PC on a bunch of golds

Fallen Rit

Ascalonian Squire

Join Date: May 2009

Rt/Mo

Q9 Celestial Axe Inscri Caster Modded

Q9 Celestial Longbow 15^50 noninscr

Q9 Fiery Blade Axe caster modded

Q9 Icy Blade Axe caster modded

Q9 Dragon Staff Smiting noninscri *junk inherit mod*

Q9 Mammoth Axe Caster modded

Q9 Mammoth Sword caster modded

Q10 Serpentine Reaver castor modded

Q10 Erie Rod Communing HSC 10% noninscri

Any help would be much appreciated thanks!

Lhoj

Lhoj

Wilds Pathfinder

Join Date: Jul 2007

My 2 cents:

First off, mods don't really sum up when selling a skin so feel free to unmod the weapons before selling :P

Celestial Axe & bow: ~20kish
Fiery & Icy Axes: ~10k
Dragon: Bad inherent = merch probably, though it would have been useful to mention the mod
Mammoth Axe: Inscribable probably around 15-20, if non inscribable add 15k more or so.
Mammoth Blade: Too common, 3-5k
Serpentine: Not sure, 10-15k range I guess
Eerie: If single modded merch, otherway specify the second mod

system.fan

system.fan

Grotto Attendant

Join Date: Aug 2008

"???oo ???ugs ???lan [?????????]" | Retired in "Teh Academy [PhD]"

Mo/A

Q9 Celestial Axe Inscri Caster Modded = 10k

Q9 Celestial Longbow 15^50 noninscr = 15k

Q9 Fiery Blade Axe caster modded = 5k/salvage mods/merchant

Q9 Icy Blade Axe caster modded = 5k/salvage mods/merchant

Q9 Dragon Staff Smiting noninscri *junk inherit mod* = merchant

Q9 Mammoth Axe Caster modded = inscr merchant, noninscr 5-10k

Q9 Mammoth Sword caster modded = merchant / salvage

Q10 Serpentine Reaver castor modded = merchant / salvage

Q10 Erie Rod Communing HSC 10% noninscri = merchant