Quote:
Originally Posted by Desert Rose
Giving every class a super-duper AoE skill wouldn't change that most classes still be "useless" (read: worse then optimal); it may shift which class is now "useless", but it doesn't increases the number of classes that are not "useless".
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That number would always be close to the total number of classes anyway, though which classes fall into that category varies depending on area and fotm.
But, honestly, I don't call +20 on nearby targets a super-duper AoE skill. Compared to other (near) AoE's it would still be mediocre, but it would make a mostly useless Elite useful. Not removing preps combined with nearby effect could put it into the super-duper category, nearby-Barrage+FW+Conjure+ignite+EBSoH?.
How 'bout decreasing the recharge on Melandru's Assault? Or it's E-cost? It's not like the +17 Nearby-AoE is so spectacular.
Or decreasing the recharge on Incendiary Arrows?