WoW player planning on starting GW - Need class advice.

Lowsanity

Pre-Searing Cadet

Join Date: Sep 2010

First of all, hello .
Well im a hardcore World of Warcraft PVE player, but i got kinda bored recently as i've done basically anything possible in this game already.
I've been waiting to play GW for a long time and now ill probably be finally starting.
Ill be buying Classic, Factions and Nightfall.
I got "two" questions.
1) Is it still worth to start playing at this time? I've read that GW2 is on it's way and that i'd need around a year or so to get to the "acceptable" skill of a player.
2) I play on WoW as a retribution paladin who like to mainly DPS(do damage) and to Tank, so as i've read there's many classes that can tank, right? I tough the warrior of GW would be similar to a paladin in WoW. If not, what class is decent at damage dealing(that a good player can put on more damage than people do on pure damage classes) and good at tanking?
Healing classes is out of question. I don't like making people stay alive by healing em.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

I'd say that starting Guild Wars now is still a viable option for any new player.

As far as the classes go; I have no idea about WoW. But if you're looking for a damage dealing class; none beat Necromancer. Most people will tell you that elementalists are the best damage dealers in the game but they're pretty useless once you get towards the end content.

Plenty of classes can tank in Gws; mainly Assassins (Through 1 OP Skill) Warriors and Elementalists.

Lakdav

Lakdav

Academy Page

Join Date: Jun 2008

Me/N

hmmm. I would say warrior is your best pick. True, a necromancer outshines most DPS later when you reach Hard Mode, but he will never tank in the traditional sense. He can tank with minions, but minions need corpses, but thats gameplay mechanics that i guess are pretty unclear for you yet...

Assassin can tank, yes, but only with the Shadow form Elite skill. He does better damage in PvE i think than a warrior, but without that elite skill, you will sooner feed a necromancer with your own corpse than tank...
Assassin is needed to start in Factions too, which has the shortest learning part, i dont know if this is good or bad for you.

Elementalist Is a DPS class in PvE but only until you reach Hard Mode. In HM you are reduced to tank or support more, becouse the classic healer class Monk can outshine your damage at this part (You think im kidding? Monks can smite with armor ignoring holy dmg, while fire/cold/earth/air are effected by armor which is much more in HM).

Even monks can tank and do dmg here, though a monk is mainly expected to heal and/or protect. Smiting is getting more acceptence with Ray of Judgement (Elite) but thats all.

It is said that most ppl should start with warrior, and i guess you should too. Helps to learn the basic mechanics of the game, along with a unique Adrenaline system (not true, Paragons can use adrenaline too). A warrior has enough skills of his own to tank so that he shouldnt even need the secondary class to do the job, and they are natural DPS as well.

Chrissie Quickdraw

Academy Page

Join Date: Jul 2010

We are Maligned

R/

Just forget everything you know about tanking in wow while you're in gw, and you'll do fine

(Coming from a tankadin, trust me, there's no "threat" like you know off in gw)

awry

Krytan Explorer

Join Date: Dec 2008

If you're looking at pure damage, i would say assassin going critical scythe. The only catch is that the A/D combination requires quite a bit of skills to set up from 2 campaigns so it's not really something that you can establish right away. But once you do... one hit from you and your enemies lose roughly half their hp right away and you do aoe damage... You can tank with critical defenses on an assassin which basically blocks 75 percent of physical damage. Granted on hm you are suspectible to enchantment removal which is the core of this build, but that is what cover enchantments are for.

