Newbie friendly class
Almaspite
Hi!
Just started Gw and i wanted to ask what is the most starter-friendly class? I tried them out and i really liked the ranger class although it looked a bit complicated. I own prophecies. Thanks for the help.
Just started Gw and i wanted to ask what is the most starter-friendly class? I tried them out and i really liked the ranger class although it looked a bit complicated. I own prophecies. Thanks for the help.
Grav
Generally people will advise not to start off with a mesmer (but by all means create one later on, they are cool once you get the hang of it). The necromancer's versatility may make them look complicated from a beginner's perspective as well.
But the other classes are fairly easy to relate to. Warriors are all about the hack 'n' slash, and their skills help with the hacking and slashing. Rangers are all about the point 'n' shoot, and their skills help with the pointing and the shooting. Elementalists are straightforward too, just pick an element (fire is effective early on) and stick with it. And of course the monks are your healer class.
You have 4 character slots to play with, so don't give up if you create a character and it doesn't work out. Just create another different char and come back to your first one later whenever you feel like it. EDIT: Also, remember you can re-arrange your attributes and skillbar from any town/outpost, so there's plenty of room for flexibility even with just a single character.
FWIW, my first character was a warrior, I wanted to get up close and personal with the pain. But now I have one of all the Prophecies classes (since you get extra character slots with the other campaigns), and I loves them all.
But the other classes are fairly easy to relate to. Warriors are all about the hack 'n' slash, and their skills help with the hacking and slashing. Rangers are all about the point 'n' shoot, and their skills help with the pointing and the shooting. Elementalists are straightforward too, just pick an element (fire is effective early on) and stick with it. And of course the monks are your healer class.
You have 4 character slots to play with, so don't give up if you create a character and it doesn't work out. Just create another different char and come back to your first one later whenever you feel like it. EDIT: Also, remember you can re-arrange your attributes and skillbar from any town/outpost, so there's plenty of room for flexibility even with just a single character.
FWIW, my first character was a warrior, I wanted to get up close and personal with the pain. But now I have one of all the Prophecies classes (since you get extra character slots with the other campaigns), and I loves them all.
Xx Droid xX
My first character was a necromancer I would suggest maybe starting with them, because they can help make a minion wall, they can steal HP, and do have some support skills. Plus they do have some pretty nice looking armors too ^^
RedDog91
Anyone can play as a Ranger, but few people can play the Ranger well.
It's an ok class to start as, seeing as how using a bow puts distance between you and the things that want to kill you yet doesn't require as mush thought as a casting class. They often have low/semi-decent damage output, but can often be a deciding role in a group for certain pve areas and also for pvp.
In my opinion though, the Warrior is the best profession to start as. Their high armor makes surviving easier and also their adrenaline skills won't require too much knowledge or skill in energy management. Depending on how you play, you could either be the damage absorber (tank) or the high damage dealer (lots of points in Strength attribute coupled with skills that deal "high" damage).
It's an ok class to start as, seeing as how using a bow puts distance between you and the things that want to kill you yet doesn't require as mush thought as a casting class. They often have low/semi-decent damage output, but can often be a deciding role in a group for certain pve areas and also for pvp.
In my opinion though, the Warrior is the best profession to start as. Their high armor makes surviving easier and also their adrenaline skills won't require too much knowledge or skill in energy management. Depending on how you play, you could either be the damage absorber (tank) or the high damage dealer (lots of points in Strength attribute coupled with skills that deal "high" damage).
End
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In my opinion though, the Warrior is the best profession to start as. Their high armor makes surviving easier and also their adrenaline skills won't require too much knowledge or skill in energy management. Depending on how you play, you could either be the damage absorber (tank) or the high damage dealer (lots of points in Strength attribute coupled with skills that deal "high" damage).
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Elementalists...have a nice damage output in Normal Mode (but you really don't need to worry about Hard Mode yet and by the time your ready for it, you will probably have figured out how to be effective in Hard Mode). You have to worry about Energy Management somewhat...but you have a large energy pool so its more forgiving forcing you to learn how to do it without punishing you severely for messing up.
Necromancer...Some great options without any need for energy management outside of putting points in Soul Reaping.
Monk...amazingly fun if thats your playstyle.
I think it's clear which is my favorite...but its all about your style and how you play.
cosyfiep
since you have 4 characters slots try out a few...you can always delete a character if you find you dont like the way it plays....my first was elementalist followed by a necromancer.
