Option to enable/disable WiK stuff?
Caw521
It's sorta getting on my nerves now. So first off, I beat Prophecies and the other campaigns and such, but I don't have EotN, so I can't really do anything about the spawns besides attempt to farm them. No bounties, can't make them disappear, nothing really unless I'm missing something. Some people would say, "They're not really a big problem" while others would say that, "They aggro too much, hamper running, slow/ruin certain farms, etc, etc." It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
Opinions? Or is this just "too small of a deal to implement" kind of idea? Oh, and sorry, a bit sleepy-eyed at the moment, excuse the half-awake writing :P
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
Opinions? Or is this just "too small of a deal to implement" kind of idea? Oh, and sorry, a bit sleepy-eyed at the moment, excuse the half-awake writing :P
Del
Someone already suggested this. kinda dick that they trigger when you can't finish it, but it's more fun than piss-easy Kryta without them.
C.H.U.C.K.S
Olle
As Del said, this has been posted since War in Kryta got out.
Anet knows about it.
Anet knows about it.
Terrible Surgeon
SpyderArachnid
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So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
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Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town?
Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work. And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm. Just have to suck it up and find alternatives.
And yes, this topic has been suggested a ton of times already. Use the search function.
Gill Halendt
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If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
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A toggle switch would be hard to implement. Easier for them would be to change the basic requirements for WiK stuff to kick in: either require the Tower to be unlocked before the spawns trigger, or both Prophecies AND EoTN keys to be present in the game account.
SpyderArachnid
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He cannot "beat" WiK. He explicitly said that he doesn't own EoTN, so he can't attend the Trial and unlock the Tower.
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Ayuhmii Shanbwa
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If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
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Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town? |
i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up)
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Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work. |
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And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm. |
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look up caravan VANQUISHES on the official wiki...plan it and dont cry about it.
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sry, your post is kinda weak and makes no point (no offense)
phew, my eyes are still seeing the word "quote"
anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted.....
rokocoko
I can understand the OP frustration, being able only to farm the WiK mobs, with no finality. May be fun in the beginning, but in the end tends to be really annoying. And I say that because, although I finished BLA, sometimes I forget a WiK bounty in my log and I end up surrounded by mobs that usually aren't there. For me it's easy - get in town, abandon quest, head out again and they're gone - but for the ones who don't have access to WiK storyline isn't that easy.
The way I see it, the solution with changing the requirements for War in Kryta (Prophecies+EOTN on the same account) seems the easiest way for the problem. From that on, you just have to finish the WiK quests to get rid of the mobs.
The way I see it, the solution with changing the requirements for War in Kryta (Prophecies+EOTN on the same account) seems the easiest way for the problem. From that on, you just have to finish the WiK quests to get rid of the mobs.
MithranArkanere
It has been already said. You can get all content, beat it ,and then vanquish.
You may think it's not fair, but some may think that updates just for those that do NOT get all content, that do not affect those that get everything are even more unfair, so the solution is still getting EotN. It's cheap on Steam, and if you wait for one of those deal days or weeks, you may get it for under 10$.
As for as farming is concerned, it's not supported, so they won't do a thing about that.
You may think it's not fair, but some may think that updates just for those that do NOT get all content, that do not affect those that get everything are even more unfair, so the solution is still getting EotN. It's cheap on Steam, and if you wait for one of those deal days or weeks, you may get it for under 10$.
As for as farming is concerned, it's not supported, so they won't do a thing about that.
Gill Halendt
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He is talking about those that have and have not beaten War in Kryta should get this feature.
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He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete.
As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that.
TheodenKing
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It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.
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It seems like you are arguing for a static game where nothing changes. War in Kryta was a great idea to energize the burned out players and give us something new to do while we wait for gw2. If you want the bounties, buy EOTN. IF you don't care about them, then just accept the fact that the White Mantle are bad guys and they don't mind killing you on their way to exterminate the Shining Blades.
Del
I vanquished all of kryta with wik spawns, it wasn't particularly difficult, and af far as i know, a good strategy for making a game fun isn't to make it easy. wik didn't even manage to make the game hard.
Amy Awien
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So, what you're saying is: The Shining Blades should not be at war with the White Mantle because you don't own EOTN? ...
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The appearance of the WiK spanws could be disabled for those that do not own EotN - as (a) they're not yet in that time and (b) they can not finish the WiK quests.
Mintha Syl
I really agree with those saying there shouldn't be a switch off but a switch on would really be useful.
