Horn Bow and Sundering
Barinthus
From what I understand, Horn Bows have inherent 10% armour penetration.
Suppose I was to add on a Sundering String with 10% armour penetration, will this increase the penetration to 20% or what?
how would this work?
Suppose I was to add on a Sundering String with 10% armour penetration, will this increase the penetration to 20% or what?
how would this work?
Barinthus
Also I tried to find the information on bow's accuracy. I looked up http://www.guildwarsguru.com/content...ies-id1092.php and it didn't tell me.
I recall seeing a chart or something that listed the accuracy of each bow type. Does anybody know where I can find this information?
I recall seeing a chart or something that listed the accuracy of each bow type. Does anybody know where I can find this information?
jimmy_logic
Yes it will add up the armor piercing component of it. But as said before only when Sundering triggers will it add up. Also from memory Horn Bow types are very accurate as they don't arc so much therefore don't have to travel far, whereas flatbows arc very high there is normally a high risk of it missing or the target dodging it or just a plain stray will pop up. But then with low arcs means the arrow can't get to high places where the elevation is quite high. Weapon switch is your friend.
Barinthus
Yes, that's what I'm trying to figure out - I'm thinking of having three bows. One for long-range distance (luring and sniping) - probably go with a longbow or stormbow for this one.
One for close combat - shortbow or half moon bow
One for interputting - recurve, composite, eternal, or dead
I read one thread where someone suggested using horn, ivory, or shadow bows if I want to use barrage since bow refiring rates match barrage recharging rates.
So the arrow arc affects the accuracy? Higher arc translates into poorer accuracy?
One for close combat - shortbow or half moon bow
One for interputting - recurve, composite, eternal, or dead
I read one thread where someone suggested using horn, ivory, or shadow bows if I want to use barrage since bow refiring rates match barrage recharging rates.
So the arrow arc affects the accuracy? Higher arc translates into poorer accuracy?
Dave83
Close combat you use a short bow type for higher damage per sec, yes.
eternal is longbow type (thought i'd mention that since you have it with the composite types, stormbow is composite) You can also use composite types if you are blinded or suffering accuracy lowering hexes, or the enemy is evading, since they have the best accuracey - this will slightly increase your chance to hit.
On the hornbow thing.. well from the way its worded and what i understood it says inherant 10% armor penetration. I.e. you automatically have 10% armor penetration, you always get the 10% penetraion at 100%. So add a 10/10 and you have +20% armor penetration at 10%.
eternal is longbow type (thought i'd mention that since you have it with the composite types, stormbow is composite) You can also use composite types if you are blinded or suffering accuracy lowering hexes, or the enemy is evading, since they have the best accuracey - this will slightly increase your chance to hit.
On the hornbow thing.. well from the way its worded and what i understood it says inherant 10% armor penetration. I.e. you automatically have 10% armor penetration, you always get the 10% penetraion at 100%. So add a 10/10 and you have +20% armor penetration at 10%.
Yanman.be
vamp hornbow is teh best for spiking
Barinthus
TheAmaizingDave - did you check out the link in my first post? It shows that Eternal has same stats as a Composite and Storm = Longbow. Is the table still accurate or has it changed?
One retarded question - what exactly is spiking?
One retarded question - what exactly is spiking?
Fyre Brand
Quote:
Originally Posted by TheAmaizingDave
eternal is longbow type (thought i'd mention that since you have it with the composite types, stormbow is composite) You can also use composite types if you are blinded or suffering accuracy lowering hexes, or the enemy is evading, since they have the best accuracey - this will slightly increase your chance to hit.
On the hornbow thing.. well from the way its worded and what i understood it says inherant 10% armor penetration. I.e. you automatically have 10% armor penetration, you always get the 10% penetraion at 100%. So add a 10/10 and you have +20% armor penetration at 10%. |
As far as sundering goes most people don't like them much. Horn bows work best in very specific builds designed to overcome the bows really slow refire rate and maximize armour penetration. You could add a 10/10 sundering string to a horn bow or you could also add a 5/1 vamp string to it. There are valid arguments for both. Then you would want to use a build centering around judges insight and barrage or quick shot. There is no simple answer to "if i add a certain string to my bow is it going to kick ass?" The short answer is no and yes. No it won't by itself, and YES it will if you build around it.
The better thing to do is play around with skill builds and then build your weapon for that. You will save yourself a lot of money in the long run. It's always about the skills.
Barinthus
Yes I know. I was just wondering is it possible to have greater armor pentration using sundering string on a horn bow should I pass the sundering string check.
