Skill points
DetreS
Hey,
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...
I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...
Any ideas?
I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...
I think maybe we can change some of them for flames of balthasar, or for something more interesting...
It may be interesting to give them some use, rather than letting them accumulate for nothing ...
Any ideas?
Marty Silverblade
Flames of Balthazar wouldn't make sense. Skills points come from experience, which is predominantly a PvE thing. PvP rewards for PvE matters shouldn't occur.
Not too sure on other ideas. We don't more stupid crap like consumables (which just keep making the players worse), and I can't think of anything that would reward a good player. Perhaps use them like TRP's, except that we can use them for hero armor upgrades instead. They would need to be unsellable so that you can't convert them straight to cash.
Not too sure on other ideas. We don't more stupid crap like consumables (which just keep making the players worse), and I can't think of anything that would reward a good player. Perhaps use them like TRP's, except that we can use them for hero armor upgrades instead. They would need to be unsellable so that you can't convert them straight to cash.
afmart
most people uses the skill point for the eye of the north consumables
Fluffy Kittens
I got 100+ skill points on my PvP sin, where do I use those? oO
Maybe just disable gaining skill pts on PvP chars if I can't use them anywhere
Maybe just disable gaining skill pts on PvP chars if I can't use them anywhere
Missing HB
On PvP chars , yes maybe some use would be nice.
On PvE chars , i don't think it would be a good idea , because some farmer addicts can get skills points very fast , thus if you give a valuable item as reward , ... it will be an other advantage to go on farming those areas. However , like marty said , some weapons customized could be nice : like , for pve chars , you need 5 skills point to unlock a 20/20 wand , etc...
On PvE chars , i don't think it would be a good idea , because some farmer addicts can get skills points very fast , thus if you give a valuable item as reward , ... it will be an other advantage to go on farming those areas. However , like marty said , some weapons customized could be nice : like , for pve chars , you need 5 skills point to unlock a 20/20 wand , etc...
Skye Marin
Considering that gaining skill points isn't hard, and that too many people are currently sitting on too many skill points, there are only a few things that you could do with them that wouldn't tilt things out of PvE balance, economy wise.
For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). If you instead use it as a discount for non-salable things, or things sold between players, then it becomes more useful.
Check out this suggestion for a Faction trader:
http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB
By allowing you to exchange Kurzick for Luxon Faction for the cost of a little gold or a skill point, you can reduce queue times for FA, JQ and AB by allowing players to pick the side they want to play. Using a skill point instead of gold is just a cost saving measure, and is especially handy for those who want the higher end of that those titles.
Another good example would be in exchange for consumables, which is what is done now, except the additional materials outweigh the value of a skill point in the end game. The introduction of EotN faction scrolls at the cost of skill points would be a good idea.
http://wiki.guildwars.com/wiki/Feedb...tation_Scrolls
Tying them to miniatures is an idea, but I'm sure there would be a group of people who would get upset. You know, the people who get upset at everything. Tying them to customized weapons is another option.
I feel the best suggestion out there was to link skill points to a type of everlasting consumable, and costs one skill point to active, and lasts about 15 minutes. The effect wouldn't be too overpowered, but definitely useful, for example:
For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). If you instead use it as a discount for non-salable things, or things sold between players, then it becomes more useful.
Check out this suggestion for a Faction trader:
http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB
By allowing you to exchange Kurzick for Luxon Faction for the cost of a little gold or a skill point, you can reduce queue times for FA, JQ and AB by allowing players to pick the side they want to play. Using a skill point instead of gold is just a cost saving measure, and is especially handy for those who want the higher end of that those titles.
Another good example would be in exchange for consumables, which is what is done now, except the additional materials outweigh the value of a skill point in the end game. The introduction of EotN faction scrolls at the cost of skill points would be a good idea.
http://wiki.guildwars.com/wiki/Feedb...tation_Scrolls
Tying them to miniatures is an idea, but I'm sure there would be a group of people who would get upset. You know, the people who get upset at everything. Tying them to customized weapons is another option.
