BLA Hard Mode H/H
Jeydra
Anyone managed to do this without using consumables, DP removers, etc? I'm beginning to think it's impossible as Ele primary without some massive amounts of luck.
Personally, I've gotten as far as the Perfected Armour wave, but the mob is simply too big. I might be able to clear it if I could keep spamming Eruptions, but that requires AP to trigger, which in turn requires killing, which in turn requires AP to survive the mob's hex removals. In my last try I got to that wave with many NPCs still alive, but missed one AP and wiped.
With careful enough play, the waves before that are very doable, but I doubt it's possible to clear this one with standard spiritway without huge amounts of luck. If GW had a save / reload option, I'd probably finish, but as it is I doubt it's possible.
I wonder if there's an alternative. I couldn't find any ... the hero most droppable is the Communing Rit (need the Channeling Rit to supplement Alesia's healing), but if I drop it for something that can kill the Perfected Armour wave, I have trouble clearing the waves before it. There's simply no other hero that can deal that much damage and take that much damage.
Has anyone managed to do this? I guess also that this is a great chance for Panic Mesmers and alternative hero builds to prove themselves. Anyone tried Panic heroes here with good results?
EDIT: Stupid caps sensors.
Personally, I've gotten as far as the Perfected Armour wave, but the mob is simply too big. I might be able to clear it if I could keep spamming Eruptions, but that requires AP to trigger, which in turn requires killing, which in turn requires AP to survive the mob's hex removals. In my last try I got to that wave with many NPCs still alive, but missed one AP and wiped.
With careful enough play, the waves before that are very doable, but I doubt it's possible to clear this one with standard spiritway without huge amounts of luck. If GW had a save / reload option, I'd probably finish, but as it is I doubt it's possible.
I wonder if there's an alternative. I couldn't find any ... the hero most droppable is the Communing Rit (need the Channeling Rit to supplement Alesia's healing), but if I drop it for something that can kill the Perfected Armour wave, I have trouble clearing the waves before it. There's simply no other hero that can deal that much damage and take that much damage.
Has anyone managed to do this? I guess also that this is a great chance for Panic Mesmers and alternative hero builds to prove themselves. Anyone tried Panic heroes here with good results?
EDIT: Stupid caps sensors.
Spiritz
One question - why do hm when the reward is exactly the same ?
Just curious
Just curious
I Hate Chips
1 tank....
EoE damage...
Win...
EoE damage...
Win...
AngelWJedi
not sure how you do it in hm, but i did it ele prim in nm with a friend. i went sh ele with a ebon ward took a special mod discord mm, a ua monk and a panic gwen and he went as a scythe sin with a half heal/half sos rt. we only wiped once but we were able to do it.
syphonus
Essence Snow
For one I would drop AP for AoS. Enough foes die during BLA to quite frequently recharge your bar and E. Maybe aoe blinds/spell interrupts might help? (the ele has both) Might also consider snares while using such interruption aoe like maelstorm.
Painbringer
Panic based Ele / Mesmer combo maybe earth for AOE no need for exhaustion especially in this long mission. Get panic out there and use the choke points and they will screw themselves is my thoughts.
Targren
Quote:
Originally Posted by I Hate Chips
1 tank....
EoE damage...
Win... EoE? Aren't most of the mantle human?
EoE damage...
Win... EoE? Aren't most of the mantle human?
syphonus
Quote:
Originally Posted by Targren
EoE? Aren't most of the mantle human?
I'm pretty sure he means AoE..
I Hate Chips
Oops on that, I indeed meant AoE thanks
But I didn't try the mission yet, I'll try my tactic of tanking and then AoE... Or is that fail 100%?
But I didn't try the mission yet, I'll try my tactic of tanking and then AoE... Or is that fail 100%?
Targren
syphonus
Quote:
Originally Posted by I Hate Chips
Oops on that, I indeed meant AoE thanks
But I didn't try the mission yet, I'll try my tactic of tanking and then AoE... Or is that fail 100%? It's not exactly easy.
But I didn't try the mission yet, I'll try my tactic of tanking and then AoE... Or is that fail 100%? It's not exactly easy.
Life Bringing
The whole tank and spank thing would be extremely difficult to work in BLA considering half the mobs have shadow steps and the other half have rupts/enchant removals etc.
I gave Panic a try and honestly i saw no difference in effectiveness from a standard MM. It decreases the chance of AP getting removed, but there's still the problem of shit dying. Oddly enough, gwen for some reason was less effective at using prots than MoW even though she had plenty of energy to do it.
