We get ganked a lot. In all fairness we gank people a lot and trash talk when we beat them 1v1. Usually when we get ganked in halls, we can turn it into a close match. How? When you start getting ganked, ignore that team and full gank the third team. Usually the team ganking you will realize they have a chance to win and will call off the gank, or lighten up enough that you can play a match. You won't always win, but the matches will be far closer than they would be otherwise.
Also, didn't one of the dev's talk about an update to HA about a year ago?
Ganking in Heroes Ascent
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Absolutely! That's just one upside to it, too. The newer player's incompetence plus the elitist r9-r14++'s complete and utter arrogance makes ganking completely valid in my book. I'd rather see the elitist r9-r14++ groups get booted by way of ganking every once in a while than so see the same r9-r14++ group(s) hold halls every single day. It keeps HoH from being the same old monotonous r9-r14++ team(s) winning over & over & over again for hours, or even day(s). Those r9-r14 groups don't need fame anyways, and it gives other [albeit incompetent] teams the opportunity for some advancement, even if it's only a decimal amount.
J
TBH its a double edged sword. You can leave it as is and people will keep ganking the better teams/people they hate letting terrible people win every now and then or you can change it to make things even and 1v1 and the good teams will always destroy everyone and you will have it like the old days where one team will hold for hours. It seems that the best way to make it even is to go back to the old way of last to cap wins. It makes ganks a little less threatening and everything a little more even.
From what i have seen, you will never make halls a friendly place to play, you pretty much just need to get over it and get better.
From what i have seen, you will never make halls a friendly place to play, you pretty much just need to get over it and get better.
M
Also , i think they should have changed relic run maps , it's really pathetic, with noone doing anything for 6mn usually ( if you do you get those : " red want a gank???"). They should just have added Death penalties in halls , for every situation , for a long time , so then people would try harder and play diferently ...
Once again , i logged in HA , 8 players not considering afker's , noone in halls i believe , so seriously can they just allow teams with 5-7 henchs or whatever , it will become worse and worse with time ... I know it will lead to some problems , but it's better that not being able to play ...
Once again , i logged in HA , 8 players not considering afker's , noone in halls i believe , so seriously can they just allow teams with 5-7 henchs or whatever , it will become worse and worse with time ... I know it will lead to some problems , but it's better that not being able to play ...
J
M
And again , we waited hours of restarts in zaishen and halls , and first 3 teams of the day we get ganked for no reason ( we were playing balanced ) . This arena is just pathetic really , i don't get why people have to gank on dead hours . They should add heroes back or make 1v1 changes i suggested , this is just completly impossible to play
S
I'm glad the high-ranked players get stumped by way of gank. It keeps them from getting far too much fame and steam-rolling new comers. It's necessary for this to exist because otherwise the high-ranked teams will hold halls for hours, or even days at a time. HoH needs to stay fresh, and ganking causes this. It's a positive attribute of HA.
This is a perfect example of why I'm in favor of the humble, lower ranked players in HA as opposed to your apparent favor for the elite, ranked players. I'm completely against the elitist spirit because they're arrogant, abrasive, and deserving of humility. Thus, I'm in favor of ganking! <3
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It's just annoying how low rank players who have no idea how to play and win just go gank because they have super cool high ranked friend in other team... so yeah that always resulting in ganking the third team from low rank team side.
MY SUGGESTION = BAN THE GANKERS.. at least low ranked ones (under r11) |
F
It's just annoying how low rank players who have no idea how to play and win just go gank because they have super cool high ranked friend in other team... so yeah that always resulting in ganking the third team from low rank team side.
MY SUGGESTION = BAN THE GANKERS.. at least low ranked ones (under r11)
MY SUGGESTION = BAN THE GANKERS.. at least low ranked ones (under r11)
M
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I'm glad the high-ranked players get stumped by way of gank. It keeps them from getting far too much fame and steam-rolling new comers. It's necessary for this to exist because otherwise the high-ranked teams will hold halls for hours, or even days at a time. HoH needs to stay fresh, and ganking causes this. It's a positive attribute of HA.
This is a perfect example of why I'm in favor of the humble, lower ranked players in HA as opposed to your apparent favor for the elite, ranked players. I'm completely against the elitist spirit because they're arrogant, abrasive, and deserving of humility. Thus, I'm in favor of ganking! <3 |
On a side note : why do people form randomways on dead hour , where the only 3 teams in are r11 balanced? the only thing they do is wasting their time and " feeding " those teams .. i don't get it ... Their play in fact makes the balanced for hours ...
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K , but then syncing in gvg allows low exped players to get champion points aswell?I'm sorry but your post makes no sense , and you probably never ever got ganked ( for obvious reason..)...
On a side note : why do people form randomways on dead hour , where the only 3 teams in are r11 balanced? the only thing they do is wasting their time and " feeding " those teams .. i don't get it ... Their play in fact makes the balanced for hours ... |

...and not to brag [but I will], I do have my hero rank 3 [good enough for me; never really bothered to play HA much at all], and my rank 5 gladiator [on two accounts by the way] as well as every profession at level 20, suited up with 15k armor and up, rare weapons, Legendary Defender of Ascalon, KoaBD, several other maxed titles acrossed other toons, etc... I've been there, done that, my fellow rankist?
