<3 Animate Skill Minion
Assassin - Deadly Arts
"Assassin's Focus" (Elite)
Energy: 10
Recharge: 45 seconds
Elite Stance: For 15 seconds you attack 11%...30...33% faster and have a 0%...18...20% chance to block attacks. You cast spells 100% slower.
Assassin - Shadow Arts
"Lyssa's Favor" (Elite)
Energy: 10
Casting Time: 1 second
Recharge: 30 seconds
Elite Enchantment Spell: For 15 seconds, you gain 0...1...2 energy if you strike a foe activating a skill. Your attack skills cost twice as much but deal +5...20...21 damage. Your non-dagger skills are disabled for 10 seconds.
Elementalist - Water Magic
"Deluge" (Elite)
Energy: 10
Casting Time: 2 seconds
Recharge: 15 seconds
Elite Hex Spell: For 10 seconds, target foe takes 10%...70...75% more damage from Lightning damage. Initial Effect: Target foe and adjacent foes take 10....40...45 cold damage.
Elementalist - Water Magic
"Watery Grave" (Elite)
Energy: 25
Casting Time: 3 seconds
Recharge: 15 seconds
Elite Spell: Create a Watery Grave at target foe's location which has nearby range. For 9 seconds, foes caught within this spells range are knocked-down and take 20...60...65 cold damage every 3 seconds.
Kind of a different twist on Wards,
this one doesnt require foes to be within the area of you.
Elementalist - Earth Magic
"Ward of Weakening"
Energy: 15
Casting Time: 2 seconds
Recharge: 20 seconds
Anti-Ward Spell: Create a Ward of Weakening at target foe's location. For 5...13...15 seconds, foe's in the area of the Ward suffer from Weakness and Cracked Armor for 8 seconds.
Dervish - Mysticism
"Mystic Blade" (Elite)
Energy: 5
Casting Time: 2 seconds
Recharge: 45 seconds
Elite Enchantment Spell: For 2...8...9 seconds, your scythe attacks deal holy damage. You cannot be blocked or blinded. Every time you would have been blocked, you deal 6...18...21 damage to adjacent foes.
Ritualist - Communing
"Spirits Hunger" (Non-Elite)
Blood cost: -10% health
Energy: 5
Casting Time: 1/2 second
Recharge: 2 seconds
Spell: All spirits you control within earshot are healed for 20...77...80 health. You sacrifice 1% max life for each spirit that gained health from this spell.
Ritualist - Channeling
"Corrupt Spirit" (Non-Elite)
Energy: 10
Casting Time: 1 second
Recharge: 45 seconds
Elite Spell: Target Spirit is destroyed and you create a Corrupted Spirit of the same level. This spirit deals no damage but inflicts Weakness and Burning for 5 seconds with its attacks. Every time it attacks, it loses 15%...8...6% of its health. This spirit cannot be healed or moved from its original location. This spirit dies after 20 seconds.
Ritualist - Restoration
"Sorrow" (Elite)
Energy: 15
Casting Time: 3/4 second
Recharge: 30 seconds
Elite Binding Ritual: Create a level 1...9...10 Spirit of Sorrow. If a party member is below 25%...60...68% life, this spirit heals that ally for 30...105...110 health and this spirit loses 110...60...50 health. When this spirit dies, all nearby allies are healed for 5...25...30 health. This spirit dies in 30 seconds.
Keep em coming
Last minute submission from Aubrey
Ranger - Wilderness Survival
"Thunder Mine" (Elite)
Energy: 10
Casting Time: 2 seconds
Recharge: 30 seconds
Elite Trap: Lay a Thunder Mine that lasts for 120 seconds. When triggered, this trap deals 20...105...110 lightning damage to nearby foes and knocks down for 2 seconds. You cannot lay traps adjacent to this trap. You are easily interrupted while using this skill.
Ranger - Expertise
"Quick Trap" (Non-Elite)
Energy: 5
Casting Time: 1 second
Recharge: 10 seconds
Trap: Lay a Quick Trap that lasts for 30 seconds. When triggered, this trap deals 0...9...11 piercing damage to nearby foes and cripples them for 1...4...5 seconds. This skill cannot recharge faster then normal.
(NOTE: You are NOT easily interrupted while using this trap)
Ritualist - Spawning Power
"Revenge" (Elite)
Energy: 10
Casting Time: 1 second
Recharge: 45 seconds
Elite Skill: For every dead party member within earshot, summon one level 1...8...9 Spirit of Revenge. These spirits deal 1...8...9 damage with each attack and die after 30 seconds. You cannot create more then 3...6...7 Spirits of Revenge. Your binding rituals are disabled for 10 seconds.
Necromancer - Death Magic
"Well of Corruption" (Elite)
Energy: 15
Casting Time: 1 second
Recharge: 20 seconds
Elite Well Spell: Exploit nearest corpse. For 4...18...20 seconds, all hostile spells targeting corpses or animated creatures within the well fail and the caster takes 5...26...30 damage.
Monk - Healing Prayers
"Pure Wish" (Elite)
Energy: 10
Casting Time: 1 second
Recharge: 15 seconds
Elite Enchantment Spell: All allies within earshot are enchanted with Pure Wish for 10 seconds. If this enchantment lasts its full duration, all nearby allies to those affected by this enchantment are healed for 80...170...190 health. If this enchantment ends early on any ally, all affected allies are healed for 20...75...80 health.
(Note: The same ally cannot be healed twice by this skill)
Monk - Protection Prayers
"Pure Ply" (Elite)
Energy: 15
Casting Time: 1/2 second
Recharge: 20 seconds
Elite Enchantment Spell: Target ally's health is completely restored and for 2 seconds target ally takes 0%...75...80% less damage. Your Protection and Healing prayers are disabled for 5 seconds.
Monk - Protection Prayers
"Endless Grace" (Elite)
Energy: 10
Casting Time: 1 second
Recharge: 10 seconds
Elite Enchantment Spell: For 10 seconds, target other ally takes 2%...14...15% less damage and gains +5...28...30 armor. This enchantment cannot be removed by an enemy spell. Your other spells are disabled for 6 seconds.
(Note: If an enemy spell that would remove this enchantment is used, the next covered enchantment on this ally is removed instead)
Thank you for the large submission Aubrey!