With that out of the way, let me just say that playing warrior has its merits, but imo the most useful class to play when you're by yourself is necromancer as it is the most versatile class you can play. I don't think anyone here can really argue that the necro's primary attribute "soul reaping" is not the best of all the primary attribute lines as it literally gives you infinite energy. . Now depending on whether or not you get eye of the north, this will change how you utilize that energy. Personally I devote half my skill bar to create minions, and the other half to damage. In my party set up, i can tank with minions, spam dmg (necrosis), spike with fh, interrupt and snare with ymlad. And that setup i've made could get through most of the hm vanquish content fine by myself. If by chance i run across something i cannot beat with that build, i can go hexes, i can go healing n/rt and I can go n/mo and run some extra protection (ps) to even allow myself the ability to tank as a last resort. Necromancer=versatility

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

It doesn't take much to pick basic skills in this game up. I wouldnt recomend that you pick a proffesion that will 'help you learn the mechanics of the game faster'.

just pick one you like the sounds of and have fun.

You can find basic information about each proffesion here:

http://guildwars.wikia.com/wiki/Main_Page

Just type in the name of the proffesion into the search, and you'll get plenty of information on it.

Don't think about it too hard. I played each and every proffesion to a certain depth before deciding on my main; even now I still use 4/5 chars daily.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Lowsanity
View Post
First of all, hello .
Well im a hardcore World of Warcraft PVE player, but i got kinda bored recently as i've done basically anything possible in this game already.
I've been waiting to play GW for a long time and now ill probably be finally starting.
Ill be buying Classic, Factions and Nightfall.
I got "two" questions.
1) Is it still worth to start playing at this time? I've read that GW2 is on it's way and that i'd need around a year or so to get to the "acceptable" skill of a player.
2) I play on WoW as a retribution paladin who like to mainly DPS(do damage) and to Tank, so as i've read there's many classes that can tank, right? I tough the warrior of GW would be similar to a paladin in WoW. If not, what class is decent at damage dealing(that a good player can put on more damage than people do on pure damage classes) and good at tanking?
Healing classes is out of question. I don't like making people stay alive by healing em. 1) Yes.
2) Warrior can tank, but tanking is a waste of a warrior. They're the biggest damage dealers in the game and can provide immense party support as well in different ways, mainly through a +100 armor points skilled called "Save Yourselves!" and knock-locking foes with skills like Earthshaker. However if you want tanking, you might want to look into Assassion since with Shadow Form they're the best tanks in the game.

Still... Tanking in GW is unnecessary unless you're doing with it pugs, where it becomes a somewhat idiot-proof method of doing PvE. I main a warrior too and I've never tanked one day in my life, and on the extremely rare occasions I pug, if one of them asks me to tank I either find another group or they find someone else to tank. And you'll find that GW isn't anything like WoW in gameplay. I just don't see hardcore PvErs converting to GW, but hey, do give it a go.

If you want to get a connection between GW2, you'll need the Eye of the North expansion to have acess to the Hall of Monuments.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Explain that warriors can have the highest DPS of all 10 classes, pve and pvp?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Well, in PvP that's undeniable. In PvE, a buffed warrior with Hundred Blades + Whirlwind Attack and Mark of Pain (courtesy of the necro) is by far the biggest AoE damage explosion you can get. Whether that's the necro's damage or the warrior's is up for debate, but neither could do it without the other.

Anyway, to the OP: pick warrior. They make stuff die, they can take the biggest beating of any class (without any "tanking" skills), and being a melee profession it'd be the closest to a paladin that you could get, I think. The real "paladin" class is the dervish, since they do spells and melee attacks together; warriors can take a monk secondary and do kinda the same thing, but that's generally considered a bad (read: newbie) thing to do. You can't use too many energy skills on your warrior, they just don't have the energy pool or regen for it, so you shouldn't be using too many spells from your secondary anyway.
How the hell not? It's armor ignoring damage. Basically the only time it won't work is if you can't ball the enemies, which is almost always possible. If you can't, well, see below.
Quote: needs many enemies to work That's why I said "biggest AoE damage explosion", which it is. If you don't need the massive AoE, or you can't ball the enemies up into one mob, it's obviously not the best option. Warriors also do some of the highest single-target DPS (behind stuff like crit scythe sins), so the OP should be happy with smashing face normally too.
Quote: mostly a farming tactic No, it's an organized team tactic. There's a difference.
Quote:
you could also argue the same for splinter barrage Splinter is great, but the numbers simply do not compare, especially with larger mobs. MoP gets better as the number of monsters increases, Splinter stays the same.
Quote:
Not to mention you can forget the warrior and just arcane echo ebon sin +mop That's not even remotely close to the same damage. HB + whirlwind triggers MoP way more than any echoed sins are going to do.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by Chrissie Quickdraw View Post
Does it have to be a conversion ? Enjoying both is possible.

