Guild Wars dead after GW2?
own age myname
Caelus The Fallen
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I hope your wrong about that, read the same data as you and took a different meaning.
When they said skills where atributable to weapons staves shields etc. I took that to mean I take a focus and choose a number of skills for it then do the same for a wand staff shield sword bow or whatever. Then when I equip the chosen item I get my skills. I figured this would play out like GW skills but with the added benefit of changing skills midway through the mission. I would be making builds just like GW1 but able to change the skills by changing weapons. That way I could take far more skills on a mission. |
Raiden_Kyo
I've already pre-ordered GW2, sure GW1 is a fun game, but once GW2 is released i will most likely be fully dedicated to GW2.
Ka Tet
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People complain about not having enough build diversity (first 5 skills can't be changed) but when Anet gives you the option to change your skills with different weapon sets people cry because there will be too much diversity.
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And... if I recall correctly, weren't you saying in another related thread that GW had too much diversity? At least be consistent with the fanboi-ism.
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First, we don't even know if you can plain switch to another weapon in combat, or maybe the cooldowns carry over to the next weapon. Not being able to switch in combat would get rid of all the worries (like if you have started combat, you have to wait 5 seconds out of combat to switch).
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So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out.
Skyy High
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So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out.
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Power creep gave us midliners who could also assist on spikes. Secondary abuse gave us team builds that defined the metagame for months, even a year in the case of hexes. That said, what better way to fight powercreep than to scrap the game and move to a system where there are fewer skills, but each skill does much more?
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Button mash builds can be made strong enough on 8-skill skillbars, what do you think is going to happen when it switches to skillbars that can effectively use 10-20 skills? You would have to be daft to be expect skillful play as opposed to button mashing in that situation. |
In order for that to be true, every skill would need to essentially be a simple +damage or +heal, with no conditional nature to any skill (either built into the skill, or a "soft" conditional like an AoE that obviously gets better when you can hit more enemies with it). As soon as you start introducing skills with moderate-to-long recharges, with effects that greatly increase in effectiveness when used at the right time, your simplistic analysis falls to pieces.
I find it amusing that the builds that make button-mashing somewhat viable are, almost to a fault, all about secondary abuse. R/A spammers would be the most recent example, I think, and R/D escape scythe rangers before them.
Ninja Ninja
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And Guild Wars1 quests in pve are so much better? You're opinion may be that the event system of Guild Wars 2 won't be as good, but you're opinion is moot and worthless until you actually PLAY the GW2 events. Also, defending the town from centaurs could easily be a Guild Wars 1 quest? It's just an element of surprise and a feeling of it actually happening in a dynamic world that makes it an intriguing idea in GW2.
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Ka Tet
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Hexway/every other time SR dominated the meta, spiritway, R/A, R/D, touchers, thumpers, stance monks, fast casting water mes....
Power creep gave us midliners who could also assist on spikes. Secondary abuse gave us team builds that defined the metagame for months, even a year in the case of hexes. That said, what better way to fight powercreep than to scrap the game and move to a system where there are fewer skills, but each skill does much more? |
R-spike, B-spike, Rit-spike dominated the meta abusing primary skills. If you look at longevity and dominance, Rspike is probably top on the all-time list for HA. Hexways also aren't reliant on secondary abuse.
You should stay out of PvP discussions, you obviously either have not been involved with it for long, if at all, or not in any area above RA.
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Does not compute. How exactly does it encourage button mashing to give a warrior a bow and an axe with their own distinct skills? The situations where you'd use the one would be different from those where you'd use the other. Are you seriously suggesting that the most effective way to play the game would always be to just swap your weapons (or attunements) on recharge and /faceroll over your keyboard? Really? That's some kind of magical precognition you've got there buddy.
In order for that to be true, every skill would need to essentially be a simple +damage or +heal, with no conditional nature to any skill (either built into the skill, or a "soft" conditional like an AoE that obviously gets better when you can hit more enemies with it). As soon as you start introducing skills with moderate-to-long recharges, with effects that greatly increase in effectiveness when used at the right time, your simplistic analysis falls to pieces. I find it amusing that the builds that make button-mashing somewhat viable are, almost to a fault, all about secondary abuse. R/A spammers would be the most recent example, I think, and R/D escape scythe rangers before them. |
shoyon456
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I don't see myself playing a game with furries and hipsters where half of my skillbar is picked for me and any meaningful customization is dead.
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I kinda already "left" GW1 simply because of the current state of the game.