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...and not to brag [but I will], I do have my hero rank 3 [good enough for me; [/I]? |
People who have at least r11 should discuss on this topic because people who are under r11 have no idea how to play HA.
Anyway, next time I get full ganked from start i'll just report the case to Anet and see what happens.
M
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The title of this thread is "Ganking in Heroes Ascent", not "Ganking in GvG", you sly elitist, you! How the hell do you get ganked in GvG? Explain this phenomenon to me, please. Do you haxx and create a 1v1v1 GvG in your matches?
![]() ...and not to brag [but I will], I do have my hero rank 3 [good enough for me; never really bothered to play HA much at all], and my rank 5 gladiator [on two accounts by the way] as well as every profession at level 20, suited up with 15k armor and up, rare weapons, Legendary Defender of Ascalon, KoaBD, several other maxed titles acrossed other toons, etc... I've been there, done that, my fellow rankist? |
Also , second paragraph doesn't prove me you even know what ganking/being ganked is ..
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I'm glad the high-ranked players get stumped by way of gank. It keeps them from getting far too much fame and steam-rolling new comers. It's necessary for this to exist because otherwise the high-ranked teams will hold halls for hours, or even days at a time. HoH needs to stay fresh, and ganking causes this. It's a positive attribute of HA.
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Also the way ganks typically work here, is the low rank teams actually are the ones doing the gank, which takes them out of the match too, real smart, you just replaced one high rank team with a different one, how does this help newcomers?
Also the most "fair" format we had in HoH 3-way was Altar Cap because it actually required 2 teams to "gank" the holding team to kick them off the altar, and then the holding team would basically assist both other teams, by way of interrupting the ghostly hero as it tried to cap and assisting in trying to kill those ghost so that they could win.
Basically it was in everyones best interest to "play along" till the last second and your ghost may cap and you win, of course there were ways to maximize your chances, but it actually promoted fair play more than anything else we have.
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Therefore your opinion is not valid since you got 0 experience in HA and you obviously have no idea what gank is since with your silly 3 digit fame number you had no opportunity to gank or get ganked.
People who have at least r11 should discuss on this topic because people who are under r11 have no idea how to play HA. Anyway, next time I get full ganked from start i'll just report the case to Anet and see what happens. |
S
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Gaining fame doesnt make you stronger
Also the way ganks typically work here, is the low rank teams actually are the ones doing the gank, which takes them out of the match too, real smart, you just replaced one high rank team with a different one, how does this help newcomers? Also the most "fair" format we had in HoH 3-way was Altar Cap because it actually required 2 teams to "gank" the holding team to kick them off the altar, and then the holding team would basically assist both other teams, by way of interrupting the ghostly hero as it tried to cap and assisting in trying to kill those ghost so that they could win. Basically it was in everyones best interest to "play along" till the last second and your ghost may cap and you win, of course there were ways to maximize your chances, but it actually promoted fair play more than anything else we have. |
Ganking is good for HoH in HA because it helps keep a circulation of teams going by offering the potential for elimination of even the high-ranked teams. It's a no-brainer that those high-ranked players come here and complain about it because they're not winning as much. These players are obviously selfish, egocentric, and wanting Anet to implement changes that'll in essence enable them to win alot more fame. All these players care about is themselves, not the players. That's why I think this thread is not going to take flight with Anet. Asking for ganking to be abolished so that it cuts the chances of losing in half, and then labeling this with "fairness" is absurd. High-ranked teams have a 1v1 scenario in just about every other map, and obviously reach HoH effortlessly. So I say they buck up, take on the ganks and prove yourselves worthy instead of coming here to gripe about loss.
P
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It's just annoying how low rank players who have no idea how to play and win just go gank because they have super cool high ranked friend in other team... so yeah that always resulting in ganking the third team from low rank team side.
MY SUGGESTION = BAN THE GANKERS.. at least low ranked ones (under r11) |
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You're absolutely right about fame not making lower ranked teams stronger. It's playing the game, knowing all the skill functionalities, knowing the game's physics, and using the most optimal skills, team builds, and tactics [i.e.: body-blocking, coordinated spiking, knock-locking, camping your interrupters on ritualists and other slow-casting foes like ele's, and domination mesmers with Diversion, Shame, SoHumility, etc. and even some 3/4 skills like BSurge or WoH].
Ganking is good for HoH in HA because it helps keep a circulation of teams going by offering the potential for elimination of even the high-ranked teams. It's a no-brainer that those high-ranked players come here and complain about it because they're not winning as much. These players are obviously selfish, egocentric, and wanting Anet to implement changes that'll in essence enable them to win alot more fame. All these players care about is themselves, not the players. That's why I think this thread is not going to take flight with Anet. Asking for ganking to be abolished so that it cuts the chances of losing in half, and then labeling this with "fairness" is absurd. High-ranked teams have a 1v1 scenario in just about every other map, and obviously reach HoH effortlessly. So I say they buck up, take on the ganks and prove yourselves worthy instead of coming here to gripe about loss. |
The problem with ganks as I said earlier, is that you are replacing 1 high ranked team with a different high ranked team. You have accomplished nothing.
