Forcing AA?

Undead Cheese

Undead Cheese

Academy Page

Join Date: Nov 2009

Mo/

Have any of you with higher-end machines had any success forcing AA through your drivers control panel? like CCC etc. I have tried to force 16x AA through my drivers and it ends up just looking worser (it looks like it doesn't apply at all) than the inbult GW 4x AA. Any suggestions?

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

I don't think anyone has succeeded with that; as a general rule forcing different levels of AA than the game engine supports causes problems. IMO GW is so far behind graphically speaking by 2010 standards, that 16x AA wouldn't help it any.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

IMHO, at high-ish resolutions (1680x1050 or more), AA levels beyond 4x have little to offer in a dynamic graphics environment. In other words, they may look good in a screenshot or when standing still, but when actually playing a game they become less noticeable.
So, basically, as Elder said, I don't think anyone has really succeeded in doing that, but it's not worth the effort anyway.

(If you have a monitor that is less than 1680x1050, you'd be better off getting a better monitor )

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

When I force AA through CCC it causes the edges to become jaggy in-game. I get the best results when I disable CCC's AA and use the 4x AA from Guild Wars' graphic settings.

Elektraaa

Academy Page

Join Date: Aug 2010

Rofl at the replies in the thread. Disable "enable post process effects" and then you can use the AA you want. Post process effects can override AA. Same in quakelive with bloom, and other games.

Undead Cheese

Undead Cheese

Academy Page

Join Date: Nov 2009

Mo/

Ah, disabling post-processing effects has worked. Thanks for all the replies.