Really, there's been a lot of people complaining about this overlapping content, and everytime there's most people simply answering: foes are easy, stop complaining, been said many times already (guess why). Seeing that so many people don't like the WiK and prefer to have the old kryta back, why should they all get through the whole crap just to get everything is it was already? The new content should really only be unlocked after you unlock the tower, or watch the dialogues or something like that, meaning only if you want it.
Personally I dislike WiK, I don't complain but I stay away from it as much as it's possible, even if in the beginning it looked like a shine nice new thing. I really tried not to do the final quest of proph and eotn with my new mesmer so that I wouldn't unlock it, but it would have been stupid leaving things at half like that. So I did all I thought would have been interesting in kryta and moved on, but now I found out I had missed something useful and I have no intention to go through those hateful foes (no, I haven't got so much difficulties with them, if that's what you're thinking, I just find them annoying and not worth the time) or through the missions (I happen to find them boring and stupid) with her, so I'll end up missing quite some content. Mine is just an example, as I said I never complained, but as so many people are doing it, that's really a signal something is wrong. Things were done rather in a careless way with the WiK and I don't think solving it would really require much effort/programming.
Really, there's been a lot of people complaining about this overlapping content, and everytime there's most people simply answering: foes are easy, stop complaining, been said many times already (guess why). Seeing that so many people don't like the WiK and prefer to have the old kryta back, why should they all get through the whole crap just to get everything is it was already? The new content should really only be unlocked after you unlock the tower, or watch the dialogues or something like that, meaning only if you want it.
Personally I dislike WiK, I don't complain but I stay away from it as much as it's possible, even if in the beginning it looked like a shine nice new thing. I really tried not to do the final quest of proph and eotn with my new mesmer so that I wouldn't unlock it, but it would have been stupid leaving things at half like that. So I did all I thought would have been interesting in kryta and moved on, but now I found out I had missed something useful and I have no intention to go through those hateful foes (no, I haven't got so much difficulties with them, if that's what you're thinking, I just find them annoying and not worth the time) or through the missions (I happen to find them boring and stupid) with her, so I'll end up missing quite some content. Mine is just an example, as I said I never complained, but as so many people are doing it, that's really a signal something is wrong. Things were done rather in a careless way with the WiK and I don't think solving it would really require much effort/programming.
Horus Moonlight
Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.
Ayuhmii Shanbwa
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Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.
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this idea is kinda good, i always thought it'd be better to allow em to spawn with certain quests, same if you have done the whole WiK thing, let the wanteds ONLY spawn the mobs in that 1 area
its not hard to do, may take some time, but its not impossible
(not everything what takes time is hard, it also can be easy but alot of work to do)
so, let them only spawn if you are really busy with it, like stated earlier, when dialogues have been active
this would make it much more comfortable for everyone, except the ones who like to see people suffer from their problems... too bad there are many of those (didnt say any name)
SpyderArachnid
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problem is, they ALL appear when you got a wanted, if it only was the area with the wanted in it, i'd have no objections, but they simply all appear with just 1 quest, which is in just 1 area
over-reacting i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up) maybe not to you, but we all are at different levels(not just ingame), just accept that, or else life(real thing, not skill) will be hard is not??? i see many people grinding and/or farming all day, just a few who dont grind titles with weekend events and normal days omg, so everyone has to do it the same way? lets make all skills the same, and all mobs and players must have same builds, then we all can do it your way sry, your post is kinda weak and makes no point (no offense) phew, my eyes are still seeing the word "quote" anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted..... |
And yes, this game is not based off farming and grinding. That is something created by players. Anet has already said their game doesn't require you to farm and shouldn't. The players are the ones that make their experience about farming, not the game itself. You don't have to farm at all in this game, you choose to. If this ruins your farming, then that is your own problem. The game shouldn't have to accomidate you so you can have an easier farm.
Think about this. This is War in Kryta. The War is taking place in Kryta. Just cause you don't have EotN, doesn't mean you should be excluded from the War going on. Just because you don't have EotN, doesn't mean that the war doesn't exist. It is happening, whether you have been somewhere or not. It is the game changing to events unfolding. The War will still rage on, even if you haven't visited the Northern lands. It's like you are saying, well I haven't visited this area and talked to this person, so the War cannot happen for me at all. All of you bad guys must leave the area when only I am around because I haven't talked to so and so yet, so I have no idea what is going on. It's a War.
If you don't like this, then you definitely won't like Guild Wars 2 seeing as it is a constant changing world.
reaper with no name
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Whatever, you're missing the core point. Right now, the only way to disable the spawns is inaccessible to him and that's about it. This is not a rant to get an easier game as you're assuming.
