Clouds/Lighting
Pony Slaystation
Has anybody else ever looked up at the sky (in game, obviously), and noticed how many clouds there are? Yet most areas have pretty bright lighting, especially when considering how cloudy the sky is. Take Lion's Arch Keep, for example. The sky is mostly black overhead, and pretty cloudy on the horizons. The sun is not that bright looking, and when compared to Lion's Arch itself, the sky overall is much darker, and seems later in the day. Yet both areas have the same lighting effects. I know this isn't that big of a deal, but still, I wonder why the developers would take time to create the different cloud textures (LA Keep actually has a pretty detailed sky, for example), and use a similar sky texture for each area. I'm probably one of the only people who actually does take time to look at the sky... so I guess I'm just weird.
jonnieboi05
Celestina
Pony Slaystation
Lanier
one of my biggest pet peaves for awhile has been the way clouds on the horizon suddenly turn into a black or dark purple sky in several areas.
jonnieboi05
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Well, not really. Black skies and sunshine at the same time isn't quite my idea of realism.
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He said:
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Originally Posted by Pony Slaystation
I wonder why the developers would take time to create the different cloud textures
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Quote:
Originally Posted by jonnieboi05
Because Arena.Net wanted to make the game as realistic as possible?
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In short: I answered the section where he asked "why did aNet create different types of clouds" with "because aNet wanted to make it look real(er)".
Black Metal
there is no dynamic lighting and shading in the gw engine
they pretty much design the sky texture and lay it in seperately from building and texturing the zone
they pretty much design the sky texture and lay it in seperately from building and texturing the zone
mage767
When I saw this thread, I thought you meant environmental effects like rain/lightning/day/night cycle. GW2 is bringing it on...wait a year.
Pony Slaystation
@JonnieBoi05,
Yes, I realize that's what you meant. And I'm replying to that by saying that combining black skies with bright lighting doesn't make it look any "realer"
Yes, I realize that's what you meant. And I'm replying to that by saying that combining black skies with bright lighting doesn't make it look any "realer"
Hyperventilate
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@JonnieBoi05,
Yes, I realize that's what you meant. And I'm replying to that by saying that combining black skies with bright lighting doesn't make it look any "realer" |
it doesn't bother me, it's just a curious thought.
Mintha Syl
That's what I always thought as well. Just think about the pre-searing, I name that because I've returned there recently. I think it's one of the most luminous areas in the game, so you'd expect a clear sky, instead you look up and see it all with red/grey cover in most of it, pretty much as if there were some volcano nearby or the searing already occourred. But in areas like that (post-searing ascalon and ring of fire chain) it's all very dark, as it should be.
It's true that detailed skyes make the game more realistic, but sure not if coupled with a totally different light.
It's true that detailed skyes make the game more realistic, but sure not if coupled with a totally different light.
Steps_Descending
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The sun is not that bright looking, and when compared to Lion's Arch itself, the sky overall is much darker, and seems later in the day. Yet both areas have the same lighting effects. I know this isn't that big of a deal, but still, I wonder why the developers would take time to create the different cloud textures (LA Keep actually has a pretty detailed sky, for example), and use a similar sky texture for each area.
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Quote:
That's what I always thought as well. Just think about the pre-searing, I name that because I've returned there recently. I think it's one of the most luminous areas in the game, so you'd expect a clear sky, instead you look up and see it all with red/grey cover in most of it, pretty much as if there were some volcano nearby or the searing already occourred. But in areas like that (post-searing ascalon and ring of fire chain) it's all very dark, as it should be.
It's true that detailed skyes make the game more realistic, but sure not if coupled with a totally different light. |
EDIT: after wlking out of ashford... Ok I see the black hole. But I noticed it's not seen around regent valley. 1 Explanation : there are 4 mages preparing the magic equivalent of a mass destruction weapon just north of the great wall... That might have some visible repercusions.
Mintha Syl
Weird, I've never noticed the black hole, I really got to check 
Now I was watching my last pre-sear screenshots and noticed this:
Well, the same place, near the wall, but strangely the dark side is the one that less points behind the wall. So I guess it's just a case and that all those skyes are random.

Now I was watching my last pre-sear screenshots and noticed this:
Well, the same place, near the wall, but strangely the dark side is the one that less points behind the wall. So I guess it's just a case and that all those skyes are random.
Amy Awien
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Well, not really. Black skies and sunshine at the same time isn't quite my idea of realism.
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But it looks like the skies in GW are created more for the (dramatic) effect, the immersion, then for realism.
Landscapes in Perfect World don't even come close to GW's quality.
Iuris
I only recently noticed what the skies look like, and discovered that they are mostly actually quite nightmarish. Yes, nightmarish. Black skies, smoky plumes and so on. I was really disappointed once I noticed.
Crystal Of Winter
Just looked up in Aspenwood Gate (Kurz) and...
Uploaded with ImageShack.us
Almost like the desolation or something
Uploaded with ImageShack.us
Almost like the desolation or something

Lishy
The Shing Jea explorables. Seriously, what's up with them? Especially the first explorable in factions. I would expect it to look cool, but instead the sky is brown O_o
Fay Vert
I think LA has only just acquired it's black sky. I was wondering if it was a post-wik bug.