suggestions for a 4 man UW team?
shwick
My friends and I want to farm the Underworld so I've been reading about it. I've seen a solo guide, a 2 man guide and 8 player builds from the build wiki.
Would someone be able to make a team build given our current classes? These are the chars each of us have.
Warrior or Ranger
Elementalist or Monk
Assassin or Ranger
Ranger
Please list alternative secondary classes if possible.
Would someone be able to make a team build given our current classes? These are the chars each of us have.
Warrior or Ranger
Elementalist or Monk
Assassin or Ranger
Ranger
Please list alternative secondary classes if possible.
TheodenKing
trappers would be an old-school way to do it. I don't know how fast that would be anymore.
Neith
Trapping would be really really slow going...use the warrior or ele as a tank monk as healer/bonder rangers as barrager...done it that way recently..
shwick
snowman relic
Two words: Minion master now before i get flamed hear me out does anyone remember the old minion factory build for RA? how it took down everything easily? well in UW it would be easier and faster maybe a few adjustments one team of four one way the other the other way +11 or more minions and you got an unkillable force standing their DISCLAIMER AoE will kill you and maybe smites but their is always varients to change but i belive the UW can be done that way especially if someone uses a blinding skill on the aaxte it renders them useless
My own personal idea is solo the areas using different professions how you ask like this.
Ritualist
Monk
Perma/obsidian tank
obsidian tank x2
Fire magic ele/AoE damager of some kind
Spawn in the chamber and have a Perma sin or obsidian tank with bonds go aggro them into a corner with monks help he should take little ot no damage like the old UWSC then a blinder ports up their using ebon escape to appear in the assasins place and assa excaped the blinder kills the group with some damage maybe fire ele or such then kill straggelers after which activate quest and repeate or you can activate quest first.
Next comes the fun part
the teams split up and a spirit spammer starts their way up the mounts to the top the rit should have shadow song for blinding but otherwise just go up the mountian as if solo farm and do not take quest till the others are ready
the wastes should be handles by a class that can cause major damage easily what i am personally thinking is a fire magic ele to AoE the crawlers and coldfires
To the vale should go the perma (or elementalist) and the monk which shouldent be very difficult but if it proves to be so a summoning stone should be used by the monk.
after the spirit spammer has cleared his way up to the top hopefully killing most if not everything in its path two obsidian tanks go do the 4 horsemen quest the two tanks will effectivly use stone striker and mantra of earth to turn all damage to zero (hopefully add insignias as needed) and then kill the horsemen
Pits from my very little experince it seems like it is best for two of the obby tanks to get their and then use the AoE fire ele and maybe one more spiker SpitefulSpirit anyone?
Pools should be taken on by one or more of the obsidian tank elementalists in the party hopefully if you chose one instead of perma that one for added usefulness to tank the damage and ball them up and then kill them note: this idea is from vatier farming
next everyone conjoins about the hall and all but one of the obby tanks need to become ghosts otherwise their useless the third tanks the ritualist uses spirits to attack (blind useful) if using Spiteful spirit necro do not use blind port spirits infront of him and watch him get spammed with damage and keep going till hes dead monk healing of course
now i know its not exactly what was asked but the best i could think of if anyone sees a flaw could you please correct it? and i mean a flaw in the idea not in the spelling or grammer
My own personal idea is solo the areas using different professions how you ask like this.
Ritualist
Monk
Perma/obsidian tank
obsidian tank x2
Fire magic ele/AoE damager of some kind
Spawn in the chamber and have a Perma sin or obsidian tank with bonds go aggro them into a corner with monks help he should take little ot no damage like the old UWSC then a blinder ports up their using ebon escape to appear in the assasins place and assa excaped the blinder kills the group with some damage maybe fire ele or such then kill straggelers after which activate quest and repeate or you can activate quest first.
Next comes the fun part
the teams split up and a spirit spammer starts their way up the mounts to the top the rit should have shadow song for blinding but otherwise just go up the mountian as if solo farm and do not take quest till the others are ready
the wastes should be handles by a class that can cause major damage easily what i am personally thinking is a fire magic ele to AoE the crawlers and coldfires
To the vale should go the perma (or elementalist) and the monk which shouldent be very difficult but if it proves to be so a summoning stone should be used by the monk.
after the spirit spammer has cleared his way up to the top hopefully killing most if not everything in its path two obsidian tanks go do the 4 horsemen quest the two tanks will effectivly use stone striker and mantra of earth to turn all damage to zero (hopefully add insignias as needed) and then kill the horsemen
Pits from my very little experince it seems like it is best for two of the obby tanks to get their and then use the AoE fire ele and maybe one more spiker SpitefulSpirit anyone?
Pools should be taken on by one or more of the obsidian tank elementalists in the party hopefully if you chose one instead of perma that one for added usefulness to tank the damage and ball them up and then kill them note: this idea is from vatier farming
next everyone conjoins about the hall and all but one of the obby tanks need to become ghosts otherwise their useless the third tanks the ritualist uses spirits to attack (blind useful) if using Spiteful spirit necro do not use blind port spirits infront of him and watch him get spammed with damage and keep going till hes dead monk healing of course
now i know its not exactly what was asked but the best i could think of if anyone sees a flaw could you please correct it? and i mean a flaw in the idea not in the spelling or grammer
impulsion
Blindness is 90% not 50%
Use 4 Rits with spirit spam or something I guess.
Use 4 Rits with spirit spam or something I guess.
FoxBat
The solo/2-man guides are about farming ecto drops. The 8-man guides are about farming the chest. 4 players is uncomfortably between those, but probably the best you can do is chest farm with 4 heroes. If your aim is speed, probably some of the 8 player principles can be adapted to heroway, but it would take someone familiar with those to develop it.
Sethellington
Errrm, EMO, SoS, SoGM and whatever else. Maybe a WotA if you fancy it. Needs cons IMO :P
Alex/Stuiver
you could go SoS SoGM and take a wanderlust extra or you can take a Arcane Ebon Assasin spammer.
for the ones who have never seen this it's like this:
[build prof=R/ME Expertise=12 Inspiration Magic=12][Oath Shot][Arcane Echo][Ebon Vanguard Assassin Support][Ether Signet][/build]
and some optional stuff like serpent quickness
for the ones who have never seen this it's like this:
[build prof=R/ME Expertise=12 Inspiration Magic=12][Oath Shot][Arcane Echo][Ebon Vanguard Assassin Support][Ether Signet][/build]
and some optional stuff like serpent quickness