assassin help

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

new to guild wars need help with build for pve other stuff

my build is Jagged Strike Fox Fangs Death Blossom Flashing Blades Critical Eye,Shadow Refuge,way of Perfection,Critical Defenses,

Dagger mastery 15,shadow arts 8,critical Strikes

my dagger are Zealous Butterfly Knives of Dagger Mastery gold
Dagger Mastery+1
Energy gain on hit 1
Energy regeneration -1
inscription "i have the power!"
Energy +5

Armor 55

Radiant seitung mask of superior dagger mastery
Dagger mastery +1
energy +1
dagger mastery +3
Health -75

Radiant seitung Guise of Superior Critical Strikes
Energy +3
Critical strikes +3
Health -75

Radiant Seitung Gloves of attunement
Energy +2
Energy +1

Radiant seitung Leggings of attunement
Energy+2
Energy+2
Energy recovery +1

Radiant seitung Shoes of attunement
Energy+2
Energy+1
Energy recovery +1

and hero
i got M.O.X.,Dunkoro,Koss

so any input will help me alot i am sry if i miss spelled any thing it 3:25am here

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

1) Don't run 2 superior runes. I wouldn't even run one on a frontliner.
2) Get max armor. It's first obtainable in Kaineng Center in Cantha.
3) Don't waste all your rune and insignia slots on energy. More energy is not the same as energy management. Ditch the Radiant insignia and throw in +armor insignia.
4) +1 Dagger/20% isn't a good mod. Get either +5AL or +30 health.
5) I'd replace Flashing Blades. As an Assassin, you should be pumping out damage. There are better elites for this job.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Critical Defenses and Flashing Blades overlap?

Play around with other elites and try out Golden Phoenix Strike. It's an offhand, but if you're enchanted you can use it straight away. It basically frees up a skill slot where the lead attack used to be.

However, because GPS has an 8 second recharge, you might have to consider Moebius Strike as your elite, so it recharges GPs even quicker.

I'm not even going to bothere with the armour set up... Marty has explained already.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

i got luxon mix armor and what is AL and i dont have the money for + 30 hp trying to get the other stuff

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*If you've got Luxon armor it should be 70AL.
*AL = armor level.
*You would have had enough money for this if you didn't waste it all on radiants. Anyway, +5AL is usually better than +30 health, and it's cheaper because people are stupid.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

okthx you so much

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*It's a weapon mod that should replace the +1Dagger Mastery/20%.
*No rune gives +AL.
*If you're low on cash, you're better off replacing the radiant runes first. You can use a Perfect Salvage Kit to salvage the radiant runes off first to make a bit of money back. You could use an Expert Kit but that comes with a risk of breaking the armor (this may or may not be an issue depending on whether you still need to upgrade pieces to max AL).

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

i dont have Eotn

and as the insignia what do i buy what the name for my armor

right now i got about 7k

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*You can still buy Perfect Salvage Kits from other players. It's cheaper than having to recraft expensive armor pieces that broke from salvaging.
*Blessed is generally the most useful.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

and as the insignia what do i buy what the name of it

right now i got about 7k

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Insignia is Blessed.

PS: Use grammar. People don't appreciate it when you ask other them to spend time helping you when you can't even bother with basic grammar.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

ok Blessed is for all my armor and what about Rune

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*+1 Dagger Mastery on the head piece.
*+1 Crit Strikes.
*+1 to Shadow/Deadly Arts if you use them.
*The best vigor you can afford.
*Last one doesn't particularly matter. Leave it as it is if you want.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

so i for the dagger mastery +1 on mask
critical Mastery +1 on chest
+30 hp on Gloves and legs
and Blessed on all my armor

now i got no more money so i am going to start nightfall and Farm so i can get some gold and then i will put +30 hp on shoes

and as for skills you wanted me to take off flashing Blades and put what on and let me know if any of my other of my skills i got to take off

ok and what skill do i go with?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*You should have read the rune descriptions before buying them. Vigor runes do not stack with each other. Buying a second one just wasted 2k, and buying a third will waste more. If you wanted more health you should have gone for a major.
*Go to PvXWiki for builds.

arkdoe

Pre-Searing Cadet

Join Date: Sep 2010

DOE

A/Mo

dam i suck o will i will remove it

Yaksha

Academy Page

Join Date: Jul 2010

N/R

Quote:
4) +1 Dagger/20% isn't a good mod. Get either +5AL or +30 health.
Just how useful is +5AL?

I know extra 40 armor = half damage, 5 seems like a tiny amount.

+30 health seems a LOT better to me. Especially if you compare with runes, +30 health is like a minor vigor. Where as if you're enchanted, +5 armor is like half of a blessed rune...

Quote:
However, because GPS has an 8 second recharge, you might have to consider Moebius Strike as your elite, so it recharges GPs even quicker. This is good in theory, but i found it really difficult to use.

If I have GPS, DB and MS equipped, then ideally the attack chain goes like this:
(enchanted) GPS -> DB -> MS
In theory great, if foe is above 50% health, I DB and MS again. If foe is below 50% health, everything is recharged so I can GPS again.

