Hey, i was wondering what hero set up would fare better in general HM.
SoS/Healer, MB/Prot and SogM Communing spammer.
VS
SoS/Smite support, MB/Curses and ER Prot.
I'd like to hear your opinions on these hero setups. Which one would do better for a melee profession in HM and why? Suggestions on builds appreciated.
Communing spirit spammer VS Ether renewal hero
No Idea
Lanier
My suggestion would actually be to use the SoS/smite, the Minion master protter, and the ER. Minion masters typically make a good class to put some supportive prots onto due to their abundance of energy and the fact that the AI can easily multitask between applying death nova/jagged bones and applying aegis/prot spirit. Since you are a physical, I would go with the SoS/smite support. While it is true that as a physical, you can benefit from the curses hexes, i have found it more beneficial on a hero to run channeling and smite support instead. Strength and Honor is just too good to pass up and with SoS + spirit siphon, the hero can easily maintain a couple of strength and honors and still support the team with some armor ignoring damage and some splinters. Finally, I would use an ER protter as your final hero. They are just rediculously powerful as heroes because of the hero's natural tendency to spam skills regardless of energy cost. If you use this, then pick a monk henchie, a melee henchie, and any other two henchies, and you should be all set to roll through hm.
ac1inferno
I would take the SoS/Smite support, MB/Curses and ER Prot, but switch the smite and curse around so it'll be SoS/Curses, MB/Smite support and ER Prot.
The reason be is so the MB won't waste as much time casting [[Barbs] and can focus more on [[Jagged Bones], [[Death Nova], and [[Animate Bone Minions]. The SoS doesn't need to cast as much so I think the Barbs would be better on it.
I don't put any heals on my heroes because I usually just take Mhenlo and he works well enough.
The reason be is so the MB won't waste as much time casting [[Barbs] and can focus more on [[Jagged Bones], [[Death Nova], and [[Animate Bone Minions]. The SoS doesn't need to cast as much so I think the Barbs would be better on it.
I don't put any heals on my heroes because I usually just take Mhenlo and he works well enough.
syphonus
Quote:
Originally Posted by upier
SH is more of a damage skill than a hex removal skill.
So if you are worried about hexes, you bring a skill where removing hexes is the main idea rather than a bonus.
There are really only a few crippling hexes for a physical char-- Blurred Vision and Deep Freeze, along with other DMS hexes and the very occasional Reckless Haste, are the most apparent. Sure, they happen in HM dungeons a lot. Even so, with a prepared team it's almost a joke-- if you've set up you're team properly your melee char is equally important as a damage dealer as it is a proxy for your team's damage dealing. RoJ, Ancestor's Rage, Smite Hex and Splinter Weapon all rely on your melee as a proxy. Essentially it's a synergy that that doesn't even rely on your ability to deal damage-- you'll find yourself obliterating mobs even if you're crawling around, not hitting for any kind of damage yourself! Although, if you do hit it's typically for shit tons of damage.
Life Bringing
Spiritway can roll over 99% of the game in HM while you twiddle your thumbs. AotL>JB though. With the second hero setup you'll actually need to do damage for shit to die.