I've been trying to complete this silly quest for the past week. It's become an obsession for me. I started solo and now am trying to run it with 3 heros and 4 henchies + myself. I get slaughtered each time. I swear a room starts out with 3 ooze enemies, and when I go back after getting killed it has 5x that many and those multiply as well. Simple question does anyone have any techniques for this quest?
These are the setups I'm using
Me (A/E) - OwBk0te53Mi0uonjDDxXCjCjioLD
**** heros ****
Monk hero - OwAU0KH/UYN41ZiFBkUPorZkYCA
E/N hero - OgRDQMucN0CV4cYoFOyhlDpP
Rt/Me hero - OQhmAsBoQCWhl4Q5AeAFBcAFgEPfTVTA
*** henchies ****
Lina
Mhenlo
Cynn
Zho
I've looked at the wiki and I don't have a lot of the skills they suggest to use so without going out and getting them and making some huge changes any ideas for techniques to make what I have work?
ooze pit/watch it jiggle help
caym
Andemius
eh...i can see why you're having problems, you're builds need to be better.
Ok, your build isn't bad, but you have no elite, so that's holding it back. You would do well with something like a Death Blosson/Moebuis Strike build.
The Monk hero also has no elite and has some rather iffy skills, purge conditions being one.
I don't really know what you're going for with the ele build, but I imagine running either E/Mo Prot or A Nuker of some variety would work better.
And the last hero, which you've put as a Rt/Me, although the template decoder shows as a Me/Rt, well it's not great either. I'd reccomend running a Signet of Spirits Channelling build if it is a Rit, if it's actually a mesmer run a Panic Build.
Right, personally, I'd have you take a panic mesmer, a SoS rit, and prolly an E/Mo prot, but that's not what you've listed, so I don't know if you have it.
Skills-wise, "Can't Touch This!" would help you greatly.
Henchies I would take (just my opinion) would be Lina, the Earth Henchie, Domination/Interrupter, and then probably Cynn.
If you want a hand, can PM me in-game: Savage Dwarf.
Ok, your build isn't bad, but you have no elite, so that's holding it back. You would do well with something like a Death Blosson/Moebuis Strike build.
The Monk hero also has no elite and has some rather iffy skills, purge conditions being one.
I don't really know what you're going for with the ele build, but I imagine running either E/Mo Prot or A Nuker of some variety would work better.
And the last hero, which you've put as a Rt/Me, although the template decoder shows as a Me/Rt, well it's not great either. I'd reccomend running a Signet of Spirits Channelling build if it is a Rit, if it's actually a mesmer run a Panic Build.
Right, personally, I'd have you take a panic mesmer, a SoS rit, and prolly an E/Mo prot, but that's not what you've listed, so I don't know if you have it.
Skills-wise, "Can't Touch This!" would help you greatly.
Henchies I would take (just my opinion) would be Lina, the Earth Henchie, Domination/Interrupter, and then probably Cynn.
If you want a hand, can PM me in-game: Savage Dwarf.
godis
Do you have runes on your armor pieces ?
If not, get some survivor runes and runes of vitae for you and your heroes. You should also add 1 rune of vigor on one of your armor pieces.
If all else fails you can always get some Eye of the north consumables and become invinsible ;-)
http://wiki.guildwars.com/wiki/List_...th_consumables
If not, get some survivor runes and runes of vitae for you and your heroes. You should also add 1 rune of vigor on one of your armor pieces.
If all else fails you can always get some Eye of the north consumables and become invinsible ;-)
http://wiki.guildwars.com/wiki/List_...th_consumables
Xenomortis
Quote:
Originally Posted by Andemius
Erin The Bow
I did the Ooze Pit a couple of days ago in HM with H/H and it really isn't too hard.
I took MoW and Livia with a slight variation of their Sabway builds and Gwen as a Panic mes.
I used a spirit spammer build.
For henchmen I used the two monks, Talon and Cynn.
Me (A/Rit) Owhj8NgsITVTXTlT+gnNMT0gtlA
Communing 12, Channeling 12
Hourglass Staff to get energy to 47
A longbow for pulling
Master of Whispers (N/Rit) OAhjUMGcIP1sM21eyNMHnV1LGA
Restoration 12, Soul Reaping 12+1
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Livia (N/Rit) OAhkYoHLoGGTeQoZJsDlBrXVN5C
Curses 11+2, Communing 10, Soul Reaping 10+1, Restoration 1
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Gwen (Me/Monk) OQNDAqwzN0gpnp7CcTzALfZC
Domination 12+1, Fast Casting 10+2, Inspiration 7
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Once inside go straight north to the first pressure plate. You will have to face one of the
biggest mobs of ooze in order to proceed.
Defeat this group with careful pulling. Flag the H/H away from the mob. Put up the spirits
near the mob and pull the ooze into the spirits. (Targets should be Earthbound first).
Go back so that you are within the H/H circle and cast Summon Spirits. Some of the ooze will
follow. Target and kill them. Repeat this procedure until they are all dead.
There will be another big mob at the door opened by the first pressure plate. Handle this mob
in the same way. (Be careful of the rolling rock!)
Follow the southeast path. The rest of the dungeon is not overly challenging (other than being
HM). Use the pulling technique to get the boss key from Glop.
At the bosses, flag the H/H by the door. Set up the spirits on the stairs and pull one of the
Prismatic Oozes. Go back to the H/H and cast Summon Spirits. Eventually, one of the Prismatics
will follow - target it and kill it together with the ooze it spawns. Do the same with the
other two.
I took MoW and Livia with a slight variation of their Sabway builds and Gwen as a Panic mes.
I used a spirit spammer build.
For henchmen I used the two monks, Talon and Cynn.
Me (A/Rit) Owhj8NgsITVTXTlT+gnNMT0gtlA
Communing 12, Channeling 12
Hourglass Staff to get energy to 47
A longbow for pulling
Master of Whispers (N/Rit) OAhjUMGcIP1sM21eyNMHnV1LGA
Restoration 12, Soul Reaping 12+1
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Livia (N/Rit) OAhkYoHLoGGTeQoZJsDlBrXVN5C
Curses 11+2, Communing 10, Soul Reaping 10+1, Restoration 1
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Gwen (Me/Monk) OQNDAqwzN0gpnp7CcTzALfZC
Domination 12+1, Fast Casting 10+2, Inspiration 7
Major Vigor, Runes of Vitae (2), Survivor Insignia (2)
Once inside go straight north to the first pressure plate. You will have to face one of the
biggest mobs of ooze in order to proceed.
Defeat this group with careful pulling. Flag the H/H away from the mob. Put up the spirits
near the mob and pull the ooze into the spirits. (Targets should be Earthbound first).
Go back so that you are within the H/H circle and cast Summon Spirits. Some of the ooze will
follow. Target and kill them. Repeat this procedure until they are all dead.
There will be another big mob at the door opened by the first pressure plate. Handle this mob
in the same way. (Be careful of the rolling rock!)
Follow the southeast path. The rest of the dungeon is not overly challenging (other than being
HM). Use the pulling technique to get the boss key from Glop.
At the bosses, flag the H/H by the door. Set up the spirits on the stairs and pull one of the
Prismatic Oozes. Go back to the H/H and cast Summon Spirits. Eventually, one of the Prismatics
will follow - target it and kill it together with the ooze it spawns. Do the same with the
other two.
caym
Thanks all for the advice and tips. I'll start making some changes and see what happens