Skill points

DetreS

DetreS

Krytan Explorer

Join Date: Feb 2007

[HLO]

Hey,

I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...

I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...

Any ideas?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Flames of Balthazar wouldn't make sense. Skills points come from experience, which is predominantly a PvE thing. PvP rewards for PvE matters shouldn't occur.

Not too sure on other ideas. We don't more stupid crap like consumables (which just keep making the players worse), and I can't think of anything that would reward a good player. Perhaps use them like TRP's, except that we can use them for hero armor upgrades instead. They would need to be unsellable so that you can't convert them straight to cash.

afmart

Academy Page

Join Date: Aug 2008

W/

most people uses the skill point for the eye of the north consumables

Fluffy Kittens

Guest

Join Date: Dec 2009

I got 100+ skill points on my PvP sin, where do I use those? oO
Maybe just disable gaining skill pts on PvP chars if I can't use them anywhere

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

On PvP chars , yes maybe some use would be nice.
On PvE chars , i don't think it would be a good idea , because some farmer addicts can get skills points very fast , thus if you give a valuable item as reward , ... it will be an other advantage to go on farming those areas. However , like marty said , some weapons customized could be nice : like , for pve chars , you need 5 skills point to unlock a 20/20 wand , etc...

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Considering that gaining skill points isn't hard, and that too many people are currently sitting on too many skill points, there are only a few things that you could do with them that wouldn't tilt things out of PvE balance, economy wise.

For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). If you instead use it as a discount for non-salable things, or things sold between players, then it becomes more useful.

Check out this suggestion for a Faction trader:

http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB

By allowing you to exchange Kurzick for Luxon Faction for the cost of a little gold or a skill point, you can reduce queue times for FA, JQ and AB by allowing players to pick the side they want to play. Using a skill point instead of gold is just a cost saving measure, and is especially handy for those who want the higher end of that those titles.

Another good example would be in exchange for consumables, which is what is done now, except the additional materials outweigh the value of a skill point in the end game. The introduction of EotN faction scrolls at the cost of skill points would be a good idea.

http://wiki.guildwars.com/wiki/Feedb...tation_Scrolls

Tying them to miniatures is an idea, but I'm sure there would be a group of people who would get upset. You know, the people who get upset at everything. Tying them to customized weapons is another option.

I feel the best suggestion out there was to link skill points to a type of everlasting consumable, and costs one skill point to active, and lasts about 15 minutes. The effect wouldn't be too overpowered, but definitely useful, for example:
  • For 15 minutes, when your attack skills are blocked, that skill is recharged and you gain 2 adrenaline.
  • For 15 minutes, you gain +4 to your primary attribute (maximum 15)
  • For 15 minutes, your skills that are effected by armor have 10% armor penetration.
  • For 15 minutes, whenever you heal an ally, you are healed for 20% of that amount.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Whatever the case, if there were to be another use for skill points, they should be used to get something that can not be traded to other players so that farmers can't turn their experience they get into cash.

Stoney Malloney

Stoney Malloney

Lion's Arch Merchant

Join Date: Nov 2006

Netherlands, Amsterdam

Connoisseur of Ectoplasm [eC]

W/

What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Skye Marin View Post

For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). it becomes more useful.[/LIST]
so you are an "above average" player?

on topic: use them for what they are for: trading them in for skill points for your other less used characters. that is why you can buy the stars with gold and skill points, so that you can transfer them to other characters. just because a lot of people don't use this method doesn't mean that anet hasn't already thought of this and given you a use for the unused ones. you can also use them for cons and what not as stated above. what i am saying is that there are already myriad uses for them. trying to finagle flames so you can get balth faction so you can then buy zkeys is pretty funny.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by DetreS View Post
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...

I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...

Any ideas?
Craft some cons, matey. Each requires a skill point. arrrrgggh!

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Stoney Malloney View Post
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
I like this idea. Of course there is the z-stuff, but this gives another way to get some extra title supplies or tomes, and the more options you have, the better. Thats my opinion at least.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by Stoney Malloney View Post
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?

And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.

Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.

Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
i like it but you need the cost for zkeys to be higher. on my ele alone(not even that exp) id be able to get 99 zkeys(from my ele alone). So yea, i like the idea(and im a preety casual player) and if i can get that many i can see people farming skill points for zkeys. So yea great idea but cost would need to be higher.

oh and if they implemented this they'd have to remove "stars of transference" those would sell like hotcakes for the right price...

edit:they got a title for all elite just not all regular skills

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

To twist your original suggestion, it'd be nice for pve players if you could unlock skills etc with them

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

I'd also be fine if you could trade in a set number for skill tomes, as long as the number is limited every week:

Trade in 3 for a regular skill, 10 for Elite, up to 3 maximum per week each.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Considering how fast a profession that can farm gets them, it shouldn't be anything usable to increase titles or to get more gold, but yes, consumables alone are not enough to have an use for spare skill points.

