What Paragon shield mods do you use?
Lishy
What Paragon shield mods do you use? I always figured +10 armor vs slashing damage was the best, but I wanna hear your input.
Marty Silverblade
The +10AL vs <damage type> provide the best protection at the cost of being specific, so you'll need to have a lot of shields and swap them often to be effective. Unless we're talking about PvE, in which case you know what you're fighting and that the damage will be consistent. Generally speaking though, in PvE I don't like filling up my inventory with a bunch of shields so I run -2/enchant. It's not like it's going to matter much nowadays anyway.
Pleikki
think i allways had reduce blindness and 30hp
NuclearSlug
I always carry a "Luck of the Draw" inscription with +30 mod. It's universal and one less thing for me to worry about.
Iuris
Well, as close to all of them as I can. Got some 7 shields already... The elemental protection mods are the highest priority, though.
Grim Aragorn
Tender Care
i use +10 vs Slashing dmg......or also -5/20% on another shield...depends what i got to do.....
For pvp -20% blindness it's the best choice!
For pvp -20% blindness it's the best choice!
system.fan
1. slashing/30hp
2. fire/30hp
3. -5/20/30hp
all i need for pve tbh... never had any problems with defense
2. fire/30hp
3. -5/20/30hp
all i need for pve tbh... never had any problems with defense
Sierraa
In PvP you should have shield with all the +10 vs x mods and be actively swapping based on what you're facing. You -can- camp a 20% blind shield if you really want but you'd make your monks incredibly sad and it takes 5 seconds to tab through the team at the beginning and swap to a proper shield. :\
@OP: In PvE I used -5/20% or a blind shield. It doesn't matter too much what you use but having the extra shields would be semi-helpful.
@OP: In PvE I used -5/20% or a blind shield. It doesn't matter too much what you use but having the extra shields would be semi-helpful.
Wrath of m0o
-5 20% always
+30 Health
+30 Health
Tender Care
Quote:
In PvP you should have shield with all the +10 vs x mods and be actively swapping based on what you're facing. You -can- camp a 20% blind shield if you really want but you'd make your monks incredibly sad and it takes 5 seconds to tab through the team at the beginning and swap to a proper shield. :\
@OP: In PvE I used -5/20% or a blind shield. It doesn't matter too much what you use but having the extra shields would be semi-helpful. |
In pve depends: for solo farming i use +10vs *** what i'm actually fighting...
Quaker
(PvE) - It depends upon the build. For my "normal" build I use -5/20% and +30 health (shield). For my Imbagon build, I use an off-hand for a bit of extra energy, instead of a shield.
Tender Care
Quote:
(PvE) - It depends upon the build. For my "normal" build I use -5/20% and +30 health. For my Imbagon build, I use an off-hand for a bit of extra energy, instead of a shield.
|
For extra energy just spam go for the eyes and SY....a shield is much more better..
yarddog
-10 AL vs {elemantal}/+30 .................have several in stock [PVE only for me]
Quaker
Quote:
an off-hand?! just don't play the same lame-ass build as everyone with fallback (what's the use??), viciuos attack and stuff....
For extra energy just spam go for the eyes and SY....a shield is much more better.. |
Just to be clear, this is what I use for Imbagon:
Holy Spear - Wild Throw - Aggressive Refrain - Focused Anger - "Save Yourselves!" - "There's Nothing to Fear!" - "Watch Yourself!" - Sunspear Rebirth Signet
Chthon
For PvE, I usually end up with -5/20%, +30hp.
Now, I know that -5/20% is a crap mod, but what else is there?
Paras don't have native skills for triggering -2/stance or -2/enchant, and it's very questionable if it's worth using a secondary skill for that purpose alone.
10AL vs X mods are nice, but...
1. I don't have anywhere near the amount of inventory space necessary for hauling that many shields around, and...
2. PvE, particularly the more challenging sections, features mixed mobs that hit with mixed damaged types. At some point the broader effect of working against all physical damage wins out over the more potent effect of 10AL.
Blind reduction may be key for PvP, but in PvE...
1. Monsters don't have the sense to target you with blind instead of, say, the mesmer, and...
2. Condition removal tends to be either so cheap and easy you don't need to worry, or monsters reapply conditions so fast that removal is pointless. In either case, the blind reduction mod doesn't end up meaning much.
Now, I know that -5/20% is a crap mod, but what else is there?
Paras don't have native skills for triggering -2/stance or -2/enchant, and it's very questionable if it's worth using a secondary skill for that purpose alone.
10AL vs X mods are nice, but...
1. I don't have anywhere near the amount of inventory space necessary for hauling that many shields around, and...
2. PvE, particularly the more challenging sections, features mixed mobs that hit with mixed damaged types. At some point the broader effect of working against all physical damage wins out over the more potent effect of 10AL.
Blind reduction may be key for PvP, but in PvE...
1. Monsters don't have the sense to target you with blind instead of, say, the mesmer, and...
2. Condition removal tends to be either so cheap and easy you don't need to worry, or monsters reapply conditions so fast that removal is pointless. In either case, the blind reduction mod doesn't end up meaning much.