This mission would be considerably easier if heroes actually stayed where they are flagged. If i take deaths before the Isaiah and the group leading up to and including the perfected armor, it is usually because my heroes are an agro bubble away from where they are flagged, putting them in a very bad position.
Another question is has anyone been able to do this in HM with a full player party? It seems like it would be beyond the capabilities of a player team even if they were to resort to some kind of gimmick.
I gave Panic a try and honestly i saw no difference in effectiveness from a standard MM. It decreases the chance of AP getting removed, but there's still the problem of shit dying. Oddly enough, gwen for some reason was less effective at using prots than MoW even though she had plenty of energy to do it.
This mission would be considerably easier if heroes actually stayed where they are flagged. If i take deaths before the Isaiah and the group leading up to and including the perfected armor, it is usually because my heroes are an agro bubble away from where they are flagged, putting them in a very bad position.
Another question is has anyone been able to do this in HM with a full player party? It seems like it would be beyond the capabilities of a player team even if they were to resort to some kind of gimmick.
kanuks
I tried it 4-5 times but couldn't do it. One of the times i went pretty far, i killed the jade armor boss but died soon after. It's very hard to outdamage them and bodyblocking doesn't work very well because of the npcs.
Did it without too much problems in nm even though the 2 lvl 10 henchies are a joke.
Did it without too much problems in nm even though the 2 lvl 10 henchies are a joke.
kanuks
Quote:
Originally Posted by Chthon
Did it with 4 players and 2 heroes in HM. Took some positioning and planning, but went relatively smoothly once we had it figured out.
As for H+H in HM, I haven't heard of anyone doing it at all, much less without cons. I simply cannot imagine how you would manage this when two of your party members have crap builds and five of them have AI for brains. (Except perhaps for EFGJack's micro-heavy tank-n-spank H+H setup for warriors.) I'm holding out hope that someone will surprise me on this. Too hard to bodyblock properly with all these npcs grabbing aggro.
As for H+H in HM, I haven't heard of anyone doing it at all, much less without cons. I simply cannot imagine how you would manage this when two of your party members have crap builds and five of them have AI for brains. (Except perhaps for EFGJack's micro-heavy tank-n-spank H+H setup for warriors.) I'm holding out hope that someone will surprise me on this. Too hard to bodyblock properly with all these npcs grabbing aggro.
Life Bringing
And even if he was able to bodyblock them, the amount of damage, rupts, enchant stripping they put out is ridiculous. Not to mention half of them have shadow steps of some kind. Oh, and i think some have rending aura too, so you better hope everything dies in one whirlwind or you're screwed.
Quote:
Originally Posted by Chthon
Quote:
Quote:
Originally Posted by kanuks
I tried it 4-5 times but couldn't do it. One of the times i went pretty far, i killed the jade armor boss but died soon after. It's very hard to outdamage them and bodyblocking doesn't work very well because of the npcs.
Same question, with or without cons and what was the team setup?
Apok
Guys, guys, stop brainstorming.
In a while, CE Devilman will post here with a clutch bar that allows you all to H/H HM this mission. It's his thing. Just sit back, relax, and let nature take its course, 'k? syphonus
Quote:
Originally Posted by Life Bringing
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Not any more difficult, really, than any other team setup. I was able to hold aggro effectively despite shadow steps and enchant stripping and whatnot. I'd even say that tank and spank is probably the most likely way it'd be pulled off. But, as far as I know no one has made it past perfected armor H/H, so it's kind of hard to judge.
Another question is has anyone been able to do this in HM with a full player party? It seems like it would be beyond the capabilities of a player team even if they were to resort to some kind of gimmick.
No way.. Even with one other human player and heroes I'd feel a lot more confident.
Mustache Mayhem
it's the wave right before the last boss.. that's the doozy
best way to h/h is flag them off to the right out of line of sight behind the first bridge.. then body block the bridge for the tank and spank.. even then it gets too much to handle- I don't see doing it without cons maybe someone will get lucky =] finished the quest on all my chars already the thing with the heros running around.. found flag the healer as passive- then careful with the spells you bring on the others.. like if you bring anything half distance or touch ect.. your heros will run around trying to use that skill wish had a character with the mission to run this again.. give it a shot Chthon
Quote:
Originally Posted by Life Bringing
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The ele used an essence, and someone used a dreamrider or two. Don't recall if anything else got used.
And what was the team setup?
