Warrior Assistance needed
clocknane
Ok, I have checked out the Campfire thread and clicked the warrior How to in PVE. I have also gone to GW Wiki and seen the builds/templates presented. I also used the search function to try and find a specific response. My question however, seems to beg a more specific answer so here goes. I am creating a warrior that will be DPS based. I want to be able to kill things fast with some survivability. I read W/Mo are kind of discouraged because warrior skills/energy are better used on warrior skills rather than monks so I ruled out monk. Are there any secondary professions that focus on boosting warriors dps solely for the sake of boosting DPS? Any help is appreciated.
aspi
Hi, I am by no means a good warrior but there are some on the board who are.
Take a look at this topic:
http://www.guildwarsguru.com/forum/p...t10434178.html
But I can say so much, the warrior alone does not do much damage, together with buffs from your heroes it can deal out massive damage. Mark of pain necro with enfeeble and blood bond(not for damage), rit with splinter and ancestors rage. Your warrior with 100blades pretty much means the mob you're facing is dead.
Take a look at this topic:
http://www.guildwarsguru.com/forum/p...t10434178.html
But I can say so much, the warrior alone does not do much damage, together with buffs from your heroes it can deal out massive damage. Mark of pain necro with enfeeble and blood bond(not for damage), rit with splinter and ancestors rage. Your warrior with 100blades pretty much means the mob you're facing is dead.
Swahnee
I suggest you not to worry about using your secondary prof for boosting your damage, PvE skills are there for this exact reason. The best thing you can do, then, is to equip your heroes with some buffs as barbs, mark of pain, strength of honor, order of pain, weaken armor.
The issue with using secondary profession buffs on your build is not much the fact that you have to give up some other warrior's skill, nor is the fact that you have to spread your attributes. The main problem is that you have to stop attacking to cast enchantments or weapon spells on yourself, and this is bad because to maximize your DPS you have to keep constantly attacking under an IAS. Use some quick-activating PvE skill like asuran scan, BUH!, IAtS, AoHM (if you use a scythe), etc. to buff your damage, and let your heroes put regular buffs on you, and you'll be fine.
The issue with using secondary profession buffs on your build is not much the fact that you have to give up some other warrior's skill, nor is the fact that you have to spread your attributes. The main problem is that you have to stop attacking to cast enchantments or weapon spells on yourself, and this is bad because to maximize your DPS you have to keep constantly attacking under an IAS. Use some quick-activating PvE skill like asuran scan, BUH!, IAtS, AoHM (if you use a scythe), etc. to buff your damage, and let your heroes put regular buffs on you, and you'll be fine.
Desert Rose
At a later point in the game you can freely change your secondary, so in the beginning you should choose a secondary that is useful with few attribute points invested. A good choice is the Monk (Prophecies, Nightfall), Ritu (Factions) and the Paragon (Nightfall) because then you'll have a hard-rezz (a rezz that can be used multiple times) available.
Gill Halendt
You could bring Mark of Pain, but why wasting points, when you can have a Necromancer hero doing a better job for you?
clocknane
Thank you for the replies everyone.
Swahnee, I am sorry but I have no clue what IAS, BUH!, IAtS, AoHM means. Also, what do you mean; "Equip my heroes with some buffs like barbs, mark of Pain etc?" What heroes are you referring to? Sorry I am a 3 day old GW player so I am not too familiar with abbreivations or Hero talk per say.
Desert Rose, when i freely change my secondary class do I automatically learn all the new secondary classes skills or will I have to re-learn them? In other words, if I choose a monk for my 2nd class now and later decide to go ritu or assassin, will I auto obtain all the skills for the ritu or assassin available in that campaign or will I have to buy them with skill points/gold?
Gil Halendt, I am sorry but I have no idea what you are talking about.
Any further clarification you all can offer is GREATLY APPRECIATED. Thanks.
