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Originally Posted by Wrayk
I'm a level 20 fire elementalist with Ogden, Vekk and Jora (not Pyre or Gwen). Each of them have upgraded armor and weapons specific for their talents. Since only Jora is melee, I choose both melee henchies (Devona and Talon). Also, since only Ogden is the only monk, I choose another monk (Mhenlo or Lina, I'm not sure which is better). The last spot I use for another magic user, usually Eve since she can do both offensive and support spells.
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If you entered EotN halfway through Prophecies, you have several problems. You are not Ascended, can't switch secondary professions, and don't have all of your attribute points, so you're pretty gimped in several ways.
I would guess you probably don't have any elite skills to give your heroes, since you can't cap them, and can't buy the other skills needed to give them decent bars. So your heroes may be far worse than henchies for doing difficult content like EotN, unless you've bought all the skill unlock packs from the in-game store. (The EotN henchies have some of the best NPC skill bars in the game.)
You will be much better off going back to Prophecies and playing through to the end of the campaign. That will give you a chance to get Ascended and start building decent skill bars for your heroes. (My first character in GW was an earth ele, and I used Ogden, Vekk, and Gwen to do both Prophecies and Factions before moving on to Nightfall and picking up more heroes. This may not be the perfect hero team, but it was adequate, and I even did the titan quests with those three.)
Quote:
Originally Posted by Wrayk
My armor: Flame Eye: 30 armor, fire magic +1; Elementalist Robes: 30 armor, energy +8, fire magic +2, health -35; Elementalist Gloves: 30 armor, energy +5, armor +10 while attacking; Elementalist Leggings: 30 armor, energy recovery +1, armor +10 vs physical damage; Elementalist Shoes: 30 armor, fire magic +1, energy recovery +1. I also use a Pyrewood staff: fire damage 11-22, 20% chance to halve spell recovery time, damage +11% when attacking, customized (+20% damage). My attributes are 15 fire damage, 10 energy storage.
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Max armor for an elementalist is 60 AR, so you are taking almost double the damage that you should be. In an area like EotN, where damage is high to begin with, you might as well be wearing tissue paper. Get max armor in Boreal Station ASAP.
You are using three Fire Magic runes. However, these runes do not stack with each other, so only the major rune (+2) counts and the other two are wasted spots. You might be better off to use only a minor rune, on your headgear, for now. But, if you want to keep the major rune, put it on your headgear.
The Armor +10 runes are also pretty useless for an ele. First, +armor runes only apply to the piece that they are on, not to your whole set, so only your gloves and leggings are going to be +10. Second, spell casting doesn't count as "attacking", so you only get the bonus armor on your gloves while you are wanding things. You shouldn't be spending much time wanding things, because the damage this does is pathetic.
All professions should have a rune of their primary attribute somewhere on their armor, so you should have a +1 Energy Storage.
My suggestion, once you have max armor, would be to rune it as follows:
- Survivor or Blessed insignia on all pieces. I prefer the Survivor, myself, but this subject has been argued to death. Either one will work for an ele in PvE, assuming you are religious about keeping your Fire Attunement up. You do not need Radiants as an ele -- learn to manage your energy.
- Headgear: Fire Magic +1 (or +2 at most). You will need more experience before risking a Superior rune.
- Chest: Energy Storage +1
- Gloves and Boots: Attunement or Vitae, or one of each.
- Leggings: The best Vigor rune you can afford, or a Vitae at least.