Current Dungeon Guides
Grazden The Healer
Actually minion, the Rragars, Bloodstone, Bogroots, Ravens and a few more that blank my mind...hold records for manly spike for the following reasons. Paragons. They have running skills too I herd for party. You don't see a bogroots in 5 min with 8 sins huh? What do you do if you have to spike down mobs without getting rupted in rragars in under 20 minutees?
http://www.guildwarsguru.com/forum/o...hlight=Records
Look at more then just the dungeons. How many of the others ones are sinway? They run past shit too. Wonder how that one works.
http://www.guildwarsguru.com/forum/o...hlight=Records
Look at more then just the dungeons. How many of the others ones are sinway? They run past shit too. Wonder how that one works.
Grazden The Healer
So next time please do some valid research before completely downing manly spike when it clears rragars in 1/4 the time it does for chaosway (when going for speed) and if not you can still knock 10 min easy off. Even in Kath manly with a guild group you can get faster then with pugs. Next time don't be a smart ass about it too plz.
HigherMinion
Backwoods
Seems rangers are long forgotten in the ranks of running stuff. Here are two builds more to run with a ranger solo.
(not for inexperienced runners, 3rd level might prove difficult)
Frostmaw's Burrows:
Template Code: OgcSc5PT6MHQrgsi0kNQ4OCH
Equipment:
headpiece with +1 to expertise
Blessed insignias on all armour
Runes of attunement on all armour
You might want to have a headpiece with superior rune of expertise for killing stuff, makes whirling defense last longer and do more dmg.
Consumables:
Golden eggs (keep a nice amount with you)
Candy Corn (keep a nice amount with you)
Grail Of Might (x2-5)
Essence Of Celerity (x5)
Red rock candy for third level is nice
Cupcakes (if you don't feel confident about your health or speed)
1st level:
Pop essence, grail and use golden egg (if exp enough you can do it with one cupcake and none of the cons I just listed)
Otherwise same as a sin would do... but if you prefer killing the wyrms, whirling defense does the job pretty well too.
2nd level:
Pop essence, grail and use golden egg and candy corn (even slightest 1 second lagg when casting SF might prove fatal if you don't use all).
You know what to do on first door, or if not, use norn to kill wyrms. Run and to the next door (on left side) to aggro wyrms. Lure enemies from the right side for more aggro and kill the wyrms. Run towards the door that just opened. You see incubus going to block your way. Let them go there and go back to circle around from right. There will be one set of wyrms in the hall where there are Drakes, kill them to open the door. There should not be any incubus left on right side if you pulled them all to the left side door. Pull some aggro with you to kill bloodcurlers and skullsmashers at last door. Use the aggro to kill last wyrm.
3rd level:
Pop essence, grail and use red rock, cupcake, golden egg and candy corn.
Run to first snowball (avoid incubus). Snowball the fmaw spawn by standing next to ball (again, beware of incubus).
Run to narrow corridor. Cast SF+shroud+great dwarf armor+ shadow sanctuary+IAU+Dark Escape in that order. Run past the first 3 or 2 patrolling incubus. Shadow step to wyrm at left after gotten to the end of corridor. Be fast, your enchs are probably removed at that point. Recast when possible.
Run to shrine and kill fmaw spawn same way as you killed first fmaw spawn.
Proceed in the dungeon, left turn, left turn and run to the corner to lose aggro. Cast SF and all enchs + IAU + Dark escape again and death's charge to icy staglamite, run off to break aggro from incubus and cast all enchs again. Snowball fmaw spawn afterwards with the ball near icy staglamites.
Go into the next room, follow incubus circling the center at next room untill door (do not aggro). Snowball last fmaw spawn and run to portal.
4th level:
Pop essence, grail and use golden egg. Run to last door and do what you would do normally.. or try to kill wyrms to open door.
5th level:
Essence and grail are good for this, but it is possible to do it w/o them. (wyrm bile hurts).
Use norn to kill little wyrms and snowball Frostmaw The Kingslayer.
Sepulchure Of Dragrimmar:
Template Code: OgcTcTc+ZiHRn5AKNbF8u8XT4AA
Equipment:
Blessed insigias
Runes Of Attunement
Rune of minor wilderness survival
Headpiece with +1 to expertise
1st level:
Use cupcake and run the same way as this guy in youtube video.
