Guild Wars dead after GW2?

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Lanier View Post
Uh what? Why would anyone complain about having too much diversity. I thought it was a pretty universal belief that in an RPG, the more customizable options you have, the better.
Look at the person I quoted. He said there would be too many skills/options.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Quote:
Originally Posted by gremlin View Post
I hope your wrong about that, read the same data as you and took a different meaning.

When they said skills where atributable to weapons staves shields etc.
I took that to mean I take a focus and choose a number of skills for it then do the same for a wand staff shield sword bow or whatever.

Then when I equip the chosen item I get my skills.
I figured this would play out like GW skills but with the added benefit of changing skills midway through the mission.

I would be making builds just like GW1 but able to change the skills by changing weapons.
That way I could take far more skills on a mission.
They've already said this is not the case: you get a stave, it has 5 skills on it, set by your profession. You can't change them, and every stave has the same skills. The only thing that changes the skills associated with a weapon type is the profession of the user. Customisation of the skill bar happens via the other 5 skills (1 must be healing, and 1 is your elite which has a several minute cooldown), and also through traits, which can modify the effects of a particular skill.

Raiden_Kyo

Raiden_Kyo

Pre-Searing Cadet

Join Date: May 2009

Sammamish, Washington

A/R

I've already pre-ordered GW2, sure GW1 is a fun game, but once GW2 is released i will most likely be fully dedicated to GW2.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by own age myname View Post
People complain about not having enough build diversity (first 5 skills can't be changed) but when Anet gives you the option to change your skills with different weapon sets people cry because there will be too much diversity.
No idea where this came from. Skill diversity and grossly expanded skillbars are different issues entirely. Button mash builds can be made strong enough on 8-skill skillbars, what do you think is going to happen when it switches to skillbars that can effectively use 10-20 skills? You would have to be daft to be expect skillful play as opposed to button mashing in that situation.
And... if I recall correctly, weren't you saying in another related thread that GW had too much diversity? At least be consistent with the fanboi-ism.

Quote:
Originally Posted by own age myname View Post
First, we don't even know if you can plain switch to another weapon in combat, or maybe the cooldowns carry over to the next weapon. Not being able to switch in combat would get rid of all the worries (like if you have started combat, you have to wait 5 seconds out of combat to switch).
If cats had wings they would be birds.

Quote:
Originally Posted by own age myname View Post
According to Anet's history, the OPed skills that many guru people have whined about also came with the fact that the secondary professions made skills more abusable.
So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Ka Tet View Post
So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out.
Hexway/every other time SR dominated the meta, spiritway, R/A, R/D, touchers, thumpers, stance monks, fast casting water mes....

Power creep gave us midliners who could also assist on spikes. Secondary abuse gave us team builds that defined the metagame for months, even a year in the case of hexes. That said, what better way to fight powercreep than to scrap the game and move to a system where there are fewer skills, but each skill does much more?

Quote:
Button mash builds can be made strong enough on 8-skill skillbars, what do you think is going to happen when it switches to skillbars that can effectively use 10-20 skills? You would have to be daft to be expect skillful play as opposed to button mashing in that situation.
Does not compute. How exactly does it encourage button mashing to give a warrior a bow and an axe with their own distinct skills? The situations where you'd use the one would be different from those where you'd use the other. Are you seriously suggesting that the most effective way to play the game would always be to just swap your weapons (or attunements) on recharge and /faceroll over your keyboard? Really? That's some kind of magical precognition you've got there buddy.

In order for that to be true, every skill would need to essentially be a simple +damage or +heal, with no conditional nature to any skill (either built into the skill, or a "soft" conditional like an AoE that obviously gets better when you can hit more enemies with it). As soon as you start introducing skills with moderate-to-long recharges, with effects that greatly increase in effectiveness when used at the right time, your simplistic analysis falls to pieces.

