Option to enable/disable WiK stuff?

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

It's sorta getting on my nerves now. So first off, I beat Prophecies and the other campaigns and such, but I don't have EotN, so I can't really do anything about the spawns besides attempt to farm them. No bounties, can't make them disappear, nothing really unless I'm missing something. Some people would say, "They're not really a big problem" while others would say that, "They aggro too much, hamper running, slow/ruin certain farms, etc, etc." It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.

So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people

Opinions? Or is this just "too small of a deal to implement" kind of idea? Oh, and sorry, a bit sleepy-eyed at the moment, excuse the half-awake writing :P

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Someone already suggested this. kinda dick that they trigger when you can't finish it, but it's more fun than piss-easy Kryta without them.

C.H.U.C.K.S

Ascalonian Squire

Join Date: Feb 2010

Canada

P/Rt

Quote:
Originally Posted by Del View Post
Someone already suggested this. kinda dick that they trigger when you can't finish it, but it's more fun than piss-easy Kryta without them.
Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

As Del said, this has been posted since War in Kryta got out.
Anet knows about it.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by C.H.U.C.K.S View Post
Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun
look up caravan VANQUISHES on the official wiki...plan it and dont cry about it.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quote:
Originally Posted by Caw521 View Post
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out) This may sound a bit unreasonable or unnecessary for some people, but that's for some people
If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.

Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town?

Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work. And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm. Just have to suck it up and find alternatives.

And yes, this topic has been suggested a ton of times already. Use the search function.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by SpyderArachnid View Post
If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
He cannot "beat" WiK. He explicitly said that he doesn't own EoTN, so he can't attend the Trial and unlock the Tower.

A toggle switch would be hard to implement. Easier for them would be to change the basic requirements for WiK stuff to kick in: either require the Tower to be unlocked before the spawns trigger, or both Prophecies AND EoTN keys to be present in the game account.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quote:
Originally Posted by Gill Halendt View Post
He cannot "beat" WiK. He explicitly said that he doesn't own EoTN, so he can't attend the Trial and unlock the Tower.
He is talking about those that have and have not beaten War in Kryta should get this feature. I am explaining to him that if you have beaten it, the mobs don't spawn. So those that have beaten it, wouldn't require this feature.

Quote:
Originally Posted by Caw521 View Post
So I'd wanna see some kind of toggle to enable or disable WiK spawns whenever you enter an explorable area affected by the WiK, even for those who finished BLA (well... dunno how that'll work out)

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by SpyderArachnid View Post
If you have already beaten the War in Kryta storyline, the mobs don't spawn anymore. The only time they appear again is if you have an active bounty.
problem is, they ALL appear when you got a wanted, if it only was the area with the wanted in it, i'd have no objections, but they simply all appear with just 1 quest, which is in just 1 area

Quote:
Basically you're asking for their to be a button to turn off/on specific mobs. Hell, why not add a button that removes all mobs from an area so you can run without worrying about being attacked? Or a button that removes specific mobs so you can only farm the ones you want? Or why not just have a button that gives you everything you need, so you don't even have to leave town?
over-reacting
i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up)

Quote:
Seriously, the mobs are not that hard to beat. Even vanquishing, the mobs are easy with the proper team work.
maybe not to you, but we all are at different levels(not just ingame), just accept that, or else life(real thing, not skill) will be hard

Quote:
And seeing as the game isn't based off grinding/farming, Anet won't implement this feature cause farmers can't farm.
is not??? i see many people grinding and/or farming all day, just a few who dont grind titles with weekend events and normal days

Quote:
Originally Posted by Terrible Surgeon View Post
look up caravan VANQUISHES on the official wiki...plan it and dont cry about it.
omg, so everyone has to do it the same way? lets make all skills the same, and all mobs and players must have same builds, then we all can do it your way
sry, your post is kinda weak and makes no point (no offense)

phew, my eyes are still seeing the word "quote"

anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted.....

rokocoko

Academy Page

Join Date: Aug 2008

E/

I can understand the OP frustration, being able only to farm the WiK mobs, with no finality. May be fun in the beginning, but in the end tends to be really annoying. And I say that because, although I finished BLA, sometimes I forget a WiK bounty in my log and I end up surrounded by mobs that usually aren't there. For me it's easy - get in town, abandon quest, head out again and they're gone - but for the ones who don't have access to WiK storyline isn't that easy.

The way I see it, the solution with changing the requirements for War in Kryta (Prophecies+EOTN on the same account) seems the easiest way for the problem. From that on, you just have to finish the WiK quests to get rid of the mobs.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It has been already said. You can get all content, beat it ,and then vanquish.
You may think it's not fair, but some may think that updates just for those that do NOT get all content, that do not affect those that get everything are even more unfair, so the solution is still getting EotN. It's cheap on Steam, and if you wait for one of those deal days or weeks, you may get it for under 10$.

