I'm a monk, and from what I know people need a UA or HB, or something of the sort for a DoA group. Basically, what do I need to know/do to not be the cause of a failed group on my part?
Thanks in advance
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Moonstalker
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Gabriel of Ravn
AlexanderMorpheus
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Fate Crusher
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Moonstalker
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Fate Crusher
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Thanks for the help so far, guys.
What about Mallyx? How do I get to him? |
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Moonstalker
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All this information can be found on either wiki. Can even be explained if you just read the quest objectives... Lazy boy :P
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AlexanderMorpheus
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some-_1
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Originally Posted by Me
DoA is little tricky on your 1st and 2nd run as you won't really know what to do but like Ewon said just stick with the team and you'll be fine. As Ewon covered the Para side of things pretty well I'll just give a few tips for the Monk side, this mainly comes from stuff I’ve observed in DoA and what I feel does and doesn't work for me:
1) Spam Seed of Life, it'll keep your party up 90% of the time and takes ALOT of pressure off of you and the other Monk. 2) Some groups like to all run into a mob all at once, I don't. When they all run in together you end up with 3 or more people going instantly to 25% - 50% health within a single hit and it becomes near impossible to keep them all up. Most groups will let one person, usually the party leader, run forward and pull the mob to you. If they do this *always* cast SoL on him before he goes or just as he's getting the mob, again it will keep your party alive. If a group starts all running in together try to explain to them that’s its easier and quicker if one person pulls the mob. 3) Keep an eye of the radar to see what everyone is doing; people like to over extend. In most instances they will run away start getting raped and by the time you've caught up to them to heal they're dead. Oh and 99.9% of the time it will be your fault /sarcasm. 4) Don't be afraid to ask whether of not to take a quest or what to do/where to go. Once you get the hang of DoA it becomes a little easier. It really depends on the groups you have and how experienced they are however. If you're interested in doing DoA a lot then join a SC guild because then you will be with experienced people. |
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Fate Crusher
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So this is basically like Slaver's Exile, then, where in order to even get to Mallyx you have to finish the other parts first?
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some-_1
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El Perma Shadow
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Fate Crusher
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The UA should never copy HB as it only lasts 20 seconds and therefore you would have to keep spamming Mimicry to keep it up and with Mimicry at 15e, 2s cast time it's a waste of a skill slot, energy and time; especially when you're in a battle. I personally find condition removal to be vital although some monks never take it in DoA.
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