Remake Death Nova into a similar skill as Dwayna's Sorrow. To balance it, tone down the damage and remove the poison:
5 Energy
1s Activation
5s Recharge
"For 30 seconds, target ally and all nearby allies are enchanted with Death Nova. If an ally dies while under the effects of Death Nova, all adjacent foes take 5...41 damage."
Sure, single Death Nova's will be weak in comparison with the old one, but this is balanced by that you can enchant all your minions in a single spell. If it's still overpowered, reduce the damage a bit further.
Reasoning for this:
Heroes using Death Nova basically use all their time to Death Nova minions, even outside of battle. This gimps them and makes them easily fall behind.
Players don't want to play MM's because it's extremely cumbersome to target minions on your own. This will gimp any human player trying to Death Nova it's minions.
Death Nova suggestion
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Agreed. I don't know if it would be as much use if the damage were so much lower than normal, however; you've more than halved it.
I'd give it a 10 second recharge, remove poison and keep the damage where it is. Could give it a Sacrifice penalty to cast like Blood of the Master.
"Minions you control are enchanted with Death Nova. For each minion you control, you sacrifice an additional 2% life." Something to that effect.
I'd give it a 10 second recharge, remove poison and keep the damage where it is. Could give it a Sacrifice penalty to cast like Blood of the Master.
"Minions you control are enchanted with Death Nova. For each minion you control, you sacrifice an additional 2% life." Something to that effect.
Reason why I halved the damage is because you have a lot of extra time for other skills. Compare this:
Old version:
20 seconds: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
4 seconds: Other skills.
Cycle repeats as Death Nova's duration is up.
Your offense is more or less solely from Death Nova and physical minion attacks.
New version:
1 second: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
23 seconds: Other skills.
Death Nova's damage is halved, but on same time you have 19 extra seconds for offensive skills to compensate.
Old version:
20 seconds: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
4 seconds: Other skills.
Cycle repeats as Death Nova's duration is up.
Your offense is more or less solely from Death Nova and physical minion attacks.
New version:
1 second: Death Nova on 10 minions.
6 seconds: Summon 2 new minions.
23 seconds: Other skills.
Death Nova's damage is halved, but on same time you have 19 extra seconds for offensive skills to compensate.
S
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Why would you guys want to nerf Death Nova? And why do ya'll wish further skill/build death upon MMs? Last time I checked, damage is goooood in PvE... not baaaeedd.
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And Bristle; Discord isn't an elite worth contemplating for any bar.
Doesn't matter how it's done as long as it's easier for human MM's in the end.
Perhaps same damage, 10 seconds recharge, 15 seconds duration, affects ally and all allies near that ally.
For a human you at least only have to target a minion every 15 seconds rather than try target each and every one that's about to die.
Perhaps same damage, 10 seconds recharge, 15 seconds duration, affects ally and all allies near that ally.
For a human you at least only have to target a minion every 15 seconds rather than try target each and every one that's about to die.
Stupid idea.
Lazy asses who baww about micro managing.
Death nova as it is now is fine.
Heroes don't fall far behind while you're running, they won't cast it until you stop moving, and they only use it on allies with low health, and 100(Armor ignoring) dmg + 15 sec of poison(120 health loss if not removed) is worth the 2 sec cast and 5e.
Dwayna's sorrow isn't even that great. Even when I'm minion bombing, or have 4 necs in my team, I won't bring it, because it's simply not needed. If I'm not minion bombing, then the healing it provides is so minimal, and if I am things are probably dying too fast to worry about severe damage.
Lazy asses who baww about micro managing.
Death nova as it is now is fine.
Heroes don't fall far behind while you're running, they won't cast it until you stop moving, and they only use it on allies with low health, and 100(Armor ignoring) dmg + 15 sec of poison(120 health loss if not removed) is worth the 2 sec cast and 5e.
Dwayna's sorrow isn't even that great. Even when I'm minion bombing, or have 4 necs in my team, I won't bring it, because it's simply not needed. If I'm not minion bombing, then the healing it provides is so minimal, and if I am things are probably dying too fast to worry about severe damage.
/NOTSIGNED!
I don't like the idea...