As for as farming is concerned, it's not supported, so they won't do a thing about that.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by SpyderArachnid View Post
He is talking about those that have and have not beaten War in Kryta should get this feature.
Whatever, you're missing the core point. Right now, the only way to disable the spawns is inaccessible to him and that's about it. This is not a rant to get an easier game as you're assuming.

He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete.

As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by Caw521 View Post
It seems unfair to those who don't have EotN or a Prophecies-only account, and buying/playing EotN shouldn't have to be a requirement, even though it's not that expensive.
So, what you're saying is: The Shining Blades should not be at war with the White Mantle because you don't own EOTN? Why is it unfair that you have to go through Greves the Overbearing outside ToA even though you aren't getting a reward for killing him?

It seems like you are arguing for a static game where nothing changes. War in Kryta was a great idea to energize the burned out players and give us something new to do while we wait for gw2. If you want the bounties, buy EOTN. IF you don't care about them, then just accept the fact that the White Mantle are bad guys and they don't mind killing you on their way to exterminate the Shining Blades.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by C.H.U.C.K.S View Post
Unless you want to vanquish it and they come in balanced mobs in 8 in a 6 man zone with strong skills. Not as much fun
I vanquished all of kryta with wik spawns, it wasn't particularly difficult, and af far as i know, a good strategy for making a game fun isn't to make it easy. wik didn't even manage to make the game hard.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by TheodenKing View Post
So, what you're saying is: The Shining Blades should not be at war with the White Mantle because you don't own EOTN? ...
And it makes sense, the War in Kryta unfolds at approximately the same time as the events in EotN (or later), events that have yet to come for those without EotN with characters that still 'live' during the events of Prophecies, Factions and Nightfall.

The appearance of the WiK spanws could be disabled for those that do not own EotN - as (a) they're not yet in that time and (b) they can not finish the WiK quests.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

I really agree with those saying there shouldn't be a switch off but a switch on would really be useful.
Really, there's been a lot of people complaining about this overlapping content, and everytime there's most people simply answering: foes are easy, stop complaining, been said many times already (guess why). Seeing that so many people don't like the WiK and prefer to have the old kryta back, why should they all get through the whole crap just to get everything is it was already? The new content should really only be unlocked after you unlock the tower, or watch the dialogues or something like that, meaning only if you want it.
Personally I dislike WiK, I don't complain but I stay away from it as much as it's possible, even if in the beginning it looked like a shine nice new thing. I really tried not to do the final quest of proph and eotn with my new mesmer so that I wouldn't unlock it, but it would have been stupid leaving things at half like that. So I did all I thought would have been interesting in kryta and moved on, but now I found out I had missed something useful and I have no intention to go through those hateful foes (no, I haven't got so much difficulties with them, if that's what you're thinking, I just find them annoying and not worth the time) or through the missions (I happen to find them boring and stupid) with her, so I'll end up missing quite some content. Mine is just an example, as I said I never complained, but as so many people are doing it, that's really a signal something is wrong. Things were done rather in a careless way with the WiK and I don't think solving it would really require much effort/programming.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Horus Moonlight View Post
Don't you see? This is a marketing tactic to get holdouts to buy EotN. Instead of enticing them with content that they might not care for, they'll annoy them with content they can't remove otherwise.
not everything they dont change is because of marketing
this idea is kinda good, i always thought it'd be better to allow em to spawn with certain quests, same if you have done the whole WiK thing, let the wanteds ONLY spawn the mobs in that 1 area

its not hard to do, may take some time, but its not impossible
(not everything what takes time is hard, it also can be easy but alot of work to do)

so, let them only spawn if you are really busy with it, like stated earlier, when dialogues have been active
this would make it much more comfortable for everyone, except the ones who like to see people suffer from their problems... too bad there are many of those (didnt say any name)

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
problem is, they ALL appear when you got a wanted, if it only was the area with the wanted in it, i'd have no objections, but they simply all appear with just 1 quest, which is in just 1 area


over-reacting
i see the point, getting event made npc's which arent suppose to be there, should be able to turn off a normal way (look up)


maybe not to you, but we all are at different levels(not just ingame), just accept that, or else life(real thing, not skill) will be hard


is not??? i see many people grinding and/or farming all day, just a few who dont grind titles with weekend events and normal days



omg, so everyone has to do it the same way? lets make all skills the same, and all mobs and players must have same builds, then we all can do it your way
sry, your post is kinda weak and makes no point (no offense)

phew, my eyes are still seeing the word "quote"

anyway, i thought that from the start, and i even tried to get help to get rid of them, but it seems that they will all reappear if you got 1 wanted.....
They should all spawn when you are doing a bounty. It's part of the storyline that you are engaging in, so naturally, the story will involve all the npcs. Whether you beat WiK or not, if you take a bounty, you are engaging in the story. So the mobs should all be present for the story you are following.

