skill is my SoS Rit. (She brings scrolls )
MithranArkanere
I don't bring it. Ever. And so far I never needed it.
I believe that do not dying works way better than resurrecting.
If the resurrection signet was by default and usable always like the resurrection mechanic in GW2, I would really resurrect allies and very often.
But in GW1, a skill is best used on keeping the party alive and the enemy dead.
There are only two exceptions, both in PVE.
The first one would be places with heavy spikers (like those damn dinosaurs). In those places deaths are pretty much inevitable, but in those cases a cuople of heroes with a res skill and the signets from the henchmen are more than enough.
The second would be places with a lot of pressure that its hard to keep healed but also lots of morale bonuses that recharge skills. It's pointless to bring a skill if it's one use only. The first two timers I went for Abaddon in HM, I used to bring it in that last mission, but the second I didn't use it at all, so I stopped doing that.
I believe that do not dying works way better than resurrecting.
If the resurrection signet was by default and usable always like the resurrection mechanic in GW2, I would really resurrect allies and very often.
But in GW1, a skill is best used on keeping the party alive and the enemy dead.
There are only two exceptions, both in PVE.
The first one would be places with heavy spikers (like those damn dinosaurs). In those places deaths are pretty much inevitable, but in those cases a cuople of heroes with a res skill and the signets from the henchmen are more than enough.
The second would be places with a lot of pressure that its hard to keep healed but also lots of morale bonuses that recharge skills. It's pointless to bring a skill if it's one use only. The first two timers I went for Abaddon in HM, I used to bring it in that last mission, but the second I didn't use it at all, so I stopped doing that.
snaek
res signet is one of the most useless skills to bring in pve (except for a few exceptions where you get frequent recharges, i.e. abaddon's gate)
the viable res options in pve (imo) are:
the viable res options in pve (imo) are:
- res shrine
- res scroll
- ua
- rebirth
- dp signet
- fomf
- signet of return (para primaries only)
lohrok
Back in the day you could not get in a group if u did not have the signet as part of your skill set. since the introduction of the rez scroll that has since been forgotten.
Femmefatal
I do not see a res sig useful for PVP arenas other than GVG matches for tournament play. Otherwise they are a waste because I believe if you die in the short pvp matches you suck anyway and don't deserve to be rezzed. I've seen morons die get rezzed die again get rezzed die again and get rezzed the 3rd time and die again before any of the other teammates. Too many morons playing to bring rezzes in most PVP matches. Only GvG should they be used.
Res sigs in PVE are rather useless as well since there should be some like rangers being R/Mo's bringing a spell rez. They should be quick on their feet and be able to run away from a losing situation as they are usually the last the AI even cares about messing with. I prefer my R/Mo to bring Rebirth as they can then summon the bodies far away from where the AI likes to hang around them.
Res sigs in PVE are rather useless as well since there should be some like rangers being R/Mo's bringing a spell rez. They should be quick on their feet and be able to run away from a losing situation as they are usually the last the AI even cares about messing with. I prefer my R/Mo to bring Rebirth as they can then summon the bodies far away from where the AI likes to hang around them.
The Scorpion Knight
I don't keep it on myself, but I'm running sabway and they have some hard res. I must say it has saved my party from wiping out a couple of times in HM.
Skyy High
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I do not see a res sig useful for PVP arenas other than GVG matches for tournament play. Otherwise they are a waste because I believe if you die in the short pvp matches you suck anyway and don't deserve to be rezzed. I've seen morons die get rezzed die again get rezzed die again and get rezzed the 3rd time and die again before any of the other teammates. Too many morons playing to bring rezzes in most PVP matches. Only GvG should they be used.
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Also, if someone is dying repeatedly, that doesn't (necessarily) mean he sucks, it means he's the squishiest or most dangerous target, and the other team is actually decent and knows to go after the guy with DP before any of the other players.
Xiaquin
I never bring a signet, it's Murphy's Law that it will be discharged when you need it.
If I'm with guildies, we have heroes, so usually I leave a res out. If I go anywhere with a pug, it's almost exclusively a mission, so I bring a hard res. Playing mid-line it doesn't hurt my builds and I don't want to rely on others.
If I'm with guildies, we have heroes, so usually I leave a res out. If I go anywhere with a pug, it's almost exclusively a mission, so I bring a hard res. Playing mid-line it doesn't hurt my builds and I don't want to rely on others.
Benderama
i only bring a res on chars who aren't my SoS rit since there simply isn't enough room. even in most missions i don't bring res, all my heroes have it and the're probably more durable and less important (game intelligence-wise, and build-wise) than me.
Femmefatal
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I hope I never get you on my RA team. If you don't have a monk (or even if you do), it's entirely possible to get spiked out by a sin or something and have absolutely no chance to save yourself. That doesn't make you a bad player. The bad player is the one who doesn't bring a res, then his team gets down to 3 players and is promptly wiped by superior numbers. If you manage to trade 1 for 1, the team that resses first is the team that will have the advantage and most of the time will win the match.