Killed LK heroic a month or 2 back on my wow char, and that's pretty "hardcore". But I still enjoy gw and now I'm waiting for content to come to the other, I spend more time in this game meanwhile. But offtopic.

Don't look at gw like another mmo tho, it's more like magic:the gathering (quoting someone else here), you're not progressing by gear. But by the "deck" you build. Having the strongest cards does not mean having the strongest build. etc etc.
Yeah but you got my point, people used to the typical MMOs don't always take up GW.

Quote:
Originally Posted by awry View Post
Situational, won't work with all enemies, needs many enemies to work, mostly a farming tactic, etc, you could also argue the same for splinter barrage, which is sufficent for most cases. Not to mention you can forget the warrior and just arcane echo ebon sin +mop Still the Warrior has the highest sustained damage output in general gameplay. D-Slash + FGJ topples anything in single target, and if you want AoE a scythe build will give you higher damage than a dervish with it. The only thing missing is pure AoE skills like the elementalists but you'd still need perfectly balled up mobs to make the most of them. And I still doubt it has higher DPS than the a Warrior. Also take into account the easiness the Warrior has on applying Deep Wound wich is king on any confrontation imo.

Skyy High said it better.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

You should forget tanking all together because tanking in Guild Wars doesn't work well because the AI is a bit brighter.

1. Foes can switch targets if their not dealing enough damage. This is really bad because they will ignore you and go straight for the monk.

2. Warrior, Assassins and Dervishes are frontline attackers, but they also the best damage dealer classes.

3. Tanking is only good with tank-n-spank builds in GW. No one uses them much because they are very slow.

When it comes to huge busting damage, Necro can fill that role followed closely by a Mesmer. Elementalists are hands down the best class that can play any role, from tank-n-spank to healer and everything in between, however, how well it works mostly depends on the player.
I lol'ed.


TBH. If you want damage and the ability to tank I'd go with warrior or assassin. Assassins have Loads of spike dmg and can have decent armor rating. with the use of a few prots from heros or people (protective spirit, SoA) sins are beast. + their crit abilities can be used for other weapons like a scythe for semi-AoE effect.

Warriors have lower dps then a sin most of the time but can take lots of damage without a lot of dependency on prots. Warriors are good for snaring or AoE frontline dmg, while the sin is mostly single target spikes (ofc you can add splinter weapon or death blossom)

If you are willing to move away from tanking then I would go necromancer. They have a large output of dmg and supporting skills that will buff a teams effeciency.

Elementalists are also high dmg dealers but they are overpopulated and as some mentioned they lose their effectiveness in Hard Mode and end game content.

Quote:
Originally Posted by Zodiac Meteor View Post

3. Tanking is only good with tank-n-spank builds in GW. No one uses them much because they are very slow. This isn't true for the most part. Most people in GW dont have a sense of tanking like other games because it is harder in GW. But since you have a lot of experience (I'm assuming a few years) tanking all it takes is the ability to ball em up then AoE and move on. my guild H/Hs "tank-n-spanks" faster then most speed clear (you'll learn the terminology) groups can.