Do not use Deadly Paradox when under effects of quickening zephyr, just use SF. Dodge ice darts in the middle by zik zak running, this guy does not do it cause he uses rock candies to prevent speed reduction from ice darts.
If chased by whisps use shadow sanctuary before casting Shadow Form.
2st level:
Use Essence, Grail of Might, Candy Corn and Golden Egg (so you don't have to use deadly paradox to maintain shadow form). Get aggro and run to remnant. Kill avalances with whirling defense. Aggro remnant and pull him to left corner like the guy in the video did. Run to center (where the snow meets the stairs. There is a safespot where remnant does not use diamonshard in. Use whirling defense to kill remnant.
(not for inexperienced runners, 3rd level might prove difficult)
Frostmaw's Burrows:
Template Code: OgcSc5PT6MHQrgsi0kNQ4OCH
Equipment:
headpiece with +1 to expertise
Blessed insignias on all armour
Runes of attunement on all armour
You might want to have a headpiece with superior rune of expertise for killing stuff, makes whirling defense last longer and do more dmg.
Consumables:
Golden eggs (keep a nice amount with you)
Candy Corn (keep a nice amount with you)
Grail Of Might (x2-5)
Essence Of Celerity (x5)
Red rock candy for third level is nice
Cupcakes (if you don't feel confident about your health or speed)
1st level:
Pop essence, grail and use golden egg (if exp enough you can do it with one cupcake and none of the cons I just listed)
Otherwise same as a sin would do... but if you prefer killing the wyrms, whirling defense does the job pretty well too.
2nd level:
Pop essence, grail and use golden egg and candy corn (even slightest 1 second lagg when casting SF might prove fatal if you don't use all).
You know what to do on first door, or if not, use norn to kill wyrms. Run and to the next door (on left side) to aggro wyrms. Lure enemies from the right side for more aggro and kill the wyrms. Run towards the door that just opened. You see incubus going to block your way. Let them go there and go back to circle around from right. There will be one set of wyrms in the hall where there are Drakes, kill them to open the door. There should not be any incubus left on right side if you pulled them all to the left side door. Pull some aggro with you to kill bloodcurlers and skullsmashers at last door. Use the aggro to kill last wyrm.
3rd level:
Pop essence, grail and use red rock, cupcake, golden egg and candy corn.
Run to first snowball (avoid incubus). Snowball the fmaw spawn by standing next to ball (again, beware of incubus).
Run to narrow corridor. Cast SF+shroud+great dwarf armor+ shadow sanctuary+IAU+Dark Escape in that order. Run past the first 3 or 2 patrolling incubus. Shadow step to wyrm at left after gotten to the end of corridor. Be fast, your enchs are probably removed at that point. Recast when possible.
Run to shrine and kill fmaw spawn same way as you killed first fmaw spawn.
Proceed in the dungeon, left turn, left turn and run to the corner to lose aggro. Cast SF and all enchs + IAU + Dark escape again and death's charge to icy staglamite, run off to break aggro from incubus and cast all enchs again. Snowball fmaw spawn afterwards with the ball near icy staglamites.
Go into the next room, follow incubus circling the center at next room untill door (do not aggro). Snowball last fmaw spawn and run to portal.
4th level:
Pop essence, grail and use golden egg. Run to last door and do what you would do normally.. or try to kill wyrms to open door.
5th level:
Essence and grail are good for this, but it is possible to do it w/o them. (wyrm bile hurts).
Use norn to kill little wyrms and snowball Frostmaw The Kingslayer.
Sepulchure Of Dragrimmar:
Template Code: OgcTcTc+ZiHRn5AKNbF8u8XT4AA
Equipment:
Blessed insigias
Runes Of Attunement
Rune of minor wilderness survival
Headpiece with +1 to expertise
1st level:
Use cupcake and run the same way as this guy in youtube video.
Do not use Deadly Paradox when under effects of quickening zephyr, just use SF. Dodge ice darts in the middle by zik zak running, this guy does not do it cause he uses rock candies to prevent speed reduction from ice darts.
If chased by whisps use shadow sanctuary before casting Shadow Form.