Kamatsu
To answer the question about spiking. The search tool is your best friend
Keyword "spiking", forum "Q&A" ->
http://www.guildwarsguru.com/forum/s...hlight=spiking
http://www.guildwarsguru.com/forum/s...hlight=spiking
http://www.guildwarsguru.com/forum/s...hlight=spiking
Search -> http://www.guildwarsguru.com/forum/search.php?
![Smile](../Img/smile.gif)
http://www.guildwarsguru.com/forum/s...hlight=spiking
http://www.guildwarsguru.com/forum/s...hlight=spiking
http://www.guildwarsguru.com/forum/s...hlight=spiking
Search -> http://www.guildwarsguru.com/forum/search.php?
Barinthus
Thanks! Appreciate it!
Dave83
Fyre I believe im correct.
If you fire a longbow (from max range) at a stationary target e.g. a dune burrower, then switch to eternal you will notice you do not run up to your target any further. Longbow has greatest range of all bows, eternal is longbow type.
Now fire at a target with a longbow, then switch to a stormbow. You will run closer. This confirms that storm is not a longbow type.
Switch the camera to a side view so you can see the flight of your arrows clearly. Use a known hornbow e.g. Ivory - notice there is an arc in the flight path of the arrow. Switch to A composite - Notice how the arrow has a quicker flight and has a straight flight. Switch to a storm bow, the storm bow fire's straight like a composite. This confirms the stormbow is not a hornbow and implies it is a composite bow.
Use a known composite bow and again fire at a stationary target like you have been, switch to a known shortbow and you run up closer to your target. Do the same with the Stormbow in place of the composite and you have the same result. This confirms the stormbow is not a shortbow type. So the storm bow must be a composite type bow.
If you fire a longbow (from max range) at a stationary target e.g. a dune burrower, then switch to eternal you will notice you do not run up to your target any further. Longbow has greatest range of all bows, eternal is longbow type.
Now fire at a target with a longbow, then switch to a stormbow. You will run closer. This confirms that storm is not a longbow type.
Switch the camera to a side view so you can see the flight of your arrows clearly. Use a known hornbow e.g. Ivory - notice there is an arc in the flight path of the arrow. Switch to A composite - Notice how the arrow has a quicker flight and has a straight flight. Switch to a storm bow, the storm bow fire's straight like a composite. This confirms the stormbow is not a hornbow and implies it is a composite bow.
Use a known composite bow and again fire at a stationary target like you have been, switch to a known shortbow and you run up closer to your target. Do the same with the Stormbow in place of the composite and you have the same result. This confirms the stormbow is not a shortbow type. So the storm bow must be a composite type bow.
Barinthus
Well this is your chance to prove that everybody else are wrong or perhaps ANet changed Storm Bow properties.
Or perhaps Storm Bow are like Ascalon Bows - they can vary?
I recommend you to consider making screenies of your experiments and post them here. Then we can change that missile table.
I recently acquired an Ascalon Bow (longbow version) and I already have a Storm Bow so I'll experiment on this as well.
Or perhaps Storm Bow are like Ascalon Bows - they can vary?
I recommend you to consider making screenies of your experiments and post them here. Then we can change that missile table.
I recently acquired an Ascalon Bow (longbow version) and I already have a Storm Bow so I'll experiment on this as well.
Barinthus
Barinthus
Lord Iowerth
Good work, Barinthus.
Also one thing to note for future testing: being on higher-level ground than your opponent increases your range ever so sleightly, and being lower decreases your range ... another good ranger-tip
Also one thing to note for future testing: being on higher-level ground than your opponent increases your range ever so sleightly, and being lower decreases your range ... another good ranger-tip
![Wink](../Img/wink.gif)
Fyre Brand
Quite some months ago I read 2 or 3 good threads on armour penetration. This is what the OP's question really comes down to. How does AP work? I know he is specifically asking about the horn bow with it's generally accepted inherent 10% AP and a sundering string 10/10, but the question is answered with how AP works. I could only find one of the threads I was looking for after extensive use of the beloved search feature.
Here is a link to the thread: Judge's Insight Thread.
Specifically look at post #6 where mr_boo quotes son of rah. I am going to quote posts 6 and 7 here for ease of reading.
Post 6:
The question I couldn't find an answer to to directly answer the OP's question is: Is the sundering bow string base AP? If it is (and I do think it is) then according to this discussion the two don't stack. I haven't tested this so obviously it could work just fine and they might stack.
I do have a bow with a 10/10 string on it and also a bow with a 5/1 vamp string. I like the 10/10 string because it's general use and doesn't have the degen a vamp string has. But I think the bow with the vamp string does better damage overall. Both bows are 15 - 28 base damage. The bow with the sundering string is +14% damage with health greater than 50%. The bow with the vamp string on it is +15% damage always with a -10 AR penalty.
