Smiter's boon nerf 2 year old

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

I noticed today that the after 2 years of leaving Smiter's Boon in its "essentially remove" state, nothing has happened. I believe this is when Anet thought it was ok to say "Screw fixing this, lets just remove it". Now we have TA/HB gone, replaced with CA which has seemly worse activity problems. Heroes are gone from pvp, replaced by Contest "winners" straight off old pvx metas. Heck they still haven't fixed the Zchallenge after admitting they didn't mean to remove heroes there.
Just wondering what every one who is left in GW thinks of the removal philosophy that has happened in the past 2 years. And I am not talking about skill nerf that make other skills better, I'm talking about leaving a skill completely unplayable, and the only example is Smiters boon (pvp)

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

If your Live Team loses manpower, you can't keep up with the game as much as you had before. Perhaps it's better to just lop off the parts that can't be kept up with so that focus can be turned to what's within reason to deal with.

Champen

Frost Gate Guardian

Join Date: Jan 2007

Denmark

Warlords Of The Underworld [WoTU]

E/P

They should do it some more, they could start off with ether prism. After that they could move on to some mesmer skills and some sin skills.

And also that annoying rit skill that makes it possible to spam displacement.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Would it be that difficult to give Smiter's Boon some sort of playable function? Such as a +1...2 Smiting Prayers bonus for 30 seconds or something?

I have no idea how easy/difficult it is to code these things so my inquiry is sincere.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Not that there aren't plenty of other skills to use.

Xydrych

Banned

Join Date: Aug 2010

Quote:
Originally Posted by makosi View Post
Would it be that difficult to give Smiter's Boon some sort of playable function? Such as a +1...2 Smiting Prayers bonus for 30 seconds or something?

I have no idea how easy/difficult it is to code these things so my inquiry is sincere.
I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Xydrych View Post
I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.
I dont know much about coding. Or even what it takes to "update a game". But I do understand understaffed is a lame excuse. We have no real timeline for GW2, except that it might be out in 2011. My main concern is that if this is how GW1 is being treated when GW2 is being made, how is GW2 going to be treated when they prepare for an expansion pack? Why not pull half the GW2 team away to satisfy the GW1 fans, for a little bit? Instead it seems they pulled the one guy working on GW1 away recently to help with the GW2 demo.

OT, I guess nerfing the overpowered stuff is better than letting it continue. But to be honest I think I would rather have more random and frequent updates, than working on one profession at a time. I play all 10 professions, so to me thats more exciting.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by Shayne Hawke View Post
If your Live Team loses manpower, you can't keep up with the game as much as you had before. Perhaps it's better to just lop off the parts that can't be kept up with so that focus can be turned to what's within reason to deal with.
Agreed. I am SO READY for gw2. I appreciate that they added some content to keep us occupied. But if not devoting as many resources as they did before to skill balances results in gw2 coming out sooner rather than later, then I hope they continue down that path.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

umm, i agree with your idea, but not until the whole attribute line Motivation gets fixed.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by TheodenKing View Post
Agreed. I am SO READY for gw2. I appreciate that they added some content to keep us occupied. But if not devoting as many resources as they did before to skill balances results in gw2 coming out sooner rather than later, then I hope they continue down that path.
i agree. what they are doing to GW will im goign to say give them trouble down the road. People on later forums are going to be bitching about how GW1 was left for dead(ahah see what i did there/ ) and how it will go the same way w/e they do an exspansion or GW3.

Just saying dont piss off the fans now.. so they dont go to Gw2 forums and spread the hate about it. just my 2 cents

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

To my knowledge, smiting changes are scheduled after the Paragon update. I'm sure Smiter's boon will be changed then.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Lishy View Post
To my knowledge, smiting changes are scheduled after the Paragon update. I'm sure Smiter's boon will be changed then.
I wouldn't hold my breath on that one.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Lishy View Post
To my knowledge, smiting changes are scheduled after the Paragon update. I'm sure Smiter's boon will be changed then.
I'm interested in where you heard that from.

Zesty

Academy Page

Join Date: Jul 2009

Mo/

Quote:
Originally Posted by Shayne Hawke View Post
I'm interested in where you heard that from.
http://wiki.guildwars.com/wiki/Skill...ews:April_2010

"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Shayne Hawke View Post
I'm interested in where you heard that from.
I'm not sure. I think it was just word of mouth. I just heard it from somewhere, but forgot the source. Maybe I'm incorrect. Although it might be somewhere on the anet diary.

