Completely new to the game, several basic questions.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

So i bought it yesterday and now i've taken the time to really play it. I've bought the complete collection and at the moment i'm playing Factions, cause i'v been told thats the best way to level up quick.

I am used to plenty of RPGs, but most of them being singleplayer RPGs. At the time i played Gothic and Gothic II on PC. On the consoles i played Oblivion and Fallout 3, JRPGs and so on. But never really a MMORPG. Now i know that alotta people don't consider GW a MMORPG, but for now i'll just call it that, i wouldn't know what else to call it.

What are basics i must be aware of?

I've been playing for i think an hour now, i'm at the mission where i need to go after those crop thieves. I had forgotten to add A.I. henchmen to my party and it was quite noticeable cause i kept dying and dying. But where and when do i meet real players? I mean...the purpose of games like this are that you do missions together , right? As for equipment that i find while on my travels, basically thats the same as any other RPG? I have to check for the weapons that do most damage and the armor that protects the most? I am a warrior by the way.

I play plenty of console games next to this, but my intention is to also spend time on this game, and not just play a bit and then put it away. I'm not a big pc gamer, not at all...but i enjoyed the trial of GW alot, and thats why i decided to buy the GW collection.

xxfah

xxfah

Ascalonian Squire

Join Date: Nov 2009

in my kitchen, making cookies. and lurking the forumz.

Scions of Arion

Me/

You can hook up with real players in any town or outpost, but explorable areas and missions are completely instanced, so there won't be any other PC allies if you don't add them to your party. In towns and outposts, you can hit P to bring up the party search window--this is where people advertise to buy/sell things and group up for tougher missions, quests, etc.

Weapons can either be dropped by foes while out and about or obtained from collectors, quest rewards, or purchased from weaponsmiths. As a warrior, you'll probably be using either a sword or axe with a shield or a hammer. You're right, you'll want the one with most damage (check the GW Wiki for max damage stats). Armor generally comes from armorers that you find in town and the farther you get in the storyline, the stronger the armor available. In Factions, when you hit the Kaineng Center area, you can find max armor, which is 80 for Warriors. On top of that, you can upgrade with runes and insignia from rune traders in towns.

My advice: find a few cool people or a friendly guild to join. You can get lots of help that way.

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

As far as basics, that is a bit of a general question.

Yes, the greater the weapon damage, the better the item will be. Each weapon has a particular max damage range, for example axes are 6-28. Max weapons usually require 9-13 on your attribute, or rarely 7-8. If you don't have that many points into the attribute, you won't deal the listed damage. Everything else, for example a Health +30 mod, will still affect you, though.

Armor works differently. It's not cumulative per piece. When you are hit by an attack or spell, there is a chance it will strike any given piece of armor. 25% for chest, etc. I forget the rest. So if you have 60 armor chest piece and 50 armor legs, you don't have a total 110 armor. Shields and skills that raise armor raise all of your armor pieces.

As far as missions go, yes you can do them with people, or you can use heroes/henchmen. A lot of missions, especially earlier on, don't have lots of people playing them anymore.

http://guildwars.wikia.com/wiki/Home

http://wiki.guildwars.com/wiki/Main_Page

These two wikis contain information on anything you want to know, or just post more questions here.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Thanks alot

A hour ago or so i got into this town, and someone started talking to me. It happened he was even Dutch too, like me...and invited me to the guild. Really cool. He had to go now too, but tomorrow he can give me a new sword, so that's great as well. For now i'll just do quests and level up. One question though...in total i can enable 8 skills? I just had my character learn Mesmer skills and now i have to remove a hex from someone on a bridge. However, that skill is not enabled. How can i replace one of the enabled skills for that one particular skill?

xxfah

xxfah

Ascalonian Squire

Join Date: Nov 2009

in my kitchen, making cookies. and lurking the forumz.

Scions of Arion

Me/

To change your skills, hit the closest town, and push K to bring up the skills and attributes window. You can swap out any equipped skill for any other skill that your character has learned. You can also put attribute points into whatever attribute you want, which will make skills from that category stronger.

Yes, you can only have 8 skills "on" at a time, but you can change them as often as you want in any town or outpost. Also, pay attention to some skills because they require you to have a certain weapon equipped. An example is Gash, which is a Sword Attack, so you must have a sword equipped to use it.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

I think i definitely need more players with me, cause right now i'm at this part where i am fighting against level 14 enemies, while i am level 6. I need to look for Lo Sha in Kinya province, but its full of high level characters. Pretty obvious that i can't do this without real players i guess. Damn.

trekfan92

Pre-Searing Cadet

Join Date: Aug 2010

R/W

Oh another new player I'm new too. I bought this game about 2 yrs ago and got to lvl 16. I only got the original GW game of the year edition. I haven't bought any expansions yet. I will soon.

So let me get this straight, you can start the game on any of the expansions? I thought the original game was the beginning or something so I only bought this one. I guess I'll have to buy Factions then. Right now I also play WoW, I really like it except paying for it every month and the damn endless grind to the stuff you want. Eventually I'll permanently switch to GW.

When I bought this game the box didn't have a manual in it, so I had a very hard time learning to play. Combat is very tough in this game, I wipe easily and my henchmen are all 4 lvls lower than me. I guess that means I am too high for the area I'm in. So does anyone know if there is a game strategy guide to buy somewhere I can use?

To the O.P. on the GW website there is a link to skills and attributes. It talks about which class you are and where you should put your newly earned skill points depending on if you're a Warrior, Ranger, Monk etc.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Ok thanks i will check that out. A very good friend of mine also kept stressing to me how good WoW is, and i tried it, and i really wasn't so impressed at all. And then to pay monthly for it, no way...simply not nessecary. He told me he had tried GW as well, but after awhile it simply became boring to him and he thinks i will say exactly the same after a few hours. But i doubt that.

Nijntjuh

Frost Gate Guardian

Join Date: Aug 2009

mcdonalds @ kaineng

Mirror Of Reason [SNOW]

D/

Just a suggestion its true that in factions you will level up the fastest out of the other campaigns BUT considering you are a new player I'd suggest you start off in prophecies as factions learning curve is higher then the one in proph which I find lowest so you have enough time to learn all the basics in the beginning of prophecies also you get to enjoy the storyline in chronological order :P note this is just a suggestion dont flame me :P

trekfan92

Pre-Searing Cadet

Join Date: Aug 2010

R/W

So does anyone know if there is a GW strategy guide to buy somewhere?

I guess one of the major things I need help with is combat in pve. I wish you could recruit more than one healer from the henchmen. It seems in battle every group has their healer and you have to kill it first. It's hard for me to tell which one is the healer. It doesn't say which one and all the creatures look the same. My character right now is in Bloodstone Fen on the far west side of the map. That jungle has a lot of those scarab looking things and all they do is heal each other.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Quote:
Originally Posted by Nijntjuh View Post
Just a suggestion its true that in factions you will level up the fastest out of the other campaigns BUT considering you are a new player I'd suggest you start off in prophecies as factions learning curve is higher then the one in proph which I find lowest so you have enough time to learn all the basics in the beginning of prophecies also you get to enjoy the storyline in chronological order :P note this is just a suggestion dont flame me :P
But can i start with Prophecies with my existing character or do i need to start over? And yeah you are right,..for the storyline i should start with just GW.

Grav

Frost Gate Guardian

Join Date: Jan 2010

New Zealand

W/

Quote:
Originally Posted by Moonwalker1982 View Post
But can i start with Prophecies with my existing character or do i need to start over? And yeah you are right,..for the storyline i should start with just GW.
Once you reach a certain town for the first time in each campaign, you can complete a quest that will grant you the freedom to take your character to another campaign and play most of its content from there if you wish. From there you can hop between unlocked campaigns at will.

For you being in Factions, that town would be Kaineng Center. You're not up to that point yet, though.

Grav

Frost Gate Guardian

Join Date: Jan 2010

New Zealand

W/

Quote:
Originally Posted by trekfan92 View Post
So let me get this straight, you can start the game on any of the expansions? I thought the original game was the beginning or something so I only bought this one. I guess I'll have to buy Factions then.
The original game (Prophecies) is where the timeline begins, yes. Each of the campaigns has their own storyline independent of the others, but there are occasional cross-over references between them that are easier to understand if the campaigns are played in a certain order. That order being Prophecies, then Factions, then Nightfall, then EoTN. But it's certainly no gamebreaker to start wherever you want.

