How many are we?
nizaru
So, this is something I have wondered about for more than a month, how many players are playing GW? I remember when I bought my first GW it was written on the CD box "over than 1,000,000 registered users". Obviously most of us noticed that today this number is not so accurate...
I do want to know if there's a way to check how many players are playing on the Europian servers and how many on the American ones.. And a general count...
thanks!
I do want to know if there's a way to check how many players are playing on the Europian servers and how many on the American ones.. And a general count...
thanks!
Hsiv
"Registered Users" and "Active Players" are two different things. There are still well over 1 million "Registered Users". As far as Active Players, there's not really any way to tell, short of sending out some sort of Guild Wars Census, or getting a number from ANet.
Savio
There's a difference between registered users and active users. There is no actual count of how many players are active, there are probably ~1.5 million accounts out there.
nizaru
Yeah, I mean how many Active Players are we in total count...
Who cares about the registered accounts if half of them forgot the game.
Who cares about the registered accounts if half of them forgot the game.
Xsiriss
Call us Legion,for we are many.
RedDog91
There are currently over 5 million registered accounts.
However, that does not mean there are that many active players. Also, I know a few people with multiple accounts, one guy has 10 accounts (he leads all 10 guilds in his alliance)
However, that does not mean there are that many active players. Also, I know a few people with multiple accounts, one guy has 10 accounts (he leads all 10 guilds in his alliance)
Savio
No, there are over 6 million copies sold of all GW campaigns and expansions. 1 account could have all 3 campaigns plus the expansion, which counts as 4 copies sold.
I could not even venture a guess as to how many players are active.
I could not even venture a guess as to how many players are active.
lemming
gremlin
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So, this is something I have wondered about for more than a month, how many players are playing GW? I remember when I bought my first GW it was written on the CD box "over than 1,000,000 registered users". Obviously most of us noticed that today this number is not so accurate...
I do want to know if there's a way to check how many players are playing on the Europian servers and how many on the American ones.. And a general count... thanks! |
The company will give the most generous figure to encourage more buyers and the districts do fill up at certain times of the day especially the American one.
Given the current state of PVP as reported by complaining players and the age of the game I suspect the figure to be much lower than quoted.
MArcSinus
Don't forget A LOT of people have multiple accounts.
A lot of people I know usually have 1 to 3 accounts with some even having 5 or more!
A lot of people I know usually have 1 to 3 accounts with some even having 5 or more!
Chrisworld
So if you average it out, 1.5 Million unique accounts created.
Astral_Nomad
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"Registered Users" and "Active Players" are two different things. There are still well over 1 million "Registered Users". As far as Active Players, there's not really any way to tell, short of sending out some sort of Guild Wars Census, or getting a number from ANet.
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Pleikki
ID say there is now aprox 250.000 active users, Or less
nizaru
Wish Swiftdeath
Because WoW is more flashy and retard orientated. Standard tank and spank, bad but flashy graphics, buttonmash pvp(also imbalanced but so is GW). It also charges a monthly fee so they can update it way more often than GW. It's also more of a timesink, you can nolife PvP in Guild Wars but thats it, everything else is static, once you beat it/get the best gear thats it.
What I think anyway
What I think anyway
Darcy
Guild Wars is the second most popular online RPG-style game in the West (thus excluding Asia where WoW is not that popular either). If ArenaNet had continued to produce new campaigns for it, I imagine the current population would be larger in game (instead they are all now hooked on guildwars2guru). The game is designed for casual play, so players come and go. Some even play WoW.
As for player population, there seems to be enough to keep ArenaNet paying the expenses of the servers and the Live Team.
Text removed by poster, see edit.
Edit: I apologize for seeming to knock WoW, sight unseen. It was wrong of me and off topic on top of that.
As for player population, there seems to be enough to keep ArenaNet paying the expenses of the servers and the Live Team.
Text removed by poster, see edit.
Edit: I apologize for seeming to knock WoW, sight unseen. It was wrong of me and off topic on top of that.
Quaker
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WoW (I've never played it) seems to cater to people's need to have "better" stuff than the next guy - uber weapons, higher level, etc. It also caters to those who enjoy mindless grind. It seems to addict people to paying that fee. Possibly, because once you have invested that kind of money, you hate to quit.
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At any rate, I don't wish to start (yet another) WoW vs GW debate. It's pointless. They are both good games and both have their followers. But, I do think it's ridiculous to make statements about WoW without ever having played it - perhaps, while waiting for GW2, you could try the WoW free trial.