I really find this to be true overall. So Barinthus sorry not to be able to answer your question directly, but I think for spike damage a 5/1 vamp is a better string for the specific purpose of maximizing spike damage than the 10/10 sundering string. Also the damage on the 5/1 string is more consistant. The sundering string is gonig to be more effective on high armour targets and less effective on low armour targets. I have tested AP with my warrior on targets with different armour ratings and have found this to be true.
Here is a link to the thread: Judge's Insight Thread.
Specifically look at post #6 where mr_boo quotes son of rah. I am going to quote posts 6 and 7 here for ease of reading.
Post 6:
Quote:
Originally Posted by mr_boo
I found this post by SonOfRah whom I trust as a most reliable source of GW. Here's the post:
SonOfRah """ Armor Penetration Armor penetration is an important aspect when you are figuring out your target's EAL. Obviously, the less armor they have, the more damage they receive. Armor penetration can be gained via 3 methods. 1) Strength attribute 2) Skills 3) Weapons Strength grants 1% base armor penetration per attribute level. Skills can either grant a base AP% (i.e.: penetrating attack) or can grant a bonus AP% (i.e.: judge's insight). Weapons can grant a bonus AP% through the sundering prefix (weapon upgrade) or can have an inbuilt AP bonus on the weapon itself (i.e.: Horn bows have a 10% base armor penetration value). The difference between a base armor penetration and a bonus armor penetration is shown by the way they stack, as well as the way the skill description is written. If multiple base armor penetration is in effect (e.g.: strength attribute and penetrating blow) then the highest armor penetration value is taken. In the above case, the 20% base armor penetration from penetrating attack is used instead of the base penetration from the strength attribute (because penetrating attack's is higher than strength's). Then, if any bonus armor penetration is in effect, it gets added to the base penetration. The highest possible armor penetration is 50% (sundering +10%, penetrating blow/attack 20% base, judge's insight +20%). Base armor penetration is shown in the game by a basic number. E.g. this spell has 25% armor penetration, or: This attack has 20% armor penetration. Bonus armor penetration is shown in the game by the addition symbol. E.g. +20% armor penetration. Spells do not gain any armor penetration that are granted from weapon modifiers, attributes or other skills unless it specifically states on the skill that it does. e.g.: Judge's Insight does not grant 20% armor penetration to spells, nor does Strength or item modifiers. However, if a skill states "your next spell has +10% armor penetration" then it would. Unfortunately, no skill grants another spell armor penetration. Only some specific skills (such as Air damage spells) have armor penetration. """ |
I do have a bow with a 10/10 string on it and also a bow with a 5/1 vamp string. I like the 10/10 string because it's general use and doesn't have the degen a vamp string has. But I think the bow with the vamp string does better damage overall. Both bows are 15 - 28 base damage. The bow with the sundering string is +14% damage with health greater than 50%. The bow with the vamp string on it is +15% damage always with a -10 AR penalty.
Quote:
Originally Posted by mr_boo
My final note:
Many of the experts here consider a perfect Sundering Bowstring +10% AP at 10% chance as crap. The reason for this is that a perfect Vampiric Bowstring (steal 5 Health at the cost of 1 Life Pip) is far more effective than the Sundering Bowstring in terms of damage. |
Sereng Amaranth
10% = 10%
10% + 10% = 21%
100 dmg + 10% = 110 dmg
110 dmg + 10% = 121 dmg
10% + 10% = 21%
100 dmg + 10% = 110 dmg
110 dmg + 10% = 121 dmg
Barinthus
Thanks, Lord. Yeah I knew that but figured since it's the same mob in same place, I thought it would be ok.
Fyre - good read and thanks! That's what I had in mind - sundering hornbow for high armor targets such as enchanteds and javas.
Curious - what kind of bow you have, the one with vampiric on? I'd imagine something like shortbow?
Fyre - good read and thanks! That's what I had in mind - sundering hornbow for high armor targets such as enchanteds and javas.
Curious - what kind of bow you have, the one with vampiric on? I'd imagine something like shortbow?
Savio
Dave83
I will make a vidio and show you.
Caelus The Fallen
Quote:
Originally Posted by Sereng Amaranth
10% = 10%
10% + 10% = 21% 100 dmg + 10% = 110 dmg 110 dmg + 10% = 121 dmg |
90% of 100% armour -> 90% armour, then
90% of 90% armour -> 81% armour, ie
19% penetration.
