See what on my skill bar is applied to current target

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

I would like to know if an enchantment\hex I own is applied to my current target. I can check for both on myself by searching through my status, but it would be great if the individual skill icons had border indicators. It would clean up the screen and add the hex functionality.

Think grid for GW.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

count
12 chars

Mashiyu

Frost Gate Guardian

Join Date: Mar 2010

E/

If I understood you correctly, you want indicators on your *skillbar* to see if your target is affected by that ench/hex.

It seems to be a good idea, but I have some concerns:

1.) You cannot remove your own enchantments from your effects list (i think that's what you ment with "clean up the screen"), because it is not only important IF the ench is on you but also WHERE in the effect list it is (because the latest enchantments are removed first)

2.) I *think* it is a game mechanic - not an interface restriction - that you dont know under what effects your targets are.

3.) It would be better to see the complete effect list of your target (and perhaps a highlighting for your own skills), BUT
a) That would lead to a "more overloaded" screen
b) see 2)

so I would tend to /notsigned

Edit: @Masmar counting durations isn't reliable because enchs/hexes can be removed while the ench/hex indicator is still there

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Sorry, I don't understand. Are you saying that the player should be keeping a count of all applied skills?

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

That is an interesting point about the stacking order. I would have to weigh ignorance there with expanding knowledge elsewhere, but I imagine the loss would prohibitively unpopular.

Thanks for the reply.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

Quote:
Originally Posted by fr.aodhan View Post
Sorry, I don't understand. Are you saying that the player should be keeping a count of all applied skills?
pretty much.
If you cast empathy on an enemy, when theyre attacking without taking damage its gone.
Short skills such as gaurdian/stab can be counted.

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Or they are under enchantments that prevent damage, etc. I do not believe that the situation is as simple as you portray it.

Edit: it is not always the case that each person or h/h on a team brings unique skills which report identifiable packets of damage back to the caster. I am willing to buy the argument that it is a game mechanic, but not that we can subvert it by clever mental math.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

I don't mean to sound like a dick when I suggest that you get better at the game. Hex removal skills have spell effects.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by lemming View Post
I don't mean to sound like a dick when I suggest that you get better at the game. Hex removal skills have spell effects.
I'mma have to go with this

Anything related to hexes shouldn't need any more help playing the game

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Quote:
Originally Posted by lemming View Post
I don't mean to sound like a dick when I suggest that you get better at the game.
Being able to see a portion of the skills applying to a target should not necessarily be an indictment of a player, as it's a fairly standard ability in a lot of games like this. If it was an intentional choice for game mechanic (as was suggested above) it's interesting. If it wasn't, I think it would make for an interesting and useful addition.

It's not unheard of, even in GW. An assassin, for instance, is given an indication of where he is in his chain, though that's much easier to keep track of than a hex a henchman may or may not have recently cast and may or may not have been stripped and might or might not be about to be overwritten.

In any case, my main is a Dervish and it's not beyond even me to keep track of those enchantments. Is it possible I'm suggesting it because I think it would be good, not because I'm bad?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm not completely against the idea of something like this, but really, it isn't terribly difficult to keep track in your mind.

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Quote:
I'm not completely against the idea of something like this, but really, it isn't terribly difficult to keep track in your mind.
I doubt that the average player is able to keep track of, say, stripped or prematurely released Protective Spirits on multiple characters who have other enchantments. Can you remember that you've cast a couple in the past ten seconds? Nobody's disputing that, but your role extends beyond casting the spell and assuming it lasts as long as was intended.

As an apparently necessary aside, I'm not suggesting this because the game is too difficult when one might accidentally overwrite or neglect a particular enchantment or hex. I will - if my luck outweighs my badness - survive an overwritten Empathy or stripped Protective Spirit. As I said, this extra knowledge would be great, not the game-fixing miracle I need to keep playing.

In any case, the idea's been put out there and I've gotten a good look at its reception. Thanks!

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Shayne Hawke View Post
I'm not completely against the idea of something like this, but really, it isn't terribly difficult to keep track in your mind.
This might be true but thats no reason to be against the idea. Personally, although i dont think it would be necessary, i think this would be a cool addition to the game. Maybe it could work in a way that you see which of your skills are affecting another person when you scroll your curser over them. Would be really nice for necros/rits applying death nova/jagged bones or necros applying tainted flesh as well.

Yaksha

Academy Page

Join Date: Jul 2010

N/R

I'd like a way to keep track of information like this, if only to put players on the same level as heroes.

It kind of annoys me that heroes can be better at doing certain things, only because they have access to more information.

I'd be curious though, if you cast a 30sec hex on an enemy. Then the enemy removed it. Does the hero know it's removed?

i.e. is the hero actually able to see whether the hex is still on the enermy? Or is it just simply able to keep track of what it's cast and keep track of timers perfectly? Or is it that the hero can see all the skills enemies are casting at once, and will notice when the hex-removal is cast?

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

/Not signed, hexway is brainless enough. Just watch the field or use the timer..

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

/signed because I'd like to see this for conditions. Some have obvious markers (Burning, Disease), but not all (Is that brown icon for weakness or cracked armor?), and since it's not a solo game, "keep track" of the skills you use is pretty meaningless advice.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

/not signed. Hexway would just be even more lame

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned

There are better things for Anet to spend time on. Besides, being able to know where your hexes/enchants are is part of your role. We don't need to make it easier.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

I might consider signing a UI clean-up request, but I have no clue wht the OP wants or why.
/NOTSIGNED

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

not signed
do some more effort

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Never been an issue for me. If the spell is vital enough to keep track of, I will. If its not, then its not worth it.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Please no. Hexspam builds are already among the builds with the lowest skill requirement. Not quite as bitch-role status as super easy stuff like Blindbot, but they are still pretty far down there and do not need any kind of UI buff that makes them easier.

Being able to keep track of your skills is one of the few things that separates a good curse Necro from a monkey that has been trained to target melee classes and proceed to jump up and down on the keyboard.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Bad arguments in this thread. The only valid responses I've seen boil down to:
-Yes, the UI is lacking in this respect.
-No, the fact that players can't see this is a valuable game mechanic.

I'm going with "No, the fact that players can't see this is a valuable game mechanic." If a Monk with good reflexes drops his Holy Veil before you cover your Backfire, he's earned the right to fool you into thinking he can't cast spells.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... If you mean to have something like what you see under the Hero control panels, with all those little icons, but showing only the effects YOU created, and not your allies' or foe's, then, it would only replace your own memory, and give no advantage, since you'll have to still keep track of what allies and foes cast.

It won't be so bad, but ONLY if you can see your own effects.

Apply a maintained enchantment, and you'll be a ble to see it when you select the target again, under his healthbar.
Apply and hex, and as long as it lasts it appears inder the target healbar when you select him.

That I would agree with.