I feel the best suggestion out there was to link skill points to a type of everlasting consumable, and costs one skill point to active, and lasts about 15 minutes. The effect wouldn't be too overpowered, but definitely useful, for example:
- For 15 minutes, when your attack skills are blocked, that skill is recharged and you gain 2 adrenaline.
- For 15 minutes, you gain +4 to your primary attribute (maximum 15)
- For 15 minutes, your skills that are effected by armor have 10% armor penetration.
- For 15 minutes, whenever you heal an ally, you are healed for 20% of that amount.
Lanier
Whatever the case, if there were to be another use for skill points, they should be used to get something that can not be traded to other players so that farmers can't turn their experience they get into cash.
Stoney Malloney
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.
Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.
Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess.
Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game.
Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm.
jazilla
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For example, if you gave something worth 100g for every skill point, then the average player would have an extra 10-50k to blow (67k for me). it becomes more useful.[/LIST] |
on topic: use them for what they are for: trading them in for skill points for your other less used characters. that is why you can buy the stars with gold and skill points, so that you can transfer them to other characters. just because a lot of people don't use this method doesn't mean that anet hasn't already thought of this and given you a use for the unused ones. you can also use them for cons and what not as stated above. what i am saying is that there are already myriad uses for them. trying to finagle flames so you can get balth faction so you can then buy zkeys is pretty funny.
TheodenKing
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I want to suggest other utilities for the skill points.. a lot of us have a big amount of this points and his use is ridiculous when you have all the skills...
I think maybe we can change some of them for flames of balthasar, or for something more interesting... It may be interesting to give them some use, rather than letting them accumulate for nothing ... Any ideas? |
Lanier
Quote:
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess. Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game. Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm. |
Lord Dagon
Quote:
What about a skill point trader that gives you customized (low-end only perhaps?) sweets, party items and alcohol, and perhaps option to exchange 2 skill points for a regular tome. 10 Skill points for Z-Key?
And with customized I mean non-tradable, like the zaishen coins. This way it's another way to max those titles without causing farmers to make additional profit as it won't really benefit them if they farmed skill points since they can't sell this. Of course, after this update, farming skill points won't be an 'easy' way to max those 3 titles, as the time spent farming skill points wouldn't be that extremely profitable I guess. Also, bit off-topic perhaps, it would be pretty cool if there was a title track for having all elite skills and all regular skills in-game. Though on the other hand... We got those z-challenges which provide us with more or less the same rewards already so not sure if there's much need for something like a skill point trader... Hmhm. |
oh and if they implemented this they'd have to remove "stars of transference" those would sell like hotcakes for the right price...
edit:they got a title for all elite just not all regular skills
fowlero
To twist your original suggestion, it'd be nice for pve players if you could unlock skills etc with them
Skye Marin
I'd also be fine if you could trade in a set number for skill tomes, as long as the number is limited every week:
Trade in 3 for a regular skill, 10 for Elite, up to 3 maximum per week each.
Trade in 3 for a regular skill, 10 for Elite, up to 3 maximum per week each.
MithranArkanere
Considering how fast a profession that can farm gets them, it shouldn't be anything usable to increase titles or to get more gold, but yes, consumables alone are not enough to have an use for spare skill points.
What about those that do not need consumables? Don't tell me to sell them, because last time I checked, there was no consumable trader, and no one should have to waste time spamming in towns or registering in sites to auction them.
What about those that do not need consumables? Don't tell me to sell them, because last time I checked, there was no consumable trader, and no one should have to waste time spamming in towns or registering in sites to auction them.
Essence Snow
Might be a dumb idea, but oh well here goes.......Using skill points to add retention rate to lockpicks. ex) Use of 1 skill point adds +5-10% retention chance for that 1 use.
Swahnee
As already stated, the real problem here is the huge difference between farmers and casuals, which means that every benefit obtained through skill points will encourage more farm instead of game playing.
What about a max number of skill points obtained per hour? Something like the soul-reaping limit. This would make farming for experience pointless, because you can't get more than a max quantity every hour (of playing obviously), and it would mean that whatever reward you will give for skill points would put casuals and farmers on the same plane. The limit should naturally be very low, tuned on casual players' game style.