Swahnee, I am sorry but I have no clue what IAS, BUH!, IAtS, AoHM means. Also, what do you mean; "Equip my heroes with some buffs like barbs, mark of Pain etc?" What heroes are you referring to? Sorry I am a 3 day old GW player so I am not too familiar with abbreivations or Hero talk per say.
Desert Rose, when i freely change my secondary class do I automatically learn all the new secondary classes skills or will I have to re-learn them? In other words, if I choose a monk for my 2nd class now and later decide to go ritu or assassin, will I auto obtain all the skills for the ritu or assassin available in that campaign or will I have to buy them with skill points/gold?
Gil Halendt, I am sorry but I have no idea what you are talking about.
Any further clarification you all can offer is GREATLY APPRECIATED. Thanks.
Swahnee
Sorry, i didn't understand you were new, my bad . If you have just started, as someone else said you should choose a secondary profession almost only for a reusable resurrection skill (also known as "hard ress"). The secondary professions which have hard resses are monk, ritualist and paragon. Having a hard ress is useful because you will play with henchmen and they soon get tired of staying alive.
For the "regular" skills, don't worry about getting a "good" build for now, just use the skills you find along the way and try to understand how the game works. PvX wiki has builds for lvl 20 characters with a lot of different skills from all the campaigns + expansion, so don't bother with them for now.
However, you should tell us what campaign/s do you own, so we can produce much better advices (you were confused by me talking about heroes, so should i assume that you don't own Nightfall campaign nor EoTN expansion?).
If you want some general advice on how to create a warrior build, keep in mind that you'll need an IAS (Increased Attack Speed, a skill which makes you attack faster), 3 or 4 damage skills, better if AoE (Area of Effect, meaning that you hit more than 1 enemy at once), and some utility skills, like For Great Justice! which increases your adrenaline gain. However, if i remember correctly the sticky on the Warrior section of the Campfire forum is a good starting place to learn how to play a warrior, you can use it as a reference. It should also have advices on builds for starters (considering the few skills you have access to when you start).
Hope this helped a bit
For the "regular" skills, don't worry about getting a "good" build for now, just use the skills you find along the way and try to understand how the game works. PvX wiki has builds for lvl 20 characters with a lot of different skills from all the campaigns + expansion, so don't bother with them for now.
However, you should tell us what campaign/s do you own, so we can produce much better advices (you were confused by me talking about heroes, so should i assume that you don't own Nightfall campaign nor EoTN expansion?).
If you want some general advice on how to create a warrior build, keep in mind that you'll need an IAS (Increased Attack Speed, a skill which makes you attack faster), 3 or 4 damage skills, better if AoE (Area of Effect, meaning that you hit more than 1 enemy at once), and some utility skills, like For Great Justice! which increases your adrenaline gain. However, if i remember correctly the sticky on the Warrior section of the Campfire forum is a good starting place to learn how to play a warrior, you can use it as a reference. It should also have advices on builds for starters (considering the few skills you have access to when you start).
Hope this helped a bit
clocknane
Swahnee sorry about not telling which camps I have. I actually have the trilogy which was GW, factions, Nightfall. I do not have EoTn yet but will prob get it soon. I started in factions although I had no reason for doing so, I just liked the sound of it I guess. I read the sticky on the campfire forums for warrior stuff and all that is well and good but to be honest, it is a bit over my head. I do appreciate the information u have given me. I chose necro for my 2nd profession as it seemed cool and one skill mark of death or something did more dmg from physical attacks. That is where I stand thus far.
Milennin
I have a Warrior character as my main character, and I like to use mine mainly for damage too.
This is my personal favourite (not saying it's the best of the best, though):
-Enraging Charge
-"For Great Justice!"
-Barbarous Slice
-Dragon Slash
-"Save Yourselves!"
-"Watch Yourself!"
-Lion's Comfort
-Sunspear Resurrection Signet
My favourite axe build:
-Enraging Charge
-Triple Chop
-Penetrating Chop
-Penetrating Blow
-"Watch Yourself!"
