Mesmer's overpowered?
Wish Swiftdeath
Mesmers are the only things stopping monks from healing out games, if mesmers get nerfed monks need a hit too.
cellamaret
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Mesmers are the only things stopping monks from healing out games, if mesmers get nerfed monks need a hit too.
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And everyone is flipping out cause i said "overpowered" I just couldnt think of another word. Is "unfair" better? Or how about just saying they have too much of an advantage? better?
Ranger Jaap
Chaos storm really? just step out of it, the only way it would be dangerous if you get KD'd or bodyblocked.
The Drunkard
Those people (myself included) wanted buffs to mesmers in pve; the recent buffs in pvp were not needed.Tbh I really don't care if the buffs are reverted or not, as long as the mesmer remains squishey it's not that big of a deal.
Just Sai
interesting topic
always stack and cover hexes! therefore unless your going to dedicate half your bar to counter the possibility there may be a mesmer in the next round, jus sit back and have fun.
they have always been a wicked class but the latest update drew a lot of new attention to the details of the class
always stack and cover hexes! therefore unless your going to dedicate half your bar to counter the possibility there may be a mesmer in the next round, jus sit back and have fun.
they have always been a wicked class but the latest update drew a lot of new attention to the details of the class
lemming
wilebill
The GW Wiki is your friend. You are being hexed! Read up on hex removal. I sometimes play a Mesmer in PvP. Warrior? If he is at range and engaged with another player, I can make him uncomfortable. If the warrior decides to take an interest in me, empathy and all he will take me down unless I run run run!
blazob
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The GW Wiki is your friend. You are being hexed! Read up on hex removal. I sometimes play a Mesmer in PvP. Warrior? If he is at range and engaged with another player, I can make him uncomfortable. If the warrior decides to take an interest in me, empathy and all he will take me down unless I run run run!
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KageNoShi
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Warrior? If he is at range and engaged with another player, I can make him uncomfortable. If the warrior decides to take an interest in me, empathy and all he will take me down unless I run run run!
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A) No Monk
B) Loads of hexes and conditions covering empathy
C) Bad Monk(see A)
shishkabibble
Dear god, everytime some skills from a class that needs buffing gets buffed, there is tons of inevitable QQ threads about that class being OP. Just get over it. There is no such thing as balanced in GW. People will always find a way to tip the scales. You just have to be prepared for it. If you hate necros so bad, become a mesmer and shut them down...
cellamaret
so im supposed to stack my bar with a res signet, hex removal skills, condition removal, and a self heal just in case there isnt a monk? so i only get probly 2 attack skills and 2 enchantments? and what about my energy?? those removal skills are gonna use up my energy kiddo.
tealspikes
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empathy and backfire? Sry but those skills have existed in GW ever since GW was created and they never really been "overpowered" because they fit the role of a Mesmer.
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Wish Swiftdeath
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so im supposed to stack my bar with a res signet, hex removal skills, condition removal, and a self heal just in case there isnt a monk? so i only get probly 2 attack skills and 2 enchantments? and what about my energy?? those removal skills are gonna use up my energy kiddo.
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The Josip
Nekodesu
IMO countering mesmers is an easy job. Or maybe it's me, since I play mesmer well I also know how to counter them. You know, just NOT CASTING, and veil can help you not fail. And if ESurge and all those things make you guys QQ, how about energy hiding. I don't know in RA thought, I don't play in RA anyways. BUt if you're playing in AB with it, you can also bring a good mesmer, who can shut the ESurge down.
Fluffy Kittens
diversion and shame should be nerfed because 2 of those mesmers brainless spamming those skills on both monks with those dun dun dun storm djinn sins = too strong and way too easy to play
The Josip
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diversion and shame should be nerfed because 2 of those mesmers brainless spamming those skills on both monks with those dun dun dun storm djinn sins = too strong and way too easy to play
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And this is such a charade and hypocrisy. If brainless spamming is to count, any class but mesmer and prot monk should be nerfed sooner and harder.
bitchbar player
LOL, hearing Anna complain about sins, like he ever played anything bit 1-2-3 sins.