And yes, this game is not based off farming and grinding. That is something created by players. Anet has already said their game doesn't require you to farm and shouldn't. The players are the ones that make their experience about farming, not the game itself. You don't have to farm at all in this game, you choose to. If this ruins your farming, then that is your own problem. The game shouldn't have to accomidate you so you can have an easier farm.

Think about this. This is War in Kryta. The War is taking place in Kryta. Just cause you don't have EotN, doesn't mean you should be excluded from the War going on. Just because you don't have EotN, doesn't mean that the war doesn't exist. It is happening, whether you have been somewhere or not. It is the game changing to events unfolding. The War will still rage on, even if you haven't visited the Northern lands. It's like you are saying, well I haven't visited this area and talked to this person, so the War cannot happen for me at all. All of you bad guys must leave the area when only I am around because I haven't talked to so and so yet, so I have no idea what is going on. It's a War.

If you don't like this, then you definitely won't like Guild Wars 2 seeing as it is a constant changing world.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Gill Halendt View Post
Whatever, you're missing the core point. Right now, the only way to disable the spawns is inaccessible to him and that's about it. This is not a rant to get an easier game as you're assuming.

He's asking for a way to disable new content, because there's currently no way for him to experience this content in its entirety, so it makes little sense for him to have spawns belonging to a storyline he can't complete.

As I said, they should revise the pre-requisites for WiK instead There should not be a way to disable WiK stuff, but rather some way to prevent it completely if you don't meet the specific pre-requisites. Don't have both Prophecies and EoTN keys in your account? Then WiK is never enabled untill you get both games, since you wouldn't be able to play it anyway. Simple as that.
/signed for this idea

/not signed for OP's idea

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by SpyderArachnid View Post
Think about this. This is War in Kryta. The War is taking place in Kryta. Just cause you don't have EotN, doesn't mean you should be excluded from the War going on. Just because you don't have EotN, doesn't mean that the war doesn't exist. It is happening, whether you have been somewhere or not. It is the game changing to events unfolding. The War will still rage on, even if you haven't visited the Northern lands.
Wrong. The war takes place in the future, after EotN. If you don't move into the future this shouldn't happen, as the searing never happens for you if you stay in pre. And, the war without eye events, it's like taking a time machine and moving from lich's defeat to the war, with a big gap between (eotn events, exactly).
Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Mintha Syl View Post
Wrong. The war takes place in the future, after EotN. If you don't move into the future this shouldn't happen, as the searing never happens for you if you stay in pre. And, the war without eye events, it's like taking a time machine and moving from lich's defeat to the war, with a big gap between (eotn events, exactly).
Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world.
while trying to find the words, i saw your post, thx

its true, i wanted to say:
(with qoutes) you talk like they should enable WiK right away(with endqoutes)

listen, the wanteds may be quests to kill the ones who are left, so why let ALL spawn while we need to defeat one?
/joke you like to fight all endbosses at the same time? /endjoke
its not a good example, but i made my point with the other parts of my posts

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by SpyderArachnid View Post
If you don't like this, then you definitely won't like Guild Wars 2 seeing as it is a constant changing world.
With a difference: if we buy GW2, we'll have access to this whole new world and all the changes happening. GW1 is fragmented by design, the "world" actually being split among four games.

Do you like storylines unfolding before your eyes, you being unintentionally involved in the events... then a pop-up says you have to purchase some DC to keep playing? A lot of games do that. If this is the case with GW2 as well, well, I defenitely won't like a costant changing world I can't enjoy in its entirety.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quote:
Originally Posted by Mintha Syl View Post
Wrong. The war takes place in the future, after EotN. If you don't move into the future this shouldn't happen, as the searing never happens for you if you stay in pre. And, the war without eye events, it's like taking a time machine and moving from lich's defeat to the war, with a big gap between (eotn events, exactly).
Seconding what you're saying every area in the game should change to some future. But that is GW2, not the current game, we didn't buy a changing world.
No, you bought a game that Anet can do whatever they want to it. If you bought this game, not knowing that things would change over time, then you've never bought a game in your life. Every game changes, every game adds new content, every game has constant updates and balances. Whether you have the expansions or not, the game changes. Take WoW for instance. With the release of each expansion, they change something in the old content. Doesn't matter if you have the new expansion or not, you still have to see the new content. Every game out there does this. So saying you didn't buy a changing world, means you have never bought a game before.