Edit: Zesty linked it above.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

What's with the swarm of 2010 join date members spouting bullshit?

The game was made with too many skills, this is what happens, this is being prevented in GW2's design.

You really think understaffed is a lame excuse? For a company that cannot count on monthly income?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

In other words, the last time you heard about a smiting change for the monk was months ago. All I wanted to make sure of.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

I'll just wait for that balance update 3 years later. :\

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

They need to Smiter's Boon this game already. Pull the plug!!!!!1!!eleven!!!

lolol j/k... xD

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Ghost Dog View Post
What's with the swarm of 2010 join date members spouting bullshit?
Join date =/= when a member started playing the game. I joined in early 2010 yet iv been playing the game for 3 and a half years. Why don't you stfu and think before spouting out bullshit like you just did.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by NerfHerder View Post
I dont know much about coding. Or even what it takes to "update a game". But I do understand understaffed is a lame excuse. We have no real timeline for GW2, except that it might be out in 2011. My main concern is that if this is how GW1 is being treated when GW2 is being made, how is GW2 going to be treated when they prepare for an expansion pack? Why not pull half the GW2 team away to satisfy the GW1 fans, for a little bit? Instead it seems they pulled the one guy working on GW1 away recently to help with the GW2 demo.

OT, I guess nerfing the overpowered stuff is better than letting it continue. But to be honest I think I would rather have more random and frequent updates, than working on one profession at a time. I play all 10 professions, so to me thats more exciting.
GW2 is not an "expansion pack" to GW1. Talk about lame arguments....

They have 100+ people working full time on one game, and 3-4 on another. GW1's effectively on life support until GW2 comes out, and even as is we're still getting some decent updates. They're coming out incredibly slowly, but they're still quality.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Quote:
Originally Posted by Lanier View Post
Join date =/= when a member started playing the game. I joined in early 2010 yet iv been playing the game for 3 and a half years. Why don't you stfu and think before spouting out bullshit like you just did.
And I had a problem with my Guru account. My real date on guru anyways is Jan 2007.

Anyways. I never payed much attention to monks. Looking at Smiter's boon now, WOW WTF kind of skill is this? I used to think every skill had a good purpose, but this skill is just AWFUL!

I've got a few good ideas in mind but I'm not going to post because it won't matter.

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

Quote:
Originally Posted by Ghost Dog View Post
You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
This.

ANet doesn't charge a monthly fee, so how do you expect them to be able to pay their emplyees for the stuff they crank out? You're gettings tons of free replay value, so quit bitching. At least there's any support/updates at all, considering the small staff available, and the lack of monthly income.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Skyy High View Post
GW2 is not an "expansion pack" to GW1. Talk about lame arguments....

They have 100+ people working full time on one game, and 3-4 on another. GW1's effectively on life support until GW2 comes out, and even as is we're still getting some decent updates. They're coming out incredibly slowly, but they're still quality.
I would say the person you quoted is talking about expansion to GW2 when they do come out.I wouldn't say that GW is on life support as some of us won't be moving over to GW2 as there are certain professions left out which we prefer to play or start off as our main.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Age View Post
I would say the person you quoted is talking about expansion to GW2 when they do come out.
/facepalm

His argument is that he sees the lack of updates of GW1 now (because they're working primarily on GW2) as a sign that when they start work on an expansion to GW2, we'll see a similar drop in updates. I was pointing out how idiotic that is, because GW2 is not an expansion to GW1. If they're working on an expansion to GW2, it's 1) a smaller project than coding all of GW2 was/is, and 2) means that GW2 is still their main focus, and they'd still have 100+ people working on it in some capacity. A better comparison would be the times we were waiting for Factions and Nightfall to come out, times when, hey look at that, we got a ton of updates.

This really shouldn't have required a second post to explain.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Usually, when things like that happen there was a change of plans/priorites. After more than two years after the release of GWEN you shouldn't wait for something GW1 related. Wait for the next profession or gameplay reveal of GW2 instead.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Xydrych View Post
I think most of the people that talk about how understaffed the team is use that too much as a shield to hide behind. I really doubt that it's that hard or takes that long to change damage output or the function of a skill.
You think the Live Team sits plays Beer Pong all day or something? Because it does take longer then you think. It's not as simple as changing an XML document. You actually have to recode the entire skill. With only 4 (?) people on the Live Team, you do a WHOLE skill balance update in reasonable time + working on side projects for GW1. Even once they actually change the code they still have to make sure it's balanced in-game and that there is no bugs.

