Defensive weapon set

Tirzan

Tirzan

Frost Gate Guardian

Join Date: Feb 2006

Italy

Ice Slayer Clan [ISC]

Me/E

Hi all,
thinking about which is the most versatile and useful way to upgrade a sword/spear + shield set for defensive purpose.

+5 armor or +30 hp? which inscription?

pls post your opinions on which is the best way to create a defensive set.

Thx

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Might want to give some context to get better answers. What profession? PvE or PvP?

Spear: +5e inscription and +5AL. iirc 5AL results in 9% less damage for a 90AL character.
Shield: +30 health and +10ALvs<damage type>

You'll need a few shields to protect against different damage types.

EDIT: Might want a +15%/-5e on the spear depending on context.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

I have different options for my defensive set, but my 'main' is
HSR10% and Armor +5

then I have a +15%/-5e with +30hp and a +5e +5armor

Tirzan

Tirzan

Frost Gate Guardian

Join Date: Feb 2006

Italy

Ice Slayer Clan [ISC]

Me/E

Quote:
Originally Posted by Marty Silverblade View Post
Might want to give some context to get better answers. What profession? PvE or PvP? Yeah, you're right i'm talking about PvE and caster professions.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Armor is almost always a better option than is health. The most common exception I can think of is when you are travelling with an imbagon or a shelter rit, in which case the extra armor helps you less than it otherwise would.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

If +5 armor or +30 health is better depends on how good you're with weapon swapping and if you're are attacking with your weapon.

As a caster you want to be in your casting set only a split second before a cast, and switch back to the defensive det as soon as you have finished casting. In this scenario +5 armor will be way better because not only you'll survive longer, but your monk will have to heal you less.
If you use a defensive set as a panic button if you're about to die +30 health is better. +armor can be seen as a multiplier of your health, if you're already low on health more armor doesn't help as much as additional health.

As a physical you want to stay in your normal weapon set as much as possible (that's why you want to use +5 armor here) and mostly only switch to the defensive set if you're close to death; in that case +health is better with the above reasoning.

Tirzan

Tirzan

Frost Gate Guardian

Join Date: Feb 2006

Italy

Ice Slayer Clan [ISC]

Me/E

I see the defensive set like an option to swap to when you are under spike or heavy dmg situation, I don't usually always swap casting set with defensive one after each spell. In this case I think +hp is better than +armor, right?
Shield inscription is the option that gives me more troubles. I don't want to carry a shield for each dmg type. So i'm wondering which is the better and more versatile to use.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Tirzan View Post
I see the defensive set like an option to swap to when you are under spike or heavy dmg situation, I don't usually always swap casting set with defensive one after each spell. In this case I think +hp is better than +armor, right?
It depends; if you're able to switch your weapon set before you got hit for big damage +armor is better, if you're only reacting after you've taken the damage +health is better.

Quote:
Shield inscription is the option that gives me more troubles. I don't want to carry a shield for each dmg type. So i'm wondering which is the better and more versatile to use. The -5/20% and -2/enchantment/stance inscription only reduces physical damage, meaning slashing, blunt and piercing, in other words three different types of damage. So, if you are hit once with every type of physical damage -5/20% would reduce the damage by 3, and -2 by 6. As it can be seen -2 is far better than -5/20%, you should never use the latter.
+10 armor reduces the damage by ~15,9%, if you're hit for 38 damage the damage is reduced by 6, if the damage is higher the damage reduction is higher, too. This means when you're hit for at least 38 damage per hit on average +10 armor is better than -2, even if you never switch the shield.

+10 armor has another benefit over -2, you can also choose a +10 armor against elementar damage; imo in PvE elementar damage if more threatening than physical damage because of two reasons:
1. Monster groups mostly only have bad or even no support for physicals; this means with Aegis, Blind, Weakness, etc. you already nullified the opponent's physicals. You don't really need additional armor against physical damage.
2. The majority of physical damage is inflicted by martial weapons (for example swords), and the damage of those weapons are only affected by the weapon attribute, not by the level of the wielder. Elementar damage is often dealt by skills, and the damage of skills is increased by higher attribute and higher level. This means even a high level Warrior will deal only marginal more damage than a level 20 Warrior, but a high level Ele often deals 70-100% more damage than a level 20 Ele. +armor is better the higher the damage is, and against high level foes elementar damage will often be very high compared to physical damage.

So, in short:
If you only want to use one shield and never want to change it in, between fights or in an outpost it's best to use a +10 armor against fire/lightning or another elementar damage type you thing is often encountered in PvE.