Dave83
NVM i am getting mixed up and dont know where i got that from, cannot apologise enough. I feel stupid now
Fyre Brand
Quote:
Originally Posted by Barinthus
Thanks, Lord. Yeah I knew that but figured since it's the same mob in same place, I thought it would be ok.
Fyre - good read and thanks! That's what I had in mind - sundering hornbow for high armor targets such as enchanteds and javas. Curious - what kind of bow you have, the one with vampiric on? I'd imagine something like shortbow? |
I would like to add a horn bow of some type with a vamp string I think.
Barinthus
Hey Dave - don't feel stupid! I'm sure you just got stuff mixed up. It happens to us. I certainly know it does to me! ![Smile](../Img/smile.gif)
Thanks Fyre for sharing.
I've been using Storm Bow all way from Piken Square to the Final Blow quest so I wanted to expand and experiment with other bows.
Last night I finally got to use my bows in the Final Blow quest and Ring of Fire mission. Longbow with markmanship grip for luring, zealous shortbow for melee combat, sundering hornbow for javas combined with Tiger's Fury (I actually used Read the Wind and that was a mistake since Barrage removes it, I'd imagine Tiger's Fury would be better). I also used a recurve bow for interuptting but I don't know if it makes that much difference between using a shortbow due to its higher refiring rate (2.7?!?!).
I loved using my zealous shortbow against clusters of enemies but not when I'm going up against a mob on its own. So I was thinking maybe making a vampiric shortbow for when I'm against isolated and soft targets.
![Smile](../Img/smile.gif)
Thanks Fyre for sharing.
![Smile](../Img/smile.gif)
Last night I finally got to use my bows in the Final Blow quest and Ring of Fire mission. Longbow with markmanship grip for luring, zealous shortbow for melee combat, sundering hornbow for javas combined with Tiger's Fury (I actually used Read the Wind and that was a mistake since Barrage removes it, I'd imagine Tiger's Fury would be better). I also used a recurve bow for interuptting but I don't know if it makes that much difference between using a shortbow due to its higher refiring rate (2.7?!?!).
I loved using my zealous shortbow against clusters of enemies but not when I'm going up against a mob on its own. So I was thinking maybe making a vampiric shortbow for when I'm against isolated and soft targets.
Sereng Amaranth
Quote:
Originally Posted by Caelus The Fallen
Surely its the other way around, since its not +10% damage, its -10% armour:
90% of 100% armour -> 90% armour, then 90% of 90% armour -> 81% armour, ie 19% penetration. |
![Wink](../Img/wink.gif)
Also, I believe that sundering is the worst mod in the game. With a horn bow or similar, you get about 1-2 more dmg per arrow. With a perfect sundering mod you get about the same increase, but only 10% of the time. Its laughable. Even a 3/1 vamp string is better than a 10/10 sundering string. Maybe even a 2/1 vamp, lol.
Barinthus
Fyre - have you been able to experiment with a hornbow and vampiric string yet? I was curious how that turned out.
Also I was thinking... like I mentioned earlier in this thread I saw a post somewhere where the poster recommended zealous hornbow due to the refiring rate and barrage recharging rate being the same. But refiring rate of a hornbow is pretty long - 2.7 and barrage's is one second. How long is 2.7 anyway? Certainly not in seconds.
(Off the track here - it's funny how in GW one second can seem so long especially when you're in a pitched battle!)
Also I was thinking... like I mentioned earlier in this thread I saw a post somewhere where the poster recommended zealous hornbow due to the refiring rate and barrage recharging rate being the same. But refiring rate of a hornbow is pretty long - 2.7 and barrage's is one second. How long is 2.7 anyway? Certainly not in seconds.
(Off the track here - it's funny how in GW one second can seem so long especially when you're in a pitched battle!)
Fyre Brand
When you attack with a skill like Quick Shot or Barrage you are not using the bows attack speed, but the skills recharge rate. That is why horn bows work better under fast skills conditions like QS. Some people have used the the prep/spirit method to increase the natural refire rate of a bow. Also Tiger's Fury is another way to increase your attack speed.
The bows refire rate basically is what the bow fires at when you don't use another attack skill. It can get a little complicated because I have used a skill before (like an interupt or poison arrow) and it looks like I have interupted the bows natural attack for my skill. So I actually lost out on an attack because my skill timing interupted my natural attack pattern. I'm not absolutely sure this isn't just a graphic display glitch. Personally I don't think it is and I think you can interupt your own attacks by poorly timing your skills. On the other hand if you are using a hornbow, who cares if you interupt that pattern with a skill like Barrage or Quick Shot.
