Dealing with inexperienced players in PvP

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by Regulus X View Post
RA is competitive by default, but too many players with attitudes as you've described ruin it for everyone.
Actually its the opposite. RA is casual by default, but too many players think its super srs pvp, hence all the newb flaming. RA by design is actually more casual than AB or CMs, but because the latter have pve related titles (and CMs are located in pve-land) many pve'ers end up there instead, so those formats are percieved as more casual while RA is percieved as kind of a wannabe hardcore format.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

I fail to see how adding a watered-down TA and forcing people to win five times making any difference within the playerbase skill-wise. Those areas do not teach cancelcasting, qknocks, interrupting others, body-blocking, shrine capping, immediate use of res sig., splitting, or almost any tactic that is commonly found in the areas you mentioned. Shrines and sigs are taught in crystal desert missions (which most people ignore), and the other skills I mentioned are not explained at all in-game, they are learned.

Forcing people to do certain arenas first will not help them learn valuable skills to do well in pvp; only by mixing them in with good players in actual competition will newbies gain experience.

/notsigned

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

Quote:
Originally Posted by The Drunkard View Post
I fail to see how adding a watered-down TA and forcing people to win five times making any difference within the playerbase skill-wise. Those areas do not teach cancelcasting, qknocks, interrupting others, body-blocking, shrine capping, immediate use of res sig., splitting, or almost any tactic that is commonly found in the areas you mentioned. Shrines and sigs are taught in crystal desert missions (which most people ignore), and the other skills I mentioned are not explained at all in-game, they are learned.

Forcing people to do certain arenas first will not help them learn valuable skills to do well in pvp; only by mixing them in with good players in actual competition will newbies gain experience.

/notsigned

I totally agree with this. I've been playing guildwars for 3+ years and I mostly do PvE, the only PvP I ever do are AB and JQ. Sometimes I think to myself I want to try some RA and get some pts or whatever you learn there. So I set up a nice looking build, join in, always get slaughtered. It's either the other team is synced, either team isn't balanced or someone messes up (yes I admit sometimes it's me). It's not fun, RA is supposed to be fun. BUT experienced PvPers farm noobs here just trying to have fun; I admit this shouldn't be done but there's no way to prevent it, it will always happen.

I agree how you need to learn how to quarterknock and bodyblock and all of that but you can't in pve. Well maybe you can but I haven't thought about the transition from PvE to PvP. I know you bodyblock in the UW when doing speed clears and all that jazz but you never know what/how to bodyblock when you are doing GvG or HA for instance. Or take qknocking for instance, how does a new player to PvP know what skills to qknock? I know eventually you develop an instinct and you just feel when you have to preform this but one thing has to be satisfied:

-You can't be playing in an all noob or all exp team, there has to be some balance. You have to learn how to this (against other noobs) but also not the exp do all the work for you. You need to have a gap for people to learn this (nothing/no one in the game teaches you this)

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

There would seem to be one logical way for pvp to work and most of the flaming to go away.

You play from within a guild everyone on your side is a guild member and therefore a friend you know and trust with builds that work together.

Everyone else is the enemy you have no interest how bad they are or how stupid the build it just makes winning easier.

Abandon all other forms of pvp play.

your either on your own against everyone else in which case neither side has an interest in the build of anyone else.

Or your with friends and have already fine tuned your team build and again have no interest in anyone else.

Its called Guild wars for a reason

pvp play where you get stuck with random players on your team just leads to no end of problems and bad feeling so just drop it because there is no way of ever fixing it.

Chosen Predator

Pre-Searing Cadet

Join Date: Aug 2010

I just joined this site basically to say I don't do the PVP thing in guildwars because people go absolutely bonkers if they lose it completely kills the fun - I mean of course I want to win for the team but when it's with serious players who are extreme anger issues it just kills the fun entirely - so I am so happy that it has a lengthy focus on PVE and the random event mechanics looks wonderufl

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

All this stuff like quarterknocking, quarterstepping, cancelcasting etc - IT'S NOT HARD.

Seriously I mostly monk and I didn't hammer much but I got bored and decided to RA with a warrior. The first thing I did was not enter RA but read up some guides on teamquitter and rawr forums among others, then go to Isle of the nameless and spend an hour or so qknocking and qstepping the master of healing. 3-4 years later I can still do them pretty reliably.

There are so many guides out there, you can ask good players for advice/help and worst case scenario they're busy, on the other hand if you're polite and nice they might guest for you if they're not busy and can help you as well as give you advice.

Bodyblocking is ridiculously easy to learn-just stand next to your buddy.

Watching the field and awareness is hard to learn and master I admit, usually you have to modify your user interface a bit (Again there are plenty of good players that have posted their UI which you can use), from there it's just a case of knowing your skills and role and watching for the necessary things - blind the warrior running up to your monk, throwing a shame on the monk when your warrior is unloading damage, using a snare on someone thats out of position and cancel casting if you feel the ranger is creeping quite close(or you can move away) or the mesmer isn't casting much and seems to be waiting.

It's alot to learn and sure it would be way easier if Anet had somewhere you could get drilled in the basics of pvp(Have an npc explain kiting and then ask you to run in a circle avoiding a warrior, avoiding bulls strike and explaining the importance of rezzing as soon as someone drops) but that's unlikely.

Some people will still be better than others but the basics are all there if you're willing to learn. If you've been playing for 2 years and you don't know these basics you either don't want to pvp or are just lazy.

It's not a second job, if you're smart and listen to advice you can be a good player in a month or two without needing to spend 10 hours a day playing.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Training arena like hero training for those types of things would be good, but I think it's too late now tbh.