I find it amusing that the builds that make button-mashing somewhat viable are, almost to a fault, all about secondary abuse. R/A spammers would be the most recent example, I think, and R/D escape scythe rangers before them.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Divine Ashes View Post
And Guild Wars1 quests in pve are so much better? You're opinion may be that the event system of Guild Wars 2 won't be as good, but you're opinion is moot and worthless until you actually PLAY the GW2 events. Also, defending the town from centaurs could easily be a Guild Wars 1 quest? It's just an element of surprise and a feeling of it actually happening in a dynamic world that makes it an intriguing idea in GW2.
I cant wait till the novelty of dynamic events wears off, dynamic events are practically identical to the zaishen quests we have now, you get gold and karma (zaishen coins) which you can exchange for rewards and look how popular they are now.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Skyy High View Post
Hexway/every other time SR dominated the meta, spiritway, R/A, R/D, touchers, thumpers, stance monks, fast casting water mes....
Power creep gave us midliners who could also assist on spikes. Secondary abuse gave us team builds that defined the metagame for months, even a year in the case of hexes. That said, what better way to fight powercreep than to scrap the game and move to a system where there are fewer skills, but each skill does much more?
Did I say there was no secondary abuse. I did not. However, imbalance absolutely was not limited to secondary abuse. Reading comprehension for the win?
R-spike, B-spike, Rit-spike dominated the meta abusing primary skills. If you look at longevity and dominance, Rspike is probably top on the all-time list for HA. Hexways also aren't reliant on secondary abuse.
You should stay out of PvP discussions, you obviously either have not been involved with it for long, if at all, or not in any area above RA.


Quote:
Originally Posted by Skyy High View Post
Does not compute. How exactly does it encourage button mashing to give a warrior a bow and an axe with their own distinct skills? The situations where you'd use the one would be different from those where you'd use the other. Are you seriously suggesting that the most effective way to play the game would always be to just swap your weapons (or attunements) on recharge and /faceroll over your keyboard? Really? That's some kind of magical precognition you've got there buddy.

In order for that to be true, every skill would need to essentially be a simple +damage or +heal, with no conditional nature to any skill (either built into the skill, or a "soft" conditional like an AoE that obviously gets better when you can hit more enemies with it). As soon as you start introducing skills with moderate-to-long recharges, with effects that greatly increase in effectiveness when used at the right time, your simplistic analysis falls to pieces.

I find it amusing that the builds that make button-mashing somewhat viable are, almost to a fault, all about secondary abuse. R/A spammers would be the most recent example, I think, and R/D escape scythe rangers before them.
Had you ever PvP'ed you would see the success that buttonmashers have had and continue to have.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by BlackSephir View Post
I don't see myself playing a game with furries and hipsters where half of my skillbar is picked for me and any meaningful customization is dead.
Agreed. It doesn't mean I'm continuing to play GW1 with the current lack of support, but the differences are so drastic that I wouldn't leave GW1 just to play GW2.

I kinda already "left" GW1 simply because of the current state of the game.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by Ninja Ninja View Post
I cant wait till the novelty of dynamic events wears off, dynamic events are practically identical to the zaishen quests we have now, you get gold and karma (zaishen coins) which you can exchange for rewards and look how popular they are now.
I don't think you know what a dynamic event is, or that karma will primarily boost your personality and that can reap many perks, such as NPC aid or an experience boost, in addition to providing a role-playing experience.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Off topic, but most of the anti-GW2 crew should really pay more attention to GW2Guru. Its nothing like what most are describing.

GW2 seems to have more "build" diversity and less potential for OP skill abuse. Win-Win if you ask me.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Ka Tet View Post
If cats had wings they would be birds.
pretty sure they'd just be a cat with wings

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Xiaquin View Post
I don't think you know what a dynamic event is, or that karma will primarily boost your personality and that can reap many perks, such as NPC aid or an experience boost, in addition to providing a role-playing experience.
A dynamic event is a quest that happens in real-time.
The point I was trying to make is that dynamic events are unpredictable, and therefore unprofitable, sure they'll be fun for a month but after that it becomes the same monotonous act over again seeking a gold reward which is less than what you could have made doing a consistent run.

