Smiter's boon nerf 2 year old
Shadowmoon
I noticed today that the after 2 years of leaving Smiter's Boon in its "essentially remove" state, nothing has happened. I believe this is when Anet thought it was ok to say "Screw fixing this, lets just remove it". Now we have TA/HB gone, replaced with CA which has seemly worse activity problems. Heroes are gone from pvp, replaced by Contest "winners" straight off old pvx metas. Heck they still haven't fixed the Zchallenge after admitting they didn't mean to remove heroes there.
Just wondering what every one who is left in GW thinks of the removal philosophy that has happened in the past 2 years. And I am not talking about skill nerf that make other skills better, I'm talking about leaving a skill completely unplayable, and the only example is Smiters boon (pvp)
Just wondering what every one who is left in GW thinks of the removal philosophy that has happened in the past 2 years. And I am not talking about skill nerf that make other skills better, I'm talking about leaving a skill completely unplayable, and the only example is Smiters boon (pvp)
Shayne Hawke
If your Live Team loses manpower, you can't keep up with the game as much as you had before. Perhaps it's better to just lop off the parts that can't be kept up with so that focus can be turned to what's within reason to deal with.
Champen
They should do it some more, they could start off with ether prism. After that they could move on to some mesmer skills and some sin skills.
And also that annoying rit skill that makes it possible to spam displacement.
And also that annoying rit skill that makes it possible to spam displacement.
makosi
Would it be that difficult to give Smiter's Boon some sort of playable function? Such as a +1...2 Smiting Prayers bonus for 30 seconds or something?
I have no idea how easy/difficult it is to code these things so my inquiry is sincere.
I have no idea how easy/difficult it is to code these things so my inquiry is sincere.
EPO Bot
Not that there aren't plenty of other skills to use.
Xydrych
I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.
NerfHerder
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I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.
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OT, I guess nerfing the overpowered stuff is better than letting it continue. But to be honest I think I would rather have more random and frequent updates, than working on one profession at a time. I play all 10 professions, so to me thats more exciting.
TheodenKing
Agreed. I am SO READY for gw2. I appreciate that they added some content to keep us occupied. But if not devoting as many resources as they did before to skill balances results in gw2 coming out sooner rather than later, then I hope they continue down that path.
jazilla
umm, i agree with your idea, but not until the whole attribute line Motivation gets fixed.
Lord Dagon
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Agreed. I am SO READY for gw2. I appreciate that they added some content to keep us occupied. But if not devoting as many resources as they did before to skill balances results in gw2 coming out sooner rather than later, then I hope they continue down that path.
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Just saying dont piss off the fans now.. so they dont go to Gw2 forums and spread the hate about it. just my 2 cents
Lishy
To my knowledge, smiting changes are scheduled after the Paragon update. I'm sure Smiter's boon will be changed then.
Sirius Bsns
Shayne Hawke
Zesty
http://wiki.guildwars.com/wiki/Skill...ews:April_2010
"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."
"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."
Lishy
Ghost Dog
What's with the swarm of 2010 join date members spouting bullshit?
The game was made with too many skills, this is what happens, this is being prevented in GW2's design.
You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
The game was made with too many skills, this is what happens, this is being prevented in GW2's design.
You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
Shayne Hawke
In other words, the last time you heard about a smiting change for the monk was months ago. All I wanted to make sure of.
mrmango
I'll just wait for that balance update 3 years later. :\
Sirius Bsns
They need to Smiter's Boon this game already. Pull the plug!!!!!1!!eleven!!!
lolol j/k... xD
lolol j/k... xD
Lanier
Join date =/= when a member started playing the game. I joined in early 2010 yet iv been playing the game for 3 and a half years. Why don't you stfu and think before spouting out bullshit like you just did.
Skyy High
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I dont know much about coding. Or even what it takes to "update a game". But I do understand understaffed is a lame excuse. We have no real timeline for GW2, except that it might be out in 2011. My main concern is that if this is how GW1 is being treated when GW2 is being made, how is GW2 going to be treated when they prepare for an expansion pack? Why not pull half the GW2 team away to satisfy the GW1 fans, for a little bit? Instead it seems they pulled the one guy working on GW1 away recently to help with the GW2 demo.
OT, I guess nerfing the overpowered stuff is better than letting it continue. But to be honest I think I would rather have more random and frequent updates, than working on one profession at a time. I play all 10 professions, so to me thats more exciting. |
They have 100+ people working full time on one game, and 3-4 on another. GW1's effectively on life support until GW2 comes out, and even as is we're still getting some decent updates. They're coming out incredibly slowly, but they're still quality.
