best warrior second profession?
Jole
alright my story is that i played gw a long time ago, and never had a full understanding of the game. i have all the expansion packs (including eotn), and i'm rolling a warrior with a friend of mine. i was hoping someone could tell me what the best second class/profession is for a warrior. i've been told w/d is good, though that doesn't help because i'm rolling in factions. the others i have been told were: w/rt, w/a, w/r, and w/n. thanks in advanced.
Junato
It really depends on the skills, because the best second profession has the set of skills that you want.
Jole
well perhaps you can tell me which class/profession combination suits better. my plan is to go through the faction's story line then to pvp after wards. if that helps at all.
Quaker
When you first roll a character, it doesn't matter what your secondary is, really. In the early stages of the game you have a limited number of attribute points ( & skills), so it's best to just concentrate on your Primary profession. Later on in the game, which is after you have more attribute points, and access to more skills, you will have the opportunity to change your secondary to whatever turns your crank - and you will have a better idea of what you want.
For now, when starting out, I would recommend that you take Monk as a secondary. I know you will get lots of people saying you shouldn't be a "Wammo", but that's because those people (correctly) don't want you to try to be a healer while being a Warrior. But the reason for being a /Mo (at first) is only so you can take Rebirth or Resurrect instead of Resurrection Signet and maybe a self heal. The /Mo is basically just a "place holder" until later - your skill bar, in the early stages, should basically consist of 7 Warrior skills and a rez.
Leave the healing to the Monk henchmen (or humans).
For now, when starting out, I would recommend that you take Monk as a secondary. I know you will get lots of people saying you shouldn't be a "Wammo", but that's because those people (correctly) don't want you to try to be a healer while being a Warrior. But the reason for being a /Mo (at first) is only so you can take Rebirth or Resurrect instead of Resurrection Signet and maybe a self heal. The /Mo is basically just a "place holder" until later - your skill bar, in the early stages, should basically consist of 7 Warrior skills and a rez.
Leave the healing to the Monk henchmen (or humans).
Stone Summit Ranger
i went warrior monk and i use healing hands as my elite,it works pretty well actually.
Arduin
Roll a PvP character if you want to PvP. Greater flexibility.
Slasher of Darkness
AlexanderMorpheus
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i went warrior monk and i use healing hands as my elite,it works pretty well actually.
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@op By the time you get mid-way through factions you will be able to unlock the secondary profs and freely change between them (when you reach an outpost called Senji's corner). As for which one to go at the beginning doesn't make a huge difference as the secondary choice is meant to compliment your main profs skills and not replace them, my personal choice would be W/A but like I said doesn't really matter a great deal.
Oh and welcome back to gw ! Hope you enjoy it more second time round
Retro8bitje
I play warrior myself, and i must say a second profession monk for rebirt/resurect works fine. if you have all the gw games u can make a good damage dealer and keeping urself in live with only warrior skills.
Nubarus
It really depends what type of warrior you want to play, I have had several 2nd classes and skills over the years, my last one was ranger and I had the Antidote Signet equiped to cleanse conditions.
But I shifted that job to the heroes and/or support players.
Now I use only warriors skills and I am really happy with the final build after a long periode of tinkering and testing.
It still is W/R since I have to set a 2nd class but I don't use it anymore.
But as I said before, everyone has some form of different play style, well, almost. Them lot that only copy builds of the internet are like another brick in the wall.
But I shifted that job to the heroes and/or support players.
Now I use only warriors skills and I am really happy with the final build after a long periode of tinkering and testing.
It still is W/R since I have to set a 2nd class but I don't use it anymore.
But as I said before, everyone has some form of different play style, well, almost. Them lot that only copy builds of the internet are like another brick in the wall.
cosyfiep
what most of the people are saying is that when you start a new character the 2ndary is really NOT what you should be really thinking about (you can change it later on).....You should be concentrating on your primary (for a warrior are you going to use a sword, axe or hammer???)....and you should be putting the lions share (eg just about all) of your points into those attributes (and tactics/strength)....so you really wont have many points left over to put into yet another attribute.
that being said, it also depends on what builds you are going to what to use (my warrior picked paragon---it has a nice rez and some other ok skills)...monk is a good one for the rez as well.....you might want to look thru the warrior section in our forum for more in depth advice.
that being said, it also depends on what builds you are going to what to use (my warrior picked paragon---it has a nice rez and some other ok skills)...monk is a good one for the rez as well.....you might want to look thru the warrior section in our forum for more in depth advice.
TheodenKing
Every choice of secondary will give you access to SOMETHING you can use. Sins have some nice cambat-related skills. Monks can hard rez and smite hexes and conditions, etc. Rits can use weapon skills and powerful adjacent damage such as Ancestor's Rage, as well as a hard rez. Rangers can tame pets, apply conditions, etc.
Stone Summit Ranger
im not trying to troll but im saying a warrior can do better than heal sig gg you morons who say i troll
Age
Read Marty's guide in the Warrior forum.
Sword Hammer Axe
I'd say go with your guts. Secondary really matters little to most professions unless you want something special.
Other than that I like Paragon, Ritualist, Dervish, Necromancer and Ranger
Other than that I like Paragon, Ritualist, Dervish, Necromancer and Ranger
Nubarus
Marty Silverblade
@OP: Read the sticky in the Warrior forum.
The only time you should put points into a Monk attribute is if you are Proph only, using henchies, and want SoH. Anything else is bad.