Zaishen coins can be exchanged for an exp scrolls and consumables, karma gets you an exp bonus and lets you buy apple pie consumables.

Role-playing
I think I'll avoid role-playing a fictional giant warrior cat but that's just me.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

It would be interesting to know how many of these threads we've seen over the years.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Caelus The Fallen View Post
They've already said this is not the case: you get a stave, it has 5 skills on it, set by your profession. You can't change them, and every stave has the same skills. The only thing that changes the skills associated with a weapon type is the profession of the user. Customisation of the skill bar happens via the other 5 skills (1 must be healing, and 1 is your elite which has a several minute cooldown), and also through traits, which can modify the effects of a particular skill.
What I have read about the GW2 skill bar has a lot of we don't knows in it.

We are told there will be 10 skills in the bar.
The first 5 come from your weapon set and you will be allowed 2 weapon sets to swap in and out of, presumably during missions.

So your right that the first 5 skills are set by your weapon but they also say that a warrior can dual wield weapons have 2 swords and that in that case the prime weapon gives 3 skills and the second one 2 skills.

If all swords are the same then you would get the same 5 skills whether you used 1 or 2 swords.

The Next 3 come from Profession and or race and I an guessing that this is where the traits slot in.

Of the last 2 one is for an Elite skill the last for a Healing skill.

Maybe all weapons staves and focus items have the same skills I don't think anyone is certain about that yet.
At the very least I would have thought a Staff of Lightning would have a different 5 skills from an staff of Fire.

I seems so far that we can have 5 skills x 2 with 2 weapon sets maybe staff and Bow.
Then we have 3 skills we can set however we wish from a pool of a skills the character has learned.
Then an Elite skill and a heal skill we can change from a pool of known skills.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i try to be positive: some people will stay in gw if anet gives them more, and a very few of em stays even if anet makes it very bad

sry to say so, but some people dont dare to give their own opinions and go with anet (not just here, also on other MMO's forums)

anyway, so no, it wont die completely, but may become very inactive compared to now (which is half-inactive, compared to some years ago)

MrTickle

MrTickle

Lion's Arch Merchant

Join Date: Aug 2006

delete this account

N/

Quote:
Originally Posted by ruk1a View Post
..

oh and inb4 gw is already dead.

IMO it already is ALMOST dead. I usually can only get online late at night(Euro servers. US too laggy for me) and i see nobody. In the good old days there were plenty of people around.
I would like to do some high end content but i can't because henchies aren't allowed. I would LOVE 7 heros so i can at least start some high end content & be able to finish GW. I hope Anet listen to help people like me. I can't be the only one.

I read somewhere GW2 is likely still a year off. A year with no new content or able to finish the game, sucks.

Elon's Rose

Academy Page

Join Date: Jan 2010

Forever Knights [FK]

P/Me

People still play Lineage, even though Lineage 2 has been out for the greater part of 7 years. People still play Everquest, even though EQ2 was released in 2004. Hell, people still play old WoW patches like pre-WotLK on private servers, and there are dozens of popular Ultima Online shards.

The fact of the matter is that MMOs don't die very easily - the first two years or so regularly make-or-break them, and if they manage to survive past that they survive for quite awhile. Even without a subscription base, I don't expect A.net to end the GW servers for many, many years.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Elon's Rose View Post
People still play Lineage, even though Lineage 2 has been out for the greater part of 7 years. People still play Everquest, even though EQ2 was released in 2004. Hell, people still play old WoW patches like pre-WotLK on private servers, and there are dozens of popular Ultima Online shards.