@OP - as has been said, there's no way for us to determine that answer. I'm sure that ANet could provide an answer, but I'm also reasonably sure that they won't. My guess, based upon the general number of players I see in towns, etc., is that the number of "active" GW plays is a lot lower than it was. More than 250(.000) but a lot less than 250,000 - probably in the 10s of thousands.
TheodenKing
...a third of which are cash-for-gold-ad-spammer bots from asia.
I'm sure Anet has a sense for the size of their active player base, and what they anticipate in the future both before and after the release date is announced for gw2. They aren't just winging it. That's not the kind of info you share with the public under most circumstances.
I'm sure Anet has a sense for the size of their active player base, and what they anticipate in the future both before and after the release date is announced for gw2. They aren't just winging it. That's not the kind of info you share with the public under most circumstances.
tcratty
with all the people with multiple accounts (upwards of 15 accounts for one person) I think it would pretty hard to figure out how many people there are let alone active players
Arduin
HawkofStorms
Keep in mind that guild wars HAS NO WAY to measure "active members" since there is no monthly fee. Somebody who plays WoW once for 30 miniutes every month and pays a fee is "active." GW has no fee, so no reason to keep track of stats like that, and no real way to do so.
And "why is this game not as popular as wow" is a dumb question. That's like saying the Dark Knight was a terrible movie because it didn't make as much as Avatar. Guild Wars 1 is still the 4th most played MMO in the United States according to xFire statistics (behind WoW, LoTRO (I think, I don't actually remember what is in 2nd place), and DDO). It's still HIGHLY successful. Also, that 250,000 number is probably low (and also, is completely made up).
Honestly, MMO players are weird. Why does every MMO player play "accountant" when it comes to player statistics. What does it matter? I've never seen somebody on a Modern Warfare 2 forum go "this game is in financial trouble because Halo sold more copies." Why obsess about the difference between 1 million players or 10 million players when the most you will ever have on your friends list is 50 and the most you can ever have in your party is 8.
And "why is this game not as popular as wow" is a dumb question. That's like saying the Dark Knight was a terrible movie because it didn't make as much as Avatar. Guild Wars 1 is still the 4th most played MMO in the United States according to xFire statistics (behind WoW, LoTRO (I think, I don't actually remember what is in 2nd place), and DDO). It's still HIGHLY successful. Also, that 250,000 number is probably low (and also, is completely made up).
Honestly, MMO players are weird. Why does every MMO player play "accountant" when it comes to player statistics. What does it matter? I've never seen somebody on a Modern Warfare 2 forum go "this game is in financial trouble because Halo sold more copies." Why obsess about the difference between 1 million players or 10 million players when the most you will ever have on your friends list is 50 and the most you can ever have in your party is 8.
great sir s
@hawkofstorms Some people are simply curious, like myself. Many other games i've played actually show you how many players are online at that second in time, and it would be cool for Guild Wars to do that, but at the same time pointless and i dont care that much.
And it is quite annoying when people choose a game to play based on the size of the player base. It makes some difference in my eyes but not all that important. Guild wars will remaine my favorite game simply because its not like any other mmo- it requires SKILL and an actual TEAM, inheriting every meaning of the word.
Ive played WoW myself for a few months, got to lvl 51, and suddenly found myself asking "am i going to be doing this till level 80?" Honestly, as you progress through levels in that game, the only thing that changes are the numbers. Higher armor, higher damage, higher level, everything just seems to get proportionately higher. fighting lvl 80 creatures at lvl 80 will remain as fair a fight as fighting lvl 25 creatures at lvl 25- except the battle may last a little longer and the numbers flying across the screen get bigger and bigger (eye candy?)
In guild wars its not the same damn setup wherever you possibly decide to go. You must alter how to play, what skills you use, etc., so that you are able to overcome whatever you encounter in each unique environment, hence the word skill i used earlier, which ironically is the only word not existant in the WoW dictionary.
And it is quite annoying when people choose a game to play based on the size of the player base. It makes some difference in my eyes but not all that important. Guild wars will remaine my favorite game simply because its not like any other mmo- it requires SKILL and an actual TEAM, inheriting every meaning of the word.
Ive played WoW myself for a few months, got to lvl 51, and suddenly found myself asking "am i going to be doing this till level 80?" Honestly, as you progress through levels in that game, the only thing that changes are the numbers. Higher armor, higher damage, higher level, everything just seems to get proportionately higher. fighting lvl 80 creatures at lvl 80 will remain as fair a fight as fighting lvl 25 creatures at lvl 25- except the battle may last a little longer and the numbers flying across the screen get bigger and bigger (eye candy?)