On topic mesmers are one of the most balanced classes in game, stop hating if you suck at this game.
On topic mesmers are one of the most balanced classes in game, stop hating if you suck at this game.
Morphy
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LOL, hearing Anna complain about sins, like he ever played anything bit 1-2-3 sins.
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On topic mesmers are one of the most balanced classes in game, stop hating if you suck at this game. |
Zakarr
Mesmers have to pay more attention to surroundings to be effective. Wrong target, wrong skill, wrong timing and you basically just wasted energy, time and the end result was zero against foe. You didn't even do any damage.
Empathy is quite good against Assassins. If I manage to put it before I have been shadow stepped, knocked down, dazed, Assassin dies before me, but I'm almost death too. If I fail to put it before shadow stepped, I die and will do zero damage against Assassin. Smart Assasin stops attacking, runs and waits better chance. This game is not 1 vs 1 after all, but would hate to see be totally helpless against shadow step Assassins, if they nerf Empathy. That is the only defense against them, if I don't bring more defensive skills and that would really ruin the whole point of Mesmers. We need enough offensive skills to make the difference.
Empathy is quite good against Assassins. If I manage to put it before I have been shadow stepped, knocked down, dazed, Assassin dies before me, but I'm almost death too. If I fail to put it before shadow stepped, I die and will do zero damage against Assassin. Smart Assasin stops attacking, runs and waits better chance. This game is not 1 vs 1 after all, but would hate to see be totally helpless against shadow step Assassins, if they nerf Empathy. That is the only defense against them, if I don't bring more defensive skills and that would really ruin the whole point of Mesmers. We need enough offensive skills to make the difference.
Ka Tet
mind wrack + non-hex mes skills + headroll, capped by aneurysm
The Scythe Has Fallen
Benderama
yep mesmers are OP because they can't create multiple decoys that tend to spike for 100+ armour ignoring damage or get loads of energy for letting their team mates die.
if you think a mesmer is OP it might just be you've seen people using it well?
if you think a mesmer is OP it might just be you've seen people using it well?
Jaimicchi
saume
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not even the reason mesmers are over powered... mind wrack + e-surgeand e-burn buffs....
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mind wrack makes mes overpowered, u cant switch back to ur low set after u get mind wrack because u take 94 dmg and die because he will unnatural sig u or w/e(in a situation where u have kinda low hp), and if u dont, u get esurged and lose all ur e, i think lowering the damage when u reach 0 energy on mind wrack would make it more balanced, but mesmer hexes are still OP, considering that smart ppl will bring cover hexes, its OP to deal 133 damage or something like that everytime some1 uses a spell, its OP to make warriors unable to frenzy because they take 110 or something damage every time they attack, u get the point?
Wish Swiftdeath
Spiritual Pain and unnatural signet are pretty ridiculous right now tbh, they don't need to be smiterbooned or anything but maybe just a small update to make it do packets of damage instead of the crazy spike it does atm.
Celeborn10
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Yes monks are overpowered, as a monk I carry bad teams all day long until I face a good mesmer.
I would disagree that diversion/shame is more dangerous to a monk than the current edenial crap. If you're a good monk you will watch the mesmer casting and should remove diversion/shame/backfire/vor whatever right after it lands or at least know not to cast into it. With esurge, eburn, mind wrack, overload etc you can't react to it, you just sit in your negative energy set hoping your team doesn't suck and knows how to kite so that you don't have to constantly cast. That being said mesmers are meant to own the crap out of casters given time and space to work, if there isn't a monk on the team mesmers are usually ****ed all over as soon as the game starts so I don't see the problem. As for hexes being overpowered on melee... I believe thats the point, if empathy did ten damage people would just attack through it. You're meant to work together as a team to win, if the monk doesn't remove it, your ranger/mesmer can interrupt it or can get disrupted in a number of ways. If your team sucks then you're SOL. What people often forget is that RA is a team game, if you get bad combinations/bad players you should expect to lose, you can't win every game by yourself. Yes, being good at monk helps because it's the most important position in RA(and the bar is overpowered allowing you to carry players) but people need to understand that luck plays a huge part of being successful in RA(unless you sync) so it can be frustrating when you’re stuck with bad players a lot of the time or you run into a team that works together well and has good players but that doesn’t necessarily mean it’s overpowered. |
I am not an active player but it looked like fastcast wraps on wands and offhands took a hit so Mesmers really got a stealth buff there too. Even so the only thing holding monks up right now, aside from their really buffed up healing capabilities (compared to Boonprots), are the Warrior stances. The buff to Mesmer's energy denial was one that the community wanted to counter said stances and guess what, they got it.
