Quote:
Originally Posted by Skyy High
Sundering's better than vamp for hammers, I think. Certainly for the 20% chance to have your spike do ridiculous damage, but I think it's actually better DPS wise too.
|
According to me and my studies, you're wrong. I've been rewriting my Warrior guide and I decided to crunch the vamp vs. sundering numbers myself.
Referred to this:
http://www.guildwarsguru.com/content...nics-id674.php
Anyway, both the formulae from the above link and the Master of Damage say there's a 2 point difference in DPS.
Assuming 33% IAS, +15% damage inscription, +20% customisation bonus, and 14 Hammer Mastery, the Master of Damage recorded:
5464 damage in 129 seconds for vamp weapons, which works out to 42.3566DPS
4691 damage in 116 seconds for sundering weapons, which works out to 40.4397DPS
Sundercrits only occur 4% of the time, so they don't add as much as you'd think.
Quote:
|
Originally Posted by dusanyu
it is not surprising to see 150-180 damage to a 60 armor target from a hammer sunder crit.
|
Really? I don't see how that's possible without help from your team. With 13 Strength and the things listed above, a sundercrit will deal 103 damage* to a 60AL target. I don't see any way to pump that up by 50%. Afaik no attack skill will provide 47-77 +damage (barring Sloth Hunter's Shot, which has no relevancy here).
*I used Wild Blow to force a crit, so that's actually a sundercrit with 13% AP.