WoW player planning on starting GW - Need class advice.
Lowsanity
First of all, hello .
Well im a hardcore World of Warcraft PVE player, but i got kinda bored recently as i've done basically anything possible in this game already.
I've been waiting to play GW for a long time and now ill probably be finally starting.
Ill be buying Classic, Factions and Nightfall.
I got "two" questions.
1) Is it still worth to start playing at this time? I've read that GW2 is on it's way and that i'd need around a year or so to get to the "acceptable" skill of a player.
2) I play on WoW as a retribution paladin who like to mainly DPS(do damage) and to Tank, so as i've read there's many classes that can tank, right? I tough the warrior of GW would be similar to a paladin in WoW. If not, what class is decent at damage dealing(that a good player can put on more damage than people do on pure damage classes) and good at tanking?
Healing classes is out of question. I don't like making people stay alive by healing em.
Well im a hardcore World of Warcraft PVE player, but i got kinda bored recently as i've done basically anything possible in this game already.
I've been waiting to play GW for a long time and now ill probably be finally starting.
Ill be buying Classic, Factions and Nightfall.
I got "two" questions.
1) Is it still worth to start playing at this time? I've read that GW2 is on it's way and that i'd need around a year or so to get to the "acceptable" skill of a player.
2) I play on WoW as a retribution paladin who like to mainly DPS(do damage) and to Tank, so as i've read there's many classes that can tank, right? I tough the warrior of GW would be similar to a paladin in WoW. If not, what class is decent at damage dealing(that a good player can put on more damage than people do on pure damage classes) and good at tanking?
Healing classes is out of question. I don't like making people stay alive by healing em.
TalanRoarer
I'd say that starting Guild Wars now is still a viable option for any new player.
As far as the classes go; I have no idea about WoW. But if you're looking for a damage dealing class; none beat Necromancer. Most people will tell you that elementalists are the best damage dealers in the game but they're pretty useless once you get towards the end content.
Plenty of classes can tank in Gws; mainly Assassins (Through 1 OP Skill) Warriors and Elementalists.
As far as the classes go; I have no idea about WoW. But if you're looking for a damage dealing class; none beat Necromancer. Most people will tell you that elementalists are the best damage dealers in the game but they're pretty useless once you get towards the end content.
Plenty of classes can tank in Gws; mainly Assassins (Through 1 OP Skill) Warriors and Elementalists.
Lakdav
hmmm. I would say warrior is your best pick. True, a necromancer outshines most DPS later when you reach Hard Mode, but he will never tank in the traditional sense. He can tank with minions, but minions need corpses, but thats gameplay mechanics that i guess are pretty unclear for you yet...
Assassin can tank, yes, but only with the Shadow form Elite skill. He does better damage in PvE i think than a warrior, but without that elite skill, you will sooner feed a necromancer with your own corpse than tank...
Assassin is needed to start in Factions too, which has the shortest learning part, i dont know if this is good or bad for you.
Elementalist Is a DPS class in PvE but only until you reach Hard Mode. In HM you are reduced to tank or support more, becouse the classic healer class Monk can outshine your damage at this part (You think im kidding? Monks can smite with armor ignoring holy dmg, while fire/cold/earth/air are effected by armor which is much more in HM).
Even monks can tank and do dmg here, though a monk is mainly expected to heal and/or protect. Smiting is getting more acceptence with Ray of Judgement (Elite) but thats all.
It is said that most ppl should start with warrior, and i guess you should too. Helps to learn the basic mechanics of the game, along with a unique Adrenaline system (not true, Paragons can use adrenaline too). A warrior has enough skills of his own to tank so that he shouldnt even need the secondary class to do the job, and they are natural DPS as well.
Assassin can tank, yes, but only with the Shadow form Elite skill. He does better damage in PvE i think than a warrior, but without that elite skill, you will sooner feed a necromancer with your own corpse than tank...
Assassin is needed to start in Factions too, which has the shortest learning part, i dont know if this is good or bad for you.
Elementalist Is a DPS class in PvE but only until you reach Hard Mode. In HM you are reduced to tank or support more, becouse the classic healer class Monk can outshine your damage at this part (You think im kidding? Monks can smite with armor ignoring holy dmg, while fire/cold/earth/air are effected by armor which is much more in HM).
Even monks can tank and do dmg here, though a monk is mainly expected to heal and/or protect. Smiting is getting more acceptence with Ray of Judgement (Elite) but thats all.
It is said that most ppl should start with warrior, and i guess you should too. Helps to learn the basic mechanics of the game, along with a unique Adrenaline system (not true, Paragons can use adrenaline too). A warrior has enough skills of his own to tank so that he shouldnt even need the secondary class to do the job, and they are natural DPS as well.
