Psychic Distraction and D-shot are fine as they are. They don't need nerfs.
Im also against the rit weapon spell nerfs. Really... i think they are fine as they are as well. I don't want to see rits loose their only nitch.
Skills to update in PvP
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BSurge's effect rewards the user far too well compared to the effort[lessness] required to use it. It needs to be nerfed to the point that it requires proper timing to benefit from use. I'm all for changing BSurge to 10e 1sct 4srch Blind duration = 3-4 seconds. With this functionality sure they can spam it, but they'll simply run out of energy for using it badly. However, if the user applies BSurge on a physical during a spike, it now yields a more positive result. BSurge in its current form is effortless, even with the increased recharge on it.
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Ok.... at least ur suggestions arnt ludicrous....
1. Bsurge, it aint THAT OPed in 1v1 if ur frontline know how to use blind shields and rune of clarity.... also... wtf OPed on relic runs?!?!?!?! dont really get that..... but ok... ill take ur word for it 2. yeah, D shot is OPed, but only if the playa is good. So its ineffect balanced as all it does is make better players even better and thats just increasing the cap between players rather than throwing them off balance 3. Nerf PD, cos its OPed on 1 MAP in 1 Competitive format... Lol... really, u know what else is OPed in KotH.... 3 Prot monks, 3 HB monks, 1 Warder ele and 1 MH Fallback Incoming 16 Command Shoutagon with everyone taking SoC.... now that shit is OPed on Koth.... u might have realised my point bein that u have to GET to KotH... and as there are far more OPed mes elites that are better for 1v1 fighting PD is not OPed, infact mesmers will often go whole matches without using their elite. Balance is just designed about being able to carry a PD mes to KotH and relics etc... so that it can win easily. 4. War elites for wars are balanced.... in GvG coward, Evis and Whilring all have their prots and cons... cleave is nice in pressure builds (not as good as others tho not unreasonable)... hamma war elites are balanced and sword = cripslash but who cares, sword is fundamentally weak in PvP. War elites are only OPed if they are used by other peeps... so to make them less strong... attach them to str. Oh and btw, if u keep getting KDed thats U being bad not THEM being good. 5. Weapons dont need a change, if u QQ cos u dont take a ranger in ur teams so cant d shot weapons maybe u need to start running balance as r6+ esurge way ur always gonna struggle vs a good support rt. 6. BBway needs to be killed, but only really though killing soul twisting... basically its an imbagon in PvP that u need to camp to shutdown. Simple fix to BBway, is do something like unnerf Balthazars pendulum. Why do any of the bbway skillz need to be nerfed? Just buff some irrelevant monks skillz to pwn their face... Tho nerf to soul twisting would be nice 7. |
Nerfing soul twisting won't change anything at all , people would go on taking smoke trapper. It would be easier to beat a bbway for sure then , but a lot of people would still run the build . Aswell , people can go take n/rt healers , el/mo healers or etc , there's still a replacement ( same for bbwar , take r/a , RaO , assassin , etc..) . That's why i suggested to update jagged strike and weapons aswell....
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Only change I would be fine with is giving coward a recharge time. Like 8 seconds? Maybe?
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Don't play melee in RA if you're so bothered by it. Hexers are even more ridiculous in RA - it's the nature of the format.
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Problem is the game is too much axed around GvG : i can remember people asked RaO way to get nerfed , and it did when 3 top100 guilds ( NoGW ,..) did play it in GvG ( EW update made it quite joke...).
Aswell , people asked palm strike to be nerfed for weeks , and it did long time after because one guild ( yes one ) did run palm sins with roj heroes in top100 ( GENI if i remember good ) ... pathetic (you can also think of recent nerf on esurge bars..)
So, well since those skills aren't used a lot in gvg , no wonder half people posting here don't care at all, but srsly , i'm sure if a guild used 2 melee and 2 bsurgers it would get nerfed the day after..
Aswell , people asked palm strike to be nerfed for weeks , and it did long time after because one guild ( yes one ) did run palm sins with roj heroes in top100 ( GENI if i remember good ) ... pathetic (you can also think of recent nerf on esurge bars..)
So, well since those skills aren't used a lot in gvg , no wonder half people posting here don't care at all, but srsly , i'm sure if a guild used 2 melee and 2 bsurgers it would get nerfed the day after..
That's also a possibility but it would mean that assassins will see no play at all. Assassins need to be reworked in a way that they aren't over-powered but can still be a viable option.
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DChopping through Blinding Surge, playing melee vs a Blinding Surge, playing melee in general in RA, removing Blind as a monk vs a BSurger, shall I go on?