-Lion's Comfort
-Sprint
-Sunspear Resurrection Signet
Another axe build I like mainly for my Warrior Heroes, which also focuses on some interrupting - Can easily swap out some of the skills for some more damage skills:
-Battle Rage
-Counter Attack
-Cyclone Axe
-Agonizing Chop
-Disrupting Chop
-Executioner's Strike
-Distracting Blow
-Resurrection Signet
This is my personal favourite (not saying it's the best of the best, though):
-Enraging Charge
-"For Great Justice!"
-Barbarous Slice
-Dragon Slash
-"Save Yourselves!"
-"Watch Yourself!"
-Lion's Comfort
-Sunspear Resurrection Signet
My favourite axe build:
-Enraging Charge
-Triple Chop
-Penetrating Chop
-Penetrating Blow
-"Watch Yourself!"
-Lion's Comfort
-Sprint
-Sunspear Resurrection Signet
Another axe build I like mainly for my Warrior Heroes, which also focuses on some interrupting - Can easily swap out some of the skills for some more damage skills:
-Battle Rage
-Counter Attack
-Cyclone Axe
-Agonizing Chop
-Disrupting Chop
-Executioner's Strike
-Distracting Blow
-Resurrection Signet
Desert Rose
When you're choosing the campaigns to start from you should create a character from every campaign and decide which one looks best, because at a later point it doesn't matter anymore from which campaign you started from, but the look of your character will stay forever (if you don't pay for a make-over with real cash).
If you started in Factions it might be a good idea to travel via ship (you'll see it on the minimap once it is possible) to either Prophecies or Nightfall; in Faction you'll level very fast and fight against though foes as soon as you're out of the tutorial, that can be very frustrating for a new player.
If you started in Factions it might be a good idea to travel via ship (you'll see it on the minimap once it is possible) to either Prophecies or Nightfall; in Faction you'll level very fast and fight against though foes as soon as you're out of the tutorial, that can be very frustrating for a new player.
Luminarus
The 4 or 5 skills that as a warrior will probably become your best friend in terms of damage are:
Asuran Scan
Splinter Weapon/Great Dwarf Weapon depending on with heroes or people
Strength of Honor
Mark of Pain/Barbs (depending on whether facing single strong enemies or larger mobs)
Order of Pain
Put all three of these onto ur warrior and you will destroy targets so fast.
Asuran Scan
Splinter Weapon/Great Dwarf Weapon depending on with heroes or people
Strength of Honor
Mark of Pain/Barbs (depending on whether facing single strong enemies or larger mobs)
Order of Pain
Put all three of these onto ur warrior and you will destroy targets so fast.
Darcy
Please stop giving him skills that he can't obtain. He is starting his first warrior (he is also very new to Guild Wars) and he does NOT own EotN.
@OP - go back to the warrior how-to and the #3 post section. Read the Campaign Specific builds part and decide which weapon you will use. You chose Necro for your secondary so you can't use Dash and you won't have access to the Elites until you reach the correct area, but the rest of the build will work fine.
There is so much info in that thread that it is overwhelming to a beginner. But keep coming back as you play for explanations of what you need to do.
@OP - go back to the warrior how-to and the #3 post section. Read the Campaign Specific builds part and decide which weapon you will use. You chose Necro for your secondary so you can't use Dash and you won't have access to the Elites until you reach the correct area, but the rest of the build will work fine.
There is so much info in that thread that it is overwhelming to a beginner. But keep coming back as you play for explanations of what you need to do.
LifeInfusion
Without digging into secondaries:
* Customize your weapons. Unlike Elementalists, Necromancers, Mesmers (lol at needing weapons), Ritualists (lol at needing weapons when carrying item spells), Monks (do they even attack?), Rangers (damage from skills), Assassins (whose damage comes from combos) your damage from your weapon is essential. Don't buy a weapon you cannot afford and let it sit pretty. Customize it! Abuse the crap out of it!
* Use a Vampiric Weapon (don't listen to people who say Sundering. Hard mode higher level monster armor makes sundering useless...) and swap to Furious/Zealous/Elemental damage of your choice depending on the situation.