Quote:
Originally Posted by trekfan92 View Post
When I bought this game the box didn't have a manual in it, so I had a very hard time learning to play. Combat is very tough in this game, I wipe easily and my henchmen are all 4 lvls lower than me. I guess that means I am too high for the area I'm in. So does anyone know if there is a game strategy guide to buy somewhere I can use?
Have a look around the two Guild Wars wikis below:

http://wiki.guildwars.com/wiki/Main_Page
http://guildwars.wikia.com/wiki/Main_Page

The latter one is unofficial, but tends to go into more detail regarding specific strategies than the official one does. Both are certainly worth exploring though.

Another option for learning about the game would be to find and join a decent guild whose interests match your own. These forums may be able to help you with that, just have a look around the appropriate sections.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

I've been playing Prophecies for awhile now and i'm level 3 at the moment. I chose a Archer and as second profession a Necromancer :P. I have no idea if its the ideal combination but i really wanted to do this. Right now i'm at the part where i listen to a briefing from Lord Tydus and after that i have to journey somewhere. The strange thing is though, it doesn't show me on the map where to go to at all. This is for the first time thats happening.

trekfan92

Pre-Searing Cadet

Join Date: Aug 2010

R/W

Thanks Grav


I choose a Ranger/Warrior for my main. Although I still haven't really used the Warrior class yet for anything. My ranger spec is all I use. I was thinking I should have picked monk or something else useful for the secondary one.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

@Moonwalker1982 - The area you are in is called pre-searing and is the beginner area. Once you talk to Tydus you will enter the Academy and, after a short period of fighting, end up in Ascalon two years later. There is no going back. It is best to be at least level 8 before moving on.

To both of you - areas are meant to be challenging but not impossible for beginners. If you are too low level for the area, you might want to back off and raise your levels slightly.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Quote:
Originally Posted by Darcy View Post
@Moonwalker1982 - The area you are in is called pre-searing and is the beginner area. Once you talk to Tydus you will enter the Academy and, after a short period of fighting, end up in Ascalon two years later. There is no going back. It is best to be at least level 8 before moving on.

To both of you - areas are meant to be challenging but not impossible for beginners. If you are too low level for the area, you might want to back off and raise your levels slightly.


Thanks, but i can't go back anymore. Its too late for that, and i'm only level 3 . Before this briefing from Tydus, i had to fight against other people, it was blue vs red or something. But i can't go back, so hopefully i'll survive this,lol.

Aeronwen

Aeronwen

not so much fell as.....

Join Date: Jan 2009

UK

bone

R/

moonwalker, level 3 is a bit low to leave pre. I suspect you didnt do the qiests there and missed out on a few free skills. If I was you I would kill stuff arouns ascalon to level up a bit and do the easy quests there before I attempted to move on with primary quests and missions.

Hope you arte enjoying the game. If you have any questions while in town try asking people - it is a very friendly, helpful community in GW.

Ichorspring

Ichorspring

Ascalonian Squire

Join Date: May 2005

Canada

Me/

Quote:
Originally Posted by Aeronwen View Post
moonwalker, level 3 is a bit low to leave pre. I suspect you didnt do the qiests there and missed out on a few free skills. If I was you I would kill stuff arouns ascalon to level up a bit and do the easy quests there before I attempted to move on with primary quests and missions.
Ditto that. Pre-searing is just a starter area, but it's a pretty large and nicely fleshed out starter area. There's enough to see there to keep a new player occupied for quite a while, in terms of just quests and exploring. Having left at level three, you've certainly missed quite a lot.

It might be in your best interest to go back, start a new character, then *really* take a look around. There's a bunch of free skills for you to get too, which will only make things easier when you finally move on.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Pre-searing is the area that you begin Prophecies with? I've did some side-quests there, but after reading somewhere (either a forum or website) that i shouldn't bother too much with sidequests cause the primare story quests are much better, i decided to move on.


Don't know if this is a spoiler..but...[spoiler]
Now i'm at the part with Old Ascalon , its changed into a pretty dark place.[/spoiler]

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Yes, you are now in Ascalon after the big Charr attack. This is the beginning of the storyline that goes through Prophecies and Eye of the North into Guild Wars 2. The Factions and Nightfall campaigns are sort of sidebars to that storyline that tie into each other at the end.

Iceblue

Iceblue

Frost Gate Guardian

Join Date: Jun 2010

W/

@trekfan92 - the secondary profession warrior for the ranger is fine. You don't really have to worry about it, because later in the game you can change your secondary profession to all the others.

@Moonwalker1982 - If you like the character you created, keep it on hold for a while, and meanwhile create another one and start again in pre-searing (beautiful) ascalon and do all the side quests. Don't take a secondary profession until you've done everything and mapped the whole place out. This is for two reasons: 1. You will really get a feel for the place and a sense of what ascalon was before the "searing". You become emotionally attached to the place and it helps to understand the lore and fight against the charr. 2. Since pre-searing ascalon is the 'training' area its pretty easy to get gold and materials so when you leave it to post-searing ascalon you will be comfortable (i usually have about 10K in gold + before i leave, others get twice as much and more before they leave). You will be able to upgrade your armor and weapons, making it easier to kill things and not die as often. In addition, you will have leveled at least up to level 8 and it will also help make doing the missions and quests easier.

For a pre-searing checklist, see http://guildwars.wikia.com/wiki/Pre-Searing_checklist

For a pre-searing guide, see http://guildwars.wikia.com/wiki/Pre-Searing_guide and http://www.guildwarsguru.com/content...lon-id1264.php.

You can also ask questions in game and someone will always be helpful. I find the community friendly.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

I just checked that quest list , wow..i certainly missed alot of quests. I will start over then, and i will think carefully about my second profession. I think a combination of Warrior with a elementalist woulld be cool. At the same time i like the idea of having an animal companion with the ranger...hmmm.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Warrior/Ranger is good, because as you noted, it gives you the fun of a pet. But don't worry overmuch about your secondary. You won't really have much room on your skill bar for anything but warrior skills for quite awhile. By the time you want to experiment, you will have reached the Crystal Desert where you can gain the ability to change your secondary profession.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I agree with Darcy - don't be overly concerned about your secondary at this point. You will not have your full number of attribute points and only a limited number of skills, so it's best to just concentrate on your primary for now. Now that a pet only requires one skill slot, /R is a ok choice. However, the main benefit of a pet at this point, is as a "body-blocker", which is not as useful for a warrior.

(It used to require that you equipped both Charm Animal and Comfort Animal to bring a pet - now you only need one of them.)

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

That IS very good to know, that i can actually change my second profession. But damn it's just hard to choose what primary profession i want. Yesterday i saw some videos of GW2 of the Elementalist i think, she was shooting fire and water and what not, looked really cool. I could go for one like that, but at the same time i really like swords though, so Warrior. But a Ranger is cool too with the bow and animal companion, damn!!!

I am used to JRPGS and RPGS like Fallout 3 and Oblivion, where you don't really choose a profession in that way. At least, not so many.

Moonwalker1982

Ascalonian Squire

Join Date: Aug 2010

Ok, right now i'm a Warrior-Mesmer and i am in old Ascalon now, i really grew tired of all the sidequests in Pre so i decided to leave, plus dat alotta people online said it was fine to leave. I am at level 6 or 7 now.

Anyway, i am now doing quests for the dude that Tydus doesn't want grant access to, i forgot his name. But are these sidequests or story quests? Also...it's kinda too bad that i dont see any other players doing the missions i am doing. Guess i am one of the few that really is at the beginning of the game. I was in Europe but i changed it to American, so there's more people there. I just wonder...how long until i will actually see real players doing quests and so they can help me out, or i help them out?

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/



Hey Moon. :} As far as your question about players doing quests goes, one big thing to remember about Guild Wars is that the entire game is instanced. Meaning you can't walk out of an outpost and see other players doing things in explorable areas because you have your own personal copy of the map that you're in. If you want to do quests with other players, you have to team up with them in towns and then leave as a group. There are plenty of higher-leveled people willing to help out a new player with quests. It might be a bit harder to find other players that want to do side-quests together, since that's a poor way to make money and level up.

Stand around in Ascalon and spam Local chat with 'LFG for questing in Ascalon!'. LFG = Looking for Group.

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

Quote:
Originally Posted by Moonwalker1982 View Post
Ok, right now i'm a Warrior-Mesmer and i am in old Ascalon now, i really grew tired of all the sidequests in Pre so i decided to leave, plus dat alotta people online said it was fine to leave. I am at level 6 or 7 now.

Anyway, i am now doing quests for the dude that Tydus doesn't want grant access to, i forgot his name. But are these sidequests or story quests? Also...it's kinda too bad that i dont see any other players doing the missions i am doing. Guess i am one of the few that really is at the beginning of the game. I was in Europe but i changed it to American, so there's more people there. I just wonder...how long until i will actually see real players doing quests and so they can help me out, or i help them out?
When you press "L" to bring up your quest log, you will see categories that the quests fit under. The quests under "primary quests" will be the ones directly related to the story line, that will push you through the game. Any others are side quests and arent essential to getting through the game.

This changes a bit in the Eye of the north expansion, though. But by the time you start playing the expansion you will probably know everything, so i wont bother explaining it :P

Wynthyst

Wynthyst

Site Contributor

Join Date: Aug 2006

Gems of Destiny

D/

Moonwalker, I would highly disagree with people who say not to bother too much with PreSearing, and the quests there. Those quests give you skills and a chance to understand how your character and their skills work.

I never left Pre until I had completed everything there was to do there (about lvl 9).

Once you leave Pre, there are a lot of quests that will unlock skills for you. I recommend you do them all. Especially for someone totally new to the game. It will save you having to "buy" these skills later and give you a chance to explore different kinds of play.

Do not be in a big hurry. Enjoy your play time, learn how to really play the professions you choose. Don't let the game become about the "stuff" there will always be more and better. Don't fall into bad habits of skipping through stuff, or getting "runs" it will make you a lesser player in the long run.

Evil_Necro

Evil_Necro

Desert Nomad

Join Date: Nov 2005

川崎区、日本

currently guildless..

Rt/

Moonwalker, One thing that can make people regret leaving pre searing early is the free skills. Free skills comes as a reward after completing certain quests. Starting from Post searing, you will need to buy a lot of skills from the skill NPC. This will cost a lot of money if you rely on buying skills all the time.

If you've make sure you got all the free skills you can get from pre searing and will not miss the charming/beautiful world from the pre searing anymore, go off to your real adventure.

Also, best thing about GW is that, you will never be forced to play compulsively every time. You can just play normally whenever you got the time to and be fine.

Chthon

Grotto Attendant

Join Date: Apr 2007

Beauty is truth, truth beauty,—that is all
Ye know on earth, and all ye need to know.

That and:

Martial_Weapon_Damage = (((1+Customize_Bonus) * (1+Inscription_Bonus) * RandomRoll{Weapon_Min, Weapon_Max} * 2^((((5 * Mastery) - (3 * Max{0, (Mastery - (2 + RoundDown(Level/2)))}) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

If you don't meet weapon's req, Weapon_Min and Weapon_Max are replaced with lower values (probably equal to the min and max on a no-req version of that weapon).

Effect of critical hit is that the weapon automatically rolls max damage for that hit and insert "+20" before the "- Target_Armor."

Chance_to_Critical_Hit = 1 - ((1 - Source1%)*(1 - Source2%)*...) where Source1% is the base chance to critical, which is:

Base_Crit_Chance = (0.01*Mastery) + ((1 - (0.01*Mastery)) * 0.5 * 2^(((8*AttackerLvl) + (4*Mastery) + (6 * Min{Mastery, ((AttackerLvl + 4)/2)}) - (15* DefenderLvl) - 100) / 40))

Caster_Weapon_Damage = (((1+Customize_Bonus) * (1+Inscription_Bonus) * RandomRoll{Weapon_Min, Weapon_Max} * 2^((((AttackerLvl * 3) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

Armor_Respecting_Spell_Damage = ((Listed_Damage * 2^((((AttackerLvl * 3) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

In most cases, MonsterArmor = Lvl*3 + ClassBonus +/- RaceBonusOrPenalty

% Chance of Event generally stacks multiplicatively, not additively.

Most effects that you'd want to stack have a cap; check wiki to find out what it is.

Have fun!