Chrisworld
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Join date =/= when a member started playing the game. I joined in early 2010 yet iv been playing the game for 3 and a half years. Why don't you stfu and think before spouting out bullshit like you just did.
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Anyways. I never payed much attention to monks. Looking at Smiter's boon now, WOW WTF kind of skill is this? I used to think every skill had a good purpose, but this skill is just AWFUL!
I've got a few good ideas in mind but I'm not going to post because it won't matter.
Mortal Amongst Mere Gods
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You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
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ANet doesn't charge a monthly fee, so how do you expect them to be able to pay their emplyees for the stuff they crank out? You're gettings tons of free replay value, so quit bitching. At least there's any support/updates at all, considering the small staff available, and the lack of monthly income.
Age
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GW2 is not an "expansion pack" to GW1. Talk about lame arguments....
They have 100+ people working full time on one game, and 3-4 on another. GW1's effectively on life support until GW2 comes out, and even as is we're still getting some decent updates. They're coming out incredibly slowly, but they're still quality. |
Skyy High
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I would say the person you quoted is talking about expansion to GW2 when they do come out.
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His argument is that he sees the lack of updates of GW1 now (because they're working primarily on GW2) as a sign that when they start work on an expansion to GW2, we'll see a similar drop in updates. I was pointing out how idiotic that is, because GW2 is not an expansion to GW1. If they're working on an expansion to GW2, it's 1) a smaller project than coding all of GW2 was/is, and 2) means that GW2 is still their main focus, and they'd still have 100+ people working on it in some capacity. A better comparison would be the times we were waiting for Factions and Nightfall to come out, times when, hey look at that, we got a ton of updates.
This really shouldn't have required a second post to explain.
Aljasha
Usually, when things like that happen there was a change of plans/priorites. After more than two years after the release of GWEN you shouldn't wait for something GW1 related. Wait for the next profession or gameplay reveal of GW2 instead.
own age myname
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I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.
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Seriously people...coding itself is rather easy. It just takes a ton of time and effort
Targren
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You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
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http://wiki.guildwars.com/wiki/Skill...ews:April_2010
"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update." |
Skyy High
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Yes, just because someone made some poor business decisions (like taking the majority of the manpower off the existing game that they could have continued expanding to actually have "monthly income", instead of trying to maintain 3+ years of development on sales of GW 1 but only allotting a skeleton crew to maintain their cash cow) doesn't make it not a lame excuse.
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You wanted them to take longer?!?
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Oh great. They're gonna dick with Imbagons... |
NerfHerder
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"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update." |
Skyy, I get your point and its valid. Maybe the GW2 expansions wont be as bad a drain on resources. However, its still no reason to have 4 people left on GW1 when GW2 seems to still be pretty far away. If you take 4 people away from GW2 you slow the release date by like what? 4%? Even if GW2 is a year away thats only two weeks. If thats the case, then if you add those 4 people to GW1 you double the manpower, then you can get updates out twice as fast. In the meantime, you would keep your fanbase happy.
I love playing GW, and I'm pretty sure ill love GW2 aswell. I just wish they didnt let GW become so stale inbetween the long wait for GW2.
Sirius Bsns
Lanier
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Skyy, I get your point and its valid. Maybe the GW2 expansions wont be as bad a drain on resources. However, its still no reason to have 4 people left on GW1 when GW2 seems to still be pretty far away. If you take 4 people away from GW2 you slow the release date by like what? 4%? Even if GW2 is a year away thats only two weeks. If thats the case, then if you add those 4 people to GW1 you double the manpower, then you can get updates out twice as fast. In the meantime, you would keep your fanbase happy. |
Age
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/facepalm
His argument is that he sees the lack of updates of GW1 now (because they're working primarily on GW2) as a sign that when they start work on an expansion to GW2, we'll see a similar drop in updates. I was pointing out how idiotic that is, because GW2 is not an expansion to GW1. If they're working on an expansion to GW2, it's 1) a smaller project than coding all of GW2 was/is, and 2) means that GW2 is still their main focus, and they'd still have 100+ people working on it in some capacity. A better comparison would be the times we were waiting for Factions and Nightfall to come out, times when, hey look at that, we got a ton of updates. This really shouldn't have required a second post to explain. |
own age myname
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I am pretty sure there will be updates and small content releases to keep those still interested in the game especially since they aren't going to be playing GW2 like myself.It is GW not GW1 this game is helping fund most of NCSoft projects.
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Not really. The box sales for GW1 have died down a lot. Aion (korea) and Lineage subs is what's funding NCSoft/Anet.