If you like to play melee type characters a warrior is good for you, do you like to blow things up? then ele....if you want to use a bow and have a nice pet help you out then ranger is a good choice......
try them and see and welcome to guild wars
If you like to play melee type characters a warrior is good for you, do you like to blow things up? then ele....if you want to use a bow and have a nice pet help you out then ranger is a good choice......
try them and see and welcome to guild wars
Mintha Syl
In my opinion, warrior and elementalist are the easier ones as it's all a punish and forget. Not much thought involved, especially at low levels.
Ranger is ok because distance helps and it has high survivability, although skills and attributes can be quite messy.
Necros, I don't see them as easy as many say, it's kinda like the mesmer, it takes much thought and a bit of game knowledge.
Monks..never played one, can't say anything.
Ranger is ok because distance helps and it has high survivability, although skills and attributes can be quite messy.
Necros, I don't see them as easy as many say, it's kinda like the mesmer, it takes much thought and a bit of game knowledge.
Monks..never played one, can't say anything.
gremlin
Depends on your style of play really do you like getting in close and nasty go warrior.
Of the classic spellcaster types Necro or Elementalist. both pretty easy to play at the start and both have plenty of room for development.
You have a number of character slots so why not try out a few classes play them each for an evening and then go with the one that seems to suit you best.
Of the classic spellcaster types Necro or Elementalist. both pretty easy to play at the start and both have plenty of room for development.
You have a number of character slots so why not try out a few classes play them each for an evening and then go with the one that seems to suit you best.
Lanier
Elementalist for sure. The class is just firing off direct damage spells at targets. Necros arnt complex but they also arnt nearly as direct as elementalists.
Lord Dagon
I would almsot say elementalist. They are point and shooting and nuking stuff. Very simple. All you have to do is just click and activate a skill and watch everything go boom.
Ailina
I'd also suggest Elementalist, mostly because it has the least complication regarding attributes.
Normally an Elementalist will tend to stick with one element at a time, so points are just between that element and Energy Storage. There are no "secondary" attributes to confuse a new player like Wilderness Survival, Curses, Tactics, etc. One of the biggest hurdles that I've seen new players have to overcome is understanding of attribute spread, and I often see builds with points spread across 5-6 attributes.
Elementalist is really the most simple and intuitive in that sense. If you want to use fire, for example, you only need to consider Fire Magic and Energy Storage.
Ranger, for example, is not simply a "point and shoot" profession, because very few of the ranger skills are simple marksmanship ones that do +damage with no caveats or other complications. There are all sorts of weird things like preparations, which both exist in Pre-Searing and are in the Wilderness Survival line. Having to allocate more points across several attributes requires making more complex choices about tradeoffs, which is most certainly not newbie-friendly.
TL;DR
Elementalist requires the least thought for making a working build, and allows for an easier introduction into basic game mechanics, without delving into the more relatively complicated mechanics.
Normally an Elementalist will tend to stick with one element at a time, so points are just between that element and Energy Storage. There are no "secondary" attributes to confuse a new player like Wilderness Survival, Curses, Tactics, etc. One of the biggest hurdles that I've seen new players have to overcome is understanding of attribute spread, and I often see builds with points spread across 5-6 attributes.
Elementalist is really the most simple and intuitive in that sense. If you want to use fire, for example, you only need to consider Fire Magic and Energy Storage.
Ranger, for example, is not simply a "point and shoot" profession, because very few of the ranger skills are simple marksmanship ones that do +damage with no caveats or other complications. There are all sorts of weird things like preparations, which both exist in Pre-Searing and are in the Wilderness Survival line. Having to allocate more points across several attributes requires making more complex choices about tradeoffs, which is most certainly not newbie-friendly.
TL;DR
Elementalist requires the least thought for making a working build, and allows for an easier introduction into basic game mechanics, without delving into the more relatively complicated mechanics.
FengShuiDove
Necromancer or Elementalist. Both are pretty forgiving with energy buffers and more good skills to combine.
Almaspite
Wow! Lot of help here . Readin through them i decided to make an elementalist and a warrior first and i'll see which suits me best. Thanks.
Swahnee
Consider also to try a monk, they're not difficult at all in the low-level PvE, and if you fall in love with it, you'll have a class which is always needed, both in PvE and in PvP.
