Death Nova suggestion

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Remake Death Nova into a similar skill as Dwayna's Sorrow. To balance it, tone down the damage and remove the poison:

5 Energy
1s Activation
5s Recharge

"For 30 seconds, target ally and all nearby allies are enchanted with Death Nova. If an ally dies while under the effects of Death Nova, all adjacent foes take 5...41 damage."

Sure, single Death Nova's will be weak in comparison with the old one, but this is balanced by that you can enchant all your minions in a single spell. If it's still overpowered, reduce the damage a bit further.

Reasoning for this:
Heroes using Death Nova basically use all their time to Death Nova minions, even outside of battle. This gimps them and makes them easily fall behind.
Players don't want to play MM's because it's extremely cumbersome to target minions on your own. This will gimp any human player trying to Death Nova it's minions.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Agreed. I don't know if it would be as much use if the damage were so much lower than normal, however; you've more than halved it.

I'd give it a 10 second recharge, remove poison and keep the damage where it is. Could give it a Sacrifice penalty to cast like Blood of the Master.

"Minions you control are enchanted with Death Nova. For each minion you control, you sacrifice an additional 2% life." Something to that effect.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Reason why I halved the damage is because you have a lot of extra time for other skills. Compare this:

Old version:
20 seconds: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
4 seconds: Other skills.
Cycle repeats as Death Nova's duration is up.
Your offense is more or less solely from Death Nova and physical minion attacks.

New version:
1 second: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
23 seconds: Other skills.
Death Nova's damage is halved, but on same time you have 19 extra seconds for offensive skills to compensate.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

i like the idea

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Problem is, there are no other good offensive skills. And people take Minion Bombers to support the party; the minions are just filler skills. You'd only need +2s max for Putrid Bile or something. That's all I can think of.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

You could make a Discord MM with new Death Nova

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Why would you guys want to nerf Death Nova? And why do ya'll wish further skill/build death upon MMs? Last time I checked, damage is goooood in PvE... not baaaeedd.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Sirius Bsns View Post
Why would you guys want to nerf Death Nova? And why do ya'll wish further skill/build death upon MMs? Last time I checked, damage is goooood in PvE... not baaaeedd.
In a hope to make it more usable for humans.

And Bristle; Discord isn't an elite worth contemplating for any bar.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Doesn't matter how it's done as long as it's easier for human MM's in the end.
Perhaps same damage, 10 seconds recharge, 15 seconds duration, affects ally and all allies near that ally.

For a human you at least only have to target a minion every 15 seconds rather than try target each and every one that's about to die.

Gerroh Darksyde

Gerroh Darksyde

Ascalonian Squire

Join Date: Mar 2007

Ontario, Canada

Il Skinny Puppy Il [SP]

N/

Stupid idea.
Lazy asses who baww about micro managing.
Death nova as it is now is fine.
Heroes don't fall far behind while you're running, they won't cast it until you stop moving, and they only use it on allies with low health, and 100(Armor ignoring) dmg + 15 sec of poison(120 health loss if not removed) is worth the 2 sec cast and 5e.
Dwayna's sorrow isn't even that great. Even when I'm minion bombing, or have 4 necs in my team, I won't bring it, because it's simply not needed. If I'm not minion bombing, then the healing it provides is so minimal, and if I am things are probably dying too fast to worry about severe damage.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

/NOTSIGNED!

I don't like the idea...
Sounds like you complain over the skill being too hard to use.
Good MMs have no prob and it's a perfect skill on heroes.

If you want to nerf every skill that heroes actually use WELL, why not remove heroes?
You can't just nerf every skill that has good synergy with other skills, that's just rediculous.
There is absolutely no need for this.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

But this skill caters only to heroes; a bit like mesmers' active interrupts. It would be alot better, even if the skill itself took a small hit in the process, for players to be able to use it with ease.

I'm not really sure whether I'm for or against it now, having thought about it. It wouldn't benefit many people as they'd still be using it on their hero. Human necros would be running Curses, so meh...

Dimus

Pre-Searing Cadet

Join Date: Jul 2009

It's a good idea, but me had be enough reduced the activation time to 1 (At least in PvP). Before Mindbender's change (your Spells take half as long to cast) I played with MB and I really liked it

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Unnecessary change.
You weaken an old time hero build but don't make it attractive enough for a human MM, since it's simply beaten by Order of Undeath - it's not even close. All it does is turn the skill into something all MMs try to bring rather than define a build.
Also, if you want to improve a hero minion bombers performance, the thing to do is to add a 2 or 3 second recharge to Death Nova.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Gerroh Darksyde View Post
Stupid idea.
Lazy asses who baww about micro managing.
Death nova as it is now is fine.
Heroes don't fall far behind while you're running, they won't cast it until you stop moving, and they only use it on allies with low health, and 100(Armor ignoring) dmg + 15 sec of poison(120 health loss if not removed) is worth the 2 sec cast and 5e.
Dwayna's sorrow isn't even that great. Even when I'm minion bombing, or have 4 necs in my team, I won't bring it, because it's simply not needed. If I'm not minion bombing, then the healing it provides is so minimal, and if I am things are probably dying too fast to worry about severe damage.
It's not about micro managing or any silly shit like that really, It's more the fact that it's not really playable by humans.
Quote:
Originally Posted by mathiastemplar View Post
/NOTSIGNED!