When it comes to your timing of starting up--this is a fine time for the most part. If you can get into a good learning guild that will teach you most lingo you should be able to catch on quickly. Just watch out with what everyone says. Like shadow form is the only way to tank with sin and its impossible to ball anything with a tank. Or you will be stuck where those guys are with a single-minded view of gameplay when the options are many in numbers.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by TalanRoarer
View Post
Yes. I'd be interested to see why you think that warriors are the best DPS class in PvE. ( I don't care for PvP ). Churning out 100+ damage hits per second on a single target is one of them (dragon slash + FGJ, you'll be averaging 3 hits every 2 seconds). The damage dealt in melee (on all classes, warrior it's the hardest though) outshines the damage done by casters in any you look at it, from a constant damage spam and the lack of long cooldown abilities.I could write quite a long paragraph about it, but this is well known fact, hope you're not gonna say otherwise. And I know necros with MoP can deal a lot more, but that falls under the 'special circunstances' category, not the average gameplay.

But apparently you think otherwise, care to explain what/why deals more dps?

edit: I re-read the OP and yes, Necros deal a shitload of damage. But having a necro as my 'second main' and having the Legendary Guardian title on it, I can tell you it won't as much as a warrior, in this case mainly due to how much you have to rely on AI to cooperate towards their own death. Scatter is one hell of a pain and the moment MoP is used, it triggers. Same for SS. You can get off a few hits on a few mobs but they'll quickly move away and break your damage entirely. They're extremely useful as utilities and actual support, but for pure damage on their own, I find them very unreliable. At least with a warrior the moment you jump in, you're breaking faces and you control the battle and the enemy. For example, having vanquished Elona, Cantha and half of Tyria with an Earthshaker build, the damage dealt was immense not because of raw numbers, but because I kept the mobs under control on the same spot until they were dead. Without it, they'd just scatter and break my momentum. A necromancer doesn't have this ability despite having great potential in damage, potential that's dependent on circustances you usually cannot control. With the warrior, you can. And like I mentioned, with the ability to spam skills a lot faster than other classes, you're constantly dealing heavy damage on the enemy non-stop.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Guild Wars was originally designed as a PvP game, so many mechanics of other RPGs wouldn't work; i.e. what would be the use of an oldschool tank in PvP? Any at least decent player would simply ignore the tank and go straight for the healers, making the tank useless.
Therefor ANet made another approch than the Tank/Nuker/Healer roles in many other RPGs; instead, the melee fighters (often called physicals) were made the main damage dealers, casters support their own physicals or hamper the opposed ones. But your enemies are still hard hitting, so you still need something to "tank" the damage; in GW, the ability to "tank" was given to the healer class (monk) in form of short living buffs (Protection Prayers) that can increase the durability of an ally up and sometimes even beyond the durability of "tanks" in traditonal RPGs.

Now that the small introduction is over lets go over your questions:
1.) In GW you get max level and max equipment very, very quickly compared to WoW; from there it depends on your ability to learn. If you are quick learner you can catch up with the top PvElers in a matter of weeks, for PvP on a high level it will be far longer.
2.) As explained above the best choice for a damage dealer is a physical (warrior, assassin, dervish, and to a lesser degree ranger and paragon) is the best choice; in some cases, like i.e. the already mentioned Necromancer with his Mark of Pain, some casters can deal an incredible amount of damage, but that's only possible in special team builds. For overall good damage choose a phsical.
Tanking in GW is only possible because of flaws in the in comparison to other RPGs still very good AI, and it's only worth the hassle in endgame content speedclear runs. The best tanking classes are the assassin (Shadow Form) and ele (Obsidian Flesh), but both classes need a highly specialized build and team to function properly. The best overall "tank" is the warrior simply because he has the highest natural armor rating.

kanuks

Krytan Explorer

Join Date: Nov 2005

Where is the big damage coming from for a necro aside from mop? Can anyone enlighten me on this? I mean evas + mop is nice but you need the foes to be balled up. To do that you need either a tank or at least someone able to bodyblock/ball foes up. Imo warriors are way better dps machine than necros. Let's not even talk about SS which is imo a terrible skill.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

Quote:
Originally Posted by kupp View Post
The damage dealt in melee (on all classes, warrior it's the hardest though) outshines the damage done by casters in any you look at it, from a constant damage spam and the lack of long cooldown abilities.I could write quite a long paragraph about it, but this is well known fact, hope you're not gonna say otherwise.
I don't deny that, my favourite teambuild is Physway. But I only asked you about your comment about Warriors being the highest DPS in the game.