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
listen, the wanteds may be quests to kill the ones who are left, so why let ALL spawn while we need to defeat one?
/joke you like to fight all endbosses at the same time? /endjoke
its not a good example, but i made my point with the other parts of my posts
The wanted quests were around before the whole War In Kryta main missions came into play. So taking a Wanted Bounty is like going into a past event, when the War was going on. Why would you go into a past event missing most of it?

Quote:
Originally Posted by Gill Halendt View Post
Do you like storylines unfolding before your eyes, you being unintentionally involved in the events... then a pop-up says you have to purchase some DC to keep playing? A lot of games do that. If this is the case with GW2 as well, well, I defenitely won't like a costant changing world I can't enjoy in its entirety.
Well first off, there is no pop up telling you to buy an expansion. And yes, if I'm not present for something going on somewhere else, then obviously it is still happening. The world doesn't freeze while I try to catch up. Don't understand how you can say you can't enjoy a constant changing world, seeing as that is how real life is. You can't enjoy everything that is going on in the world. I don't understand how that is on-topic with what has been said, seeing as you can enjoy the War In Kryta in it's entirety. Just cause there is mobs present, doesn't mean you can't still do the storyline. They are just mobs. Not spoilers, not obstacles, not the end of the story, nothing. You can easily go do the whole War In Kryta storyline, you aren't missing anything by random spawns being around.

Back on topic, I don't understand what the big deal is with the Peacekeepers and White Mantle mobs. They are just like any other mob in the area. And by the time you actually see them, you are level 20 anyways, so it's not like you are level 10 in LA with level 20 WiK mobs, seeing as you have to beat Prophecies and EotN. They are just like any other mob anywhere else. Is it really so difficult in those areas, that you need an easy mode button to remove them so you don't have to deal with them? I am curious about the OP on how the WiK mobs are such an inconvience and are so troublesome, that he needs a button to remove them.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by SpyderArachnid View Post
No, you bought a game that Anet can do whatever they want to it.
Like, implementing a new storyline you shouldn't be able to see because you're yet to experience a significant part of the game?

As mentioned, WiK happens after EoTN. How it makes any sense to you for WiK to happen anyway is beyond me.

Quote:
Originally Posted by SpyderArachnid View Post
Whether you have the expansions or not, the game changes. Take WoW for instance. With the release of each expansion, they change something in the old content. Doesn't matter if you have the new expansion or not, you still have to see the new content. Every game out there does this. So saying you didn't buy a changing world, means you have never bought a game before.
So, do they implement content for the new expansion in the old games, and you can't play both the new expansion - because you haven't purchased it - and the new content for the old game?

Even if they do, I don't really care. It makes no sense.

Quote:
Originally Posted by SpyderArachnid View Post
Well first off, there is no pop up telling you to buy an expansion.
A lot of games do that. You get to see the beginning of quest chains, and then get asked to purchased the DC.

There's really no difference in seeing the WiK spawns, but not being able to play WiK. You don't get any popup asking you to buy EoTN, but can't go further. So, why enabling it in the first place?

Get the point now?

Quote:
Originally Posted by SpyderArachnid View Post
And yes, if I'm not present for something going on somewhere else, then obviously it is still happening. The world doesn't freeze while I try to catch up.
Sorry to burst your bubble. Last time I checked, GW1 had an istanced world. The world does indeed freeze. If you're not present and something happens somewhere else, it happens in the other players' instances. It's always been like that since the very first game. Think of the Searing. It happened, yet there are people who are still playing in the Pre-Searing Ascalon.

No problem with the world changing in the future game. Right now, it doesn't work like that yet, so WiK is, if anything, poorly implemented. We have a fragmented, non-persistent world in the current game, so constant changes simply don't work, expecially if they have ill-conceived pre-requirements.
Quote:
Originally Posted by SpyderArachnid View Post
Don't understand how you can say you can't enjoy a constant changing world, seeing as that is how real life is. You can't enjoy everything that is going on in the world. I don't understand how that is on-topic with what has been said, seeing as you can enjoy the War In Kryta in it's entirety. Just cause there is mobs present, doesn't mean you can't still do the storyline. They are just mobs. Not spoilers, not obstacles, not the end of the story, nothing. You can easily go do the whole War In Kryta storyline, you aren't missing anything by random spawns being around.
Eh?

Do you realize you CANNOT even access the Tower without EoTN? So, no Wanted bounties, no dialogues beyond the first two at the Shining Blade Camp, no quests, nothing, zip.

You just get useless, meaningless spawns that also have nothing to do with your game storyline-wise, as EoTN events haven't happened for you yet. Time-paradox much?