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Originally Posted by Haggis of Doom

Volley removes preps, so Rapid Fire is out.
A Splinter Barrage ranger can be good in a player's hands, in the right area with the right aggro techniques. A Splinter Volley hero... not so much. And a Splinter Volley para? Also, why doesn't the Hexbreaker para use Volley too?
Good point about Rapid Fire, I'm not sure what I was thinking when I posted that. Notice that the 'official' build uses aggressive refrain.
re: hexbreaker para, she does not use volley because she can't be P/Me/R at the same time... if you don't need the additional hex removal I'd make this paragon P/R as well and go for damage.
There seems to be some resistance to this idea of paragons using bows instead of spears... let me explain my reasoning with math, perhaps it will make more sense that way.
base damage of spear: 14-27
base damage of bow: 15-28
attack rate of spear: 1.5s (1.1s with aggressive refrain)
attack rate of bow: 2.0s (1.5s with aggressive refrain)
http://wiki.guildwars.com/wiki/Attack_rate
damage from spear hit: 14-27 + skill damage + buff damage
damage from volley: (15-28 + skill damage + buff damage) x 4
the bow has a slower attack speed, and this will mean less damage over time if all we do is auto-attack. however, the bow gives us multi-attack skills such as Barrage and Volley so we can potentially deliver four hits in a bit more time than the paragon takes to deliver one hit. This could be up to 4x greater DPS than the spear assuming that we can hit multiple targets, and we also deliver multiple hits from Splinter Weapon and multiply the effects from other buffs such as Orders and Ebon Battle Standard of Honor.
one might also think that spears would be better because the paragon can have runes to increase spear mastery higher than 12. While that is true, it does not have that much effect on damage, since a majority of the damage delivered is based on buffs like Orders, EBSoH and Splinter Weapon rather than the base damage of the spear or bow. if the spear had multi-attack skills it would be more attractive, but until then I think the bow is the best alternative.
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Imho, if you want more AoE damage, you're much better off specing Death Magic on the Rit and having the 2 minion bombing skills, maybe even going N/Rt since Soul Reaping is that much more badass than Boon of Creation. Ancestor's Rage is also much better than Painful Bond, simply because heroes use it better. Heroes cast AR when there's an ally with multiple foes in adjacent range, which happens often if you have any form of frontline, including minions, in your party. Heroes cast Painful Bond when foes get to In The Area range of themselves, which doesn't happen nearly as often.
Ancestor's Rage is useless for this team because we don't have melee or minions...
Splinter Weapon @ 14 channeling is quite a lot more damage than Splinter @ 10 which is what a necromancer will be doing. I guess the fundamental issue is whether you want your damage to depend on what your team does (throwing spears, launching arrows) vs. what the enemy does (attacking minions and triggering death nova) Soul Reaping is excellent of course but I find that the ritualist has plenty of energy for what he's doing, and being primary ritualist means higher channeling which means more damage.
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Overall, this team build is really awkward regarding the use of the secondary profession. But since you wanted an all para team, that's to be expected I guess (though I still think the ranger bit is too much). Also, way too much defense: you're an imba! Slap on some Anthem of Envy, at the very least (it affects even your Rit's spirits, no reason not to have it with 2 para heroes), and get rid of those rezzes, henchies suck but they excel at rezzing
As stated in the build description, I played something similar to Racway for a long time and vanquished everywhere with it; I used to be in Racthoh's alliance and hung out with him. Racway does not have enough damage for my liking so I started buliding my own with more AoE effects like volley and splinter weapon. These are certainly not the only ways to get AoE damage but I think it's the best way for paragons to get it. If you want to hide behind minion walls there are plenty of team builds for that.
re: anthem of envy, it's good but I feel that GFTE is more useful. If you can spare a skill slot for Anthem of Envy I'd certainly take that one as well.
re: signet of return, if you don't like it you're free to slot something else instead... | |