Research
Does this change?
If I use a skill on a plant foe thats Level 20 and A ranger that does 50 fire damage would it change if I used it on a Shiroken ranger or something different.
Also would it change if I used a different 50 damage attack that did Cold or Earth...
Yeah, holy damage does double whatever only elemental damage... nothing else
Destroyers are immune or whatever to fire damage... not talking about that just simple creatures
Hopefully this makes some sense...
If not I can try to clarify...
Elemental Damage
Fusylum
-Makai-
Since Shiro'ken are higher than lvl 20, your fire attack will deal less damage. As for specific resistances, I don't think Shiro'ken are naturally weak or strong to any particular type of element--though logically, being constructs, they should be weak against lightning. Unfortunately, elemental resistance/weakness doesn't play a huge role in PvE.
Stc95
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Originally Posted by Wiki
Many plant creatures are vulnerable to Fire damage and/or Slashing damage.
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For your other questions:
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Also would it change if I used a different 50 damage attack that did Cold or Earth...
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Quote:
Yeah, holy damage does double whatever only elemental damage... nothing else |
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Destroyers are immune or whatever to fire damage... not talking about that just simple creatures |
Mashiyu
In addition to Sante_Kelm: All (or most) monsters have an armor-rating of LVL*3 + a class bonus (+10 for sin, derv, ranger [ranger monster get the +30 against elemental dmng], +20 for para and war)
60 is the base armor, that means hitting a lvl 20 caster (monster or player) with elemental dmg will deal excactly deal the dmg mentioned in the skill description. Hitting a higher lvl monster (or a class with armor bonus) will result in lower dmg.
And yes, elemental resistances are not that much important in the game. And destroyers are immune to burning - not fire dmg. (So you should not run a Searing Flames build against them). But bringing ice instead of fire for DAMAGE reasons against destroyers is a bad idea, because fire and ice deal equal little dmg to them (ice spells deal lower dmg compared to fire spells)
60 is the base armor, that means hitting a lvl 20 caster (monster or player) with elemental dmg will deal excactly deal the dmg mentioned in the skill description. Hitting a higher lvl monster (or a class with armor bonus) will result in lower dmg.
And yes, elemental resistances are not that much important in the game. And destroyers are immune to burning - not fire dmg. (So you should not run a Searing Flames build against them). But bringing ice instead of fire for DAMAGE reasons against destroyers is a bad idea, because fire and ice deal equal little dmg to them (ice spells deal lower dmg compared to fire spells)
Fusylum
What I was wondering if one type of creature would take more damage than another if the only difference was the type of creature or type of damage done to that creature
Savio
It depends on the type of creature. Some creature types are naturally weak or resistant to certain elemental types, such as plants are weak to fire. If you click on the specific elemental types in that wiki article, it'll list all of the monsters weak or resistant to that type.
Stc95
TheodenKing
OP: It's all in the details. Elemental damage is typically NOT armor-ignoring. As such, the ele damage you do will be dependant on the armor your foe has versus that element. Holy damage IS armor-ignoring. However, it only does double damage versus undead. You mentioned destroyers. Please note that there is a difference between FIRE and BURNING. They are immune to burning, not to fire. They have RESISTENCE to fire, which is similar to having better armor versus fire. You may also note that some air magic spells have additional armor penetration, which means a high-armored foe will typically take more of the damage from one of these spells than they would from another source.
Boneyard Spleeneater
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... destroyers are immune to burning - not fire dmg. (So you should not run a Searing Flames build against them). But bringing ice instead of fire for DAMAGE reasons against destroyers is a bad idea, because fire and ice deal equal little dmg to them (ice spells deal lower dmg compared to fire spells)
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Probably not the most efficient build, but if you have a friend with three heroes, you could lay a lot of cold AoE hate.