The only Monk skills that should be on your bar are SoH/con+hex removal (but ONLY if you're Proph only with henchies) and a hard rez if you really really need it. Skill slots on a frontliner are generally too valuable for rezzes. If you want a self heal (you shouldn't need one, but in case you do) best option is Lion's Comfort, then maybe Heal Sig with a small investment (I wouldn't bother with it though). Monk heals should never be on your bar.
The point of being a Warrior is to deal tons of damage. Wasting attribute points and your elite skill on a self heal makes you a bad Warrior.
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im not trying to troll but im saying a warrior can do better than heal sig gg you morons who say i troll
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The only Monk skills that should be on your bar are SoH/con+hex removal (but ONLY if you're Proph only with henchies) and a hard rez if you really really need it. Skill slots on a frontliner are generally too valuable for rezzes. If you want a self heal (you shouldn't need one, but in case you do) best option is Lion's Comfort, then maybe Heal Sig with a small investment (I wouldn't bother with it though). Monk heals should never be on your bar.
The point of being a Warrior is to deal tons of damage. Wasting attribute points and your elite skill on a self heal makes you a bad Warrior.
Sword Hammer Axe
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@OP: Read the sticky in the Warrior forum.
The only time you should put points into a Monk attribute is if you are Proph only, using henchies, and want SoH. Anything else is bad. The only Monk skills that should be on your bar are SoH/con+hex removal (but ONLY if you're Proph only with henchies) and a hard rez if you really really need it. Skill slots on a frontliner are generally too valuable for rezzes. If you want a self heal (you shouldn't need one, but in case you do) best option is Lion's Comfort, then maybe Heal Sig with a small investment (I wouldn't bother with it though). Monk heals should never be on your bar. The point of being a Warrior is to deal tons of damage. Wasting attribute points and your elite skill on a self heal makes you a bad Warrior. |
Nubarus
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Funny I actually made a bet with someone that I could get the legendary VQ using only a Healing Hands warrior build and H/H. I won the bet.
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Then it pretty much doesn't make a difference what you use yourself since the 3 necro's do most of the work for you, lol.
Stone Summit Ranger
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There is also Lion's Comfort, wasting an elite on healing for a warrior is pretty stupid though..........
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Lion's Comfort is worse in my opinion because its max is 98Hp of healing? but the reason i use healing hands is to survive those huge mobs where i fight,and i don't use 3 necro teams i all out henched Fire islands NM and HM with that :P
Sword Hammer Axe
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Not so strange, first of all VQ'ing is easy, and it's a total joke if you use the no brainer tripple necro team.
Then it pretty much doesn't make a difference what you use yourself since the 3 necro's do most of the work for you, lol. |
If VQ'ing is so easy, then why would it be a problem to use Healing Hands at all? Can only think of a few elite areas that would be tougher tbh.
Admitted, getting VQ wasn't hard (I only ever had to use consumables against Rotscale because I was unprepared), then again, nothing in GW is hard if you use a bit of brain, except PvP where other people also have brains (sometimes) ^^
Nubarus
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Lion's Comfort is worse in my opinion because its max is 98Hp of healing? but the reason i use healing hands is to survive those huge mobs where i fight,and i don't use 3 necro teams i all out henched Fire islands NM and HM with that :P
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But then any decent warrior should not need a truckload of self healing to begin with.
Henching stuff in HM these days is also pretty easy with the huge hench overhaul done some time ago.
And I don't use the tripple necro's either, nor do I rely on PvX for builds, I have been making my own builds since GW came out so I see no reason to start using builds from some website now.
What I was pointing out was there are far better warrior elite skills you can use to be a great warrior then waste it on self healing.
Nubarus
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I've never ever used the triple necro team. Hell I wouldn't even be able to tell you what it is other than Discord is involved, without looking at PvX wiki. I've used different Hero setups for all areas.
If VQ'ing is so easy, then why would it be a problem to use Healing Hands at all? Can only think of a few elite areas that would be tougher tbh. Admitted, getting VQ wasn't hard (I only ever had to use consumables against Rotscale because I was unprepared), then again, nothing in GW is hard if you use a bit of brain, except PvP where other people also have brains (sometimes) ^^ |
As for PvX, well, I never even go look over there since I have seen plenty of so called "leet" players that boast before grouping about their "superiour" build and totally whipe in battle.
Then they blame everyone but themselves because they use a PvX build and leave the party.
My rule these days is, never play with randoms unless they are asking for help in a decent normal way because they are stuck.
People that post LF Discord/Sabway partner HM etc. etc. I leave begind, then i rather use henchmen.
Nechrond
Healing Hands on a Warrior is convenient, but inefficient. It can compensate a bit for having retarded healers in your party, but the proper solution for having retarded healers is kicking them and getting better ones (you can build your own healer NPC if you go to Kamadan).
/N is nice for Plague Touch (give your own conditions to your opponent), /A is nice for Shadow Stepping. Death's Charge is popular because it gives you a self-heal without taking an extra skill slot. Shadow Stepping is also VERY good in PvP, so if you want to take your PvE char to PvP, I'd go /A.
/N is nice for Plague Touch (give your own conditions to your opponent), /A is nice for Shadow Stepping. Death's Charge is popular because it gives you a self-heal without taking an extra skill slot. Shadow Stepping is also VERY good in PvP, so if you want to take your PvE char to PvP, I'd go /A.