Vampiric weapon effect

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H
Hephaestus Ram
Lion's Arch Merchant
#1
I'm wondering if there's a list of skills that trigger the effect of vampiric weapons.

For instance, Whirlwind Attack does but Hundred Blades doesn't. WA takes health from
the targeted and all effected enemies, but HB only takes health from the targeted enemy.

I'll do the research myself if need be, but with so many skills to go through, I wanted
to check if there's already a list done.
Iuris
Iuris
Forge Runner
#2
I should trigger whenever you actually attack someone, so all attack skills should work. You just need to distinguish what an actual attack is - whirlwind attack actually launches an attack on the targets, while Hundred blades does not - id deals an AoE effect when you attack.
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#3
you just need to read skill descriptions better, Whirlwind attack/cyclone axe actually HITS all targets around you with your weapon, hundred blades only hits the target, and then deals additional damage to adjacent foes (skill damage, not weapon damage)
ac1inferno
ac1inferno
Desert Nomad
#4
Vampiric grants the wielder Life Draining on every hit. Skills that hit multiple foes benefit from each attack. There is currently no list for those so you can make a list for that if you want, such as [[Barrage], [[Triple Chop], etc.
Jk Arrow
Jk Arrow
Lion's Arch Merchant
#5
"Hits" I think is going to be the key. Any other damage from attacks, whether AOE or additional damage is not going to trigger unless you actually "hit" with the vampiric weapon.
Skyy High
Skyy High
Furnace Stoker
#6
Quote:
Originally Posted by Chronos the Defiler View Post
you just need to read skill descriptions better, Whirlwind attack/cyclone axe actually HITS all targets around you with your weapon, hundred blades only hits the target, and then deals additional damage to adjacent foes (skill damage, not weapon damage)
This. It's really very consistent if you read what the skill text says, not what you think it's doing.
H
Hephaestus Ram
Lion's Arch Merchant
#7
Ahh yeah... I see the difference between an attack and a skill. Too bad, I wanted to
play with the vampiric dragon sword for a while, but there's not many sword attacks
that hit multiple targets. I'll have to settle for IAS skills.

On the other hand, vampiric seems to be well suited to axe warrior and assassin attacks.
I've got to give them a try.

Thanks for the replys.
m
magao
Academy Page
#8
Also works very well with rangers and dervishes. There are several skills that give multiple hits for rangers (Dual Shot, Triple Shot, Volley, Barrage) and a scythe naturally hits up to 3 foes.
Marty Silverblade
Marty Silverblade
Administrator
#9
Quote:
Originally Posted by Hephaestus Ram View Post
Too bad, I wanted to play with the vampiric dragon sword for a while, but there's not many sword attacks that hit multiple targets.
The number of targets you hit has nothing to do with vamp weapons. Unless you really need a zealous (for energy) you should be using a vamp weapon for the damage.

Quote:
I'll have to settle for IAS skills.
Settle? An IAS is equivalent to +50% damage and +50% adrenaline gain. Any Warrior who does not have something to increase his attack speed by 33% is bad.

Quote:
On the other hand, vampiric seems to be well suited to axe warrior and assassin attacks.
Vamp deals more DPS than Sundering (or whatever else you're comparing it to) for all 3 Warrior weapons, and it's highly likely (haven't done the numbers myself like I have for the others) that the same is true for daggers as well. I may look into crunching the numbers for scythes if people really want them.
Bobby2
Bobby2
Furnace Stoker
#10
Quote:
Originally Posted by Marty Silverblade View Post
The number of targets you hit has nothing to do with vamp weapons. Unless you really need a zealous (for energy) you should be using a vamp weapon for the damage.
C'mawn. Furious is fun.
FengShuiDove
FengShuiDove
Forge Runner
#11
Quote:
Originally Posted by Marty Silverblade View Post
Vamp deals more DPS than Sundering (or whatever else you're comparing it to) for all 3 Warrior weapons, and it's highly likely (haven't done the numbers myself like I have for the others) that the same is true for daggers as well. I may look into crunching the numbers for scythes if people really want them.
Daggers absolutely. No self-respecting Assassin doesn't bring Critical Agility, and since the Sunder prefix only functions on base damage (which is pathetically low for daggers), Vampiric is far superior.

For scythes I'm not sure, but if the math works for hammers I'm sure it falls out even more advantageous for scythes which have only a slightly higher max damage and a far lower minimum. Still, Scythe SunderCrits are way2cool, so that's what I use despite the mathematical disadvantage.

Anyway, for the actual thread topic, it should be pretty apparent by the functionality of skills. Anything that actually hits the target instead of dealing damage from other sources will trigger the mod.
Skyy High
Skyy High
Furnace Stoker
#12
Quote:
Originally Posted by Marty Silverblade View Post
Vamp deals more DPS than Sundering (or whatever else you're comparing it to) for all 3 Warrior weapons, and it's highly likely (haven't done the numbers myself like I have for the others) that the same is true for daggers as well. I may look into crunching the numbers for scythes if people really want them.
Sundering's better than vamp for hammers, I think. Certainly for the 20% chance to have your spike do ridiculous damage, but I think it's actually better DPS wise too.
ac1inferno
ac1inferno
Desert Nomad
#13
Vamp compared to Sundering would mean Vamp works five times for the one time Sundering works. So if the weapon has a lot of base damage and gains a large benefit from the Sundering, that one time could potentially be larger than the five times Vamp worked. Otherwise, Vamp would do more damage.
d
dusanyu
Lion's Arch Merchant
#14
for two handed weapons with high base damage sundering is more adventitious a sundering crit with one of these weapons is huge damage. it is not surprising to see 150-180 damage to a 60 armor target from a hammer sunder crit. (usually enough to force a panic infuse)

on axes the DPS between sundering and vamp works out to be a measly one to two damage per second. (this can actually go either way depending on how lucky you get with your sunder chances)

your best bet to play the odds is to weapon swap Elemental weapon to Smack wars and a Physical be it vamp or Sundering for anything else

Personly i use the following

Elememtal For hitting wars (unless they are packing Sentinels insignia)
Sundering: for Spiking
Vamp: pressuring (Not applicable to hammers)

anything beyond that for weapons mods are personal preference.
Marty Silverblade
Marty Silverblade
Administrator
#15
Quote:
Originally Posted by Skyy High View Post
Sundering's better than vamp for hammers, I think. Certainly for the 20% chance to have your spike do ridiculous damage, but I think it's actually better DPS wise too.
According to me and my studies, you're wrong. I've been rewriting my Warrior guide and I decided to crunch the vamp vs. sundering numbers myself.

Referred to this: http://www.guildwarsguru.com/content...nics-id674.php

Anyway, both the formulae from the above link and the Master of Damage say there's a 2 point difference in DPS.

Assuming 33% IAS, +15% damage inscription, +20% customisation bonus, and 14 Hammer Mastery, the Master of Damage recorded:

5464 damage in 129 seconds for vamp weapons, which works out to 42.3566DPS
4691 damage in 116 seconds for sundering weapons, which works out to 40.4397DPS

Sundercrits only occur 4% of the time, so they don't add as much as you'd think.

Quote:
Originally Posted by dusanyu
it is not surprising to see 150-180 damage to a 60 armor target from a hammer sunder crit.
Really? I don't see how that's possible without help from your team. With 13 Strength and the things listed above, a sundercrit will deal 103 damage* to a 60AL target. I don't see any way to pump that up by 50%. Afaik no attack skill will provide 47-77 +damage (barring Sloth Hunter's Shot, which has no relevancy here).

*I used Wild Blow to force a crit, so that's actually a sundercrit with 13% AP.