If you feel like doing it, you can also give a read to the stickies in the campfire section of this forum, to get some useful tip about how to play the professions you chose (and also the other ones).
http://www.guildwarsguru.com/forum/campfire-f17.html
If you feel like doing it, you can also give a read to the stickies in the campfire section of this forum, to get some useful tip about how to play the professions you chose (and also the other ones).
http://www.guildwarsguru.com/forum/campfire-f17.html
Almaspite
update
Okay so i made my first character(elementalist) and tried out a few skills(before choosing a second profession every trainer gave me a few) and i really liket the elemental skills but also the mesmer skills. So i decided to start an elementalist+mesmer class combo. But after browsing through the guild wars wiki i saw that every class has different armor art and somehow mesmer looks way better. So i thought maybe i should make my character a mesmer/elementalist because if i understand i can learn both class skills no matter which is my primary. Do i get this correct? So does it matter if im a mesmer/elementalist or an e/m? oh btw and is it a good combination?
Okay so i made my first character(elementalist) and tried out a few skills(before choosing a second profession every trainer gave me a few) and i really liket the elemental skills but also the mesmer skills. So i decided to start an elementalist+mesmer class combo. But after browsing through the guild wars wiki i saw that every class has different armor art and somehow mesmer looks way better. So i thought maybe i should make my character a mesmer/elementalist because if i understand i can learn both class skills no matter which is my primary. Do i get this correct? So does it matter if im a mesmer/elementalist or an e/m? oh btw and is it a good combination?
Marty Silverblade
The order of your professions makes a difference. Remember you're not picking two professions, you're picking a primary and a secondary. Your secondary should be used to pick up a few skills to round off your bar, not to be two things as once or play as your secondary profession.
Also, while you will get access to all of the skills from your secondary, there are some things you miss out on. Firstly, you cannot put any attribute points into the primary attribute of your secondary profession. If you were to go Me/E you would be able to put attribute points into Fast Casting but not Energy Storage. You can still use Energy Storage skills but you can't make them more powerful or increase the size of your energy pool with it. Secondly, you also can't use runes of your secondary profession, so attributes of your secondary are limited to 12, while attributes of your primary can get to 16.
Also, while you will get access to all of the skills from your secondary, there are some things you miss out on. Firstly, you cannot put any attribute points into the primary attribute of your secondary profession. If you were to go Me/E you would be able to put attribute points into Fast Casting but not Energy Storage. You can still use Energy Storage skills but you can't make them more powerful or increase the size of your energy pool with it. Secondly, you also can't use runes of your secondary profession, so attributes of your secondary are limited to 12, while attributes of your primary can get to 16.
Kook~NBK~
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update
Okay so i made my first character(elementalist) and tried out a few skills(before choosing a second profession every trainer gave me a few) and i really liket the elemental skills but also the mesmer skills. So i decided to start an elementalist+mesmer class combo. But after browsing through the guild wars wiki i saw that every class has different armor art and somehow mesmer looks way better. So i thought maybe i should make my character a mesmer/elementalist because if i understand i can learn both class skills no matter which is my primary. Do i get this correct? So does it matter if im a mesmer/elementalist or an e/m? oh btw and is it a good combination? |
As far as class combos - Mesmer or Monk are probably the best secondaries for an Ele. The nice thing is, that later on in the game you'll be able to switch secondaries.
Almaspite
Okay then i stick with the ele/mesmer. It's such a pity mesmers look way better .
Desert Rose
You are a mesmer, you have one hex spell that deals damage everytime the foe attacks (Empathy), and you have on hex spell that deals damage everytime the foe casts a spell (Backfire). You fight against a Warrior who attacks once every second and never casts a spell and a Ele who attacks once every 10 seconds and cast a spell every two seconds. If it's obviously to you which hex you should cast on which foe you are able to play a Mesmer.
Of course there are situations that require more thought and experience, but that is true for every core class. Anyways, in GW you level very quickly compared to other ORPG, so you won't lose much if you play the "wrong" profession for now.
Of course there are situations that require more thought and experience, but that is true for every core class. Anyways, in GW you level very quickly compared to other ORPG, so you won't lose much if you play the "wrong" profession for now.