Quote:
Originally Posted by kupp View Post
But apparently you think otherwise, care to explain what/why deals more dps? Ok I found it (eventually).
WoTA Dagger Spammer would be my top DPS build.

My reasoning being that the Assassin will have better energy levels to be able to spam AScan/BuH on demand and shoot out some silly numbers.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Quote:
Originally Posted by Lowsanity View Post
First of all, hello .
Well im a hardcore World of Warcraft PVE player, but i got kinda bored recently as i've done basically anything possible in this game already.
I've been waiting to play GW for a long time and now ill probably be finally starting.
Ill be buying Classic, Factions and Nightfall.
I got "two" questions.
1) Is it still worth to start playing at this time? I've read that GW2 is on it's way and that i'd need around a year or so to get to the "acceptable" skill of a player.
2) I play on WoW as a retribution paladin who like to mainly DPS(do damage) and to Tank, so as i've read there's many classes that can tank, right? I tough the warrior of GW would be similar to a paladin in WoW. If not, what class is decent at damage dealing(that a good player can put on more damage than people do on pure damage classes) and good at tanking?
Healing classes is out of question. I don't like making people stay alive by healing em. 1) Yes it is, especially if you want to play something different than the WoW
2) In GW, except for certain team builds and comps, there is usually 2 healers (backliners) and 6 "DPS" in an 8 man group, there are exceptions but that is the general jiist of it.

I would consider looking at the guild wiki and checking out the articles they have for each profession then try out said professions (if you bought Proph Factions and NF then you have 8 character slots) that interest you.

After you get to level 20 (max level) and progress through the game give PvX wiki a visit and check out some of their builds afterward (or just make builds by yourself). Focus on what makes them powerful instead of ctrl+C'ing the builds so you understand what the overall community feels what the top damage dealer / useful build is for that profession.

Do not roll a Paragon as your main character if you like variety in your primary PvE profession, at the moment there is only one build that they truly excel at (and everything else is crap compared to what others can achieve).

You played a Ret paladin in WoW, and probably other classes, when designing your builds try not to overextend your skills, a warrior for example does not need self heals in PvE, they should be focusing on killing stuff (when grouped with others), same with a necromancer, elementalist, assassin, dervish yada yada. In WoW you can use all abilities available to your spec, this is not possible in GW.

Try and join a guild, you won't expect much competent pug activity in a 5 year old Free to Play game since most of the population has already done that content and has learned they can do it faster and just as effectively if they do not waste their time waiting for pugs. If you do not like this, you may not enjoy the game at later levels.

luwe80

luwe80

Academy Page

Join Date: Feb 2008

BK, NY

We Made Mallyx Tap [Out]

I think a big difference and in a good way is that in GW you can have a max level toon, with max weapons in like a week or two. You probably won't have most skills but you'll get the gist of that class. Worst case you find out you don't like that class you can just make another toon and in a week or so have him at max level.

Lowsanity

Pre-Searing Cadet

Join Date: Sep 2010

Quote:
Originally Posted by Bandwagon View Post
1) Yes it is, especially if you want to play something different than the WoW
2) In GW, except for certain team builds and comps, there is usually 2 healers (backliners) and 6 "DPS" in an 8 man group, there are exceptions but that is the general jiist of it.

I would consider looking at the guild wiki and checking out the articles they have for each profession then try out said professions (if you bought Proph Factions and NF then you have 8 character slots) that interest you.

After you get to level 20 (max level) and progress through the game give PvX wiki a visit and check out some of their builds afterward (or just make builds by yourself). Focus on what makes them powerful instead of ctrl+C'ing the builds so you understand what the overall community feels what the top damage dealer / useful build is for that profession.