Also, if someone is dying repeatedly, that doesn't (necessarily) mean he sucks, it means he's the squishiest or most dangerous target, and the other team is actually decent and knows to go after the guy with DP before any of the other players. |
snaek
if you think a skill like healing breeze is worth sacrificing a res sig for, then you're a selfish scrub. point is, there really are very few skills that are worth the sacrifice of bringing a res sig for in 4v4.
xp4p45murfx
keep slot 8 for you..heroes and henchies will be enough
dancing gnome
I hate UA monks. It encourages bad play and plans for failing at their job. Maybe in an area like DoA or the Deep frequent deaths are acceptable, but for ZMs UA monks are usually terrible at their job.
They know that if they stop healing/protecting someone they can just res instantly, so instead of bringing an elite that helps keep people alive and playing their class well, they fall back on the terribad that is UA.
As far as res sigs go, unless it's PvP it doesn't matter as long as you have some way to res. In missions wipes are failure so res is obviously more important there. For vanquishing or EotN, some kind of res is helpful but if you are trigger happy with DP consumables and it's not going to set back the group a significant amount of time, the difference seems negligible. I don't consider any class so valuable they can't bring a res in a mission unless I'm running a very specific team build.
They know that if they stop healing/protecting someone they can just res instantly, so instead of bringing an elite that helps keep people alive and playing their class well, they fall back on the terribad that is UA.
As far as res sigs go, unless it's PvP it doesn't matter as long as you have some way to res. In missions wipes are failure so res is obviously more important there. For vanquishing or EotN, some kind of res is helpful but if you are trigger happy with DP consumables and it's not going to set back the group a significant amount of time, the difference seems negligible. I don't consider any class so valuable they can't bring a res in a mission unless I'm running a very specific team build.
Skyy High
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That's what all losers and those taht die the most and lose the most say. lmao I was expecting some silly post like this. You win with skill not with resses.
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If you've never been spiked out first in RA, you either only play physical classes (or monk), or you bring way too many defensive skills, because there is NO amount of "skill" that will keep you up against a coordinated spike by 4 players. I know you need your security blanket of condescension to prop up your frail ego, which is why you're so quick to point to people who die and go "loln00b!" (amazingly, when you die, it's everyone else's fault for getting you killed or not healing you, right?), but if you're going to spout off such egregiously stupid claims, at the very least do it somewhere where your comments won't stick around for everyone to laugh at. It's for your own sake, y'know.
Xiaquin
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UA monks are usually terrible at their job.
They know that if they stop healing/protecting someone they can just res instantly, so instead of bringing an elite that helps keep people alive and playing their class well, they fall back on the terribad that is UA. |
In fact, I had one today in a pug for the ZM. Three melees, me (ranger), and monks. No spirits, no minions, nothing fancy. If it wasn't for the sin afk'ing and somehow causing Dorian to die, we would have cleared it easily. By the way, I have a UA monk myself, I think I can be something of an authority on the issue when I say you need to look at it again.
Life Bringing
Back on topic folks.
In PvE, especially when H/Hing, a rez signet is a joke. There is no reason to bring it on your bar when you could be bringing something to help you kill shit faster. My h/h teams usually only have a death pact as the hard rez, as well as a couple sigs and another hard rez in the henchmen portion of the team. Nothing else should be necessary. If you question the use of DPS over flesh, you need to ask yourself why you're dying so often.
In PvE, especially when H/Hing, a rez signet is a joke. There is no reason to bring it on your bar when you could be bringing something to help you kill shit faster. My h/h teams usually only have a death pact as the hard rez, as well as a couple sigs and another hard rez in the henchmen portion of the team. Nothing else should be necessary. If you question the use of DPS over flesh, you need to ask yourself why you're dying so often.
Xiaquin
Except during the whole use of that skill, it's not you that is the focus, it's someone else. I'd only use DPS if I could trust that who I rez doesn't die often. Given that is something out of my control, I don't take it.
Missing HB
The casting time of rez sig is in my opinion too long , thus a common team ( in HA for example ) with savage , dshot , PD and leech sig can easily shut down all the team while the rest is killing.
Aswell in RA , people run 3 rupts ranger that can garanty the win once they killed 1 in opponent party .
However , that skill is a must in pvp , simply because you got more chance to win by rezzing someone , instead of leaving him dead.
Aswell in RA , people run 3 rupts ranger that can garanty the win once they killed 1 in opponent party .
However , that skill is a must in pvp , simply because you got more chance to win by rezzing someone , instead of leaving him dead.
Eleonora Morgan
I stopped bringing a res signet in PvE when I realised I always forgot to use it anyway, and my heroes did all the rezzing. These days I spend most of my time vanquishing for Kurzick points, and even if I do wipe, there are plenty of consumables out there to take care of any DP.