Help With Cartography!!

A L F

A L F

Academy Page

Join Date: Jun 2009

Tha Moon :D

The Vanguard Avengers [AnvG]

D/A

i wanna know how can i reach the blue part of tyrian map...

please answer me... im gettin crazy O.o

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Do the missions again lol

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

do the missions and scrape the edges...

Fabez

Academy Page

Join Date: Jul 2009

N/

While doing these missions, there are usually (in some cases significantly large) area's that the "mission path" doesn't take you to, so you'll have to go off and explore these area's during the mission.

(no, Prophecies does not handle the mission area's the same as Faction's or Nightfall: they are not accessible as explorable area's)

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

You can uncover the beach areas in both Gates of Kryta and D'Alessio Seaboard missions by going off the beaten track.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Also, in gates of kryta mission, there's a passage behind the house were you find oink that uncovers another part. The rest is easily uncovered just scraping all the edges during the mission.

rhade_adama

rhade_adama

Ascalonian Squire

Join Date: Nov 2009

Ebonhawke, Blazeridge Mountains

The Forsaken Vampiric Vanguard [TFVV]

E/Mo

For the Gates of Kryta it is easier to scrape the west side of the map if you don't talk to the Justiciar. Just run past him and scrape the walls. You'll still have enemies to fight, but you won't have to worry about him running off ahead of you.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

As everyone said, you've gotta scrape those walls. Additionally, I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat. Here's a screenie (taken using my GM. Cartographer) of the 3-in-1 version that I've been using:

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Here you go, I found this on the official Guild Wars Wiki.


It's the one on the very top. Download the "complete collection". Good luck.



Direct links:

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Once you finish the Battle for Lion's Arch you can do cartography in D'Alessio Seaboard, Riverside Province, and Divinity Coast areas easily. As long as you don't have any WiK bounties or quests in your log, there will not be a single foe in the explorable version of any of those areas. For Gates of Kryta you will have to enter the mission, though.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Quote:
Originally Posted by Kook~NBK~ View Post
I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat.
Yeah, that mod's not right. As soon as I saw the screenshot in the OP I wondered if the corresponding 100% map had used the one-day-special Amnoon-Oasis-skin-on-Lion's-Arch-map glitch. Certainly gained maybe 1% myself with that ^_^

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

The map in the OP was the last version of the mod. When there was a map change in Gates of Kryta and the addition of the Droknar's exploarble area, it affected that area of the mod. Also, the mod does not include the LA-Amnoon swap. None of my mappers were on that day.

Kruhljak

Pre-Searing Cadet

Join Date: Jul 2010

Can someone (I dunno, maybe sykoone? ;-)) direct me to the newest version of TexMod? The one linked off the GW wiki still says "early beta" in the readme and is presumably very old.

Thx.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

If you use the ones Jonnieboi linked to, you should be fine. The "complete collection" one is what I've been using.

Kruhljak

Pre-Searing Cadet

Join Date: Jul 2010

Thanks for the reply, Kook.

Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.

Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Kruhljak View Post
Thanks for the reply, Kook.

Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned.

Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod.
I believe you are confusing older versions of the Cartography Made Easy mods with versions of TexMod. There is no newer version of TexMod after the version linked on wiki, but the Cartography mods have had several updates and revisions.

Kruhljak

Pre-Searing Cadet

Join Date: Jul 2010

Ahh, I see. Kook must've been referring to the tpf rather than TexMod itself, up above (post #8). Ok, thanks for clearing that up, MisterB. Time to see what's what....