Do not roll a Paragon as your main character if you like variety in your primary PvE profession, at the moment there is only one build that they truly excel at (and everything else is crap compared to what others can achieve).

You played a Ret paladin in WoW, and probably other classes, when designing your builds try not to overextend your skills, a warrior for example does not need self heals in PvE, they should be focusing on killing stuff (when grouped with others), same with a necromancer, elementalist, assassin, dervish yada yada. In WoW you can use all abilities available to your spec, this is not possible in GW.

Try and join a guild, you won't expect much competent pug activity in a 5 year old Free to Play game since most of the population has already done that content and has learned they can do it faster and just as effectively if they do not waste their time waiting for pugs. If you do not like this, you may not enjoy the game at later levels. Thanks for the answer, Bandwagon. I've just bought GW and all xpacs, going to start testing classes tomorrow. I guess pugs are shit in all games lol, i usually avoid doing anything with pugs as they're 99% clueless on what they are doing.
Well, i guess i already found on what ill be probably playing. Thank you all who posted here to help me get some understanding of the game and make my choice on class to roll

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

@ OP(keeping pve in mind as the main focus, most of this does apply to pvp, but there is a huge strategy difference):Theres alot to choosing your class. and all i've seen here so far is arguements over the popular pve builds on here. (bar of 8 skills)

What needs to be mentioned is that every class can use every skill in the game, given the equipped secondary class. And the only other differences is the equipable armor.
i.e. monks cannot equip armor with a base of 80 AL. but that of 60 AL(armor location) only. the mods on the armor, which can be tweaked is something you need to pay attention to. i.e. the base AL 60 is for casters. monnecromancers ect...(mainly backline toons) and increases to 70AL, and 80AL from midline toons, to frontline toons. with that being said, a warrior with a base of 80AL, can equip an armor mod, giving him an additional 20AL vs damage specific types. i.e. physical, earth ect....

Oh, i almost forgot. for tanking purposes.(not really tanking but the ability to take more damage) 40AL is the equivelnt of negating HALF of the incoming damage (assuming its not type specific) basically saying a monk with 60AL, takes twice as much damage as a warrior with 100AL. (since "tanking" is one of your concerns)

Also any class can equip and use any weapon/offand combination from any class. but the effectiveness of this depends on the stat arrangement, and stats on the weapons/offhands themselves. you WILL see alot of casters, espically monks running around with shields and martial weapons, But more often than not, its specifally a defensive thing, rather than actually trying to kill someone with the weapon. Same thing goes for activating spells, some(stressing SOME) of them require 3+ atb(attribute) points in order to make the skill not fail 50% of the time.

Remember, that just equipping the weapon doesnt make it work well. You must spend the attribute points into the mastery for the weapon in order for it to deal normal damage, and be effective, Thus limiting the left-over attribute points to spend to make the rest of your build effective.(since dps is a concern for you)

Also, spending time looking at skills, and howto obtain them will dramatically make your early game better, instead of being stuck with few, crap-tastic skills which hardly synergize. head straight for the better, and/or useful skills.

If you want a rundown on the top notch, most popular builds. ask around, or visit this dreadful website....
pvx.wikia.com search around, and just try different builds out. you will find alot of good and crappy builds, each person has their own opinion on what build is best. so its best to not argue with an opinion, and look for yourself.

and in time of playing the game, hopefully you will be creating your own unique builds, and making them fun and/or effective.

the gameplay mechanics are different, and it would waste my breath explaining it, best to go out, do the tutorial missions/quests "noob land" and everything will make sense in time. feel free to go to any outpost and ask simple questions, more often than not you'll run into someone that will help (this is true as of 2 years ago[(before i stopped playing with real people for pve)as pvp is normally my main focus].