I don't like the idea...
Sounds like you complain over the skill being too hard to use.
Good MMs have no prob and it's a perfect skill on heroes.

If you want to nerf every skill that heroes actually use WELL, why not remove heroes?
You can't just nerf every skill that has good synergy with other skills, that's just rediculous.
There is absolutely no need for this.
Death Nova is a pain in th ass to use, mostly bcause minion targeting is a pain in the ass. And don't spew some "good mms hav no prob" bullshit. No human will ever use death nova as well as a hero. And he didn't ven suggest nerfing it, merely scaling the power down for the reduced effort required to use it.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Considering you can keep Death Nova up on ALL minions, not only your own, the total damage from all 'New' Death Nova will outweight the reduced damage from a few original Death Nova.

It would simply be too overpowered if you could keep up Death Nova that easily on every other ally in range, and have plenty of time for other things. The main point of this suggestion is not about damage at all, but to make it more viable for a human MM as they lack any good means of targeting the minions. Besides how fun would it be for a human MM to constantly just watch minions for low health, 2s Death nova, watch for next, 2s Death Nova etc. You might as well just keep Animate/DeathNova/rez on your bar as that's basically all you would have time for.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

How about a [PvE-only] reduced recharge to 1 second while retaining exactly the same effective functionality and damage?

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Sirius Bsns View Post
How about a [PvE-only] reduced recharge to 1 second while retaining exactly the same effective functionality and damage?
I'm all for that, but the problem is it's still tricky for a human MM to try target their minions middle of fight. You can't hold ALT to see their names. That's why I thought of a compromise so you only have to target one to buff many.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Bristlebane View Post
I'm all for that, but the problem is it's still tricky for a human MM to try target their minions middle of fight. You can't hold ALT to see their names. That's why I thought of a compromise so you only have to target one to buff many.
The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality. While I am all for making it easier for humans to use, I think we should try to make it easier w/o changing the functionality if possible, and this is possible if anet would allow us to use hotkeys or the like to target our minions.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Lanier View Post
The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality
I do agree, feel free to bump my old suggestion from 4 months ago when I suggested it ;-) I found a few similar posts dating back to 2006 but I think mods would shred me in pieces if i tried to bump thoose :P

http://www.guildwarsguru.com/forum/t...ion+ previous

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Quote:
Originally Posted by Del View Post
It's not about micro managing or any silly shit like that really, It's more the fact that it's not really playable by humans.

Death Nova is a pain in th ass to use, mostly bcause minion targeting is a pain in the ass. And don't spew some "good mms hav no prob" bullshit. No human will ever use death nova as well as a hero. And he didn't ven suggest nerfing it, merely scaling the power down for the reduced effort required to use it.
Don't try to fix something that ain't broken. All I'm saying.

domaspiragas

Academy Page

Join Date: Jul 2010

Dark Phoenix Risin [DPR]

D/E

No.
/Not signed!

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by mathiastemplar View Post
Don't try to fix something that ain't broken. All I'm saying.
Only useful on a hero is just fine?

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Del View Post
Only useful on a hero is just fine?
+1

I never thought I'd see a day when I would be agreeing with Del on a bunch of things. But it seems to be happening more and more.

Anyways, the skill is fine as it is...when played by a hero. Heros don't have to worry about the minion targeting. Even if it was made so that it enchanted all minions when you cast it on a minion and not all allies. Kinda like considering all minions as one entity, just to make it a skill usful for human necros.


/signedish

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by End View Post
+1

I never thought I'd see a day when I would be agreeing with Del on a bunch of things. But it seems to be happening more and more.

Anyways, the skill is fine as it is...when played by a hero. Heros don't have to worry about the minnion targeting. Even if it was made so that it enchanted all minnions when you cast it on a minnion and not all allies. Kinda like considering all minnions as one entity, just to make it a skill usful for human necros.


/signedish
Pardon me kind sir, but *minions

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Del View Post
Pardon me kind sir, but *minions
Indeed. Pardon my spelling if you would. I always did fail spelling tests in school :\

edit: should be fixed now.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Xenomortis View Post
You weaken an old time hero build but don't make it attractive enough for a human MM
This
Quote:
Originally Posted by Lanier View Post
The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality. While I am all for making it easier for humans to use, I think we should try to make it easier w/o changing the functionality if possible, and this is possible if anet would allow us to use hotkeys or the like to target our minions.
and this.

I think the skill is fine as it is, while targeting minions for a human is a pain, so better solve general minion targeting than changing a skill.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Or you could just increase the cooldown, possibly the cost, and have it enchant "target and one ally in the area" and code it to not be completely random but favour summons that don't already have Death Nova on them.