Chrissie Quickdraw
Just forget everything you know about tanking in wow while you're in gw, and you'll do fine
(Coming from a tankadin, trust me, there's no "threat" like you know off in gw)
(Coming from a tankadin, trust me, there's no "threat" like you know off in gw)
awry
If you're looking at pure damage, i would say assassin going critical scythe. The only catch is that the A/D combination requires quite a bit of skills to set up from 2 campaigns so it's not really something that you can establish right away. But once you do... one hit from you and your enemies lose roughly half their hp right away and you do aoe damage... You can tank with critical defenses on an assassin which basically blocks 75 percent of physical damage. Granted on hm you are suspectible to enchantment removal which is the core of this build, but that is what cover enchantments are for.
With that out of the way, let me just say that playing warrior has its merits, but imo the most useful class to play when you're by yourself is necromancer as it is the most versatile class you can play. I don't think anyone here can really argue that the necro's primary attribute "soul reaping" is not the best of all the primary attribute lines as it literally gives you infinite energy. . Now depending on whether or not you get eye of the north, this will change how you utilize that energy. Personally I devote half my skill bar to create minions, and the other half to damage. In my party set up, i can tank with minions, spam dmg (necrosis), spike with fh, interrupt and snare with ymlad. And that setup i've made could get through most of the hm vanquish content fine by myself. If by chance i run across something i cannot beat with that build, i can go hexes, i can go healing n/rt and I can go n/mo and run some extra protection (ps) to even allow myself the ability to tank as a last resort. Necromancer=versatility
With that out of the way, let me just say that playing warrior has its merits, but imo the most useful class to play when you're by yourself is necromancer as it is the most versatile class you can play. I don't think anyone here can really argue that the necro's primary attribute "soul reaping" is not the best of all the primary attribute lines as it literally gives you infinite energy. . Now depending on whether or not you get eye of the north, this will change how you utilize that energy. Personally I devote half my skill bar to create minions, and the other half to damage. In my party set up, i can tank with minions, spam dmg (necrosis), spike with fh, interrupt and snare with ymlad. And that setup i've made could get through most of the hm vanquish content fine by myself. If by chance i run across something i cannot beat with that build, i can go hexes, i can go healing n/rt and I can go n/mo and run some extra protection (ps) to even allow myself the ability to tank as a last resort. Necromancer=versatility
TalanRoarer
It doesn't take much to pick basic skills in this game up. I wouldnt recomend that you pick a proffesion that will 'help you learn the mechanics of the game faster'.
just pick one you like the sounds of and have fun.
You can find basic information about each proffesion here:
http://guildwars.wikia.com/wiki/Main_Page
Just type in the name of the proffesion into the search, and you'll get plenty of information on it.
Don't think about it too hard. I played each and every proffesion to a certain depth before deciding on my main; even now I still use 4/5 chars daily.
just pick one you like the sounds of and have fun.
You can find basic information about each proffesion here:
http://guildwars.wikia.com/wiki/Main_Page
Just type in the name of the proffesion into the search, and you'll get plenty of information on it.
Don't think about it too hard. I played each and every proffesion to a certain depth before deciding on my main; even now I still use 4/5 chars daily.
TalanRoarer
Quote:
Originally Posted by kupp
They're the biggest damage dealers in the game
Do explain...
kupp
Explain that warriors can have the highest DPS of all 10 classes, pve and pvp?
Skyy High
Well, in PvP that's undeniable. In PvE, a buffed warrior with Hundred Blades + Whirlwind Attack and Mark of Pain (courtesy of the necro) is by far the biggest AoE damage explosion you can get. Whether that's the necro's damage or the warrior's is up for debate, but neither could do it without the other.
Anyway, to the OP: pick warrior. They make stuff die, they can take the biggest beating of any class (without any "tanking" skills), and being a melee profession it'd be the closest to a paladin that you could get, I think. The real "paladin" class is the dervish, since they do spells and melee attacks together; warriors can take a monk secondary and do kinda the same thing, but that's generally considered a bad (read: newbie) thing to do. You can't use too many energy skills on your warrior, they just don't have the energy pool or regen for it, so you shouldn't be using too many spells from your secondary anyway.
Anyway, to the OP: pick warrior. They make stuff die, they can take the biggest beating of any class (without any "tanking" skills), and being a melee profession it'd be the closest to a paladin that you could get, I think. The real "paladin" class is the dervish, since they do spells and melee attacks together; warriors can take a monk secondary and do kinda the same thing, but that's generally considered a bad (read: newbie) thing to do. You can't use too many energy skills on your warrior, they just don't have the energy pool or regen for it, so you shouldn't be using too many spells from your secondary anyway.
Skyy High
Quote:
Originally Posted by awry
Quote: needs many enemies to work That's why I said "biggest AoE damage explosion", which it is. If you don't need the massive AoE, or you can't ball the enemies up into one mob, it's obviously not the best option. Warriors also do some of the highest single-target DPS (behind stuff like crit scythe sins), so the OP should be happy with smashing face normally too.
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