Hope this spiel isnt too long for ya.... lol....

well, now you see a good portion of the pre-gaming here. hopefully its enough for ya to make an informed decidion. go ot kill some charr and have a ball! :P

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

My opinion is start in NF better rewards and story, also the endgame stuff is nice.
Be a derv or para

a para is like a long range warrior great skill animations

a derv is a warrior with a scyth there great fun and the weapons hit multiple target's

those classes will help you end game but also arnt boring to play.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Slasher of Darkness
View Post
*cough* Assassins say "HAII." JS FF DB + WotA/another elite CAN and WILL do more damage, your warrior will do 100+ every hit with DSlash only with AScan and SoH. Believe me, I've tried. Sins do more and faster with the same buffs. Then we got scythe sins, they can do 3x100-200+ hits in 1 second in optimal circumstances. Sins are currently the strongest melee. And if you're gonna go at it like "SINS ARE SQUISHY AND DIIE TOO FASTT!!11!" then, critical agility should be on a sins bar, which gives you +25 armor with max rank, that's 70+25, then we can add "IaU" onto the WotA bar, if we get rid of "SY!", takes it even higher. Besides, it doesn't matter, PS is your friend in HM and equals it all out. 100b warriors deals more damage against huge mobs and theyre better at balling foes (Unless the sin uses SF which means barely any damage). And yes warriors are more durable. They have a base armor of 116 (sentinel's insignia + shield) and don't rely on enchantments (end game areas have plenty of enchantments stripping). To achieve this amount of durability, you need crit agility + IaU which takes 2 PVE skills slot so that leaves you with AS as your only offensive PVE slot... Its always circumstantial which of the 2 classes is better when it comes to DPS. Against not so crowded mobs, sins are obviously better. Against huge mobs and with some bodyblocking skills, warriors are better.

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

I would like to see some people do the math on which class with their best builds, and mob setup will actually do the most dps. until that happens, the dps argument on warrior vs assassin seems extremely futile. it would only take one skill update to completely change which class/build is "best" at dps. as we all know, this will happen again.

imo, choosing a class shouldn't be based on "what is the best(currently)" but rather what you enjoy playing the most, and if it has a good synergy with the method at which you play the game.

as we all know, you can never achieve greatness by following someone else's footsteps, you'll always be one step behind them.

BuddyLeeX

BuddyLeeX

Lion's Arch Merchant

Join Date: Dec 2005

Mo/Me

This is a very intriguing post to me considering I was in a similar position with GW PvP and moved onto WoW only to do everything possible PvE wise with my ret pally including obtaining a shadowmourne and completing ICC25 12/12 HM's months ago and decided to come back to GW because WoW officially ended.

So I completely understand where you are coming from, I've experienced the same thing, and having played both games avidly I would have to say stick with a melee class. My first class was a warrior and it's still one of my favorite classes, and very similar to what you are used to in wow. If you had played a DK I would have suggested an assassin. Either are good choices, and actually any main class can be a melee class with a secondary profession. It reminds me of the old bunny thumper R/W builds in pvp...

My advice is to not expect the PvE level of content that you are used to with WoW. However, PvP is a different matter as WoW's mainstream pvp (arenas) is run by meta builds similar to GW PvE which you will encounter a lot when you get to that point. You don't have as much of this problem with GW...at least from my experience with just HA/HoH and GvG YEARS ago (like...almost 5 years ago jeez).

Daft Shifty

Daft Shifty

Frost Gate Guardian

Join Date: Apr 2008

New Zealand

[WTF]

W/

In Guild Wars, there is no tanking as seen in WoW. In most team circumstances (99% of the game) You have frontline, midline, backline. Not 1 tank 3 dps 1 heals.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

If you cannot decide what to be, just be a warrior.
They can:
- Synergize with heroes better than any other profession, due to the synergy with melee fighters.
- Utilize the most variety of weapons in the game, and efficiently! (Swords, axes, hammers, daggers, scythes, spears).
- Highest armor.
- A wide array and variety of awesome builds you can use.
- They have the most armor choices to choose from.
- A number of useful roles in High-End PvE (Such as 100b).

The warrior is pretty much the canon role for the player anyways. I mean, the warrior is on the cover of the original game!