The fact of the matter is that MMOs don't die very easily - the first two years or so regularly make-or-break them, and if they manage to survive past that they survive for quite awhile. Even without a subscription base, I don't expect A.net to end the GW servers for many, many years.
no game will die for 100%, but i think the word "dead" means a game being dead enough to call it very inactive, which may happen to GW if nothing changes (the good way)

some people stay no matter how bad they nerf skills, some people stay if only their suggestions come true, and most people try to make clear what we want in gw

so: dead, no, but dead compared to now, yes it could happen

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Ka Tet View Post
No idea where this came from. Skill diversity and grossly expanded skillbars are different issues entirely. Button mash builds can be made strong enough on 8-skill skillbars, what do you think is going to happen when it switches to skillbars that can effectively use 10-20 skills? You would have to be daft to be expect skillful play as opposed to button mashing in that situation.
And... if I recall correctly, weren't you saying in another related thread that GW had too much diversity? At least be consistent with the fanboi-ism.
You act like switching from a sword to an axe is completely the same. They have different uses in different situations. You don't literally carry around 20 skills. You have 5 skills that you use in situation X, you have another 5 skills you use in situation Y, ect.

Also, I don't recall. I've said the major problem with GW2's pvp is secondary professions.

Quote:
If cats had wings they would be birds.
What? You're basing your opinion likes facts, likewise I am. You're assuming a lot of thing that we don't even know. Thus what you're saying about the quote makes little sense.

Quote:
So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out.
No it wouldn't be completely balanced, but it'd sure as hell be better balanced.

On the subject of powercreep; GW2's skill system is designed to fix that. But of course you're closed minded and won't comprehend that.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

GW will probably see some play post GW2 release if the HoM rewards are worth the time to go back into the game and grab.

I wouldn't be surprised if the collectors edition/ standard edition of GW2 came with a free account for GW1 (probably will contain all 4 games for ez HoM access). <--- that is all speculation though.

TBH at least PvP wise, out of 1300 skills only like 100 see any sort of play, wtf is the point of offering GW1 customization when only 100 skills (I will prove this with a list through PM if anyone is interested in seeing the numbers) see regular COMPETITIVE use. Offering 10-20 skills and no secondary greatly eases the GW2 balance team's workload in terms of balancing when they do not have to worry about crazy gimmicks like BB sins, N/Rt healers, Blood Spikes, ETC.

Does that mean I cannot use my Escape Scythe build? Probably but then the live team can simply rework some skills of the associated professions that are underperforming and sleep well knowing they can, with proper balancing "remedy" the imbalance.
From what we have seen so far for the GW2 professions revealed, they seem to have a lot more playstyles offered to them with 10 skills (5 from weapons) then the current 10 GW1 professions have with 8 interchangeable skills.

Lady Aranza

Ascalonian Squire

Join Date: Sep 2010

R/

I do hope GW1 will be around for a long time. I just started playing it, and so far I love it. Hehe, I know I am 5 years late, but I don't mind.

I am looking forward to GW2, yes, but I will continue playing GW1.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by ruk1a View Post
you have any idea how big of a chunk in that number is nothing but bots? a certain populous might always play gw but it will probably get infested with botters that don't care if they're banned, like in diablo.
I see those bots moving from this game over to that game.I doubt it is less than you think.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

I'm not sure whether or not I'll be playing GW2. Sure I'll buy an account, but playing it is something else. There's a lot about GW1 that I like, and I just don't see it in GW2, and yes I have played the demo.

So I'm hoping that no, GW1 isn't going to 'die', but hopefully, John will get his way and implement 7 heroes..

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Anon-e-mouse View Post
I'm not sure whether or not I'll be playing GW2. Sure I'll buy an account, but playing it is something else. There's a lot about GW1 that I like, and I just don't see it in GW2, and yes I have played the demo.

So I'm hoping that no, GW1 isn't going to 'die', but hopefully, John will get his way and implement 7 heroes..
i will play gw1 as long as it's alive but i will also beat gw2 just for the lore side. dragons.... om nom nom.