Vampiric weapon effect
Hephaestus Ram
I'm wondering if there's a list of skills that trigger the effect of vampiric weapons.
For instance, Whirlwind Attack does but Hundred Blades doesn't. WA takes health from
the targeted and all effected enemies, but HB only takes health from the targeted enemy.
I'll do the research myself if need be, but with so many skills to go through, I wanted
to check if there's already a list done.
For instance, Whirlwind Attack does but Hundred Blades doesn't. WA takes health from
the targeted and all effected enemies, but HB only takes health from the targeted enemy.
I'll do the research myself if need be, but with so many skills to go through, I wanted
to check if there's already a list done.
Iuris
I should trigger whenever you actually attack someone, so all attack skills should work. You just need to distinguish what an actual attack is - whirlwind attack actually launches an attack on the targets, while Hundred blades does not - id deals an AoE effect when you attack.
Chronos the Defiler
you just need to read skill descriptions better, Whirlwind attack/cyclone axe actually HITS all targets around you with your weapon, hundred blades only hits the target, and then deals additional damage to adjacent foes (skill damage, not weapon damage)
ac1inferno
Vampiric grants the wielder Life Draining on every hit. Skills that hit multiple foes benefit from each attack. There is currently no list for those so you can make a list for that if you want, such as [[Barrage], [[Triple Chop], etc.
Jk Arrow
"Hits" I think is going to be the key. Any other damage from attacks, whether AOE or additional damage is not going to trigger unless you actually "hit" with the vampiric weapon.
Skyy High
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you just need to read skill descriptions better, Whirlwind attack/cyclone axe actually HITS all targets around you with your weapon, hundred blades only hits the target, and then deals additional damage to adjacent foes (skill damage, not weapon damage)
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Hephaestus Ram
Ahh yeah... I see the difference between an attack and a skill. Too bad, I wanted to
play with the vampiric dragon sword for a while, but there's not many sword attacks
that hit multiple targets. I'll have to settle for IAS skills.
On the other hand, vampiric seems to be well suited to axe warrior and assassin attacks.
I've got to give them a try.
Thanks for the replys.
play with the vampiric dragon sword for a while, but there's not many sword attacks
that hit multiple targets. I'll have to settle for IAS skills.
On the other hand, vampiric seems to be well suited to axe warrior and assassin attacks.
I've got to give them a try.
Thanks for the replys.
magao
Also works very well with rangers and dervishes. There are several skills that give multiple hits for rangers (Dual Shot, Triple Shot, Volley, Barrage) and a scythe naturally hits up to 3 foes.
Marty Silverblade
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Too bad, I wanted to play with the vampiric dragon sword for a while, but there's not many sword attacks that hit multiple targets.
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I'll have to settle for IAS skills. |
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On the other hand, vampiric seems to be well suited to axe warrior and assassin attacks. |
Bobby2
FengShuiDove
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Vamp deals more DPS than Sundering (or whatever else you're comparing it to) for all 3 Warrior weapons, and it's highly likely (haven't done the numbers myself like I have for the others) that the same is true for daggers as well. I may look into crunching the numbers for scythes if people really want them.
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For scythes I'm not sure, but if the math works for hammers I'm sure it falls out even more advantageous for scythes which have only a slightly higher max damage and a far lower minimum. Still, Scythe SunderCrits are way2cool, so that's what I use despite the mathematical disadvantage.
Anyway, for the actual thread topic, it should be pretty apparent by the functionality of skills. Anything that actually hits the target instead of dealing damage from other sources will trigger the mod.
Skyy High
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Vamp deals more DPS than Sundering (or whatever else you're comparing it to) for all 3 Warrior weapons, and it's highly likely (haven't done the numbers myself like I have for the others) that the same is true for daggers as well. I may look into crunching the numbers for scythes if people really want them.
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ac1inferno
Vamp compared to Sundering would mean Vamp works five times for the one time Sundering works. So if the weapon has a lot of base damage and gains a large benefit from the Sundering, that one time could potentially be larger than the five times Vamp worked. Otherwise, Vamp would do more damage.
dusanyu
for two handed weapons with high base damage sundering is more adventitious a sundering crit with one of these weapons is huge damage. it is not surprising to see 150-180 damage to a 60 armor target from a hammer sunder crit. (usually enough to force a panic infuse)
on axes the DPS between sundering and vamp works out to be a measly one to two damage per second. (this can actually go either way depending on how lucky you get with your sunder chances)
your best bet to play the odds is to weapon swap Elemental weapon to Smack wars and a Physical be it vamp or Sundering for anything else
Personly i use the following
Elememtal For hitting wars (unless they are packing Sentinels insignia)
Sundering: for Spiking
Vamp: pressuring (Not applicable to hammers)
anything beyond that for weapons mods are personal preference.
on axes the DPS between sundering and vamp works out to be a measly one to two damage per second. (this can actually go either way depending on how lucky you get with your sunder chances)
your best bet to play the odds is to weapon swap Elemental weapon to Smack wars and a Physical be it vamp or Sundering for anything else
Personly i use the following
Elememtal For hitting wars (unless they are packing Sentinels insignia)
Sundering: for Spiking
Vamp: pressuring (Not applicable to hammers)
anything beyond that for weapons mods are personal preference.
Marty Silverblade
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Sundering's better than vamp for hammers, I think. Certainly for the 20% chance to have your spike do ridiculous damage, but I think it's actually better DPS wise too.
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Referred to this: http://www.guildwarsguru.com/content...nics-id674.php
Anyway, both the formulae from the above link and the Master of Damage say there's a 2 point difference in DPS.
Assuming 33% IAS, +15% damage inscription, +20% customisation bonus, and 14 Hammer Mastery, the Master of Damage recorded:
5464 damage in 129 seconds for vamp weapons, which works out to 42.3566DPS
4691 damage in 116 seconds for sundering weapons, which works out to 40.4397DPS
Sundercrits only occur 4% of the time, so they don't add as much as you'd think.
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Originally Posted by dusanyu
it is not surprising to see 150-180 damage to a 60 armor target from a hammer sunder crit.
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*I used Wild Blow to force a crit, so that's actually a sundercrit with 13% AP.