I tried building a 600 shards of orr build again, as it's fun to do . Changed being made will be added in this topic.
And came up with this, it's nearly the same as prenerf.
600:
Mo/R
Prot spirit - Spirit bond - Shield of absorb - Spellbreaker - IAU - Storm chaser -Essence bond - Blessed aura
14 prot prayers
15 divine favor
8 wilderness -> this one might need to go to the 4 energy gain
Smiter:
Mo/?
Rebirth - Succor - Essence bond - Blessed signet - Shield of Judgement - Retribution - Holy Wrath - Blessed Aura
16 smiting prayers
15 divine favor
Ranger/Mo
Brambles - Greater Conflagaration - Edge of extinction - Vital blessing - Balthazar Spirit - Essence bond - Serpent quickness - QZ
Usage:
Bond yourself and let heroes bond u.
make sure ur heroes stand close enough so the (hero) smiter can use HW + SoJ on you.
If you use a human thsi ofc isnt necessary just stay in spirit range.
I took Mhenlo with me to keep my smiter alive due to Reversal of damage.
I got to lvl 3 but i couldn't focus anymore cuz i cant use just heroes and like people around me. It took approx 30 mins to get to lvl 3 halfway.
If you have suggestions they are welcome
SoO 600/Smite
DeVerseBakker
munchnabe
This build is on Pvxwiki.com and has been there for sometime
DeVerseBakker
Debatable i saw it on there but i thought 3 man would be possible so i changed it around a bit and made it 3 man
munchnabe
it states on the site that the BiP hero is only optional and used for newer or less experienced runners
byteme!
dark4190
I've ran SoO pre-nerf over 200 times. Made loads of money.
Suggestions?I think you'll need some healing for reversal of damage. I think that Fendi is going to be a major pain because killing "Fendi" spawns rangers and "Soul of Fendi" who'll own the crap out of a smiter hero whose casting HW and SoJ on the 600. Not to mention, "Fendi" himself will lose aggro off 600 and kill smiter when he spawns when "Soul of Fendi" disappears after 30 seconds.Also, on the third level, after the first group, there are 3 groups that are practically ontop of each other. Having a smiter cast anything on a 600 there is insanely dangerous (as far as aggro is concerned).
However, I do like the idea of bringing brambles for that little extra damage and having the smiter bring Blessed Aura to make SoJ last longer.
PS. I always brought BiP on my smiter. It ensures a quick run
Suggestions?I think you'll need some healing for reversal of damage. I think that Fendi is going to be a major pain because killing "Fendi" spawns rangers and "Soul of Fendi" who'll own the crap out of a smiter hero whose casting HW and SoJ on the 600. Not to mention, "Fendi" himself will lose aggro off 600 and kill smiter when he spawns when "Soul of Fendi" disappears after 30 seconds.
PS. I always brought BiP on my smiter. It ensures a quick run