I am not planning on buying a hornbow and testing this anytime soon. I normally don't purchase weapons, but only weapon upgrades. I have been considering where I could hunt for a cool skinned horn bow, but that will have to wait because I am leveling a Wa/Mo right now and my monk has to finish the last couple fire island missions.
Well that is and isn't true. I think you've oversimplified the situation somewhat. I think a good vamp string is definitely better than a sundering string. A bad vamp string is one of the worst things you could put on a bow. The sundering string has no penalty but the vamp string gives you the constant -1 health pip. This is no real big deal in itself, but can get you in a lot of trouble when you are under hexes and conditions.
What other choices does a ranger have for strings outside those two? 1. Zealous 2. Elemental 3. Poisoners.
A zealous string isn't so bad, but I think it's a waste for a high level ranger. I rarely have energy problems with my builds (a spike build with judges insight being one of the few) and the zealous string doesn't help much outside of barrage or quickshot. It doesn't add any damage or energy denial (like a vamp does with health) so I would rather choose another string. Poisoners string can be a good string for a very specific build, but again with a decent level in Wilderness Survival almost all mops except bosses die before the poison duration ends, so there is no real need to extend that duration. Elemental strings are a good alternative. They are great for avoiding piercing type armour resistances and also a good combo to increase damage with the right build.
Why a sundering string as a normal string? Because there is no health degen involved for starters. You can keep the bow equipped and not have to constantly heal. Also it provides more damage than zealous, elemental (except when using a special build), and poisoners. I use one for the same reason one tries to acquire maximum inherent damage modded weapons. So you can squeek out a couple extra points of damage.
I don't think the sundering string is the best string. I think it's the best string for general purpose use and to have on your primary equipped bow. I almost always switch to the vamp short bow once the battle gets going.
The bows refire rate basically is what the bow fires at when you don't use another attack skill. It can get a little complicated because I have used a skill before (like an interupt or poison arrow) and it looks like I have interupted the bows natural attack for my skill. So I actually lost out on an attack because my skill timing interupted my natural attack pattern. I'm not absolutely sure this isn't just a graphic display glitch. Personally I don't think it is and I think you can interupt your own attacks by poorly timing your skills. On the other hand if you are using a hornbow, who cares if you interupt that pattern with a skill like Barrage or Quick Shot.
I am not planning on buying a hornbow and testing this anytime soon. I normally don't purchase weapons, but only weapon upgrades. I have been considering where I could hunt for a cool skinned horn bow, but that will have to wait because I am leveling a Wa/Mo right now and my monk has to finish the last couple fire island missions.
Quote:
Originally Posted by Sereng Amaranth
Also, I believe that sundering is the worst mod in the game. With a horn bow or similar, you get about 1-2 more dmg per arrow. With a perfect sundering mod you get about the same increase, but only 10% of the time. Its laughable. Even a 3/1 vamp string is better than a 10/10 sundering string. Maybe even a 2/1 vamp, lol.
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What other choices does a ranger have for strings outside those two? 1. Zealous 2. Elemental 3. Poisoners.
A zealous string isn't so bad, but I think it's a waste for a high level ranger. I rarely have energy problems with my builds (a spike build with judges insight being one of the few) and the zealous string doesn't help much outside of barrage or quickshot. It doesn't add any damage or energy denial (like a vamp does with health) so I would rather choose another string. Poisoners string can be a good string for a very specific build, but again with a decent level in Wilderness Survival almost all mops except bosses die before the poison duration ends, so there is no real need to extend that duration. Elemental strings are a good alternative. They are great for avoiding piercing type armour resistances and also a good combo to increase damage with the right build.
Why a sundering string as a normal string? Because there is no health degen involved for starters. You can keep the bow equipped and not have to constantly heal. Also it provides more damage than zealous, elemental (except when using a special build), and poisoners. I use one for the same reason one tries to acquire maximum inherent damage modded weapons. So you can squeek out a couple extra points of damage.
I don't think the sundering string is the best string. I think it's the best string for general purpose use and to have on your primary equipped bow. I almost always switch to the vamp short bow once the battle gets going.
Sereng Amaranth
Quote:
Originally Posted by Fyre Brand
What other choices does a ranger have for strings outside those two? 1. Zealous 2. Elemental 3. Poisoners.
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![Wink](../Img/wink.gif)
Barinthus
![Smile](../Img/smile.gif)
I've really enjoyed reading u guys' postings.
Frye - I won't mind getting you an Ascalon hornbow at no charge. I'd experiment myself but I don't have a vampiric string.
Thanks for clearing up that part about refiring rate and using bow attack skills. I've suspected that bow attack skills are independent from refiring rate. This only serves to show that playing a ranger can be a very complicated affair!