Ichorspring
I'll echo the sentiment that you might want to avoid Mesmers for now since your effectiveness is highly reliant on understanding the way your foes operate, which simply takes some experience. However, I started with a Mesmer myself and if you stick with it, your knowledge of the game will go up quickly since you'll be forced to pay a lot more attention to your foes than you would otherwise.
As far as a good starter class, I'd recommend Ranger or Necromancer who concentrates on minion summoning. It goes a lot easier on you as a squishy class with a wall of undead minions standing between you and the enemy, but it also requires a ton of upkeep, moreso than nearly any other class. You'll continuously be spamming healing on your horde and animating fresh minions whenever there's a free corpse. It tends to make you move slowly, albeit safely.
Ranger on the other hand is highly survivable with good armor and distance from the enemy. When things go sideways, you can extricate yourself with much greater ease than if you were forced to be ringside to the action. Your damage isn't stellar, but you have a good mix of skills to apply to many situations so versatility is also high.
Also, I'd make your decision based on having to solo most content with only henchman for support since it can be difficult to get groups together until you get much further along into the game. Not impossible, mind you, it's just less likely.
Good luck.
As far as a good starter class, I'd recommend Ranger or Necromancer who concentrates on minion summoning. It goes a lot easier on you as a squishy class with a wall of undead minions standing between you and the enemy, but it also requires a ton of upkeep, moreso than nearly any other class. You'll continuously be spamming healing on your horde and animating fresh minions whenever there's a free corpse. It tends to make you move slowly, albeit safely.
Ranger on the other hand is highly survivable with good armor and distance from the enemy. When things go sideways, you can extricate yourself with much greater ease than if you were forced to be ringside to the action. Your damage isn't stellar, but you have a good mix of skills to apply to many situations so versatility is also high.
Also, I'd make your decision based on having to solo most content with only henchman for support since it can be difficult to get groups together until you get much further along into the game. Not impossible, mind you, it's just less likely.
Good luck.
gremlin
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Okay then i stick with the ele/mesmer. It's such a pity mesmers look way better .
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You have plenty of slots try a mesmer a little later on meanwhile practice with a few mesmer skills to see how they work.
There is nothing to prevent you running the ele/mesmer with all ele skills all mesmer skills or some of both.
Mesmers mostly work by preventing others from using skills and punishing them for trying.
That is very different to most of the other classes and needs a little practice but its very powerful if you get it right.
Not only do all the classes have different armours each additional gw game factions nightfall adds even more in the way of armour skills etc.
There are also elite armours very very expensive and giving no better protection but much more stylish.
Character sex also has differences I think female necros look far better than the male.
Classes also have dances different for each class and sex.
Targren
Another vote for Ele. GW is my girlfriend's first MMO and playing an ele has brought her all the way through protector in all three campaigns (and all EotN missions).
End
Mintha Syl
As gremlin said, you have enough slots to make other funny and good-looking classes, so you don't really have to choose. Now you start with an ele, enter in the mentality of the game, then you can do all mesmers/whatever you want. Your could become your main but it could also be a newer char will be. Get into the basics, then you'll have plenty of time to decide looks and play dress-up.
And, in my opinion, male mesmer is sexier than male ele, but female ele wins on female mesmer. It all depends
And, in my opinion, male mesmer is sexier than male ele, but female ele wins on female mesmer. It all depends
gremlin
Quote:
As gremlin said, you have enough slots to make other funny and good-looking classes, so you don't really have to choose. Now you start with an ele, enter in the mentality of the game, then you can do all mesmers/whatever you want. Your could become your main but it could also be a newer char will be. Get into the basics, then you'll have plenty of time to decide looks and play dress-up.
And, in my opinion, male mesmer is sexier than male ele, but female ele wins on female mesmer. It all depends |
If it wasn't for the necessities of pvp they could pretty much have let all the classes wear any costume.
Most classes look fine though I do take issue with male Necros
Pleikki
Id find Ele best prof to start with, easy to play and does great damage and so on.
When i started in 2005 i first tried ranger, then monk, then ele and ele was first prof to finish prophs for me and i liked it
Necro is my personal fav char tho, but for prophs only theres just few good builds it can run proper.
When i started in 2005 i first tried ranger, then monk, then ele and ele was first prof to finish prophs for me and i liked it
Necro is my personal fav char tho, but for prophs only theres just few good builds it can run proper.
Xiner
My first character ever (good times xD for me) somehwere in july 2007 was a warrior. I played it a while and made a new character, elementalist. It was the first character which I got up to level 20. So like the others I recommend you to make an ele. =] If you don't like the look of the armor (if you compare to mesmer) just take armors like Elite Stormforged, Deldrimor, Shing Jea. (Not like those dresses xD, I prefer short armors).
Much later my main was an assassin, but I didn't like the melee anymore. So I made a necromancer. Which I really enjoy also. What I like about them is you can run lots of things with them. (MM, SS, APNuker, Orders, heal and im sure there are much more options out there with them)
The first thing you might wanna look to is what do you want to do in a team/party? Do you want to deal damage, supporting you teammates, keeping ur mates alive, etc. Not sure if that's a right way to look at it, but it's like I always do.
Much later my main was an assassin, but I didn't like the melee anymore. So I made a necromancer. Which I really enjoy also. What I like about them is you can run lots of things with them. (MM, SS, APNuker, Orders, heal and im sure there are much more options out there with them)
The first thing you might wanna look to is what do you want to do in a team/party? Do you want to deal damage, supporting you teammates, keeping ur mates alive, etc. Not sure if that's a right way to look at it, but it's like I always do.
Almaspite
Hey it's me again . Although i'm doin' fine with my ele/mesmer i tryed aout a few other classes as well as you suggested. I found the necromancer quite fun but i think i do something very wrong. In new ascalon i can have 3 hireling and my minions when i go out exploring. The problem is always i'm the first one to die. It's very funny because i usually do nothing. I let my mercs/minions to go and fight and i stand back and watch but every archer and mage are shooting at me instead of the attackers. I'm not as good at mmos but i always thought that damage dealing makes the most agro and not loitering. What am i doing wrong? It's very annoying.
Marty Silverblade
Forget any preconceptions you have from aggro in other games. Aggro is more complex then that. The two biggest factors are health and armor. As a Necromancer, you have less armor than Warriors and Rangers (Paragons, Dervishes, and Assassins too), so you'll usually be targeted first. To protect yourself better, you can try to get your minions into the fight ahead of you so that they take the initial damage wave and usually the rest to some extent. Also, when you get attacked by ranged foes, you can hide behind a wall/big rock/etc so that the arrows become obstructed. The foe targeting you won't move or switch targets.
wilebill
Nostalgia, sigh. First character was a Ranger/Monk started the day the servers went live for Prophecies back in 2005. Still have the Melandru's Stalker, pet build excellent for leveling up! Damage is not that bad when you consider that you get arrow damage plus pet damage. Not to mention, a live Ranger does more damage than a dead anything else. Primary is still the Ranger.
Plus, there is this: A ranged attacker gets hurt less and drains less mana from the hench healer monk. Thus the party stays alive longer.
Henchmen work together as a unit. Support them and do not become a liability to them instead of an asset and you will own the game!
If you play a Warrior for instance, get a small longbow. You do not have to be a Warrior/Ranger, just any longbow will do. It is good for pulling mobs when two groups are together. It is also useful much higher up in the game for initiating combat! Take a shot and back off to let your henchmen take aggro. Always have a hench warrior along. Let the hench warrior go in and get blasted by mesmers and archers and mages and such. The hench warrior is designed to do that. Then go in and take 'em down!
I put the Ranger through Prophecies first, followed by a Warrior. Then came the Elementalist, a Mesmer, and a Monk. All were good, but I found in the end that the Ranger fit my play style best. Your mileage may vary and probably will. In the end only you can say which class is best for you.
Plus, there is this: A ranged attacker gets hurt less and drains less mana from the hench healer monk. Thus the party stays alive longer.
Henchmen work together as a unit. Support them and do not become a liability to them instead of an asset and you will own the game!
If you play a Warrior for instance, get a small longbow. You do not have to be a Warrior/Ranger, just any longbow will do. It is good for pulling mobs when two groups are together. It is also useful much higher up in the game for initiating combat! Take a shot and back off to let your henchmen take aggro. Always have a hench warrior along. Let the hench warrior go in and get blasted by mesmers and archers and mages and such. The hench warrior is designed to do that. Then go in and take 'em down!
I put the Ranger through Prophecies first, followed by a Warrior. Then came the Elementalist, a Mesmer, and a Monk. All were good, but I found in the end that the Ranger fit my play style best. Your mileage may vary and probably will. In the end only you can say which class is best for you.