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PS: Casting Spotless Soul on the frontliner against a BSurger is hard.
PPS: The day I support nerfing BSurge because it's overpowered in RA is the day I support nerfing Warrior weapon damage because they're ... you know ... just a bit hard to handle in RA when you don't have antimelee skills on your bar, are a base AL 60 caster and don't have a Monk.
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My 2c.
Backbreaker - You say its problematic that its spammable under IH. Try taking IH down.
Problem with that bar isn't backbreaker, its the offhands allowing two dual attacks. So i like your suggestion for falling skills to req crit strikes, not the best fix but the only thing we can expect. I really have no idea why they didn't do this when they made bb much more effective on wars.
Jagged strike suggestions pretty pointless, they'll take black mantis instead. The fast activation/recharge skills have caused problems and should probably be reverted. But then, they're not as imba as sins have been and it's nice to have some viable sins.
PD - I don't see the necessity for this change. It seems noone you play with ever cancel casts.
DShot - it's powerful but a necessity, plus it's only really hurts if you're sat there not cancelling with a ranger in your face
Prism - No issue imo, sure it saves your from a spike. But only if your spikes readable as hell and you haven't bothered to fake out prism. Play round it.
Coward - OP on sins only, so add to your suggestion "if target isn't kd'd your non warrior attack skills are disabled for _ seconds" or some shit. Without the fast activation skills it's not even that powerful.
BSurge - It isn't OP in 8v8. Period. If it's really causing issues you need better shutdown and better cleaning from your monks. You have to accept the game isn't balanced around RA.
I'd like Barbed Signet screwed also. Sac every skill use, ending after a certain number of skills but that sounds a bit harsh so idk.
Tone down heal party, but please also hit signet of binding.
Backbreaker - You say its problematic that its spammable under IH. Try taking IH down.
Problem with that bar isn't backbreaker, its the offhands allowing two dual attacks. So i like your suggestion for falling skills to req crit strikes, not the best fix but the only thing we can expect. I really have no idea why they didn't do this when they made bb much more effective on wars.
Jagged strike suggestions pretty pointless, they'll take black mantis instead. The fast activation/recharge skills have caused problems and should probably be reverted. But then, they're not as imba as sins have been and it's nice to have some viable sins.
PD - I don't see the necessity for this change. It seems noone you play with ever cancel casts.
DShot - it's powerful but a necessity, plus it's only really hurts if you're sat there not cancelling with a ranger in your face
Prism - No issue imo, sure it saves your from a spike. But only if your spikes readable as hell and you haven't bothered to fake out prism. Play round it.
Coward - OP on sins only, so add to your suggestion "if target isn't kd'd your non warrior attack skills are disabled for _ seconds" or some shit. Without the fast activation skills it's not even that powerful.
BSurge - It isn't OP in 8v8. Period. If it's really causing issues you need better shutdown and better cleaning from your monks. You have to accept the game isn't balanced around RA.
I'd like Barbed Signet screwed also. Sac every skill use, ending after a certain number of skills but that sounds a bit harsh so idk.
Tone down heal party, but please also hit signet of binding.
Bsurge is fine, its easy to D-chop just save your adrenaline in your 40% blind set, chop it on recharge. It is problematic in Frag Spikes, but outside of that, it is relatively easy to deal with.
Prism, the skill is weak, the bar is even easier to dismantle, prism doesnt do anything for shutdown so if they havent put their weapons up (as in you select unprotted targets) the minute you switch to the Prims healers they will start trying to weapon themseleves, one warrior can shutdown the enitre Prism defensively, then they can be killed easily.
Never had much problems vs BBSway unless the team was phenominal, WotA prob. won more than lost, Frag Spike can be problematic depending on how much Anti-Mele is taken. Balanced is impossible to win against on KotH and tough to beat on other maps.
For me Borat's Para spike Rt/P is one of the most OP builds in play atm and just lucky nobody else runs it,the Rt/A version is also strong if they bring a bonder. Nerfing some of these skills as you are suggesting will be a buff to some of these builds and you will cry if those become meta.
Prism, the skill is weak, the bar is even easier to dismantle, prism doesnt do anything for shutdown so if they havent put their weapons up (as in you select unprotted targets) the minute you switch to the Prims healers they will start trying to weapon themseleves, one warrior can shutdown the enitre Prism defensively, then they can be killed easily.
