Make a new Skill Pack and retire flawed skills.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

After reviewing this thread http://www.guildwarsguru.com/forum/e...t10444901.html, I was inspired to create this new thread to suggest to the Live Team making room for new, fun, and interesting [elite] skills and scatter them throughout their appropriate campaigns/areas while retiring the old, flawed, or broken skills that just didn't cut it [similar to how they removed the TA and HB arenas]. This in turn would make them some more money, rekindle interests in campaigning and PvPing. I understand that there'd be some underlying issues like "Elite Skills Hunter Titles", but not to fret. Anet can allow those current title holders to retain their titles without needing to cap the newer ones, and can actually keep the same requirements as they are. In other words, the newest list would not be needed, and shouldn't be added to the GW Wiki Elite "Skill Hunter's" list. Which skills do you deem worthy of the "old/flawed/broken skills? Create your lists here. Also: Any other foreseen issues with this idea? Please feel free to unveil them here on this thread. Discuss!

Dawn Angelheart

Dawn Angelheart

Lion's Arch Merchant

Join Date: Mar 2008

We Bought Plan C On [Ebay]

W/E

I'm pretty sure they can't take skills out of the game.

Hence the split of Pvp/Pve

Look at Smiters Boon(Pvp) this is what they do when they want a skill removed from the game. They just make it madness to actually use it.

Zenzai

Zenzai

Lion's Arch Merchant

Join Date: Jun 2009

N/E

Quote:
Originally Posted by Dawn Angelheart View Post
I'm pretty sure they can't take skills out of the game.

Hence the split of Pvp/Pve

Look at Smiters Boon(Pvp) this is what they do when they want a skill removed from the game. They just make it madness to actually use it.
http://wiki.guildwars.com/wiki/List_of_removed_skills

They can and have.

Del

Del

Desert Nomad

Join Date: Sep 2009

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Quote:
Originally Posted by Zenzai View Post
Moot. They were removed before release. If only they did the same with non-core classes though.

RedStar

RedStar

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Join Date: Jul 2007

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It would be better to just rework the old/flawed/broken skills.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Just a few thoughts on this subject.

There are of course skills that will be seldom if ever chosen because they are not as good as others, this is natural and will be found in any game.
You learn skills in a certain order and skills you use at first get replaced with better ones later on.

Some say that there are far to many skills in the game if so I certainly don't mind its just more choice for players.
I believe many skills where only intended for creature use, there are mobs in pve that are quite effective because of the skill combinations they use but I wouldn't ever bother with them.

Adding skills changing skills and splitting skills into pve and pvp versions have caused problems in the past, not sure what such a major overhaul would cause, they would probably still be balancing the game for the next few years.

So while I do like the idea I doubt its worth all the problems it would cause.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

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I think what they need to do is simply identify the elites that are obviously underpowered and do something about them rather than removing/adding skills. In the thread mentioned in the OP, I made a post giving suggestions for toning down all the ovepowered rit elites and giving slight buffs to the underpowered rit elites. I think doing something along this line is what they should focus on.

Fleeting

Fleeting

Frost Gate Guardian

Join Date: Feb 2008

Mo/

Quote:
Originally Posted by RedStar View Post
It would be better to just rework the old/flawed/broken skills.
This. A slew of completely new skills has a good chance of either making PvP better or completely destroying it again (months of SWAY?). I'd rather the team just carefully tune what's already in-game.

Rugar

Academy Page

Join Date: Jul 2009

Quote:
Originally Posted by Sirius Bsns View Post
[similar to how they removed the TA and HB arenas].
Adding and removing skills have a much deeper effect on the game than removing PvP modes/arenas.

Quote:
Originally Posted by Sirius Bsns View Post
This in turn would make them some more money,
How?

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

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most skills that i see are flawed or the has drawbacks that outweigh the benefit could easily be reworkd, although some instant cast time spells for binding rituals really need re-working if they're still not changed.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

instead of making this thjread aboutsuggesting they remove or replace them...just literally whine on another thread listing skills that arent really used like
Shadow Shroud
Shroud of silence
etc..

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Benderama View Post
most skills that i see are flawed or the has drawbacks that outweigh the benefit could easily be reworkd, although some instant cast time spells for binding rituals really need re-working if they're still not changed.
Easily ?
Your joking of course

They "Fix" a skill then find that several encounters in pve either become next to impossible of completely easy.

Then they discover that the new fixed skill is dominating pvp at the expense of all other builds.
So they re fix it and re re fix it.

Which is where we are at the moment with skills being fixed nerfed or rebalanced use whatever term you like.

What it comes down to I suspect is a broken skill doesn't cause them any problems because it isn't used.

Soon as people start using skills they become problems for the team so why on earth would they want to add to their workload by fixing more skills.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

Key thing is. Dervish and paragon skills have to be fearly good skills as they get less choice of skills overall.

I would rather have 20 bad skills for monk that i never use rather than 5 bad dervish skills.
Get what i mean ?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

This suggestion makes no sense. Why would you remove skills and then add new ones to the game when you can just recycle the flawed skills?

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

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Quote:
Originally Posted by Morphy View Post
This suggestion makes no sense. Why would you remove skills and then add new ones to the game when you can just recycle the flawed skills?
Cause there are too many...?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Artisan Archer View Post
Cause there are too many...?
So you introduce more skills? Yeah, great idea. Honestly, if you want to end up with less skills, you can delete some and rework others. Regardless of how you go about it, you don't need to introduce new skills.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

What's there so bad in many skills? If you don't want them, don't get them for your chars. Problem solved. But some people likes to have so much choice. You know, at least for fun's sake. And if something could be rearranged to work better...that's what updates are for. But deleting and adding would really be bad bad.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by Morphy View Post
This suggestion makes no sense. Why would you remove skills and then add new ones to the game when you can just recycle the flawed skills?
Agree with this.

If they're gonna buff stuff though make sure they run it by the tk thoroughly, last time they buffed a bunch of elites is demonstration enough they need help doing it.

Vecte

Vecte

Lion's Arch Merchant

Join Date: Dec 2005

Denham Springs, Louisiana

W/E

Quote:
Originally Posted by Benderama View Post
most skills that i see are flawed or the has drawbacks that outweigh the benefit could easily be reworkd, although some instant cast time spells for binding rituals really need re-working if they're still not changed.
Yes, this is "EASILY" done. Everyone who plays a melee class absolutely LOVES Empathy. This is an example of an "EASILY" done buff to a skill that made it ridiculously overpowered in PvP. It has to be, and will be tweaked again. It takes at least 2-4 tries, if not more, to get a skill change right. Honestly, balancing skills is probably the HARDEST thing to do in a game such as this one.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Come on! That would get rid of all but two skills in the Motivation Attribute!

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Mintha Syl View Post
What's there so bad in many skills? If you don't want them, don't get them for your chars. Problem solved. But some people likes to have so much choice. You know, at least for fun's sake. And if something could be rearranged to work better...that's what updates are for. But deleting and adding would really be bad bad.
Problem is 1200 skills are hard to balance in such a way no overpowered combo's come out of it. It's much easier with less skills. Look at the recent example. Direct (armor ignoring) damage on a mesmer isn't neccasserily OP, but after the mesmer buff update, they suddenly had so many options there was bound to be a overpowered combo (mesmer spike in gvg). Even more specific: Unnateral Signet and Spiritual Pain, if those two skills would have been tied togheter in 1 skill more than half the problem would already be fixed.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

With 1319 skills, balance is HELL.

They fixed the problem in GW2 by forcing you to have 7 of the skills limited to a certain small list.

That way you can balance just 5 skills, then the elite, the healing skills, and the trouble comes from the 3 'free' ones.

I wish they did the same in GW1, it would fix a lot of problems, but they can't, that's why they are making GW2 and all those small and barely useful fixes in GW1.

That's all that can be done with the resources they have.