2st level:
Use Essence, Grail of Might, Candy Corn and Golden Egg (so you don't have to use deadly paradox to maintain shadow form). Get aggro and run to remnant. Kill avalances with whirling defense. Aggro remnant and pull him to left corner like the guy in the video did. Run to center (where the snow meets the stairs. There is a safespot where remnant does not use diamonshard in. Use whirling defense to kill remnant.
Sethellington
I was dreading Vloxen, since everyone says it's so hard. However, I got bored this afternoon and decided to mess about and did it first attempt:
I used this team build with the PI variant.
Pretty easy tbh. As you can see I wasn't packing FS, cos I didn't realise there was stone summit xD I'd probably switch out Ward of Stability for FS. Enter from Vlox's Falls, first level is easy then cos you skip most of it. Second level took me around 35-40 mins cos I got lost and wiped twice (I used no cons). If I were to do this again I'm sure I could finish the second level in under 1 conset (which I definitely recommend using). There are a few big groups where I flagged heroes, set up all spirits and ran in, cast Painful Bond and pulled enemies that way, which wiped them pretty quickly. I used a BU on last level (WHY??!!?!). I didn't realise how easy boss fight was gonna be. Flag heroes on Zoldark, cos then he takes some dmg from AoE used against minions. Last level took like 7 mins or something. GL
I used this team build with the PI variant.
Pretty easy tbh. As you can see I wasn't packing FS, cos I didn't realise there was stone summit xD I'd probably switch out Ward of Stability for FS. Enter from Vlox's Falls, first level is easy then cos you skip most of it. Second level took me around 35-40 mins cos I got lost and wiped twice (I used no cons). If I were to do this again I'm sure I could finish the second level in under 1 conset (which I definitely recommend using). There are a few big groups where I flagged heroes, set up all spirits and ran in, cast Painful Bond and pulled enemies that way, which wiped them pretty quickly. I used a BU on last level (WHY??!!?!). I didn't realise how easy boss fight was gonna be. Flag heroes on Zoldark, cos then he takes some dmg from AoE used against minions. Last level took like 7 mins or something. GL
Backwoods
Quote:
Originally Posted by Sethellington
A group is almost as fast as a sin runner (and probably faster than a 600) to do vloxen these days and my advice is to do this dungeon your way. I'm glad that you posted your build here and I hope people here will notice it. Many are desperate to get vloxen done on HM but there is no one to run it for them. Perhaps they would be good to do it your way =)
Quote:
Originally Posted by Sethellington
Pretty easy tbh. As you can see I wasn't packing FS, cos I didn't realise there was stone summit xD
I am pretty sure those stone summit don't resurrect each other, do they?
At least the groups at each boss and gatekeeper do not use resurrect skills or signets (I haven't killed the others since I used to run this with a sin and just ignore the rest of the groups). Sethellington
Quote:
Originally Posted by Backwoods
At least the groups at each boss and gatekeeper do not use resurrect skills or signets (I haven't killed the others since I used to run this with a sin and just ignore the rest of the groups). |
From wiki:
# For HM, like in Slavers' Exile, take Frozen Soil to deal with the Stone Summit Dwarves (FS does not prevent Zoldark from resurrecting his minions).
They definitely do, I saw some use res sigs and those mesmers have a reusable res which they seem to cast very, very quickly!
CE Devilman
24 team m8...
Nijntjuh
in darkrime delves how do you pull the boss with the boss key on lvl 2? cause I can't seem to pull him alone I always get a big group of jotun friends of him stuck with him aswell. Then when I longbow the boss he runs away and 1 melee jotun runs up to me any tips?
Essence Snow
I don't know what else to say about the pull.....sry...as for the door...same build no jump skill req. (note* its not the same as the EotW project)
Stone_W
Sorry for previously removing this, but its sticking up there now. For good, and I plan to have all 18 solo sinways posted.
~ http://www.youtube.com/user/GWRunnin...e?feature=mhum ~ The darkrime video shows myself doing the dual/tripple pull.. Im not sure how many times I do that. :P ~ The "unmentionable" tactic users have come up with a disgraceful build of their own, by which they have the team kill Havok and charge 10-12k/person. I won't be giving that out either :P chessyang
Quote:
Originally Posted by Stone_W
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you sir are my hero! thank sooooo much for reposting. the odd ball dungeons i was never sure about. thank you again!
Quote: