cracked armor buff
awry
It's a niche condition, nobody really brings unless as cover for a bs ele or something. Get rid of the 60 minimum, reduce effect duration and do something like change armor rating to (armor*3/4) and people might use it for its own merits instead of as a cover.
MArcSinus
Is this about pvp?
Weaken armor is pretty common on an SS hero.
Weaken armor is pretty common on an SS hero.
Masmar
Stupid suggestion.
/no
/no
Coast
not signed, 'everyone' brings it
Shayne Hawke
More power creep? I'll pass, thanks.
Vallen
I lol'd
You being stupid doesn't make a condition bad. Brilliant for PvP cause everyone stacks +AL and brilliant for PvE cause enemies have insanely high AL.
+25% damage for party compared to hmmm, bleedings 3 pips of degen. I know what one ill be taking....
Kthnxbye /notsigned
You being stupid doesn't make a condition bad. Brilliant for PvP cause everyone stacks +AL and brilliant for PvE cause enemies have insanely high AL.
+25% damage for party compared to hmmm, bleedings 3 pips of degen. I know what one ill be taking....
Kthnxbye /notsigned
Nubarus
As Chest Thumper and Body Blow are standard on my Paragon and Warrior I have always someone/something around that spreads Cracked Armor.
I guess that "nobody brings it unless as cover for a bs ele or something" is pretty much jibberish and blabbering about something you know absolutely nothing about.
I guess that "nobody brings it unless as cover for a bs ele or something" is pretty much jibberish and blabbering about something you know absolutely nothing about.
Mashiyu
PvP: imba
PvE: no realistic chance to bring AL under 60.
/not signed
Btw: Armor Penetration is not capped at AL 60 - use that if you want.
PvE: no realistic chance to bring AL under 60.
/not signed
Btw: Armor Penetration is not capped at AL 60 - use that if you want.
TheodenKing
It's cheap and easy.
/unsigned
/unsigned
Defiling Treekiller
cheap aoe condition fuel nuff said
Lanier
Cracked armor is already very good. I would support expanding access to it since there are not many ways for non-necros or air eles to inflict it but yea... it is plenty good as it is.
Aba
Quote:
I lol'd You being stupid doesn't make a condition bad. Brilliant for PvP cause everyone stacks +AL and brilliant for PvE cause enemies have insanely high AL. +25% damage for party compared to hmmm, bleedings 3 pips of degen. I know what one ill be taking.... Kthnxbye /notsigned |
There is no need to buff this .....
not signed
Ranger Jaap
Its fine as it is.
silicagel
I don't care what people say, it's definitely *not* a commonly used condition in PvE. However, I think that's because PvErs are caught up with yellow numbers and tend not to put much thought into utility. It's certainly useful for lowering AL, but not so much for attack skills that take advantage of striking a foe with cracked armor.. since coordination is a bit hap-hazard in PvE. Maybe it needs more PvE skills that spread it around. The new mark of fury is a start.
As for PvP, if you played much 8v8 you would find it's relatively common in order to counter high AL warriors/paragons/rangers and shield wielding casters just prior to a spike. In fact, it is particularly common in spike builds that don't utilize armor ignoring damage. 60AL is quite squishy, hence why PvPers use as many tools at their disposable as they possibly can to improve their armor rating. Lowering this limit would make it much harder for backlines to defend themselves while using a caster weapon set(just insignias for improved AL). I'm not sure that's a good idea.
As for PvP, if you played much 8v8 you would find it's relatively common in order to counter high AL warriors/paragons/rangers and shield wielding casters just prior to a spike. In fact, it is particularly common in spike builds that don't utilize armor ignoring damage. 60AL is quite squishy, hence why PvPers use as many tools at their disposable as they possibly can to improve their armor rating. Lowering this limit would make it much harder for backlines to defend themselves while using a caster weapon set(just insignias for improved AL). I'm not sure that's a good idea.
kazjun
Not sure about if everyone takes it or not, but anyone partying with a damage ele should bring weaken armour in the team. An ele trying to do damage on people without cracked armour is just a sad thing to behold.
awry
Quote:
I lol'd
You being stupid doesn't make a condition bad. Brilliant for PvP cause everyone stacks +AL and brilliant for PvE cause enemies have insanely high AL. +25% damage for party compared to hmmm, bleedings 3 pips of degen. I know what one ill be taking.... Kthnxbye /notsigned |
As to claims of it being op, i'm not saying to keep the recharge, duration, energy the same, conditions for application the same. I'm just suggesting a percentage based reduction to punish high armor more than normal. Anything lower than 80 is going to be falling under -20 reduction anyhow. So maybe doing away with the minimum is a bad idea, whatever, the point is I just want to see it punish really high armor more so things don't stall so long.
silicagel
Quote:
As to claims of it being op, i'm not saying to keep the recharge, duration, energy the same, conditions for application the same. I'm just suggesting a percentage based reduction to punish high armor more than normal. Anything lower than 80 is going to be falling under -20 reduction anyhow. So maybe doing away with the minimum is a bad idea, whatever, the point is I just want to see it punish really high armor more so things don't stall so long.
|
Vallen
Quote:
Compare the number of skills that give bleeding to the number of skills that give cracked armor. Not so easily accessible. Is dazed better than bleeding effect wise? Duh. Do you take daze over bleeding in all cases? No, it's hard to apply, hard to build around w/ limited choices in skills that inflict it, not all classes have it available, etc, etc.
As to claims of it being op, i'm not saying to keep the recharge, duration, energy the same, conditions for application the same. I'm just suggesting a percentage based reduction to punish high armor more than normal. Anything lower than 80 is going to be falling under -20 reduction anyhow. So maybe doing away with the minimum is a bad idea, whatever, the point is I just want to see it punish really high armor more so things don't stall so long. |
Also more skills benifit from a foe having cracked armor than a foe with bleeding. But bleeding isnt the topic of discussion, I digress.
CA is undoubtedly brilliant in PVP, every team has an air ele and shell shock is always going to be on the bar. GvG of course, (HA shitters don't count as pvp). As I said a lot of the enemies in PVE (HM of course) have over 100AL this really knocks em down a bit and speeds up PVE significantly.
IMO if any conditions need buffs it is poison and bleeding, degen alone is not worth taking, for PVE ofc, PVP is fine as it is.
/rant over
lemming
Buffing Cracked Armor would only make spike builds stronger. That's hardly a good counter to armor stacking.
Luminarus
I would add some way to access it easier as a class that actually has skills triggering of it (ranger, paragon, warrior), but as is its fine.
Nechrond
Quote:
I would add some way to access it easier as a class that actually has skills triggering of it (ranger, paragon, warrior), but as is its fine.
|
Either way, CA is strong and doesn't need a buff.