ER ele Panic mesmer Ineptitude mesmer (hero) Barrage+SY! ranger Generic Attack Spam dervish SoS+SoH+Splinter rit (hero) Dervish blocked the stairs and hit things. Ranger and rit's spirits rained down damage from extreme range using height advantage from cliff by stairs. Also grabbed aggro earlier and kept it off the NPC rangers. (Also tended to draw AoE elemental spells to the ranger's position, who was (a) well-armored against them, and (b) quite able to simply step back out of them to avoid damage.) Rit buffed ranger and derv to get real damage out of them. Ranger and derv abused lack of true Z axis to overlap SY! and put derv in ranger's EBSoH. Mesmers either cast from cliff or rubberbanded down stairs to cast. Solid shutdown and very surprising damage from Wandering Eye, ClumsySig, Mistrust, etc. ER kept people bonded and alive and (importantly) stayed the hell back so that he didn't eat Palm Strike when the shadow steppers showed up. (Also another reason to keep the NPC rangers alive, so the shadow steppers have something to go after that isn't your backline.) We did stick Gaze of Fury on the rit in anticipation of Tranquility (which would have utterly hosed the ER), but properly aimed Panic stopped literally every attempted cast of Tranquility. (ER also brought AoS as backup in case Tranquility got ER, but that was also unnecessary.) Chthon Jeydra
My friend beat the Perfected Armour wave ... I'm so impressed, especially since he ran completely unorthodox builds. Pity he thought I went further than him and didn't take screenshot.
Player: Warrior with Triple Chop, Whirlwind Attack, Cyclone Axe 2 Splinter Barrage heroes (!?!?) 1 ER Alesia + Claude (!?) The NPC MM, pets and himself tanks as much as possible. The Perfected Armour wave still wipes him, but after ressing the wave can be finished off. He tells me after that it gets even harder with Jade Cloaks etc that have Sandstorm Deep Freeze Ward Against Harm, and he hasn't any idea how to beat that. And then of course he finishes the quest with a friend in NM, and can't experiment with it anymore. Sheesh. maxxfury
Cant say that splinter barragers are a bad or odd choice at all... Infact a pretty good choice here...
you get the extra range using the stairs, huge armour ignoring damage spikes and huge mobs to really let barrage shine..pretty easily as well to be fair.. 2 Barragers and the lawnmower axe warrior all with splinter on is pretty hefty Armour ignoring aoe damage...sy and ps/sb abuse for your defence and infooze + alesias redbar.. pretty solid setup really for this clucterfunk of a quest. Aoe really is monstrous with such big packs in bla Chthon
Quote:
Originally Posted by Jeydra
My friend beat the Perfected Armour wave ... I'm so impressed, especially since he ran completely unorthodox builds. Pity he thought I went further than him and didn't take screenshot.
Player: Warrior with Triple Chop, Whirlwind Attack, Cyclone Axe 2 Splinter Barrage heroes (!?!?) 1 ER Alesia + Claude (!?) The NPC MM, pets and himself tanks as much as possible. The Perfected Armour wave still wipes him, but after ressing the wave can be finished off. He tells me after that it gets even harder with Jade Cloaks etc that have Sandstorm Deep Freeze Ward Against Harm, and he hasn't any idea how to beat that. And then of course he finishes the quest with a friend in NM, and can't experiment with it anymore. Sheesh. Hmmm... I'd think that a 100B build with WWA would have better damage output than the axe, and still provide ample triggers for Splinter. IMO, multi-hit axe builds really only come into their own when GDW is in play. For that matter, if doing an axe build, why not use WE over Triple Chop? Splinter Barrage makes a lot of sense. I do question not making at least one of them Rt primary. The fifth trigger is worth a ton of DPS. Very surprised by ER hero. How the hell did he keep it from getting trashed by Tranquility? Alesia makes sense. You need heals and this is the only option that doesn't involve spending a second hero slot for them. Claude. Not really sure why he made the cut, but I'm going to float 3 theories: 1. Soul Leech kills casters fast. 2. BR is how he gets ER hero past Tranquility? 3. No particular reason to bring him, but other hench are worse. I Hate Chips
Cant u go for a build like SC's? in sc manly spike 100b are used, some good highend pve guilds use dervishes for really fast clears :P if u just go for the tank spike AoE dmg QUICK then maybe its doable.. needs to be allot microing though for 2 hero spikers to micro at the same time >.<
Jeydra
The real sad part about my friend's achievement is that he didn't save any screenshots
