WiK allies

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

remove them from spawning if the character we beat WiK with is in the area...
its enough of a problem from them getting us hit from AoE and its hard to get things.

Mia Clemons

Mia Clemons

Lion's Arch Merchant

Join Date: Sep 2009

San Diego

My Girl is a [LUSH]

Mo/

eh, doesnt really bother me much. think your gonna just have to deal with it =/

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by Mia Clemons View Post
eh, doesnt really bother me much. think your gonna just have to deal with it =/
does it matter if it bothers you personally? what about the ones trying to run or vanq or farm? its not what YOU want...

only put them in if we havent beaten WiK battle in La/ add an option to talk to them to make them stay put.

Mia Clemons

Mia Clemons

Lion's Arch Merchant

Join Date: Sep 2009

San Diego

My Girl is a [LUSH]

Mo/

Well then it makes the vanq/farm more of a challenge. i do agree that making them stay put would be nice. "No Snakebite! Dont aggro both groups!" ><

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

ya thats what im saying, much like most mission npcs/to like the old Gwen in presearing...that would be nice... or the smoke phantoms in prophecies that are your allies

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

I could understand if you wanted them out because you're trying to solo farm an area, but otherwise, who cares? Another ally doesn't hurt in vanquishes and random forays through the areas. Post-WiK, the areas should be cake to vanq anyways, so who cares if Snakebite runs off and aggroes another group or not?

Mia Clemons

Mia Clemons

Lion's Arch Merchant

Join Date: Sep 2009

San Diego

My Girl is a [LUSH]

Mo/

Quote:
Originally Posted by Divine Ashes View Post
so who cares if Snakebite runs off and aggroes another group or not?
First of all, Snakebite sucks. Second, its usually not a big deal but it wouldnt be too hard for Anet to make the WiK allies have the ability to stay put.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

I finished WiK and they dont spawn for me, atleast not just outside LA. They used to before I finished but not anymore. You still have wik stuff active?

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

I thought they fixed this a week or two ago. Maybe you have a "wanted" active that needs to be abandoned.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by aspi View Post
I finished WiK and they dont spawn for me, atleast not just outside LA. They used to before I finished but not anymore. You still have wik stuff active?
no i dont, i dont even have bounties, i finished it and beat battle in la and won on that character

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Mia Clemons View Post
Well then it makes the vanq/farm more of a challenge. i do agree that making them stay put would be nice. "No Snakebite! Dont aggro both groups!" ><
indeed :P

I tried my 55hp monk again after a year or so..just to see if it still works
in Bergen.. I lold a lot with the agro of my companions :P
Not that I didn't want the agro.. only I had to wait untill the companion was
dead before they start to hit me.. which ofcourse by than is not the
good moment for it.
But still it didn't botter me. It was fun to watch

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

it may be a problem, but the old kryta enemies arent that good, so 1 ally who aggroes, may be annoying, but thats it
be happy its not that once an ally appears, the WiK enemies come back
besides, its random, so you may get an ele ally, which could be good help

also, if i'd vq in kryta, i would go without wanteds of course, but i'd start in ToA if possible
watchtower coast is an area you have to use max party of 6, so that could be a big problem, unless they make full hero team possible (other thread)

i dont say you should, but i would
its just that its not bad to get those allies, unless you vq and get a melee npc
you could try and walk back, as they only come near a portal anyway, and get a non-melee ranged npc

the only npc i hate is falken, he should appear when you have some quest active or something, with his extra enemies