Help With Cartography!!
A L F
i wanna know how can i reach the blue part of tyrian map...
please answer me... im gettin crazy O.o
please answer me... im gettin crazy O.o
Betrayer of Wind
Do the missions again lol
Masmar
do the missions and scrape the edges...
Fabez
While doing these missions, there are usually (in some cases significantly large) area's that the "mission path" doesn't take you to, so you'll have to go off and explore these area's during the mission.
(no, Prophecies does not handle the mission area's the same as Faction's or Nightfall: they are not accessible as explorable area's)
(no, Prophecies does not handle the mission area's the same as Faction's or Nightfall: they are not accessible as explorable area's)
Darcy
You can uncover the beach areas in both Gates of Kryta and D'Alessio Seaboard missions by going off the beaten track.
Mintha Syl
Also, in gates of kryta mission, there's a passage behind the house were you find oink that uncovers another part. The rest is easily uncovered just scraping all the edges during the mission.
rhade_adama
For the Gates of Kryta it is easier to scrape the west side of the map if you don't talk to the Justiciar. Just run past him and scrape the walls. You'll still have enemies to fight, but you won't have to worry about him running off ahead of you.
Kook~NBK~
As everyone said, you've gotta scrape those walls. Additionally, I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat. Here's a screenie (taken using my GM. Cartographer) of the 3-in-1 version that I've been using:
jonnieboi05
Here you go, I found this on the official Guild Wars Wiki.
It's the one on the very top. Download the "complete collection". Good luck.
Direct links:
It's the one on the very top. Download the "complete collection". Good luck.
Direct links:
- GWW file location: http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy
- actual mediafire location: http://www.mediafire.com/?k50zdqnehwn
BrettM
Once you finish the Battle for Lion's Arch you can do cartography in D'Alessio Seaboard, Riverside Province, and Divinity Coast areas easily. As long as you don't have any WiK bounties or quests in your log, there will not be a single foe in the explorable version of any of those areas. For Gates of Kryta you will have to enter the mission, though.
Snograt
Yeah, that mod's not right. As soon as I saw the screenshot in the OP I wondered if the corresponding 100% map had used the one-day-special Amnoon-Oasis-skin-on-Lion's-Arch-map glitch. Certainly gained maybe 1% myself with that ^_^
sykoone
The map in the OP was the last version of the mod. When there was a map change in Gates of Kryta and the addition of the Droknar's exploarble area, it affected that area of the mod. Also, the mod does not include the LA-Amnoon swap. None of my mappers were on that day.
Kruhljak
Can someone (I dunno, maybe sykoone? ;-)) direct me to the newest version of TexMod? The one linked off the GW wiki still says "early beta" in the readme and is presumably very old.
Thx.
Thx.
Kook~NBK~
If you use the ones Jonnieboi linked to, you should be fine. The "complete collection" one is what I've been using.
Kruhljak
Thanks for the reply, Kook.
Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.
Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.
Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.
Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.
MisterB
Quote:
Thanks for the reply, Kook.
Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned. Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod. |
Kruhljak
Ahh, I see. Kook must've been referring to the tpf rather than TexMod itself, up above (post #8). Ok, thanks for clearing that up, MisterB. Time to see what's what....