* Elemental modded weapon swap. Many mobs have physical resistance. Bring an elemental modded (icy, shocking, ebon, fiery) weapon just in case. Your advantage over heroes is you have a brain and can swap weapons in mid battle, or even running between mobs.
* Use 12 or 13-14 rank in your weapon. Damage from warriors doesn't just come from the weapon itself, it comes from the +damage on skills...
* Use 12 or 13-14 rank in your weapon. Base damage is 100% at rank 12.
* Don't use Tactics. Use Strength. If you want survivability use Survivor insignias or Sentinel's with 13 strength. The only real skill in tactics worth it for a damage warrior is "Fear Me!", "To the Limit", and maybe Soldier's Strike, but it sucks if you are running 8-9 (with +1 rune) Tactics. Things like "Shields Up", "Retreat!" (which is not as good as Fall back"), and "Charge!" are better on Paragons, sadly. Can't/Shouldn't use heal sig mid battle so Lion's Comfort since it gives adrenaline for more attacks.
* Enraging Charge is your friend. It's free adrenaline and IMS (increased movement speed) so you take less time between mobs.
Some nice skills:
* Sword: The newly buffed Hundred blades (HB warrior), Quivering Blade (daze is always good and it has high + damage), Barbarous Slice (better than Sever Artery because of skillbar compression)
* Axe: Triplechop is a big +damage skill with an AOE good for Normal Mode, Eviscerate, Dismember + Executioner's strike, Disrupting chop because sometimes things like Eruption are a pain
* Whirlwind attack is good for clumped mobs in Normal Mode (NM) just don't spam it or mobs go running into your backline casters. People use it to farm with Hundred blades and Cyclone axe.
* Hammer : Earthshaker, counter blow, crushing blow, crude swing to build adrenaline in Normal Mode, Irresistible Blow for hitting things with Guardian/weapon of warding
* Strength: Body Blow, enraging charge (usually used with flail for increased attack speed), Dwarven Battle Stance (use with Dwarven Stability)
* When you get PVE skills: Brawling Headbutt (especially if not using a hammer!), Sneak attack (in melee heavy areas where they do high damage to you even when you are with 116 armor ), "I Am Unstoppable!" (like Balanced Stance but not requiring tactics), Asuran Scan.
* Tactics: I disagree with Milennin's post, I don't think "Watch Yourself!" is worth the attribute investment anymore. Before Lion's Comfort was based on Strength AND tactics but now it is only strength. Also, a long time ago, Watch Yourself gave the +24 armor for 10 seconds regardless of Tactics rank and it didn't end when you got hit by X attacks. That's when I used to spam it with Cyclone axe in Prophecies.
Secondary:
* Antidote Signet takes off the blind, no matter how deep it is in the condition stack
* Plague touch (but it is energy heavy)
* Cure Hex because your monk sometimes can't keep up with hex stacks or is an idiot who doesn't remove hexes like Blurred Vision
On your heros:
* Splinter weapon: Free AOE.
* Order of Pain: Free + damage.
* Barbs/Mark of Pain on a Spiteful Spirit Necro hero
* Blood Bond (free Vigorous Spirit) , Mark of Fury
* Not a big fan of Strength and Honor since it is a maintained enchantment and is a monk skill, but people use it
* Something to take off hexes...Empathic removal on a Paragon with "Go For the Eyes" is my choice
If you are playing with people that give a damn about you ask for these PvE skills:
* Great Dwarf weapon
(This is from playing a warrior in PvE from Prophecies Beta to Eye of the North, but I haven't played it in while.)
* Customize your weapons. Unlike Elementalists, Necromancers, Mesmers (lol at needing weapons), Ritualists (lol at needing weapons when carrying item spells), Monks (do they even attack?), Rangers (damage from skills), Assassins (whose damage comes from combos) your damage from your weapon is essential. Don't buy a weapon you cannot afford and let it sit pretty. Customize it! Abuse the crap out of it!