Anyway here's a catalogue of stuff I've tried against this mission, so sue me for sticking blindly to spiritway and not trying out new stuff: Standard spiritway + Alesia + Orion + player E/A Air (also tried Earth) Minion bomber + pure Channeling SoS + Me/Rt Panic with heals + Alesia + Orion + player E/A Air (and Earth) Minion bomber + Rt/R SoS with Volley and Splinter and Comfort Animal + N/R Spiteful Spirit with Volley and Well of Darkness and Comfort Animal + Alesia + Reyna + player ER The same build as above, but with Orion instead of Alesia Minion bomber + Rt/R SoS with Volley and Splinter and Comfort Animal + R/Rt Barrage with EoE and Favourable Winds + Alesia + Reyna + player ER with EBSoH The same build as above, but with Orion instead of Alesia Rt/R SoS with Volley and Splinter and Comfort Animal + R/Rt Barrage with EoE and Favourable Winds + N/R Spiteful Spirit with Volley + Alesia + Reyna + player ER with GDW The same build as above, but with Orion instead of Alesia Minion bomber with Dwayna's Sorrow + E/R Savannah Heat with EoE and Comfort Animal + Me/Rt Panic with heals + Alesia + Orion + player Savannah Heat with EBSoH Minion bomber with Dwayna's Sorrow + E/R Savannah Heat with EoE and Comfort Animal + Rt/E with SoS and Ward Against Foes and Life and Kaolai + Orion + Alesia + player Savannah Heat with EBSoH Minion bomber with Dwayna's Sorrow + E/R Savannah Heat with EoE and Comfort Animal + Rt/E with SoS and Ward Against Foes and Life and Kaolai + Orion + Alesia + player E/A Fire Lots and lots of variations in the exact builds, e.g. with player ER I tried LA + VB, then I tried Protective Bond, then I tried 16 Energy Storage + full energy armour, I tried 7 enchanments without Infuse, blah blah blah yada yada yada. All these builds failed. Some of the builds got to the same Perfected Armour wave easily, others not so easily. Some lived on a knife edge, dealing huge damage but also dying really easily. Others were more resilient but dealt much less damage. All of them died to the same Perfected Armour wave. I've wiped more times to my own EoE than I can count, and I've also watched huge Mantle mobs disappear to the same EoE more times than I can count. Given the massive damage potential that is EoE, right now I believe the best way to do this would be via EoE and then having some way to ensure that you don't bomb yourself. How, though, is a question I can't answer yet. Anyone else made any progress? Xenomortis
Edge of Extinction always makes me nervous when facing human enemies.
The damage is high enough to make it threatening, but it's low enough to make Spirit Bond and Prot Spirit useless. How high are you speccing it? If you can squeeze in Union it might prevent sudden health spikes if teammates are caught below 90% as you're killing. Trouble with Union is that it'd probably be killed very quickly. Outerworld
You could just disable EoE and save it for the jades if you were worried about the mantle mobs.
maxxfury
Havent tested EOE my self, as i cleared this quest a while back...
But didnt someone say that EOE doesnt proc on your when you kill the 'huma' white mantle?! Im sure someone noted that they dont seem to be classed as the same race as human heroes & players?! Maybe im just having a brain fart recalling something i didn't see Jeydra
This looks like a breakthrough!
It is 2-man and Life Bringing cheated (lol, but it was only with personal consumables), but it was also only our second try. The setup I had are on the screen, while Life Bringing ran WotA Sin with "I Am Unstoppable!", Panic Mesmer with a couple of heals and SoS with a bit more heals. We didn't have Strength of Honour and had only one hard res - Flesh of my Flesh. The Perfected Armour wave still wiped us, but enough of them died such that we finished off the wave on reviving. After that we didn't wipe at all until the very last wave. The monsters would've killed Salma if they had been aggressive, but they weren't; they were perfectly content to hang out while we did pulls. I believe a H/H team who gets past the Perfected Armour wave will also manage to get to the second last wave (Perfected Aegis), and if the team clears that wave it's a clear run to the finish. The moment the mob can be pulled, H/H aggro techniques run like clockwork. Myotheraccount JimmyTyme
Quote:
Originally Posted by syphonus
Like getting hit with a hammer. I dunno about impossible, but it sure is hard. WELL THERE'S UR PROBLEM! you dun have a single healer.... also... lure them up and around so they fight on top of the Hill, where everything attacks them and they're spread out for easy killing and often clumped in small groups for easier AoE I honestly just used a prepared shot turret with discordway the healer and a mes and i was actually bored.. Xenomortis
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Originally Posted by JimmyTyme
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Quote:
Originally Posted by JimmyTyme
I honestly just used a prepared shot turret with discordway the healer and a mes and i was actually bored..
In Hard Mode? I'd be impressed if you could verify that.
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