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Ever thought it could also be a gigantic pain to manage different classes/abilities/targeting.
Put it this way if they are all on the same spot, tanking will be a pain, he goes to attack and a monk skill is in same slot he wasted a heal and energy. He could spike it but healing is going to suck with the targeting unless he gives all characters a self heal which is horribly inefficient. Still illegal but I'm just making a point. This isn't like ultima online from yesteryear where you could control all the actions of all players properly. This game has far too many variables http://i35.photobucket.com/albums/d1...8834-640wi.jpg ^ At least times have changed enough to let you get away with one computer. Ahh Rich Thurman..God bless you. |