* Use a Vampiric Weapon (don't listen to people who say Sundering. Hard mode higher level monster armor makes sundering useless...) and swap to Furious/Zealous/Elemental damage of your choice depending on the situation.
* Elemental modded weapon swap. Many mobs have physical resistance. Bring an elemental modded (icy, shocking, ebon, fiery) weapon just in case. Your advantage over heroes is you have a brain and can swap weapons in mid battle, or even running between mobs.
* Use 12 or 13-14 rank in your weapon. Damage from warriors doesn't just come from the weapon itself, it comes from the +damage on skills...
* Use 12 or 13-14 rank in your weapon. Base damage is 100% at rank 12.
* Don't use Tactics. Use Strength. If you want survivability use Survivor insignias or Sentinel's with 13 strength. The only real skill in tactics worth it for a damage warrior is "Fear Me!", "To the Limit", and maybe Soldier's Strike, but it sucks if you are running 8-9 (with +1 rune) Tactics. Things like "Shields Up", "Retreat!" (which is not as good as Fall back"), and "Charge!" are better on Paragons, sadly. Can't/Shouldn't use heal sig mid battle so Lion's Comfort since it gives adrenaline for more attacks.
* Enraging Charge is your friend. It's free adrenaline and IMS (increased movement speed) so you take less time between mobs.
Some nice skills:
* Sword: The newly buffed Hundred blades (HB warrior), Quivering Blade (daze is always good and it has high + damage), Barbarous Slice (better than Sever Artery because of skillbar compression)
* Axe: Triplechop is a big +damage skill with an AOE good for Normal Mode, Eviscerate, Dismember + Executioner's strike, Disrupting chop because sometimes things like Eruption are a pain
* Whirlwind attack is good for clumped mobs in Normal Mode (NM) just don't spam it or mobs go running into your backline casters. People use it to farm with Hundred blades and Cyclone axe.
* Hammer : Earthshaker, counter blow, crushing blow, crude swing to build adrenaline in Normal Mode, Irresistible Blow for hitting things with Guardian/weapon of warding
* Strength: Body Blow, enraging charge (usually used with flail for increased attack speed), Dwarven Battle Stance (use with Dwarven Stability)
* When you get PVE skills: Brawling Headbutt (especially if not using a hammer!), Sneak attack (in melee heavy areas where they do high damage to you even when you are with 116 armor ), "I Am Unstoppable!" (like Balanced Stance but not requiring tactics), Asuran Scan.
* Tactics: I disagree with Milennin's post, I don't think "Watch Yourself!" is worth the attribute investment anymore. Before Lion's Comfort was based on Strength AND tactics but now it is only strength. Also, a long time ago, Watch Yourself gave the +24 armor for 10 seconds regardless of Tactics rank and it didn't end when you got hit by X attacks. That's when I used to spam it with Cyclone axe in Prophecies.
Secondary:
* Antidote Signet takes off the blind, no matter how deep it is in the condition stack
* Plague touch (but it is energy heavy)
* Cure Hex because your monk sometimes can't keep up with hex stacks or is an idiot who doesn't remove hexes like Blurred Vision
On your heros:
* Splinter weapon: Free AOE.
* Order of Pain: Free + damage.
* Barbs/Mark of Pain on a Spiteful Spirit Necro hero
* Blood Bond (free Vigorous Spirit) , Mark of Fury
* Not a big fan of Strength and Honor since it is a maintained enchantment and is a monk skill, but people use it
* Something to take off hexes...Empathic removal on a Paragon with "Go For the Eyes" is my choice
If you are playing with people that give a damn about you ask for these PvE skills:
* Great Dwarf weapon
(This is from playing a warrior in PvE from Prophecies Beta to Eye of the North, but I haven't played it in while.)
WhiteAsIce
Hard to say, for if you have Proph only, your options are severely limited. I would recommend getting Nightfall for Para or Derv secondary.