Seriously people...coding itself is rather easy. It just takes a ton of time and effort

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Ghost Dog View Post
You really think understaffed is a lame excuse? For a company that cannot count on monthly income?
Yes, just because someone made some poor business decisions (like taking the majority of the manpower off the existing game that they could have continued expanding to actually have "monthly income", instead of trying to maintain 3+ years of development on sales of GW 1 but only allotting a skeleton crew to maintain their cash cow) doesn't make it not a lame excuse.



Quote:
Originally Posted by Zesty View Post
http://wiki.guildwars.com/wiki/Skill...ews:April_2010

"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."
Oh great. They're gonna dick with Imbagons...

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Targren View Post
Yes, just because someone made some poor business decisions (like taking the majority of the manpower off the existing game that they could have continued expanding to actually have "monthly income", instead of trying to maintain 3+ years of development on sales of GW 1 but only allotting a skeleton crew to maintain their cash cow) doesn't make it not a lame excuse.
*looks at the past 3 years of "GW2 is vaporware!" and "lol GW is ded!" threads*
You wanted them to take longer?!?

Quote:
Oh great. They're gonna dick with Imbagons...
They cannot possibly make any other paragon build competitive unless Imbagons simultaneously die. It is the uber-paragon, the absolute pinnacle of what a party-wide support player can do; to make anything else even remotely attractive would be to just create a new OP-ed build to screw with PvE even more.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
"...These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update."
I'm pretty sure that means they could change anything about the Paragon, EXCEPT the Imbagon.

Skyy, I get your point and its valid. Maybe the GW2 expansions wont be as bad a drain on resources. However, its still no reason to have 4 people left on GW1 when GW2 seems to still be pretty far away. If you take 4 people away from GW2 you slow the release date by like what? 4%? Even if GW2 is a year away thats only two weeks. If thats the case, then if you add those 4 people to GW1 you double the manpower, then you can get updates out twice as fast. In the meantime, you would keep your fanbase happy.

I love playing GW, and I'm pretty sure ill love GW2 aswell. I just wish they didnt let GW become so stale inbetween the long wait for GW2.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by NerfHerder View Post
I love playing GW, and I'm pretty sure I'll love GW2 as well. I just wish they didnt let GW become so stale in between the long wait for GW2.
I can't help but to agree with you.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by NerfHerder View Post

Skyy, I get your point and its valid. Maybe the GW2 expansions wont be as bad a drain on resources. However, its still no reason to have 4 people left on GW1 when GW2 seems to still be pretty far away. If you take 4 people away from GW2 you slow the release date by like what? 4%? Even if GW2 is a year away thats only two weeks. If thats the case, then if you add those 4 people to GW1 you double the manpower, then you can get updates out twice as fast. In the meantime, you would keep your fanbase happy.
I agree completely with this. Doubling the manpower for GW1's team while reducing the work on GW2 by a measly 4%... it seems like this would be a good plan. I can understand having a lot more people working on GW2 than on maintaining GW1, but the current ratio of ~100:4 is kind of rediculous.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Skyy High View Post
/facepalm

His argument is that he sees the lack of updates of GW1 now (because they're working primarily on GW2) as a sign that when they start work on an expansion to GW2, we'll see a similar drop in updates. I was pointing out how idiotic that is, because GW2 is not an expansion to GW1. If they're working on an expansion to GW2, it's 1) a smaller project than coding all of GW2 was/is, and 2) means that GW2 is still their main focus, and they'd still have 100+ people working on it in some capacity. A better comparison would be the times we were waiting for Factions and Nightfall to come out, times when, hey look at that, we got a ton of updates.

This really shouldn't have required a second post to explain.
I am pretty sure there will be updates and small content releases to keep those still interested in the game especially since they aren't going to be playing GW2 like myself.It is GW not GW1 this game is helping fund most of NCSoft projects.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Age View Post
I am pretty sure there will be updates and small content releases to keep those still interested in the game especially since they aren't going to be playing GW2 like myself.It is GW not GW1 this game is helping fund most of NCSoft projects.

Not really. The box sales for GW1 have died down a lot. Aion (korea) and Lineage subs is what's funding NCSoft/Anet.