Sounds like you complain over the skill being too hard to use.
Good MMs have no prob and it's a perfect skill on heroes.
If you want to nerf every skill that heroes actually use WELL, why not remove heroes?
You can't just nerf every skill that has good synergy with other skills, that's just rediculous.
There is absolutely no need for this.
I don't like the idea...
Sounds like you complain over the skill being too hard to use.
Good MMs have no prob and it's a perfect skill on heroes.
If you want to nerf every skill that heroes actually use WELL, why not remove heroes?
You can't just nerf every skill that has good synergy with other skills, that's just rediculous.
There is absolutely no need for this.
But this skill caters only to heroes; a bit like mesmers' active interrupts. It would be alot better, even if the skill itself took a small hit in the process, for players to be able to use it with ease.
I'm not really sure whether I'm for or against it now, having thought about it. It wouldn't benefit many people as they'd still be using it on their hero. Human necros would be running Curses, so meh...
I'm not really sure whether I'm for or against it now, having thought about it. It wouldn't benefit many people as they'd still be using it on their hero. Human necros would be running Curses, so meh...
D
Unnecessary change.
You weaken an old time hero build but don't make it attractive enough for a human MM, since it's simply beaten by Order of Undeath - it's not even close. All it does is turn the skill into something all MMs try to bring rather than define a build.
Also, if you want to improve a hero minion bombers performance, the thing to do is to add a 2 or 3 second recharge to Death Nova.
You weaken an old time hero build but don't make it attractive enough for a human MM, since it's simply beaten by Order of Undeath - it's not even close. All it does is turn the skill into something all MMs try to bring rather than define a build.
Also, if you want to improve a hero minion bombers performance, the thing to do is to add a 2 or 3 second recharge to Death Nova.
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
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Stupid idea.
Lazy asses who baww about micro managing. Death nova as it is now is fine. Heroes don't fall far behind while you're running, they won't cast it until you stop moving, and they only use it on allies with low health, and 100(Armor ignoring) dmg + 15 sec of poison(120 health loss if not removed) is worth the 2 sec cast and 5e. Dwayna's sorrow isn't even that great. Even when I'm minion bombing, or have 4 necs in my team, I won't bring it, because it's simply not needed. If I'm not minion bombing, then the healing it provides is so minimal, and if I am things are probably dying too fast to worry about severe damage. |
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/NOTSIGNED!
I don't like the idea... Sounds like you complain over the skill being too hard to use. Good MMs have no prob and it's a perfect skill on heroes. If you want to nerf every skill that heroes actually use WELL, why not remove heroes? You can't just nerf every skill that has good synergy with other skills, that's just rediculous. There is absolutely no need for this. |
Considering you can keep Death Nova up on ALL minions, not only your own, the total damage from all 'New' Death Nova will outweight the reduced damage from a few original Death Nova.
It would simply be too overpowered if you could keep up Death Nova that easily on every other ally in range, and have plenty of time for other things. The main point of this suggestion is not about damage at all, but to make it more viable for a human MM as they lack any good means of targeting the minions. Besides how fun would it be for a human MM to constantly just watch minions for low health, 2s Death nova, watch for next, 2s Death Nova etc. You might as well just keep Animate/DeathNova/rez on your bar as that's basically all you would have time for.
It would simply be too overpowered if you could keep up Death Nova that easily on every other ally in range, and have plenty of time for other things. The main point of this suggestion is not about damage at all, but to make it more viable for a human MM as they lack any good means of targeting the minions. Besides how fun would it be for a human MM to constantly just watch minions for low health, 2s Death nova, watch for next, 2s Death Nova etc. You might as well just keep Animate/DeathNova/rez on your bar as that's basically all you would have time for.
S
I'm all for that, but the problem is it's still tricky for a human MM to try target their minions middle of fight. You can't hold ALT to see their names. That's why I thought of a compromise so you only have to target one to buff many.
The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality. While I am all for making it easier for humans to use, I think we should try to make it easier w/o changing the functionality if possible, and this is possible if anet would allow us to use hotkeys or the like to target our minions.
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The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality
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http://www.guildwarsguru.com/forum/t...ion+ previous