Xiaquin
I don't think you know what a dynamic event is, or that karma will primarily boost your personality and that can reap many perks, such as NPC aid or an experience boost, in addition to providing a role-playing experience.
NerfHerder
Off topic, but most of the anti-GW2 crew should really pay more attention to GW2Guru. Its nothing like what most are describing.
GW2 seems to have more "build" diversity and less potential for OP skill abuse. Win-Win if you ask me.
GW2 seems to have more "build" diversity and less potential for OP skill abuse. Win-Win if you ask me.
ruk1a
Ninja Ninja
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I don't think you know what a dynamic event is, or that karma will primarily boost your personality and that can reap many perks, such as NPC aid or an experience boost, in addition to providing a role-playing experience.
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The point I was trying to make is that dynamic events are unpredictable, and therefore unprofitable, sure they'll be fun for a month but after that it becomes the same monotonous act over again seeking a gold reward which is less than what you could have made doing a consistent run.
Zaishen coins can be exchanged for an exp scrolls and consumables, karma gets you an exp bonus and lets you buy apple pie consumables.
Role-playing
I think I'll avoid role-playing a fictional giant warrior cat but that's just me.
Simath
It would be interesting to know how many of these threads we've seen over the years.
gremlin
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They've already said this is not the case: you get a stave, it has 5 skills on it, set by your profession. You can't change them, and every stave has the same skills. The only thing that changes the skills associated with a weapon type is the profession of the user. Customisation of the skill bar happens via the other 5 skills (1 must be healing, and 1 is your elite which has a several minute cooldown), and also through traits, which can modify the effects of a particular skill.
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We are told there will be 10 skills in the bar.
The first 5 come from your weapon set and you will be allowed 2 weapon sets to swap in and out of, presumably during missions.
So your right that the first 5 skills are set by your weapon but they also say that a warrior can dual wield weapons have 2 swords and that in that case the prime weapon gives 3 skills and the second one 2 skills.
If all swords are the same then you would get the same 5 skills whether you used 1 or 2 swords.
The Next 3 come from Profession and or race and I an guessing that this is where the traits slot in.
Of the last 2 one is for an Elite skill the last for a Healing skill.
Maybe all weapons staves and focus items have the same skills I don't think anyone is certain about that yet.
At the very least I would have thought a Staff of Lightning would have a different 5 skills from an staff of Fire.
I seems so far that we can have 5 skills x 2 with 2 weapon sets maybe staff and Bow.
Then we have 3 skills we can set however we wish from a pool of a skills the character has learned.
Then an Elite skill and a heal skill we can change from a pool of known skills.
Ayuhmii Shanbwa
i try to be positive: some people will stay in gw if anet gives them more, and a very few of em stays even if anet makes it very bad
sry to say so, but some people dont dare to give their own opinions and go with anet (not just here, also on other MMO's forums)
anyway, so no, it wont die completely, but may become very inactive compared to now (which is half-inactive, compared to some years ago)
sry to say so, but some people dont dare to give their own opinions and go with anet (not just here, also on other MMO's forums)
anyway, so no, it wont die completely, but may become very inactive compared to now (which is half-inactive, compared to some years ago)
MrTickle
IMO it already is ALMOST dead. I usually can only get online late at night(Euro servers. US too laggy for me) and i see nobody. In the good old days there were plenty of people around.
I would like to do some high end content but i can't because henchies aren't allowed. I would LOVE 7 heros so i can at least start some high end content & be able to finish GW. I hope Anet listen to help people like me. I can't be the only one.
I read somewhere GW2 is likely still a year off. A year with no new content or able to finish the game, sucks.
Elon's Rose
People still play Lineage, even though Lineage 2 has been out for the greater part of 7 years. People still play Everquest, even though EQ2 was released in 2004. Hell, people still play old WoW patches like pre-WotLK on private servers, and there are dozens of popular Ultima Online shards.
The fact of the matter is that MMOs don't die very easily - the first two years or so regularly make-or-break them, and if they manage to survive past that they survive for quite awhile. Even without a subscription base, I don't expect A.net to end the GW servers for many, many years.
The fact of the matter is that MMOs don't die very easily - the first two years or so regularly make-or-break them, and if they manage to survive past that they survive for quite awhile. Even without a subscription base, I don't expect A.net to end the GW servers for many, many years.
Ayuhmii Shanbwa
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People still play Lineage, even though Lineage 2 has been out for the greater part of 7 years. People still play Everquest, even though EQ2 was released in 2004. Hell, people still play old WoW patches like pre-WotLK on private servers, and there are dozens of popular Ultima Online shards.