In guild wars its not the same damn setup wherever you possibly decide to go. You must alter how to play, what skills you use, etc., so that you are able to overcome whatever you encounter in each unique environment, hence the word skill i used earlier, which ironically is the only word not existant in the WoW dictionary.
lemming
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It's still HIGHLY successful. Also, that 250,000 number is probably low (and also, is completely made up).
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How many outposts are there on 9 rings afk weekends and hat days? Those peak times are probably the best chance of a peak population estimate.
Angel Killuminati
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And it is quite annoying when people choose a game to play based on the size of the player base.
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The last thing I want is a player base of say 100, worldwide. Sorry.
HawkofStorms
Yeah, except most MMOs are split into servers Angel.
So, if MMO #1 has 3 million players on 6 servers, how is it worse then MMO #2 that has 10 million players on 20?
The actual total number of players doesn't actually mater, so long as it is above a needed critical mass on every server.
So, if MMO #1 has 3 million players on 6 servers, how is it worse then MMO #2 that has 10 million players on 20?
The actual total number of players doesn't actually mater, so long as it is above a needed critical mass on every server.
Eskimoz
You are at least one more.
Bought Prophecies today. Great game for a player on a budget.
Bought Prophecies today. Great game for a player on a budget.
orton
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No, there are over 6 million copies sold of all GW campaigns and expansions. 1 account could have all 3 campaigns plus the expansion, which counts as 4 copies sold. |
ranger rothers
It would be very easy for ANET to publish figures for active users as we all of course log on.
Darcy
Both WoW and GW figures are those used to highlight income. ArenaNet says 6 million units as that is how they make their money; Blizzard says 10 million subscriptions because that is how they make theirs. From a corporate standpoint (the source of the numbers), neither of them is interested in how many people are actually playing the game.
You will know when the player base drops below the critical point when the notice comes out announcing the closing of the servers. I don't believe we have to worry about that for at least several years.
You will know when the player base drops below the critical point when the notice comes out announcing the closing of the servers. I don't believe we have to worry about that for at least several years.
Quaker
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Keep in mind that guild wars HAS NO WAY to measure "active members" since there is no monthly fee.
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And "why is this game not as popular as wow" is a dumb question. |
It's not an easy question to answer though - the short answer is "because more people like WoW".
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What does it matter? |
From a business perspective, it affects decisions as to whether or not to add new content, close down/open up servers, increase/decrease bandwidth of connections, bring out new campaigns/expansions and/or new versions, etc., etc., etc.
nizaru
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And "why is this game not as popular as wow" is a dumb question. |
I asked the main question of "how many players are we" because it sucks to do all of the main missions alone, or only with one player. I mean, I know that solo-playing is kinda' promoted by the game itself ( the HEROES/HENCH existence..) but seriously, it's frustrating to do everything alone, just like a single-player game... In addition, I'm kind of person who likes to be surrounded by people, and when I notice that I'm playing all alone for more than 4 months, it just sucks (with all the respect..). For the record, I'm playing on the Euro servers so I think it explains the amount of activity. And for all of those who intend to suggest about moving to the American servers I'll tell you that - I have tried this before and experienced massive lags all of the time, even at this very moment..
Secondly, I think the real reason for the light "crash" of GW is the current GW2 development (which is obvious to all I believe). And this is why so many people who wish to return ask themselves the 'what if GW2 will come out...' question... (although it won't comeout in 2010).
Quaker
Given the current state of the game - including the lower number of active players and the existence of Heroes - your best solution would be to try to find a friendly, active Guild to join. Don't be afraid to try a few Guilds until you find one you like, but be sure to be upfront about it when you join.
It sucks that you get bad pings to the America region servers, as this is where most of the activity seems to be these days.
P.s - I'd invite you to join my Guild but:
a. It's in the America region.
b. It's not active. No one (except me, just now) has been on for 2weeks.
It sucks that you get bad pings to the America region servers, as this is where most of the activity seems to be these days.
P.s - I'd invite you to join my Guild but:
a. It's in the America region.
b. It's not active. No one (except me, just now) has been on for 2weeks.
Darcy
I would think that when GW2 is released a lot of current GW players (myself included) will start splitting their time between the two games, unless they have accomplished everything in GW that they are interested in doing. Then of course they will just move over completely.
I have GW friends who might not purchase GW2 for various reasons (money, requirements, etc.), so I might continue with GW for social reasons.
I have GW friends who might not purchase GW2 for various reasons (money, requirements, etc.), so I might continue with GW for social reasons.