Para secondary is mainly for Enduring Harmony, which extends "For Great Justice!" by 10 more seconds.
Derv secondary allows use of scythe Warriors, which in itself has high DPS.
Para secondary is mainly for Enduring Harmony, which extends "For Great Justice!" by 10 more seconds.
Derv secondary allows use of scythe Warriors, which in itself has high DPS.
LifeInfusion
Quote:
Hard to say, for if you have Proph only, your options are severely limited. I would recommend getting Nightfall for Para or Derv secondary.
Para secondary is mainly for Enduring Harmony, which extends "For Great Justice!" by 10 more seconds. Derv secondary allows use of scythe Warriors, which in itself has high DPS. |
Read his post above.
aspi
My 100b warrior does not leave any town without Sun & moon slash. Unblockable and triggers things like 100b, splinter and mark of pain twice.
Also like to use the assassin skill death charge to confuse mobs and bypass all the hexes/slows I sometimes get on me.
Also like to use the assassin skill death charge to confuse mobs and bypass all the hexes/slows I sometimes get on me.
Quaker
Quote:
* Use a Vampiric Weapon (don't listen to people who say Sundering. Hard mode higher level monster armor makes sundering useless...) and swap to Furious/Zealous/Elemental damage of your choice depending on the situation.
|
@OP - ignore this advice. For 99% of the game Sundering does as much or more damage than Vampiric and you don't need to be concerned about swapping out the Vampiric constantly. (You need to swap it out because a Vampiric weapon causes health loss whenever you have it equipped, so when you are not actively attacking, you lose health.) It would be more beneficial at first to concentrate on using your skills, etc., without the added unnecessary distraction of needing to weapon swap, especially given that Vampiric has no real benefit. A Sundering weapon is the best all-purpose mod for most of the game, although it is of course, beneficial to have other types available for specific areas and/or builds.
I would also give the usual advice I give to all new warriors (and which others here have also given) - don't be concerned about your secondary at this point. You have (at first) a lack of available skills and a lack of attribute points to spread around, plus warriors don't have a big energy pool to draw from, so your best bet is to concentrate on your (adrenaline based) Warrior skills at first. By the time you have levelled up and know more about what you want to do, you will be also able to change your secondary.
Painbringer
For me I use the same build I use for FA quick effective easy and great on mobs
Max points in sword
Balance in Strength
Dribble of points in Shadow Arts
Max Dmg Sword +15 % above 50%
Customized +15%
Mods are your choice but sundering or Furious are nice addition
Speed buff skill like Flail (nightfall skill)
Hundred blades Elite - What other skill gives AOE that still happens when you are blinded?
Sun and Moon Slash (Factions Skill)
Lions comfort - heal and adrenaline (nightfall skill)
Enraging Charge - adrenaline on first hit ~ Speed bonus is just a plus (nightfall skill)
Death Charge (Sin Skill) (Factions Skill)
Balance optional - I favor Gash an Severe Artery
Tip = Deaths Charge and Enraging Charge work well together. Charge the group shadow step in on target the mob should have honed in on you. Henchies or healers should catch up right in the nick of time to keep you from dying you have the best armor in the game nothing wrong with using it. Start Hundred blades and let the onslaught begin. Keep up flail and Spam Sun and moon as it charges (use heal and charge as it comes available) gives you adrenaline to spam more sun and moon
Charge will remove flail but it will also recharge it so be ready to use it again.
Max points in sword
Balance in Strength
Dribble of points in Shadow Arts
Max Dmg Sword +15 % above 50%
Customized +15%
Mods are your choice but sundering or Furious are nice addition
Speed buff skill like Flail (nightfall skill)
Hundred blades Elite - What other skill gives AOE that still happens when you are blinded?
