Simuway FoWsc
Erwin Knaus
As presented by Simulacrum Dei of [一二三大] and many other members, a new-way to run FoW. No more unclean spikes. No more unclean spikes because of one of the two spikers is dead.
Team Makeup
x1 Main Tank [Pick your favorite main tank bar]
x1 Frag Caller
OQRSA4APTAe6PYHY6yzTVMO
x3 KS Spikers
OQRDAcwyQ8U/A7AmO5ZTV7iYcA
x1 TF Solo Rit
OACjAqiMJSXTlTfT+gVT0gbMQTA
x1 T1 [Pick your favorite T1 build]
x1 T2 [Pick your favorite T2 build]
Tactics
Main Team
Pulls remain the same as normal manlyway. Spikers will not help the Ritualist at tower. Skip the group after tower and proceed to head to the battlefield [if you catch aggro, keep running, it'll break]. Leave any leftover bonds and impalers from the battlefield spike for the Ritualist and head over to forge. Do a 360 as normal. There are no more changes in route for the main team from here (Lightning forest, griffs quest = gg). One mesmer should be hanging back to get all quests in forge.
Tips:
-When in Lightning Forest, it helps to pop your Ebon Sin on the Spirit of Primal Echoes to speed-up clean up.
-MT may also sliver down SoPE to save time for spikers.
-If someone dies, immediately use Sunspear Rebirth Signet. It will recharge after morale boost (which is easy to get via quest reward, death of menzies, etc.)
-Pulls and spikes should be done fast enough so that nobody needs heals. That is why there is no UA/Healer roll (because it isn't necessary one bit).
-If TF Solo Rit dies at forest, send a mesmer to go res. Forge spikes are still clean with three of the four mesmers.
-MT should die near the ledge after slivering the shard wolf (unless the spikers are being slow, go around)[Erwin's note: Yes, I have seen pug mts go around instead of dying] for faster set-up for Griffons.
TF Solo Rit
This Ritualist's job is more as a soloist versus support. After the first two spikes, you will solo tower, where Rastigan likes to live. To do this, precast your spirits when Rastigan starts to run up the hill. Take his quest when you're done precasting everything and hug the door (Literally hug it. Your character should be up against an invisible wall). The instant the door rises, take one step forward, you should be in the doorway, and hit summon spirits so your spirits wall the opening, preventing the Shadow Lord and Abyssals from reaching you. Immediately recast your spirits when they die. Use painful bond and nightmare weapon at your discretion. You may or may not need to use a summoning stone (depending on if you're going for speed or efficiency). Take the Wailing Lord quest and run past the group the main team skipped (if you catch aggro, keep running; it'll break). Kill any leftover impalers and/or bonds the main team might have left behind. Proceed to the Lightning Forest. Drop spirits half-an-aggro bubble away from the first group of shepherds. Catch aggro of the shepherds, pull back a bit and cast summon spirits. Use other skills at your discretion. After the shepherds die, pop the rock worms and kill all of them. By this point, the main team should be at lightning forest to finish it up. Try to kill and Spirits of Primal Echoes to help the spikers. Finish clearing, run griffs, and job is done.
Tips:
-If Rastigan draws aggro to tower, call it and spikers should be running back.
-When trying to solo for the first time, always carry a few cupcakes and summoning stones just in case.
T1&T2
Same route! Same tactics!
During the test phase
Average times:
7min-8min forge
15min-17min mainteam (with griffons finished)
20min when covering terras
*These are average times with pugs in the group as well during the "PuG-friendly" test phase.
A big thank you to...
-Simulacrum Dei, the original creator and theorycrafter.
-Everyone in Cant Catch The Gingerbread Man [一二三大] who helped test and rework the builds.
Team Makeup
x1 Main Tank [Pick your favorite main tank bar]
x1 Frag Caller
OQRSA4APTAe6PYHY6yzTVMO
x3 KS Spikers
OQRDAcwyQ8U/A7AmO5ZTV7iYcA
x1 TF Solo Rit
OACjAqiMJSXTlTfT+gVT0gbMQTA
x1 T1 [Pick your favorite T1 build]
x1 T2 [Pick your favorite T2 build]
Tactics
Main Team
Pulls remain the same as normal manlyway. Spikers will not help the Ritualist at tower. Skip the group after tower and proceed to head to the battlefield [if you catch aggro, keep running, it'll break]. Leave any leftover bonds and impalers from the battlefield spike for the Ritualist and head over to forge. Do a 360 as normal. There are no more changes in route for the main team from here (Lightning forest, griffs quest = gg). One mesmer should be hanging back to get all quests in forge.
Tips:
-When in Lightning Forest, it helps to pop your Ebon Sin on the Spirit of Primal Echoes to speed-up clean up.
-MT may also sliver down SoPE to save time for spikers.
-If someone dies, immediately use Sunspear Rebirth Signet. It will recharge after morale boost (which is easy to get via quest reward, death of menzies, etc.)
-Pulls and spikes should be done fast enough so that nobody needs heals. That is why there is no UA/Healer roll (because it isn't necessary one bit).
-If TF Solo Rit dies at forest, send a mesmer to go res. Forge spikes are still clean with three of the four mesmers.