Heck even damage has been buffed to a large level. The devs have been pushing for a harder and faster gameplay in the past few years (see the GvG updates recently) and consequently it becomes harder to balance. So many variables have been introduced that it has become hard for them to scale it back without creating a series of seemingly "dartboard balances".
Take a look at Warriors splitting for ganking in Prophecies. Damage, degen, e-denial and shutdown were hard to fit on one bar and comparatively benign to today. Consequently a Shockaxe Warrior was a desirable means of ganking npc's by solely surviving on skill and Healing Signet.
Unless a huge gigantic comprehensive overhaul is made for the sake of puny RA (read unlikely), the state of balance in it is fine for the moment but for one tiny eensy weensy thing I loath:
MULTIPLE MONKS ON THE SAME TEAM = A REALLY SUCKY MATCH
1. That means 1 less monk that could have gone to other teams.
2. It means that if you get 3-4 monks on one team you might just turtle which is boring for neither team will kill anything.
lustnlood
don't hate on mesmers.... hell warriors can kill u with 4 blows... which stinks... but that is what they do.... go l2p PvP or better yet go back to PvE
oh... any btw.. if you wanna go break shit alone then go bubble with paladin in WoW or sheep thing... you'll be much better there ... bunch of pig faced retarded dysfunctional rubbish for people. your all a sick excuse for GW players...
what they should nerf is the trash that runs around the feet of decent players. in short... they should nerf you.. nerf you out of the game.
oh... any btw.. if you wanna go break shit alone then go bubble with paladin in WoW or sheep thing... you'll be much better there ... bunch of pig faced retarded dysfunctional rubbish for people. your all a sick excuse for GW players...
what they should nerf is the trash that runs around the feet of decent players. in short... they should nerf you.. nerf you out of the game.
Nalia
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Does anyone else think that the Mesmer class is completely overpowered?
Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all? |
Zebideedee
The windriders outside rata were interupting Gwen's 1/4 (9 fast casting) spells yesterday, absolutely pathetic! Gwen got her marching orders in favour of brute strength
Femmefatal
Mesmers are so easy to kill it's funny. I can't believe someone is complaining about mesmers being overpowered when they were the weakest class in the game since the start.
Wish Swiftdeath
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Ever seen an oldschool GoR Dom Mesmer? Link here for a somewhat newer version. The older kind used to pack Gale to stop you from kiting coordinated melee and to make interrupting that cast upon getting up. And the strong and brave used Glyph of Essence to make Diversion a 50 second disable on one skill. Dual Pleaks or multiple Shames/Diversions got annoying as heck. It wouldn't kill on its own but with at least one good melee and a good monk it could be nasty.
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Mesmers are so easy to kill it's funny. I can't believe someone is complaining about mesmers being overpowered when they were the weakest class in the game since the start.
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I'll admit mesmers can be really nasty in PvP but they're meant to shut down and disrupt other classes, so I don't think that there is a problem. Yes in RA the hexes get out of hand if there is a mesmer and a necro or two mesmers but that's more a problem with 4v4 formats than with the mesmer profession itself.
belshazaarswrath
Mesmers aren't OP'd at all in PvE...that's all I feel I need to say about that.
In RA Mesmers are really really useful...but if you're running a dom build even with empathy there's a good chance that a warrior,sin,ranger, or dervish will plow you down. So I feel like the ability for mesmers to take out monks who like to hide behind stances all day is fair. To be fair mind shock ele's can do that too just through constant KD and high damage rather than e denial.
In the rest of PvP...I dunno. It seems to me that in HA you could put together a grand old spike with e surge. But I haven't played HA for a long time so I'm way behind on what is happening in the meta.
In RA Mesmers are really really useful...but if you're running a dom build even with empathy there's a good chance that a warrior,sin,ranger, or dervish will plow you down. So I feel like the ability for mesmers to take out monks who like to hide behind stances all day is fair. To be fair mind shock ele's can do that too just through constant KD and high damage rather than e denial.
In the rest of PvP...I dunno. It seems to me that in HA you could put together a grand old spike with e surge. But I haven't played HA for a long time so I'm way behind on what is happening in the meta.
Skyy High
Wind Riders have Cry of Frustration; they obviously cast it on someone else in the party and managed to accidentally hit Gwen. Not hard when you have 5 AoE interrupts hitting your party at the same time.
Nalia
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Mesmers aren't OP'd at all in PvE...that's all I feel I need to say about that.
In RA Mesmers are really really useful...but if you're running a dom build even with empathy there's a good chance that a warrior,sin,ranger, or dervish will plow you down. So I feel like the ability for mesmers to take out monks who like to hide behind stances all day is fair. To be fair mind shock ele's can do that too just through constant KD and high damage rather than e denial. In the rest of PvP...I dunno. It seems to me that in HA you could put together a grand old spike with e surge. But I haven't played HA for a long time so I'm way behind on what is happening in the meta. |
school
I agree Mesmers are OP ATM. It seems like they only balance PvP based on GvG.
NerfHerder
Mesmers OP? Not from where I'm standing. Sure, the HM PvE Mesmers put up a good fight, but HM does stand for Hard Mode(hint: the trick to beating them starts with the letter Longbow and ends with the letter flag your heros). In general PvE Mesmers can finally fill a niche in random pug groups. PvP has always been a comfy home for the mesmer and are still annoying to face, thats nothing new. And, adding a Mesmer hero(not just Mesmer skills) is finally a viable option. In my opinion, Mesmers arent OP, they are finally where they were supposed to be.
Sure, after a big skill buff new speed clears and team/builds are little OP to exploit the new skills(Im looking at you Keystone Way). Here again, nothing new. In due time they will get fixed and everyone will complain "they broke my win button". Its the circle of life.
Sure, after a big skill buff new speed clears and team/builds are little OP to exploit the new skills(Im looking at you Keystone Way). Here again, nothing new. In due time they will get fixed and everyone will complain "they broke my win button". Its the circle of life.
belshazaarswrath
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Sure, after a big skill buff new speed clears and team/builds are little OP to exploit the new skills(Im looking at you Keystone Way). Here again, nothing new. In due time they will get fixed and everyone will complain "they broke my win button". Its the circle of life.
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Lithril Ashwalker
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.... Imo necros are overpowered, IP shuts down melee, SB on each char shuts down the monk..
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same casting time
same recharge
same duration
description: for ?? To ?? Seconds target foe has (??%) chance to miss with attacks. Whenever that foe misses with an attack you steal ??... To ?? Health from that foe.
Needs to have some other part in description to where if blind is on the target
blind doesn't stack with the chance of a miss(IP's) but more like insidious parasite has it's own chance of missing and won't be uberly overpowered when foe is blinded.
bhavv
Lern 2 use Boon Signet / Divine Boon monk:
Rof / Guardian / Dismiss Condition / Boon Signet / Signet of Rejuvenation / Deny Hexes / Divine Boon / Dolyak Signet.
E Surge isnt a problem at all when you can heal and prevent KDs on yourself on 0 energy, and pull out a super heal with Either RoF or Dismiss as soon as you reach 5 energy.
If youre still using WoH monks in RA that cant do anything once they reach 0 energy, then youre doing it completely wrong!
Rof / Guardian / Dismiss Condition / Boon Signet / Signet of Rejuvenation / Deny Hexes / Divine Boon / Dolyak Signet.
E Surge isnt a problem at all when you can heal and prevent KDs on yourself on 0 energy, and pull out a super heal with Either RoF or Dismiss as soon as you reach 5 energy.
If youre still using WoH monks in RA that cant do anything once they reach 0 energy, then youre doing it completely wrong!