Sun and Moon Slash (Factions Skill)
Lions comfort - heal and adrenaline (nightfall skill)
Enraging Charge - adrenaline on first hit ~ Speed bonus is just a plus (nightfall skill)
Death Charge (Sin Skill) (Factions Skill)
Balance optional - I favor Gash an Severe Artery
Tip = Deaths Charge and Enraging Charge work well together. Charge the group shadow step in on target the mob should have honed in on you. Henchies or healers should catch up right in the nick of time to keep you from dying you have the best armor in the game nothing wrong with using it. Start Hundred blades and let the onslaught begin. Keep up flail and Spam Sun and moon as it charges (use heal and charge as it comes available) gives you adrenaline to spam more sun and moon
Charge will remove flail but it will also recharge it so be ready to use it again.
TheodenKing
The best thing a warrior can do in his own build to supplement his ability to "kill things fast" is a skill that gets him to his enemy quicker. Although warriors have stances like "Enraging Charge," it might suit your goals to consider something like assassin secondary so that you can add a skill like Death Charge so that the time you are wasting running toward your enemy is minimized.
Darcy
He already chose Necro as a secondary. Please read both his posts (#1 and #8).
Marty Silverblade
20% actually, but that's probably just a silly mistake.
Sundering on swords is meh. The DPS for sundering weapons is always lower (scythes might be an exception) than vamp, so unless you're spiking or somehow otherwise have a good reason for occasional high numbers, there isn't much reason to be using it. Btw, this may be incorrect if you're hitting something with less than 60AL, but that's trivial and essentially irrelevant.
Don't see the point in Furious either. In 10 hits, you'll gain one point of adrenaline. A vamp weapon would produce 30 damage in that time. Unless you can use one point of adrenaline to produce more than 30 damage, you're using a less efficent mod. Spears are a different matter, as they are there specifically to gain adrenaline and not to deal damage.
Quote:
Mods are your choice but sundering or Furious are nice addition |
Don't see the point in Furious either. In 10 hits, you'll gain one point of adrenaline. A vamp weapon would produce 30 damage in that time. Unless you can use one point of adrenaline to produce more than 30 damage, you're using a less efficent mod. Spears are a different matter, as they are there specifically to gain adrenaline and not to deal damage.
byteme!
For a new player with limited resources I think "1" sword/axe/hammer with a Sundering Mod is just fine. Asking him to swap weapons and toss him builds he does not yet understand nor will he be using anytime soon isn't going to help him much.
@OP - My advice is to simply take your time, play through the game and give every skill you come across a try. Only through failure will you succeed. Use the skills, understand them and once you're familiar with said skills put a build together and see how well certain skills interact with each other. I could very well toss you a handful of builds but you'll never understand how things work if you are just told to button mash 1,2,3,4 on recharge. Good luck on your ventures.
Message me anytime in game if you want help. Essential Gawd
@OP - My advice is to simply take your time, play through the game and give every skill you come across a try. Only through failure will you succeed. Use the skills, understand them and once you're familiar with said skills put a build together and see how well certain skills interact with each other. I could very well toss you a handful of builds but you'll never understand how things work if you are just told to button mash 1,2,3,4 on recharge. Good luck on your ventures.
Message me anytime in game if you want help. Essential Gawd
Nechrond
I think the trainers in the monastery can teach you Plague Touch, a Necro skill that's really great on a Warrior. That's about the only advice I'm going to give you for now
LifeInfusion
Quote:
20% actually, but that's probably just a silly mistake.
Don't see the point in Furious either. In 10 hits, you'll gain one point of adrenaline. A vamp weapon would produce 30 damage in that time. Unless you can use one point of adrenaline to produce more than 30 damage, you're using a less efficent mod. Spears are a different matter, as they are there specifically to gain adrenaline and not to deal damage. |
Nechrond
Quote:
Sundering on swords is meh. The DPS for sundering weapons is always lower (scythes might be an exception) than vamp
|
Furious is not bad on swords though. 1 point of adrenaline per 10 hits doesn't sound like much, but that's 1 point for EACH of your adrenal skills. And if one of those is Sun&Moon, that means you're getting in extra hits, making you build even more adrenaline. Coupled with not giving you degen, I'd pick it over Vampiric in most cases.