What about a max number of skill points obtained per hour? Something like the soul-reaping limit. This would make farming for experience pointless, because you can't get more than a max quantity every hour (of playing obviously), and it would mean that whatever reward you will give for skill points would put casuals and farmers on the same plane. The limit should naturally be very low, tuned on casual players' game style.
Granamyr
Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it. Don't give me the "imbalanced economy" excuse either....when was it ever balanced? There is no "right economy" anymore than there is a "right gravity"....it just is.
Skye Marin
The fact is that if everyone were given a very large reward suddenly for something they've already done, it would definitely have a negative effect on the economy by making prices go up.
As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. So what? You ask.
Now imagine a brand new player is introduced to the game. Their main source of income is from quests and missions, which has not increased. Suddenly, it becomes very expensive to buy the armor they need to move onto the next part of the game. That's the danger of inflation.
If a reward is introduced for spending spare skill points, it must either be similar to a consumable effect that disappears with the instance, or must be doled out slowly over time (may only spend 10 points a week on certain valued items). The alternative is that spending skill points also requires spending of gold and materials, which is already in effect with consumables. You'll note that when buying a conset, the price pretty much matches the sum of all materials to make it.
As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. So what? You ask.
Now imagine a brand new player is introduced to the game. Their main source of income is from quests and missions, which has not increased. Suddenly, it becomes very expensive to buy the armor they need to move onto the next part of the game. That's the danger of inflation.
If a reward is introduced for spending spare skill points, it must either be similar to a consumable effect that disappears with the instance, or must be doled out slowly over time (may only spend 10 points a week on certain valued items). The alternative is that spending skill points also requires spending of gold and materials, which is already in effect with consumables. You'll note that when buying a conset, the price pretty much matches the sum of all materials to make it.
Mintha Syl
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Why punish farmers at all? So what if they would have more of a reward......certainly they've earned it.
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I think farmers are already advantaged in many ways, I don't think there's some need to reward/encourage them more.
Granamyr
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As a thought exercise, imagine if every gold coin in the game simply became five. All prices get increased five-fold across the board. |
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Mmmmh you're basically saying a farmer deserves more than someone who plays normally (missions and vanqs)? |
I'll never understand class envy.
Mintha Syl
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What arrogance. Dictating what "normal play" is reeks of elitism. Who are you to say what normal play is....who are any of us. However someone wants to play is all fine by me. And no, the farmer doesn't deserve any more than anyone else but they also don't deserve to be unfairly punished either. If farmers have a good deal more skill points than the average player, fine, good, great for them. If there is then a reward that uses skill points, good for the farmers, they'll get more, again....THEY'VE EARNED IT!
I'll never understand class envy. |
So uhm for you going around solo in a game designed for a party of 8 with obviously gimmick builds as you couldn't live alone other way, ignoring all monsters but one specific type which is easy and/or gives more profit, all for the sake of profit more than fun (I know that there's people who really like farming, but don't tell me it's all done for fun and not for profit) is normal play.
If you think so fine, but I think the general direction is different. Wasn't this game created in a way so that people didn't have to grind/farm from thins?
But again, if you think they deserve more, they already got more, and that is all they money made from farms.
Anyway the main point is: we don't need other uses for skill points. We already got...guess what, skills! to spend points on and if it's not enough...ta dan! eotn consumables!!!
The Drunkard
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Anyway the main point is: we don't need other uses for skill points. We already got...guess what, skills! to spend points on and if it's not enough...ta dan! eotn consumables!!! |
I wouldn't mind a way to get skills cheaper on newer chars. Maybe like adding a trader that sells regular tomes for 500 gold and 5 skill points each.
Skye Marin
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It costs practically nothing in this game to have the highest armor, runes and skills that you need.
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It's not about how much money the game throws at you, but how much things cost to function properly. You could be paid $1000 a day, but if a head of lettuce costs $5000, you're still going to starve.