The problem is, what happens if an enemy dies after a GPS or a DB? I have to restart the chain at GPS, which has a 8sec recharge.

If I add a normal lead strike / off hand to my skill bar, so when that happens, i can still chain up to DB... then that means 5 attack skills on my bar. Which doesn't leave much room for other skills.

I found it only really useful for bosses, where I could actually spam DB->MB->DB->MB, etc.
Quote:
my build is Jagged Strike Fox Fangs Death Blossom Flashing Blades Critical Eye,Shadow Refuge,way of Perfection,Critical Defenses, If you have nightfall, you can get Critical Agility very quickly. I think if you follow the main storyline, after two quests and one mini-mission, you'd be Sunspear Rank 5 or 6. Then just buy Critical Agility from a hero skill trainer in the nightfall starting zone.

Also if you're using zealous weapon... try Unsuspecting Strike instead of Jagged Strike? It does a lot more damage, and bleeding is not always useful because stuff you hit should be dying rather quickly.

I use for energy management - a zealous weapon, critical agility (warrior skill Flurry works too), critical eye, 13 in critical strikes and no energy runes. Except at the very start of a battle (where CA, CE and shadow step use up 15 energy), i rarely find myself without enough energy to use unsuspecting strike.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Yaksha View Post
Just how useful is +5AL?

I know extra 40 armor = half damage, 5 seems like a tiny amount.

+30 health seems a LOT better to me. Especially if you compare with runes, +30 health is like a minor vigor. Where as if you're enchanted, +5 armor is like half of a blessed rune... This is the problem with everyone else. They see +30 and +5 and think +30 MUST be better. Consider this:

Assassin 1
Armor: 70AL base + 10AL Blessed Insignia + 23AL (Crit Agility @8SS) = 103AL total.
Health: 480 base + 50 Sup Vigor + 30 daggers = 560 total.

Assassin 2
Armor: 70AL base + 10AL Blessed Insignia + + 23AL (Crit Agility @8SS) 5AL daggers = 108AL total.
Health: 480 base + 50 Sup Vigor = 530 total.

For either Assassin to be killed, the amount of damage they take must surpass their max health. Bit of basic algebra here:

[Actualized Damage] = [Effective Damage] × [Defensive Adjustment]

Assassin 1: 560 = EffDam x 0.475
EffDam = 1178.95

Assassin 2: 530 = EffDam x 0.435
EffDam = 1218.39

Therefore under normal circumstances it would take more damage to kill an Assassin with +5AL than one with +30 health. Not to mention that +30AL is completely useless unless you actually dip below 30 health. If you don't then it might as well not have been there. Compare that to +5AL which will always be helping against non-armor ignoring damage.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Too lazy to quote.

Yaksha, I can see what you mean about how annoying GPS can be if you don't get to recharge GPS. I suggest then timing your first Moebious Strike until the creature is below 50%. You're not the only damage dealer and if you're dealing with teams that die easily it's not worth trying to spam your skills.

This is where the extra skill slot comes into play. Normally I bring "Finish Him!" for a quick kill outside of my DB/MS combo. I also run a Channeling Rit Hero with Weapon of Fury so I bring along "Save Yourselves" for epic Assagon defence . Plus I have no problems with energy.

Most areas I've been vanquishing lately have had blind or weakness or several conditions at that, so I've also been running Assassin's Remedy. It's a good cover enchantment for Critical Agility as well as removing conditions upon using attack skills.

I guess what I've done is shift the role of my assassin, I'm not that bothered when I have to wait 6/8 seconds for the next GPS/DB/MS chain because I need to keep autoattacking to maintain Save Yourselves. And because my party gets epic defense, I bring extra damage dealers and limited heal because they ultimately only have to worry about me (who runs around with 100 AL).

PvE is easy

Xman

Ascalonian Squire

Join Date: Sep 2010

A/

I actually like Flashing Blades. For me it increases my DPS and increases survivability.
My 2 cents.

Yaksha

Academy Page

Join Date: Jul 2010

N/R

@Marty Silverblade Okay... so I guess the AL is technically better. Although looking at the numbers I'd say, in pve at least, the difference is probably fairly negligible. (0.34% difference in the amount of damage you can take before you die is tiny when you consider in most pve circumstances, you take damage bit by bit, mixed with healing, many other effects. Not to mention things like armor ignoring damage, or effects where the amount of health you have is not that much.)

Quote:
I suggest then timing your first Moebious Strike until the creature is below 50%. You're not the only damage dealer and if you're dealing with teams that die easily it's not worth trying to spam your skills. That doesn't really work, because if you don't do MS after GPS->DB, there's not much else you can do unless you carry another lead and offhand.

I usually run with H/H, so I'm playing dps assassin. Finish Him seems like a pretty good idea though.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Xman View Post
I actually like Flashing Blades. For me it increases my DPS and increases survivability.
My 2 cents. Agreed.

Great tanking skill with friends.

Daris

Daris

Ascalonian Squire

Join Date: Oct 2010

the Tyrians [TT]

E/

flashing blades and crit def DO stack, but as all blocking skills go its 75%*75% = 93.7% to block
even with all that blocking and armor, dont neglect the need to heal!