-MT should die near the ledge after slivering the shard wolf (unless the spikers are being slow, go around)[Erwin's note: Yes, I have seen pug mts go around instead of dying] for faster set-up for Griffons.
TF Solo Rit
This Ritualist's job is more as a soloist versus support. After the first two spikes, you will solo tower, where Rastigan likes to live. To do this, precast your spirits when Rastigan starts to run up the hill. Take his quest when you're done precasting everything and hug the door (Literally hug it. Your character should be up against an invisible wall). The instant the door rises, take one step forward, you should be in the doorway, and hit summon spirits so your spirits wall the opening, preventing the Shadow Lord and Abyssals from reaching you. Immediately recast your spirits when they die. Use painful bond and nightmare weapon at your discretion. You may or may not need to use a summoning stone (depending on if you're going for speed or efficiency). Take the Wailing Lord quest and run past the group the main team skipped (if you catch aggro, keep running; it'll break). Kill any leftover impalers and/or bonds the main team might have left behind. Proceed to the Lightning Forest. Drop spirits half-an-aggro bubble away from the first group of shepherds. Catch aggro of the shepherds, pull back a bit and cast summon spirits. Use other skills at your discretion. After the shepherds die, pop the rock worms and kill all of them. By this point, the main team should be at lightning forest to finish it up. Try to kill and Spirits of Primal Echoes to help the spikers. Finish clearing, run griffs, and job is done.
Tips:
-If Rastigan draws aggro to tower, call it and spikers should be running back.
-When trying to solo for the first time, always carry a few cupcakes and summoning stones just in case.
T1&T2
Same route! Same tactics!
During the test phase
Average times:
7min-8min forge
15min-17min mainteam (with griffons finished)
20min when covering terras
*These are average times with pugs in the group as well during the "PuG-friendly" test phase.
A big thank you to...
-Simulacrum Dei, the original creator and theorycrafter.
-Everyone in Cant Catch The Gingerbread Man [一二三大] who helped test and rework the builds.
Balistic Pve
Template code for the KS Spikers: OQRRAYin6HYHw0JPbqaXEjD
this has just 12+1+3 fast casting cuz thats all thats needed
this has just 12+1+3 fast casting cuz thats all thats needed
Xx Droid xX
This is nothing new?
Terra oeconomica
Nothing new? Oh wait is that why i jump to ToA everyday and see this way forming? sorry my bad, yeah i see peopel forming Mesmers for ToA daily. LOLOL srsly its all new to me.
mark Denhuum
Simuway!
I was int he run yesterday from LoD, it was fking epic lol , we did 16 min main team right? anways yes this way fking better then mannly way (PUG FREINDLY)
Anways gingies u guys own , and ty simu -_-
I was int he run yesterday from LoD, it was fking epic lol , we did 16 min main team right? anways yes this way fking better then mannly way (PUG FREINDLY)
Anways gingies u guys own , and ty simu -_-
Essence Snow
Wouldn't there be a better option than sig of weariness on all?...On one I get but a 2 sec sig on all I don't. Maybe Sig of Corruption since you are going /n anyways or sig of distraction, disruption, sols, leech sig, or even tryptophan sig.
Terra oeconomica
We are not that dumb to post this on guru without testing, we tested everything u said but @ end this is the best.16 minutes fow with pugs isn't harmfull.
Essence Snow
Ok may I ask what benefit it has over other options? Since symboloic causes weakness to last 10 seconds....having 4 copies of it vs 1 doesn't make too much sense in my mind. (as it will only trigger fragility once) Just to be clear...I am not suggestiing removing it completely...just taking out the copies for signets with other uses.
Turk The Legendary
i was mt for you guys in one of the runs. I would recommend this build over manly spike. There wasn't 1 spike missed and we finished fast+clean.
Enethyl Nagiwe
Didn't read any new tactics in here, just other nukers...
Was running same solo rit that cleaned all the forest + forest sin with [ode] and
a modified main team (manly it was) few months ago.
Neverthless this seems more Pug friendly so good job
Was running same solo rit that cleaned all the forest + forest sin with [ode] and
a modified main team (manly it was) few months ago.
Neverthless this seems more Pug friendly so good job
mark Denhuum
The funny part is was watching all those enemies getting raped with perma KD lol. I also like how you can clear forge really fast with those sins, PRO ASSASSIN SUPPORT! Wtb another runs plox.
Fawxy Lawxy
I can do Main Team faster with two spikers. Its called One mop and One Hundred Blades Warrior. I guess if you think derp pugs can do this better then thats cool though. Good luck getting pugs to run builds other than the meta though.
Andemius
tbh, i don't see how this is any better than manlyway.
you rekon it's better for pugs, but i can't see that happening, you got no healer, so most pugs that aren't terribly good will pick up some dmg somewhere.
just doesn't seem like a terribly good build to me, looks like a fairly slow spike, how many signets do you need to use to kill a mob.
you rekon it's better for pugs, but i can't see that happening, you got no healer, so most pugs that aren't terribly good will pick up some dmg somewhere.
just doesn't seem like a terribly good build to me, looks like a fairly slow spike, how many signets do you need to use to kill a mob.
Terra oeconomica
Slow Spike? Lol is 6 minutes forge slow spike? hmmm yeah thats slow. sorry
Erwin Knaus
Quote:
Originally Posted by Fawxy Lawxy
Quote: