Clarification on Nature Spirits.

Fieryice

Ascalonian Squire

Join Date: Jul 2010

Vancouver Island, BC

Halo Combat Evolved-Super Snipers

R/

Clarification, please. I was told IG to not use favorable winds because all foe within range have the advantage also. I don't agree but I have not found anyone that knows for sure.

The description for frozen soil is similar to favorable winds, "non-spirit creatures within its range" which effects everyone, so possibly this person was correct.


Favorable Winds

Quote:
Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.

Concise description

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

They affect anyone in range. Friend or foe.

xMinimalism

xMinimalism

Frost Gate Guardian

Join Date: Sep 2009

USEast

Guildless

W/

Kumu Honua beat me to it; a spirit anyone places effects ALL non-spirit creatures within range. Enemy spirits that help them also help you, while friendly spirits also help them.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Fieryice View Post
I was told IG to not use favorable winds because all foe within range have the advantage also.
Yes, it's true, FW affects all players within range - friend & foe. But, then again, it does depend a lot upon circumstances - mainly, how many friends or foes there are that can get a benefit from FW. (How many rangers there are.)

As a general rule though, you should only use FW if there are several Rangers in your group. If you are the only Ranger, it would be better to use Read The Wind. (RTW is a preparation though, so it doesn't work with Barrage or Volley.)
For WiK content it's best just to not use FW at all.

Also, yes, Frozen Soil is the same, it prevents anyone (within range), friend or foe, from resurrecting. However, depending upon how well your party can stay alive, FS can be very useful in WiK content. If you use FS, I would tend to keep the number of points in Wilderness Survival at a minimum to reduce the time the FS stays up, so that you don't have to wait around too long to rez people should party members die. (And/or have someone with the Rit skills to kill FS when needed.)

Nubarus

Academy Page

Join Date: Mar 2007

PxKs

Yeah, it's funny to fight them horsies people in EotN with a Dervish since they always have a Symbiosis nature spirit somewhere around lol.

Or fight Kournan's with my Paragon or Warrior and their use of Infuriating Heat nature spirit......

I am not sure if it helps them more then me though, but I seriously doubt it.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

You can still take FW in plenty of areas with few or no rangers. Best to avoid it in places like Echovald Forest, Kourna or anywhere with charr. When you go to do a mission or quest, look it up on the wiki and read the list of foes.

jojoballz

Pre-Searing Cadet

Join Date: Jul 2010

The only extra thing to add would be, I like read the winds more in general...Especially when you're exploring an area, or "chasing" mobs around the map. Cause I tend to get out of range of FW.

FW is good when you need to "hold" and area. There are several missions that you need to defend a place/ someone and FW is really good in that situation.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

actually WINDS is the only nature ritual spirit that ONLY effects foes...

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by Lithril Ashwalker View Post
actually WINDS is the only nature ritual spirit that ONLY effects foes...
Nope, thats only the real life winds (Effects all other creatures but not yourself).

The ingame Favorable Winds effects all creatures, friends or foes. You can test his by going up to a group of foes that uses this spirit. If it effects you, then yours will also logically effect them.

Edit: nvm. didnt think about the EotN PvE skill. oops

Fieryice

Ascalonian Squire

Join Date: Jul 2010

Vancouver Island, BC

Halo Combat Evolved-Super Snipers

R/

Thank you, now it is clear.
I have been refraining from using FW just encase and rethinking my skill bar. Usually in the time it takes to cast FW I have missed a lot of the fight so I don't bother with it.