What about those that do not need consumables? Don't tell me to sell them, because last time I checked, there was no consumable trader, and no one should have to waste time spamming in towns or registering in sites to auction them.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Might be a dumb idea, but oh well here goes.......Using skill points to add retention rate to lockpicks. ex) Use of 1 skill point adds +5-10% retention chance for that 1 use.

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

As already stated, the real problem here is the huge difference between farmers and casuals, which means that every benefit obtained through skill points will encourage more farm instead of game playing.

What about a max number of skill points obtained per hour? Something like the soul-reaping limit. This would make farming for experience pointless, because you can't get more than a max quantity every hour (of playing obviously), and it would mean that whatever reward you will give for skill points would put casuals and farmers on the same plane. The limit should naturally be very low, tuned on casual players' game style.

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it. Don't give me the "imbalanced economy" excuse either....when was it ever balanced? There is no "right economy" anymore than there is a "right gravity"....it just is.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

The fact is that if everyone were given a very large reward suddenly for something they've already done, it would definitely have a negative effect on the economy by making prices go up.

As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. So what? You ask.

Now imagine a brand new player is introduced to the game. Their main source of income is from quests and missions, which has not increased. Suddenly, it becomes very expensive to buy the armor they need to move onto the next part of the game. That's the danger of inflation.

If a reward is introduced for spending spare skill points, it must either be similar to a consumable effect that disappears with the instance, or must be doled out slowly over time (may only spend 10 points a week on certain valued items). The alternative is that spending skill points also requires spending of gold and materials, which is already in effect with consumables. You'll note that when buying a conset, the price pretty much matches the sum of all materials to make it.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Granamyr View Post
Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it.
Mmmmh you're basically saying a farmer deserves more than someone who plays normally (missions and vanqs)?
I think farmers are already advantaged in many ways, I don't think there's some need to reward/encourage them more.

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Quote:
As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board.
Thanks, I know what inflation means. And yeah, so what!! The game throws more money at you than you could ever functionally spend. It costs practically nothing in this game to have the highest armor, runes and skills that you need. I've got no problem with how you want to structure the fees for your rewards however there is no reason to try to protect an ever-changing economy nor is there reason to try to avoid letting farmers get any added benefit. Anytime you create a reward, some people are going to benefit more than others....that's life. I would just as soon have those unequally rewarded be those that have put in much more time chasing such rewards.

Quote:
Mmmmh you're basically saying a farmer deserves more than someone who plays normally (missions and vanqs)?
What arrogance. Dictating what "normal play" is reeks of elitism. Who are you to say what normal play is....who are any of us. However someone wants to play is all fine by me. And no, the farmer doesn't deserve any more than anyone else but they also don't deserve to be unfairly punished either. If farmers have a good deal more skill points than the average player, fine, good, great for them. If there is then a reward that uses skill points, good for the farmers, they'll get more, again....THEY'VE EARNED IT!

I'll never understand class envy.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Granamyr View Post
What arrogance. Dictating what "normal play" is reeks of elitism. Who are you to say what normal play is....who are any of us. However someone wants to play is all fine by me. And no, the farmer doesn't deserve any more than anyone else but they also don't deserve to be unfairly punished either. If farmers have a good deal more skill points than the average player, fine, good, great for them. If there is then a reward that uses skill points, good for the farmers, they'll get more, again....THEY'VE EARNED IT!

I'll never understand class envy.
Arrogrance? Class envy? LOL!
So uhm for you going around solo in a game designed for a party of 8 with obviously gimmick builds as you couldn't live alone other way, ignoring all monsters but one specific type which is easy and/or gives more profit, all for the sake of profit more than fun (I know that there's people who really like farming, but don't tell me it's all done for fun and not for profit) is normal play.
If you think so fine, but I think the general direction is different. Wasn't this game created in a way so that people didn't have to grind/farm from thins?
But again, if you think they deserve more, they already got more, and that is all they money made from farms.

Anyway the main point is: we don't need other uses for skill points. We already got...guess what, skills! to spend points on and if it's not enough...ta dan! eotn consumables!!!

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Mintha Syl View Post

Anyway the main point is: we don't need other uses for skill points. We already got...guess what, skills! to spend points on and if it's not enough...ta dan! eotn consumables!!!
Unless you powertrade consets it becomes too expensive to use your skill points in such a manner.

I wouldn't mind a way to get skills cheaper on newer chars. Maybe like adding a trader that sells regular tomes for 500 gold and 5 skill points each.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by Granamyr View Post
It costs practically nothing in this game to have the highest armor, runes and skills that you need.
Yes, that is by design. Imagine a version of Guild Wars where you would have to grind before you can equip yourself with the basics. Imagine if cloth cost 1k each piece, and minor runes were over 10k. New players would find it frustrating and the game would not have been received as well as it was.

It's not about how much money the game throws at you, but how much things cost to function properly. You could be paid $1000 a day, but if a head of lettuce costs $5000, you're still going to starve.