If you really want the less experienced players or if you want all the teams to have a fair shot of winning, things need to change, you wont see ANYONE argue that 1v1 HoH is fair.
Changing the 1v1 HoH encounter to a fair one would in itself reduce the holding sprees because as you said every other game is a 1v1 where usually the new team that loads must /resign within a min. of the match. Nobody would argue changing this aspect.
If a 3-way map was "fair" as you seem to be advocating fairness in your posts, then explain to me how you are fighting the good fight by turning a "fair" match into an unfair one where one team decides not to win and decides who wins. This is no where different than the unfairness of the 1v1 scenario. So you are going against what you are saying.
On top of that you are not helping the low/inexperienced players out any by encouraging this behaviour because they are the ones that are likely to lose along with the holding team in a situation as this.
And to even argue about "ganks" is ridiculous anyways because NO MATTER HOW you play out a 3-way map, one team HAS to get "ganked" in one form or another, a typical Scenario, KotH Blue is holding, Red+yellow kick blue off altar, score is 4 0 0 Red caps, the score then becomes 4 4 0, at this point Yellow realizes that they cannot win, they have 3 options and 2 of those options give red the win, one gives blue the win. If they /resign, red wins the 1v1, if they cap the altar, red wins, if they gank red and blue caps, blue wins. There is no fair way for them to exit the match without "ganking" one of the remaining teams.
You can come up with many scenarios in a 3-way match where the pressence of the third team and their inability to win = gank even if they dont do it maliciously, their presence in the map with no hope to win will in fact help or hinder one of the teams that do have a chance.
The way the old HoH worked was that every team had a chance to win until the time ran out.
This is I think what you are hoping for when you are saying, a gank gives other teams a chance to win.
What you still seem to not understand, is that if all 3 teams actually try to win on Relic or Cap points in a 3-way it usually is a close game, and no ganks need to happen for any of the 3 teams to actually come out with a win.
KotH is the only map mechanic that you must double team the altar in order to knock a team off. The other 2 map types in no way require a gank to win if it loads 3 teams in.
1v1 is an entirely different thread because ganks cant happen hear, 1v1 is clearly unfair and anyone that has their run ended in a 1v1 KotH match knows exactly how lame this is regardless of rank or experience.
S
@ axe:
I'm not advocating fair, I'm advocating "change". Also, not all ganks are successful. Let's be real here, alot of the randomways are groups composed of fairly inexperienced players. Ganking, though unfair to the higher-ranked teams of r11++, enables two lesser teams to overcome and beat the r11++ to prevent them from having a long winning streak and getting to r15 in a month or two. It slows down the r11++ teams in their ego-driven race to outclass and publicly demean others with their tiger, phoenix, and dragon animations. You see this all the time in HA. People /rank spike each other as a way to taunt others. They're known as elitists, and the shallow-hearted destructors of HA. They need to be put in their place, and "ganking" does just that! It's like a whirlpool of chance that the r11++ teams will get overthrown and forced to start anew. I'm all for ganking because it slows down the progression of the higher, more arrogant teams. It's a price to pay for r11++ teams being the way they are, and I can truly care less if they suffer repeated setbacks in fame income.
I'm not advocating fair, I'm advocating "change". Also, not all ganks are successful. Let's be real here, alot of the randomways are groups composed of fairly inexperienced players. Ganking, though unfair to the higher-ranked teams of r11++, enables two lesser teams to overcome and beat the r11++ to prevent them from having a long winning streak and getting to r15 in a month or two. It slows down the r11++ teams in their ego-driven race to outclass and publicly demean others with their tiger, phoenix, and dragon animations. You see this all the time in HA. People /rank spike each other as a way to taunt others. They're known as elitists, and the shallow-hearted destructors of HA. They need to be put in their place, and "ganking" does just that! It's like a whirlpool of chance that the r11++ teams will get overthrown and forced to start anew. I'm all for ganking because it slows down the progression of the higher, more arrogant teams. It's a price to pay for r11++ teams being the way they are, and I can truly care less if they suffer repeated setbacks in fame income.
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@ axe:
I'm not advocating fair, I'm advocating "change". Also, not all ganks are successful. Let's be real here, alot of the randomways are groups composed of fairly inexperienced players. Ganking, though unfair to the higher-ranked teams of r11++, enables two lesser teams to overcome and beat the r11++ to prevent them from having a long winning streak and getting to r15 in a month or two. It slows down the r11++ teams in their ego-driven race to outclass and publicly demean others with their tiger, phoenix, and dragon animations. You see this all the time in HA. People /rank spike each other as a way to taunt others. They're known as elitists, and the shallow-hearted destructors of HA. They need to be put in their place, and "ganking" does just that! It's like a whirlpool of chance that the r11++ teams will get overthrown and forced to start anew. I'm all for ganking because it slows down the progression of the higher, more arrogant teams. It's a price to pay for r11++ teams being the way they are, and I can truly care less if they suffer repeated setbacks in fame income. |