He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete. As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that. |
/not signed for OP's idea
Mintha Syl
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Think about this. This is War in Kryta. The War is taking place in Kryta. Just cause you don't have EotN, doesn't mean you should be excluded from the War going on. Just because you don't have EotN, doesn't mean that the war doesn't exist. It is happening, whether you have been somewhere or not. It is the game changing to events unfolding. The War will still rage on, even if you haven't visited the Northern lands.
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Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world.
Ayuhmii Shanbwa
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Wrong. The war takes place in the future, after EotN. If you don't move into the future this shouldn't happen, as the searing never happens for you if you stay in pre. And, the war without eye events, it's like taking a time machine and moving from lich's defeat to the war, with a big gap between (eotn events, exactly).
Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world. |
its true, i wanted to say:
(with qoutes) you talk like they should enable WiK right away(with endqoutes)
listen, the wanteds may be quests to kill the ones who are left, so why let ALL spawn while we need to defeat one?
/joke you like to fight all endbosses at the same time? /endjoke
its not a good example, but i made my point with the other parts of my posts
Gill Halendt
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If you don't like this, then you definitely won't like Guild Wars 2 seeing as it is a constant changing world.
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Do you like storylines unfolding before your eyes, you being unintentionally involved in the events... then a pop-up says you have to purchase some DC to keep playing? A lot of games do that. If this is the case with GW2 as well, well, I defenitely won't like a costant changing world I can't enjoy in its entirety.
SpyderArachnid
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Wrong. The war takes place in the future, after EotN. If you don't move into the future this shouldn't happen, as the searing never happens for you if you stay in pre. And, the war without eye events, it's like taking a time machine and moving from lich's defeat to the war, with a big gap between (eotn events, exactly).
Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world. |
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listen, the wanteds may be quests to kill the ones who are left, so why let ALL spawn while we need to defeat one?
/joke you like to fight all endbosses at the same time? /endjoke its not a good example, but i made my point with the other parts of my posts |
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Do you like storylines unfolding before your eyes, you being unintentionally involved in the events... then a pop-up says you have to purchase some DC to keep playing? A lot of games do that. If this is the case with GW2 as well, well, I defenitely won't like a costant changing world I can't enjoy in its entirety.
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Back on topic, I don't understand what the big deal is with the Peacekeepers and White Mantle mobs. They are just like any other mob in the area. And by the time you actually see them, you are level 20 anyways, so it's not like you are level 10 in LA with level 20 WiK mobs, seeing as you have to beat Prophecies and EotN. They are just like any other mob anywhere else. Is it really so difficult in those areas, that you need an easy mode button to remove them so you don't have to deal with them? I am curious about the OP on how the WiK mobs are such an inconvience and are so troublesome, that he needs a button to remove them.
Gill Halendt
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No, you bought a game that Anet can do whatever they want to it.
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As mentioned, WiK happens after EoTN. How it makes any sense to you for WiK to happen anyway is beyond me.
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Whether you have the expansions or not, the game changes. Take WoW for instance. With the release of each expansion, they change something in the old content. Doesn't matter if you have the new expansion or not, you still have to see the new content. Every game out there does this. So saying you didn't buy a changing world, means you have never bought a game before.
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Even if they do, I don't really care. It makes no sense.
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Well first off, there is no pop up telling you to buy an expansion.
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There's really no difference in seeing the WiK spawns, but not being able to play WiK. You don't get any popup asking you to buy EoTN, but can't go further. So, why enabling it in the first place?
Get the point now?
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And yes, if I'm not present for something going on somewhere else, then obviously it is still happening. The world doesn't freeze while I try to catch up.
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No problem with the world changing in the future game. Right now, it doesn't work like that yet, so WiK is, if anything, poorly implemented. We have a fragmented, non-persistent world in the current game, so constant changes simply don't work, expecially if they have ill-conceived pre-requirements.
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Don't understand how you can say you can't enjoy a constant changing world, seeing as that is how real life is. You can't enjoy everything that is going on in the world. I don't understand how that is on-topic with what has been said, seeing as you can enjoy the War In Kryta in it's entirety. Just cause there is mobs present, doesn't mean you can't still do the storyline. They are just mobs. Not spoilers, not obstacles, not the end of the story, nothing. You can easily go do the whole War In Kryta storyline, you aren't missing anything by random spawns being around.
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Do you realize you CANNOT even access the Tower without EoTN? So, no Wanted bounties, no dialogues beyond the first two at the Shining Blade Camp, no quests, nothing, zip.
You just get useless, meaningless spawns that also have nothing to do with your game storyline-wise, as EoTN events haven't happened for you yet. Time-paradox much?