Never had much problems vs BBSway unless the team was phenominal, WotA prob. won more than lost, Frag Spike can be problematic depending on how much Anti-Mele is taken. Balanced is impossible to win against on KotH and tough to beat on other maps.
For me Borat's Para spike Rt/P is one of the most OP builds in play atm and just lucky nobody else runs it,the Rt/A version is also strong if they bring a bonder. Nerfing some of these skills as you are suggesting will be a buff to some of these builds and you will cry if those become meta.
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Objective consideration of contemporary phenomena compels the conclusion that success or failure in competitive activities exhibits no tendency to be commensurate with innate capacity, but that a considerable element of the unpredictable must invariably be taken into account.
What i'm trying to say is that PvP became more like BvB (Build versus Build), player skills don't matter at all anymore.. it just became build wars with the current meta...so change the meta and player skills will matter again.
What i'm trying to say is that PvP became more like BvB (Build versus Build), player skills don't matter at all anymore.. it just became build wars with the current meta...so change the meta and player skills will matter again.
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What i'm trying to say is that PvP became more like BvB (Build versus Build), player skills don't matter at all anymore.. it just became build wars with the current meta...so change the meta and player skills will matter again.
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You log on morning at 8.00, 0 team in HA , balanced is holding(ye really , that build is the best for 1v1 hall). You finally formed up a team after 1 hour , and , after 20 restarts in zaishens you fight some randomway with blahks in uw . Woo , its 9.12.01 we gotta wait till 9.24 to skip halls . 1v1 relic , kk slash resign.
9.38 you go back , same situation, you wait and win uw at 10.00. No teams , we have to wait 10.12. 1v1 cap points , yay we finally win , 2 fames . Then , double restarts , its 10.36.
3 ways cap pts , red team says " gank blue coz they're euros ".
so its 10.48 , you wasted 3 hours for 4 fun fights, great.
And you can apply the same situation for all the day in fact , by just adding Courtyard map between uw and halls .....
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Quite right , 3 current builds ran ( bbway , wota way , and " balanced " ) don't req any skill to play at all , especially the 1st one . And , if you add the unfair situations ( 1v1 halls as red or courtyard 1v1) , restarts/people afking/dcing/having enough , ganks , etc .. this leads to such a pathetic day in HA :
You log on morning at 8.00, 0 team in HA , balanced is holding(ye really , that build is the best for 1v1 hall). You finally formed up a team after 1 hour , and , after 20 restarts in zaishens you fight some randomway with blahks in uw . Woo , its 9.12.01 we gotta wait till 9.24 to skip halls . 1v1 relic , kk slash resign. 9.38 you go back , same situation, you wait and win uw at 10.00. No teams , we have to wait 10.12. 1v1 cap points , yay we finally win , 2 fames . Then , double restarts , its 10.36. 3 ways cap pts , red team says " gank blue coz they're euros ". so its 10.48 , you wasted 3 hours for 4 fun fights, great. And you can apply the same situation for all the day in fact , by just adding Courtyard map between uw and halls ..... |
You are asking specifically for a mechanics change in HoH so that the holding team does not gain an advantage AND some sort of "gankless" HoH format. And I agree that in HA this is desperately needed, 1 the mechanics change alone would shift the meta because playing layered defense might not be needed, maybe taking certain staple skills may no longer be needed and skill could win in HoH more so than build, but really the problems you are mentioning are mechanics related.
As for BBSway, WotA, and Balance, they create problems for other builds in that BBSway and WotA influence what types of skills balance brings, it makes it difficult now for physical pressure builds to exist because there is too much anti-mele being taken in all the builds.
I guess the biggest problem here is that Anet has nerfed certain builds out of existance, rather than tone them down. Bloodspike, Rit Spike, Smite, even RoJway and many more should have been simply nerfed gradually so that we have more playable builds and the variety would make it such that you couldnt get away with speccing for 2 types of builds and hold indefinitely in a 1v1 situation.
I REALLY dont think that nerfing BBSWay and WotA are the solutions atm, we need MORE choices of builds to run, not less, this is what will remedy 1v1 holding issues if they dont do a mechanics change, because as you said Balance build is the build that can hold 1v1 indefinitely especially KotH its a joke.
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You + whoever else doesn't get this joke need to spend a little more time on encyclopedia dramatica, urbandictionary or 4chan ^^
On topic:
All suggestions are good, shame your not a dev and that anet don't care about GW1 anymore.
How about this, /signed for removing sardelac from guru.
On topic:
All suggestions are good, shame your not a dev and that anet don't care about GW1 anymore.
How about this, /signed for removing sardelac from guru.
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