The fact of the matter is that MMOs don't die very easily - the first two years or so regularly make-or-break them, and if they manage to survive past that they survive for quite awhile. Even without a subscription base, I don't expect A.net to end the GW servers for many, many years. |
some people stay no matter how bad they nerf skills, some people stay if only their suggestions come true, and most people try to make clear what we want in gw
so: dead, no, but dead compared to now, yes it could happen
own age myname
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No idea where this came from. Skill diversity and grossly expanded skillbars are different issues entirely. Button mash builds can be made strong enough on 8-skill skillbars, what do you think is going to happen when it switches to skillbars that can effectively use 10-20 skills? You would have to be daft to be expect skillful play as opposed to button mashing in that situation.
And... if I recall correctly, weren't you saying in another related thread that GW had too much diversity? At least be consistent with the fanboi-ism. |
Also, I don't recall. I've said the major problem with GW2's pvp is secondary professions.
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If cats had wings they would be birds. |
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So, you're saying GW PvP would have been completely balanced if people couldn't use secondary professions? No, of course you're not, Anet's history is one of power creep, not one of balance, period. The only credit you can really give them from a PvP perspective is that they usually closed the barn door after the horse got out. |
On the subject of powercreep; GW2's skill system is designed to fix that. But of course you're closed minded and won't comprehend that.
Bandwagon
GW will probably see some play post GW2 release if the HoM rewards are worth the time to go back into the game and grab.
I wouldn't be surprised if the collectors edition/ standard edition of GW2 came with a free account for GW1 (probably will contain all 4 games for ez HoM access). <--- that is all speculation though.
TBH at least PvP wise, out of 1300 skills only like 100 see any sort of play, wtf is the point of offering GW1 customization when only 100 skills (I will prove this with a list through PM if anyone is interested in seeing the numbers) see regular COMPETITIVE use. Offering 10-20 skills and no secondary greatly eases the GW2 balance team's workload in terms of balancing when they do not have to worry about crazy gimmicks like BB sins, N/Rt healers, Blood Spikes, ETC.
Does that mean I cannot use my Escape Scythe build? Probably but then the live team can simply rework some skills of the associated professions that are underperforming and sleep well knowing they can, with proper balancing "remedy" the imbalance.
From what we have seen so far for the GW2 professions revealed, they seem to have a lot more playstyles offered to them with 10 skills (5 from weapons) then the current 10 GW1 professions have with 8 interchangeable skills.
I wouldn't be surprised if the collectors edition/ standard edition of GW2 came with a free account for GW1 (probably will contain all 4 games for ez HoM access). <--- that is all speculation though.
TBH at least PvP wise, out of 1300 skills only like 100 see any sort of play, wtf is the point of offering GW1 customization when only 100 skills (I will prove this with a list through PM if anyone is interested in seeing the numbers) see regular COMPETITIVE use. Offering 10-20 skills and no secondary greatly eases the GW2 balance team's workload in terms of balancing when they do not have to worry about crazy gimmicks like BB sins, N/Rt healers, Blood Spikes, ETC.
Does that mean I cannot use my Escape Scythe build? Probably but then the live team can simply rework some skills of the associated professions that are underperforming and sleep well knowing they can, with proper balancing "remedy" the imbalance.
From what we have seen so far for the GW2 professions revealed, they seem to have a lot more playstyles offered to them with 10 skills (5 from weapons) then the current 10 GW1 professions have with 8 interchangeable skills.
Lady Aranza
I do hope GW1 will be around for a long time. I just started playing it, and so far I love it. Hehe, I know I am 5 years late, but I don't mind.
I am looking forward to GW2, yes, but I will continue playing GW1.
I am looking forward to GW2, yes, but I will continue playing GW1.
Age
I see those bots moving from this game over to that game.I doubt it is less than you think.
Anon-e-mouse
I'm not sure whether or not I'll be playing GW2. Sure I'll buy an account, but playing it is something else. There's a lot about GW1 that I like, and I just don't see it in GW2, and yes I have played the demo.
So I'm hoping that no, GW1 isn't going to 'die', but hopefully, John will get his way and implement 7 heroes..
So I'm hoping that no, GW1 isn't going to 'die', but hopefully, John will get his way and implement 7 heroes..
ruk1a
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I'm not sure whether or not I'll be playing GW2. Sure I'll buy an account, but playing it is something else. There's a lot about GW1 that I like, and I just don't see it in GW2, and yes I have played the demo.
So I'm hoping that no, GW1 isn't going to 'die', but hopefully, John will get his way and implement 7 heroes.. |